For
Information Contact
Kenn Smith, CD
521 Jansen Ave., San Dimas, CA 91773-1617
Phone: 909-592-2100 Fax: 909-592-7873
click here to e-mail: smpkenn@aol.com |
CLASSIC "B"
TEAM RACE REGULATIONS
Formulated by the
SOUTHERN CALIFORNIA
ASSOCIATION of RACERS
PREFACE
There are going to be those who just cant leave a good
thing alone. They will be the ones who say things, such as, "Why did
they do (something) that way?", or, "That doesnt make any
sense. They should have done it this way.". or, "If theyre
going to do
.". "If they wont allow
". Etc.,
"
then I don't want anything to do with it." If you are one of
those, theres no reason for you to continue reading. Hopefully,
youre of the attitude, "Hey! A lot of work has gone into this.
Lets give it a try and see how it goes.".
A lot of work has gone into the resurrecting of the "old" AMA
Control Line Team Racing Regulations to make them more livable for
todays needs and attitudes. Since mid 1994, Jed Kusik and Dave Braun
(fellow Southern California modelers) and I have discussed this project with
the local racing group and with fellow racers from across the United States.
Weve talked to many of the guys who actually flew the event from 1949
to about 1965; a couple are considered the originators of the event in
Southern California.
Nostalgia is the main reason for dredging up a by-gone event such as this;
not the need to have another "all out, do anything to win" racing
event. To many of us AMA Team Racing is a remnant of "the good old
days", a good feeling, one wed like to enjoy again. For this
reason most of the rules decisions have been made to carefully preserve that
feeling. Those of you who want more freedom to change the designs of
yesteryear and make them something they were not, PLEASE, go fly the current
AMA events and leave us alone.
The results of all the research and discussions are based upon the 1965
AMA rule book, section 15, starting on page 20. The intent is to make Classic
"B" Team Racing a fun event that an "average" pilot can
fly and one that hi-tech methods are not required to be competitive. It is
intended to keep the air speeds below 100MPH. If air speeds get much over
that, specific restrictions MUST be implemented.
Due to the fact that the old racing engines are not readily available, are
expensive and those who have or can get them dont always want to use
them in competition, a modern engine group has been included with the old
engines as allowable power.
In discussing the event with the "old timers", the first thing
suggested (strongly) was to get rid of the "stooge" start. We have
taken their advice. The race starting method used is the FAI Team Racing
"LeMans" style start. For safety reasons we encourage the use of
"hot gloves" over the plug-in battery connections used "way
back then".
The rules as originally stated in the 1965 rule book will be presented in
the same type as you are now reading. Changes to the original rules for the
Classic "B" Team Race rules are presented in italics. Recent
changes from the 1995-1996 rules to formulate the current 1998-1999 rules are
preceded by an (*).
A copy of the legal model list is available for $3.50. Some
full size plans are available at $7 per plan.
So, put together a model and come out and have fun with Classic
"B" team racing.
Kenn Smith
521 Jansen Ave., San Dimas, CA 91773-1617
Ph: 909-592-2100 Fax: 909-592-7873
E-mail: SMPKENN@Aol.Com
1998 -1999
CLASSIC "B"
TEAM RACING REGULATIONS
(1965 Rules Modified -
May 1995 & Sept. 1997)
15.1 OBJECTIVE. It is the purpose of
team racing to fly semi-scale realistic airplanes in direct competition
through a series of heat races leading to a feature race for the most
consistent racers of the day. (*) In the spirit of the event only
those original model designs that can be documented to have been
designed, constructed and actually flown in competition prior to January
1, 1966 are eligible to compete in this event. Models must be constructed
as shown on the original designer drawings, as shown in the magazine
article drawing or as shown on kit plans. Exceptions to the design
eligibility rule above are listed in the following paragraphs.
- GENERAL All pertinent (the latest) AMA regulations and
the regulations for gas model
Control Line Speed covering the flyer, the model and flight shall be applicable, except
as specified below.
