GRAPHIC SOURCES (47 files)

1svga.zip, 343 112 bytes - A great package with many good routines for handeling grapics in pascal.

3drot.zip, 636 bytes - Rotate a bunch of stars around with the keyboard.

3dstars.zip, 699 bytes - Stars are scrolling towards you on the screen in 320*200 mcga mode.

3dwave.zip, 1 712 bytes - Very cool 3d-waves (like water).

circle.zip, 341 bytes - A procedure for drawing a circle.

cplasma.zip, 15 536 bytes - A really cool plasma thing with lots of options.

degif.zip, 10 485 bytes - Decodes and views a gif picture.

demostu2.zip, 103 409 bytes - A bunch of great demos by Bjarke Viksoe

demostu3.zip, 98 636 bytes - Another bunch of great demos by Bjarke Viksoe

fade.zip, 743 bytes - Procedures for fading out and in.

fire.zip, 2 172 bytes - A really cool fire routine.

fire2.zip, 3 762 bytes - Fire code with alot of options.

firecube.zip, 18 781 bytes - Cool, burning and rotating cube.

floor.zip, 1 055 bytes - Navigate around on a floor.

fract.zip, 2 481 bytes - Draws up a 3D-fractal land which you can navigate around in.

fractal.zip, 2 119 bytes - Draws some fractals, some classics and some new ones you've maybe never seen.

gifview.zip, 24 996 bytes - View a gif picture.

graphic.zip, 3 261 bytes - A simple MCGA 320x200x256 unit with source.

hscroll.zip, 48 900 bytes - Great hardware horizontal-scoller in MCGA-mode.

klavier.zip, 526 bytes - Draws a piano klavier, very nice.

line.zip, 879 bytes - Procedure that draws a line.

ml_vectb.zip, 73 731 bytes - 3d Vector balls, real-time 3d morphing with full pascalsource.

phong.zip, 2 819 bytes - Phongmapping stuff, draws a phong.

pixeltun.zip, 7 179 bytes - A cool pixeltunnel in 320*200 mode.

plasma.zip, 2 208 bytes - This is a very cool plasma tunnel which you can "walk" around in with the keyboard.

plasma2.zip, 1 886 bytes - Another plasma routine.

pxdtut3.zip, 22 251 bytes - A 3d-engine that rotates a cube.

ray.zip, 1 989 bytes - Walk around in a raycasted landscape.

raydoor.zip, 66 258 bytes - A great ray-casting doom/wolf 3d-engine with animated doors.

rot10.zip, 2 426 bytes - Rotate a "ball" of dots.

snapshot.zip, 16 025 bytes - Memory resistant program to make screencaptures of 320x200x256 screens.

scroll.zip, 871 bytes - Smooth vertical graphic scroller.

show_pcx.zip, 15 203 bytes - View a pcx-image on the screen.

sinmap.zip, 689 bytes - A sinus-curve waving flag.

sprites.zip, 43 010 bytes - Lots of sprites bouncing around on the screen.

tbmp.zip, 2 250 bytes - Shows a bmp (16 or 256 color).

tf_texmp.zip, 34 831 bytes - How to do Texture mapping.

trnsvect.zip, 4 465 bytes - Rotates a transparent cube.

vesagrap.zip, 1 060 bytes - A unit for using VESA 640*480*256 mode.

vesa122.zip, 17 419 bytes - A simple vesa-unit for all purpose.

vgadraw.zip, 1 805 bytes - A _very_ basic vga draw program.

vgascroll.zip, 282 738 bytes - Some different scrollers in MCGA.

vgautil.zip, 9 280 bytes - A complete unit with MANY procedures for various vga handling.

vrays.zip, 66 256 bytes - Great looking raytracing, like doom, with moving doors etc.

water.zip, 3 669 bytes - VERY cool water routine, download if you want to see spectacular graphics.

wolfdoom.zip, 46 675 bytes - A very goodlooking wolfenstein/doom thing.

ugraf12.zip, 127 159 bytes - Really good unit with support for most vesa-modes, 13h and some more.




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