Note that some of this documentation is fairly dated, and a great
number of enhancements have been made to the user interface in the interim.
The QuickStart tutorial section is new but some the later tutorial sections
are based on older implementations so some of the step by step instructions
are based on doing things the older, harder way. They will give you the
basic idea though, and the updated GUI will make the rest of the program
much easier to use than the tutorials would imply. The rest of the documentation
sections are technically correct, although they may be a little short on
details regarding some of the newer features.
These documentation files are currently under revision, along with a
number of new and updated tutorials. They will become available shortly,
but in the meantime, don't hesitate to email any questions you may have.
In many cases, this is the only indication I have that documentation sections
are not as clear as they should be.
| Latest additions | (Updated October 12th, 2000) |
| QuickStart Part I | This covers some of the very basic user interface items. Numerous screen shots are used along with step-by-step instructions for some of the basic features. |
| Older Tutorials | Note that the default object texture has changed from red to green since the images for some of these tutorial's were created. Therefore, the current 3D Preview will show the objects in green, whereas some of the following sample screen-shot images are red. |
| Section I | will concentrate on creating some basic shapes and how to use the shape editor components to quickly generate some unusual objects such as rope. |
| Section II | of the tutorial will explore adding muscle maps to these basic shapes. A simple example for the main body for a toy dragon is used. |
| Section III | will explore importing image maps for adding additional details to existing models, or for simple export as planar, conic, spheric or disc based height-fields. |
| Section IV | provides more detailed examples and includes a number of sample muscle defintions sets for you to explore or use as basic starting parts for creating your own models. |