Raptor - Quake 2 player
model, by Conor O'Kane (conor@matrix.ie)
raptor.zip should contain the following:
-
tris.md2
-
weapon.md2
-
weapon.pcx
-
blue.pcx
-
blue_i.pcx
-
brown.pcx
-
brown_i.pcx
-
green.pcx
-
green_i.pcx
-
red.pcx
-
red_i.pcx
-
strogg.pcx
-
strogg_i.pcx
-
readme.html (if this file's missing, you won't
be reading this.... hmmmmm, so you won't know it's missing, so don't worry.)
If any of the above are missing, you can get
the the complete .zip at http://indigo.ie/~wip3out/quake.html
This is my 1st Quake 2 model, so I'm sorry
that the skins are so bad, but hey, I've an essay to write for the end
of the week and zillions of other projects that I should have been doing
when I was making this guy.
Skinz aside though, I'm pretty proud of
the modeling and animation (especially the deaths), considering I don't
have character studio or bones pro.
If you want to make your own model here's
what you do:
Get yourself to Planetquake
and check out the editing section. You'll need Quake2 Model Editor, and
NPherno's Skin Tool. You should also check out all the other player models
(just to see how skins are supposed to work, and how bad mine are) and
read every tutorial you can get your browser to.
Other than Planetquake,
there's also The Bodyshop
and Quake2.com. (And many others that
I never got around to checking out properly).
Next, get onto Planetquake's mailing list.
Finally, you're going to want a reasonable
modeling package. 3DS, 3DS Max, Lightwave - that kinda thing. I suppose
you could work from scratch in Quake2 Model Editor, but you won't have
any hair left when you're finished. Oh, and lots of coffee, that helps
too.
In case anyone's interested, I made and animated
the raptor in 3DS Max and linked it all together in Quake2 Model Editor.
The skins were done with NPherno's Skin Tool, Deluxe Paint and Photoshop.
I suppose in total it's taken me about 15 hours to get this far.
Thanx to:
KrAy-ZeE
Npherno
David Biggs
Mike O'Rourke
Brian Martin
(for either writing some incredible software,
or helping out the newbie)
April 1998
Conor
O'Kane