MODEL SPECIFICATIONS
(*) NOTE: Models built prior to October 1, 1997 (under the 1995-1996 rules) must be
modified to meet the current (1998-1999) rules by April 1, 1998.
- Engine shall be as listed below. It shall be completely cowled with only glow
plug, needle valve stem, cut-off lever, fill-vent tubes, or exhaust permitted to protrude
through the cowling. A small access hole for choking is permissible.
Allowable engines:
Any engine (max. .29 cid) manufactured for commercial sales prior to January 1,
1961.
Any "modern" (max. .25 cid) plain bearing engine.
15.4 Model shall have a minimum effective wing area of 125 square inches.
- Model shall have a cockpit or cabin containing a dummy pilots head with both being
in proportion to the model. The minimum distance from the top of the pilots head to
the bottom of the fuselage shall be 3-3/4" and the minimum fuselage width from
shoulders to hips, where the pilot is located, shall be 2".
- Model landing gear shall be of the two wheel, side-by-side type, and may be
either fixed or retractable. Wheels must lower for all landings if of the retractable
type.
- All fuel shall be contest supplied and consist of 10% Nitro, 20% Castor oil and 70%
Methanol.
- Fuel tank, including filler line and fuel line from tank to needle valve, shall hold no
more than 1 fluid ounce (1.80 cubic inches - 29.50 cubic centimeters). Fuel systems shall
be subject to measurement at any time.
- Model shall have a means of engine shut-off, controllable by the pilot in flight.
- Model shall be rigged for counterclockwise flying.
- Model shall be colorfully painted and have a large number on each side of the fuselage
for identification. For added realism, the required AMA license numbers should be prefixed
by the letter "N". (When a national points system is established, these
racing numbers will be obtained from and registered with the governing organization.)
- Team Racers shall not be acceptable if they are pod-and-boom, flush or prone
cockpit, asymmetrical, (*) fiberglass or carbon fiber shell, single wheel, or
flying wing designs.
MODEL SAFETY REQUIREMENTS:
- All models must pass a general safety inspection.
- Line length, measured from center line of the model to center of control handle,
must not be less than 60 feet, nor longer than 606". Control handles
providing for easy adjustment of line length are permitted providing they are equipped
with a positive safety lock. Readjusting line length after official measurement shall
disqualify the contestant. Lines must be measured each official flight, but may be stored
between flights.
- Two line systems are required and each line shall have a minimum diameter of
.018", (*) and be braided lines. No internal line hook-ups are allowed.
- Model control mechanism from the handle to and including the model shall
withstand a 20G pull test.
FIELD SAFETY REQUIREMENTS:
The following changes in field layout and racing safety requirements are based on the
FAI Sporting Code for F2c Team Racing. Dimensions, figures and methods stated here must
always be in agreement with the current FAI Sporting Code in the future.
- Pilots must stay near the center of a 10 foot radius "center" circle
and walk around the center while flying.
- Pilots must move to the edge of the "center" circle to land for
refueling or at the finish of a race. Pilots must keep one foot inside the
"center" circle during the start of the race and during pit stops.
- During a race, any pilot not flying (unable to continue or having finished),
must take a sitting or kneeling position outside the "center" circle and keep
out of the way of other pilots. He, or she, may not leave the Racing Zone until
the finish of the race.
- Pilots should be crouching, straddling the "center" circle for the
start of the race and for take-off after refueling during a race and move back to
the center of the circle as quickly as possible when racer becomes airborne.
- The "Pitting" or "Flying" circle shall be a radius of 74 feet
from the center of the flying area with eight equally spaced pitting segments.
Crew
members must keep themselves and their equipment outside the "Pitting"
circle during the race.
- Crew members shall not step into the Racing Zone with both feet.
- Crew members shall not use any device to retrieve a model.
ENTRY AND QUALIFICATION:
- The individual team shall consist of one pilot and not more than two crew
members.
