Aktivities Skrapbook 04
THE HAT GAME

What you'll need:

Paper
Writing utensil
Typewriter or word processor
Scissors
Hat
Performers (4 or more)
Lots of instruments/sound generating devices
Optional: egg timer, dice, recording machine or audience

In the Hat Game, a group of performers improvise sound under guidelines selected at random from a Hat. Each player has a unique set of rules to follow during the improvisation.

1. RULES & SUGGESTIONS:
Write or type your Rules & Suggestions on paper. Make up your own Rules, or use some of ours (printed at the bottom of this page). Remember, a "Rule" is a command from the Hat that cannot be broken by a player. A Rule would look something like this: "Be quiet." A "Suggestion" is more subjective, and can even take the form of a random word, phrase, or pornographic drawing meant to subconsciously affect the output of a player. Suggestions look more like this: "You are Ricki Martin’s golf club." Ratio of Rules to Suggestions should be 4:1. The most dynamic and useful Rules usually control playing order. This means, make Rules that determine when a performer can start or finish playing during a piece. Any chance to keep all the participants from making a racket at once should be taken advantage of. Some examples of "Order Rules" are: "Play only when all the other performers are playing." or "Start playing first".

2. THE HAT:
Select your Hat carefully. The Hat you pick will become THE Hat, a sacred object and a totem of your intellectual superiority. DO NOT use any container, other than a HAT, in Hat Game. The game is called HAT Game, not Ceramic Bowl Game or Empty-Potato-Chip-Bag Game. Those are OTHER games. So, don’t be a smart alleck--use a friggin’ HAT. After you select your Hat, use your scissors to cut the "Rules & Suggestions" out of paper into little fortune cookie strips. You may want to cut the strips into equal sizes to avoid cheating. Put your strips of paper into the HAT, and mix them up good.

3. ORGANIZE YOUR GROUP:
Walt Meadornack knows better than anyone what a can of worms getting a group together can be. The most obvious choices for participants in the Hat Game will be people who own lots of cool musical instruments (not to mention that they should not mind sharing their instruments, or having them played in unusual ways). But don’t be afraid to invite "non-musicians" into Hat Game. Just because someone never had a piano lesson, doesn’t mean they can’t bang metal together.

Organizing instruments, thankfully, is much easier than finding 3 to 12 people you don’t hate. That is, as long as your definition of an "instrument" is as loose as ours. Be creative: turntables, pots & pans, computers, stereos, toys, sports equipment, televisions, and slamming doors all count. Don’t let not having a drum set stop you from performing Hat Game, or from doing anything else for that matter.

4. PERFORM:
OK, you’ve got your group, your "instruments", and your motorcycle helmet full of brilliant and clever Rules & Suggestions, that took you a lot of time to conceive and cut out with safety scissors. Now its time to perform your improvisations. You may choose to record your performances, or find an audience in an unsuspecting coffeeshop or high school talent show. If you have a real live audience, it might be a good idea to briefly explain what it is that you’re doing. Your Ambition will certainly be more impressive than the crappy Sounds you are about to try to pass of as Art. And it might be fun to let audience members write their own Rules & Suggestions, and incorporate them into the game.

Each performer will choose 2 to 3 rules from the Hat that only they will have to follow during the improvisation. Sometimes it is more fun if players keep their rules a secret from other players. Someone, probably you, the brilliant leader, should start the improvisation by saying "Go", shooting a gun off, or waving a flag or something. If no one starts playing right away after the signal, it's ok. DO NOT FEAR SILENCE. After each piece, put the rules back in the hat and go again.

5. PUNISH CHEATERS:
Some rules are meant to be broken, but not in Hat Game! If you are going to the trouble to attempt Hat Game, and participants are just going to ignore the rules, then you might as well just give up being in the avante garde and start learning Creed covers. Is that what you want? I didn’t think so. Cheaters must be punished. Some good punishments are to make the cheater sit facing a wall during an improvisation or to make them play the shitty instrument that nobody wants, like a tambourine. Every game has a cheater, and you must show no mercy. Set an example. Be rude.

6. HINTS FROM WALT:
Sometimes improvisations get out of hand and go on and on forever. This might not be a problem if you and your friends are any good at this, but you probably aren’t. The All-Stars have found that setting a time limit on improvisations is very useful. Use an egg timer and try to keep your pieces down to five minutes.

Another good idea is to make a second Hat that contains only instructions that determine order (as in Starter, Second Player, Third Player, Last, etc.). When using a second Hat, players can choose one "Order Rule" from that Hat, and then two normal Rules from the first Hat. An alternative to using a second "Order Hat" is to use dice to determine order. When using dice, if two players roll the same number, they can enter the improvisation simultaneously. But remember, if no one rolls a One, you’re going to get five minutes of silence, which isn’t necessarily bad.

Also, keep in mind the environment you will be performing in. It is fun to incorporate some Rules with a specific surrounding in mind. For example: "Make sound by throwing objects into the ceiling fan," would make good use of the performance environment.

The Hat Game is a cherished tradition for the All-Stars. They play Hat Game all the time. Take it seriously, and never cheat.

Here are some All-Star examples of "Rules & Suggestions":
*Switch instruments three times before the song is over.
*If more than two people are playing at once (besides yourself), do not play until two or less players are playing.
*Go tell the guitar player to go home.
*Sing or speak in a foreign language. If you only speak one language, make up a new one fast.
*Help another performer play their instrument.
*Steal an instrument from another player.
*Do not use your right hand.
*Pretend you are on fire.
*Perform with your eyes closed.
*You are the conductor, tell people what to do.
*Say the alphabet backwards in your head. When you are finished, start playing.
*Only play while another player is making eye contact with you.
*Be metal.
*Sing something embarrassing about yourself.
*Go turn the lights off.
*Play very quietly.
*Find some knobs and tweak them.
*Turn on a nearby television, flip through stations, and do not perform until an animal that is not a primate comes onto the screen.
*Only make sound while holding your breath.
*Play an instrument you do not know how to play.
*Never play the same tempo for more than 3 seconds.
*Start a chant with some other players.

NOW MAKE YOUR OWN RULES UP, LAZY!


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