Sabrewulf
Special Moves
- Flaming Bat:QCB+aHA (projectile)
- Claw Spin X2:CB,F+aHA
- Claw Spin X2:CF,B+2
- Claw Roll X2:CB,F+4
- Claw Slash:CB,F+5
- Leaping Claw:CB,F+6 (anti-projectile)
- Energy Howl:QCDB+6 (starts flashing line)
Shadow Moves (w/flashing line)
- Double Spinning Claw:CB,F+aHA
- Double Rolling Claw:CB,F+4
- Long Range Leaping Claw:CB,F+6 (anti-magic 2)
Transition Moves
- Charging Claw-Claw Roll X2:CB,F+5,B+4
- Charging Claw-Claw Roll X4:CB,F+5,B+5
- Charging Claw-Claw Slash :CB,F+5,CF,B+5
- Charging Claw-Leaping Claw:CB,F+5,B+6
Double Transition Moves
- Stationary Claw Roll:CB,F+5,CF,B+5 - F,B+4
- Easy Claw Slash:CB,F+5,CF,B+5 - F,B+5
- Leaping Claw:CB,F+5,CF,B+5 - F,B+6
Other Moves
- Air Combo:JF,6,CF,B+5 (midair)
- Air Juggle:CB,F+6
- Air Juggle:CB,F+6 (w/flashing line)
- Combo Breaker:B,F+aLA
- Retaliation:CB,F+aLA
Finish Moves
The first three moves can be done when the background turns red.
The last two moves can be done when opponent's second life bar is
flashing red.
- Claw Stab:B,B,5 (close)
- Screen Punch:B,B,F,2 (1 person away)
- Humiliation:F,F,1 (1 to 4 persons away)
- Ultimate CS:HCT+3 (during combo)
- Ultra Combo:CF,B+4 (during combo)
Useful Info.
Unblockable Bite
Sabrewulf's Low Bite (D+6) is unblockable when the opponent is
getting up.
Stun 'em
Here's a useful little trick (it almost ALWAYS works) which stuns
the opponent with one hit. Do the charging Claw (CB,F+5) and keep
holding forward. If the opponent blocks, wait for about half a second
(if that's possible) and the opponent will stop blocking (in an attempt
to counter your move). Now, simply press B+5 and Sabrewulf will do a
Claw Slash. This will stun the opponent every time. The timing is the
key.
Crouch Under Projectiles
Sabrewulf can crouch under all projectiles except Glacius's Iceball,
Orchid's Laser Boomerang, Riptor's Midair Fireball, and Chief Thunder's
Phoenix Throw.