The Wyrm is the third and last in the Triat. It was once the restorer of balance, bringing harmony where there was none and ensuring that neither the order of the Weaver nor the chaos of the Wyld prevailed throughout reality. Suspended bewteen Chaos below and the Pattern Web above, the Wyrm removed all that was not harmonious.
Then the Wyrm became ensnared in the Pattern Web. By looking into the madness of the Weaver's Web, it gained sentience and became trapped in the Weaver's deadly Apocalyptic game. The Wyrm fractured into three personalities and as a result is not always able to coordinate its actions.
Where the Wyrm was once the bringer of harmony, it is now the harbinger of the Apocalypse, spawning entropy, decay and corruption. Unable to destroy overtly snd horrably, it destroys from within. It destroys all those weak enough in spirit to succomb to the temptations of hatred and envy.
Some say the Wyrm began the great imbalance by seeking to use the Weaver to calcify the Wyld into nothing, thereby freeing the Wyrm to destroy all of creation. Now the Wyrm is caught in a trap of its own devising - a tribute to the perils of greed.
The Wyrm found many sentients weak enough to surrender to its corruption; it now has many servants. Because its decay is in all things, it is able to whisper to the dark places inside all intelligent creatures. Thus its disease spreads in the physical and spirit worlds, where it has won many battles and conquered many Realms.
Garou and spirit pathfinders have traveled to the Realms of the Wyrm - places that blind destruction has left utterly devoid of Gaia. Those who dwell there are enslaved or destroyed by the most wicked of banes and Incarna. If the Wyrm has its way, all the world will be thus remade - until all is destroyed.