- While the entrant need not necessarily be the pilot, he, or she, must
be a member of the team.
- Only one model may be entered per team member.
- All teams must pass the following requirements before starting of the first race:
- Model must pass all team racing rules and safety regulations.
- New pilots, or pilots unknown to the race officials
must fly a qualifying flight by
making a smooth take-off and fly a 7-lap course with complete control and in a smooth
manner.
- Pilot must successfully demonstrate engine control device to end qualifying flight.
RACES:
- Qualified teams will be given one chance to fly in each of the following heat
races, with pit stops in any race if necessary.
- 1-1/2 Mile Heat Race (21 laps)
- 2-1/2 Mile Heat Race (35 laps)
- 5 Mile Heat Race (70 laps)
- A Consolation Race (100 laps) will be flown by the teams standing from 4th
to 7th place in Heat Race total points.
- The 10 Mile Feature Race (140 laps) will be flown by the teams standing from 1st
to 3rd place in Heat Race total points, plus the winner of the
Consolation Race.
POINT SYSTEM:
- Points shall be awarded to the teams winning each heat race as follows:
Race 1st 2nd 3rd 4th
1-1/2 Mile Heat 19 14 9 4
2-1/2 Mile Heat 28 22 16 10
5 Mile Heat 39 32 25 18
- BEAUTY JUDGING. It is recommended that all models be judged for their beauty and
workmanship, and that points given each racer be added to the heat race points to
determine final Heat Race Point Totals from which Consolation and feature Race
participants are selected. Between 10 and 2 points are to be given each entrant. Each
plane should receive what it is worth.
Design and Realism 1 to 5 points
Workmanship and Finish 1 to 5 points
2 to 10 points
- (OMITTED)
RACING RULES AND PROCEDURES
- Each team flying in a given race shall enter the ready pits as the teams in the
previous race move into the flying area. All necessary preparations must be made in
the ready pits before entering the flying area. Each team in the ready pit should be
ready to move into the flying area as soon as the teams in the previous race have cleared
the flying area.
- There shall be a two-minute time limit to warm up all engines.
- At the end of the two minute warm-up period a five second countdown will commence,
ending with a sharp, clear "GO" signal. At that moment the crew members must be
standing upright close to their model and the pilots must be crouching on the border of
the "center" circle with the control handle near the ground below the knees.
- (OMITTED)
- (OMITTED)
- (OMITTED)
- RACING ETIQUETTE
- Pilots must keep their controlling hand and the model on a plane perpendicular to a line
joining their shoulders and passing through the center line of their body, pilots must
also keep their controlling hand on the vertical line between the middle of the chest and
the top of the forehead, except when passing, taking off and landing when an exception of
three laps is allowed.
- Models must fly at a normal height of between 6 and 10 feet, except for passing,
take-off or landing.
- Passing must be done by overflying, and the pilot must warn his fellow competitors of
his intention to overtake them.
- The model is not in any case allowed to fly over 18 feet high when passing a competitor.
- The pilot should always find himself on an imaginary line between the center spot of the
circle and the model.
- The model is allowed to fly a maximum of two laps without the motor running.
- Landings take place inside the "Pitting" circle.
- The model must touch the ground with its motor stopped before the mechanic is
allowed to catch it.
- After the mechanic has caught the model, he must go to the pitting
area at (or immediately behind) the point at which the model was stopped.
If that pitting area is already occupied, he must go to the next pitting
area ahead of his stopping point. A pitting area is occupied if a
mechanic is standing at such an area, even if his teams model
is still in the air.
- Should the model stop between two pitting areas, the mechanic must go to the nearest
free pitting area.
- After the mechanic has caught the model, but only then, the pilot is allowed to put one
foot outside the "center" circle.
- During the refueling and the restart of the motor, and until the time
when he releases the model, the mechanic must keep the model in contact
with the ground by at least one point and with the center line outside
the "pitting" circle. During that time the pilot must be
crouching (*) straddling the "center" circle. He keeps his
handle and his lines near the ground below the knees until the model
starts again.
