DMesh creates a number of default texture's used for drawing and exporting layers and muscles. The Texture ID's are positive integers. When entering Texture ID's, an entry of 0 (zero) means to use the current default for that item. For example, entering a zero for a muscle texture will result in the muscle using the default for the layer. Entering a zero for a layer will result in the layer using the default for the object.
In general, all layers (and the muscles within the respective layers,) that are intended to be included within the 'skin' of the object, are typically set to zero, and therefore use the default texture for the object. Layers such as clothes or hair will likely have a different default texture for the layer, and possibly even different textures for specific components within the layer.
| Texture ID | Texture Name | Base Colour |
| 0 | texDefault | Medium Green |
| 1 | texRed | Red |
| 2 | texGreen | Green |
| 3 | texBlue | Blue |
| 4 | texYellow | Yellow |
| 5 | texCyan | Cyan |
| 6 | texMagenta | Magenta |
| 7 | texWhite | White |
| 8 | texLightGray | Light Gray |
| 9 | texMediumGray | Medium Gray |
| 10 | texBlack | Black |