LEFT ARM (CASE)

CRITICAL HIT TABLE

RIGHT ARM (CASE)
          HEAD      
  1. Shoulder         1. Shoulder
  2. Upper Arm Actuator   1. Life Support   2. Upper Arm Actuator
1 3. Lower Arm Actuator   2. Sensors 1 3. Lower Arm Actuator
  4. Hand Actuator   3. Cockpit   4. Hand Actuator
  5. Roll Again   4. Roll Again   5. Roll Again
  6. Roll Again   5. Sensors   6. Roll Again
        6. Life Support      
  1. Gauss Rifle         1. Gauss Rifle
  2. Gauss Rifle         2. Gauss Rifle
2 3. Gauss Rifle       2 3. Gauss Rifle
  4. Gauss Rifle         4. Gauss Rifle
  5. Gauss Rifle         5. Gauss Rifle
  6. Gauss Rifle         6. Gauss Rifle
                 
LEFT TORSO (CASE)               RIGHT TORSO (CASE)
                 
  1. Engine         1. Engine
  2. Engine         2. Engine
1 3. Gauss Rifle Ammo       1 3. Gauss Rifle Ammo
  4. Gauss Rifle Ammo CENTER TORSO   4. Gauss Rifle Ammo
  5. Roll Again         5. Roll Again
  6. Roll Again   1. Engine   6. Roll Again
        2. Engine      
  1. Gauss Rifle 1 3. Engine   1. Gauss Rifle
  2. Gauss Rifle   4. Gyro   2. Gauss Rifle
2 3. Gauss Rifle   5. Gyro 2 3. Gauss Rifle
  4. Gauss Rifle   6. Gyro   4. Gauss Rifle
  5. Gauss Rifle         5. Gauss Rifle
  6. Gauss Rifle   1. Gyro   6. Gauss Rifle
        2. Engine      
LEFT LEG 2 3. Engine RIGHT LEG
        4. Engine      
  1. Hip   5. Gauss Rifle Ammo   1. Hip
  2. Upper Leg Actuator   6. ER Small Laser   2. Upper Leg Actuator
  3. Lower Leg Actuator         3. Lower Leg Actuator
  4. Foot Actuator     Engine Hits ¡ ¡ ¡   4. Foot Actuator
  5. Roll Again        Gyro Hits ¡ ¡     5. Roll Again
  6. Roll Again     Sensor Hits ¡ ¡     6. Roll Again

BATTLETECH is a trademark of FASA Corporation.

MECH DATA
Type:
Derailer
Tonnage: 100 tons
Movement Points:
  Walking: 3
  Running: 5
  Jumping:
WEAPONS INVENTORY
  #   Type     Loc.
1   Gauss Rifle   RT
1   Gauss Rifle   LT
1   Gauss Rifle   RA
1   Gauss Rifle   LA
1   ER Small Laser   CT
         
         
         
         
         
AMMO:
AutoCannon Rounds _______________
M.G. Rounds _______________
S.R.M. Packs _______________
   Missiles per pack _______________
L.R.M. Packs _______________
   Missiles per pack _______________
TOTAL DOUBLE HEAT SINKS
  ¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡
  ¡ ¡                
                     
WARRIOR DATA
Name:
_______________________________________
Gunnery Skill:
_________________________________
Piloting Skill:
_________________________________
Hits Taken:
(Consciousness Number)
 1st  2nd  3rd 4th 5th    6th
 (3)  (5)  (7) (10) (11) (Dead)
      Heat Scale
  30   Shutdown
  29    
  28   Ammo Explosion, avoid on 8+
  27    
  26   Shutdown, avoid on 10+
  25   -5 Movement Points
  24   -4 Modifier to Fire
  23   Ammo Explosion, avoid on 6+
  22   Shutdown, avoid on 8+
  21    
  20   -4 Movement Points
  19   Ammo Explosion, avoid on 4+
  18   Shutdown, avoid on 6+
  17   -3 Modifier to Fire
  16    
  15   -3 Movement Points
  14   Shutdown, avoid on 4+
  13   -2 Modifier to Fire
  12    
  11    
  10   -2 Movement Points
  9    
  8   -1 Modifier to Fire
  7    
  6    
  5   -1 Movement Points
  4    
  3    
  2    
  1    

HTML Record Sheet Courtesy of Jason Caesar



 

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Copyright © 1997-2001 by Koichi Ishitandai, Kioshi Ishitandai, and Jason Caesar. All rights reserved.

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