- (*) The model completing the race in the shortest time shall be declared the first place
winner with others following in order of race completion times.
- After all models have completed the race, pilots should land and clear the area for the
next race.
- (OMITTED)
- (OMITTED)
- (OMITTED)
- Any conduct or flight maneuver by a pilot that endangers, or results in damage to any
other participating pilot or his model will constitute a foul and cause immediate
disqualification from the race in which it occurs.
- Whipping, backsiding, pivoting and blocking shall be cause for
disqualification from the race in which it occurs.
15.48 (OMITTED)
SUPPLIMENT TO 1998-1999 "B" T/R RULES
SOME SPECIFIC "YOU CAN DO"& "YOU
CAN NOT DO" ITEMS
(The answers to many of your questions)
(IF IT IS NOT STATED BELOW - YOU CAN NOT DO IT!)
- The model MUST be built in the same manner as the original design. If
it shows all wood construction, it must be built of all wood (no fiberglass
or carbon fiber shells). You can cover the exterior surfaces for added
strength,, but the wood structure must remain intact.
- The Berkeley "Quest" came with a metal cowl. In such cases, a
fiberglass cowl or a built up wood block cowl will be acceptable.
- "VECO" and "FROOM" spinners are not readily
available. If you have one, please use it. If not, a "modern"
aluminum or plastic spinner is acceptable as long as it doesnt
distract from the lines of the model.
- "Banner" and other wheels of the era are not very plentiful.
Again, if you have them and your model shows them, please use them. If
your model drawings show "fatter" wheels, please use wheels that
look like what was used on the original. Some models of the era used racing
wheels of the day. Be conscious of the intent. We dont want all the
models looking like real airplanes except for a bunch of super skinny, tiny
racing wheels. If you use racing wheels, they must be of the same diameter,
or larger, as the wheels on the drawing. "Perfect" streamlined
wheels would be a good choice and are still found at old hobby shops and
swap meets.
- Modern hinges and control horns are acceptable. However, you will get
more appearance points if you have hinges and exposed control horns of the
period.
- Modern covering materials, except prefinished, iron-on plastic
coverings, are acceptable as long as they are painted over and
undetectable.
- Models must be painted in some racing paint scheme of the era. No
clear, wood finishes. Modern graphics were not used in the 50s & 60s.
Please, stay in "period" paint schemes.
- Aluminum landing gear may NOT be substituted for a wire gear, and
visa-versa. The thickness of an aluminum gear may be altered thicker than
shown on the original design or than what was provided in a kit. Example:
Berkeley kit gears were very thin, flimsy sheet aluminum.
- Wheels must be of the same diameter as the originals and must be
located, both fore & aft and laterally, as shown on the plans.
- Leadouts may be either solid wire or flexible cable. Leadouts must exit
the fuselage as shown on the drawings. Example: "Quest" leadouts
exit above the wing, run parallel to the wing over the top of the wing and
pass through guides at the tip. "Sheik" leadouts run through the
wing. Leadouts may be moved fore & aft, but the spacing between
leadouts must remain the same as shown on the drawings.
- Canopies were hand made many times. If you wish to do it, do it, but
keep it the same length and relative shape as the original. SIG has a
choice of two styles. Pick the one that fits the closest to original in
length and style as possible.
As you can determine from the above, we want to keep the model designs as
unchanged as possible. It is not possible to "allow anything to be done
as long as it was done with other models of the era.". Each design is
unique and it is important to keep this uniqueness in tact. I repeat,
"this is not an event for the all out, do anything to win
competitor". We are working very hard to maintain control over the
appearance and performance of this event. It is very important that we keep
this event at a level where any average pilot and builder can feel like he
or she can build a competitive model and quickly learn to fly in a 4-up race
and be among the winners. If you feel otherwise, PLEASE, go fly Rat.
Kenn Smith