Strat-o-matic
League(SDSL)
http:// ca.geocities.com/avola@rogers.com/
Table
of Contents
Rules.
A
-- The Draft
B -- Protected
Lists
C -- Divisional
Structure, Schedule
D -- Trades
E -- At-bats and
innings eligibility
F -- Roster
regulations
G -- Pitching
H -- Bunting,
hit-and run
I
-- Parks
J -- Defense
K -- Baserunning and stealing
L – The Playoffs
M – Games Played
and Penalties
N – Miscellaneous
Rules
O – Miscellaneous
Appendices
Appendix A -
Injury Chart-Players and Relievers
Appendix B -
Injury Chart - Starters only
SDSL 2008 Managers List
George Avola |
|
Jeff MacDuff |
|
Jerome Christon |
The Avolanche |
|
The Enforcers |
|
208’s |
|
|
jcwoody81@hotmail.com |
||
H-905-839-7589 |
|
H-905-665-3336 |
|
C-416-428-8741 |
C-647-226-7589 |
|
C-416-715-0387 |
|
H-416-265-4007 |
|
|
|
|
|
Ricky Falle |
|
Chris Baksh |
|
Alec
MacGregor |
Big Pappi’s |
|
Triple A |
|
The BigMacs |
|
cjbaksh@hotmail.com |
|
mavrik55@rogers.com |
|
H- |
|
H-416-265-7880 |
|
H-905-619-1853 |
|
|
C-647-988-7880 |
|
|
|
|
|
|
|
John Tugnutt |
|
Jamie McCrory |
|
Doug
Oke |
Tuggers
Nuts |
|
Junkyard Dogs |
|
The Sluggers |
jtugnutt@sympatico.ca |
|
|
doug.oke@sympatico.ca |
|
H-905-427-6335 |
|
H-905-421-0248 |
|
H-905 686-7972 |
C-416-662-6335 |
|
C-416-892-3791 |
|
|
|
|
|
|
|
Justen
Pamplona |
|
|
|
|
Banana’s |
|
|
|
|
|
|
|
|
|
C- 416-717-3903 |
|
|
|
|
RULES
Preamble: These are the rules the SDSL will
follow. Strat-o-matic
rules that are not written here are not followed. All topics below assume
a League of 10 teams.
***A
manager has the option of sharing or not sharing his dice with the opposing
manager***
In the event
a manager inadvertently uses the opposing managers’ dice the result of the play
shall still stand.
A -- The Draft
1. Each year, the (SDSL) player draft
shall consist of 15 rounds. Teams will draft in reverse order
of finish from the previous (SDSL) regular season with the following
exceptions:
a) The four teams that do not make
the playoffs will be entered into a draw to determine first overall pick.
b) The 10th place team
will receive 1 entry, the 9th place team 2 entries, the 8th
place team 3 entries and the 7th place team 4 entries
c)
The winner of the draw will draft first overall and the remaining draw
teams will draft in reverse order of finish
I.e. The 8th place
team wins the draw, he now picks first overall, the 10th
place team picks 2nd, the 9th place picks 3rd
and the
7th place picks 4th.
2. During the draft, each manager has one
minute to make his selection. In the event a manager exceeds this
time limit, the manager with the next pick may make his selection, and the
draft will proceed. The managers who have exceeded the time limit may
make their selection at any time, without penalty. Each manager will be
given three 2-minute time outs to be used at the manager’s discretion.
3. All unprotected
baseball players may be drafted.
4. Tie-breaking criteria for all teams who
finish tied in the regular season will be as follows:
a) Record head to head
b) Record against top two teams
c)
Record against top four teams
d)
Play a 3 game series. A flip of a
coin will determine home team
If
one or two of the tied teams are either the top two or four teams replace that
team with the team with the next best record.
5. The first 4 picks in the draft will be decided by
lottery. The team with the highest
winning percentage of the 4 teams who missed the playoffs will have a 40%
chance of getting the first pick in the draft.
Second highest 30%, third highest 20%, and the worst team 10%. Note this only affects the first round of
picks, and subsequent rounds will be in reverse order of winning percentage in
the regular season.
B -- Protected Lists
All
teams will submit a protected list consisting of players on the roster of the
team at the time the list is required. This date will be agreed upon by the commisioners. The lists will be submitted without
definite prior knowledge of the protected lists of any other team. The
list will be submitted to the league secretary or his designate prior to the
designated date.
Each
team must protect 15 players, barring league expansion.
In the event that the protected
list has not been received by the deadline, the manager will be fined a 12 pack
of beer for every two days that the list is late (to be paid at the cottage). The final list will not be available to all teams and no trades
may be made until the offending managers final
protected list is received.
If Strat issues more than one card for a player, only the
combined card can be used.
A manager may
not offer another manager a player or draft pick to use another managers protected list to hide one of
his players for him.
C- Divisional Structure, Schedule
1. The SDSL consists of 2 divisions of 5 teams. All
teams are scheduled to play a total of 65 games. 2 game against division opponents and 1 game
against the opposite division. Teams shall rotate between home
and away each year for out of division play.
|
|
|
|
JUNKYARD DOGS |
T-BOMBERS |
TUGGERS NUTS |
ENFORCERS |
AVOLANCHE |
TRIPLE A |
BIGMACS |
CATALYST |
SLUGGERS |
LUCKY 7 |
Sets
of 5 games are called “series”.
Teams
will play 2 series, one home and one away, versus each team inside of their own
division.
Teams
will play 1 series outside of their division
All
games must be completed in a given 2 week period ending on the 2nd Sunday of
that period for the first 5 series and then every 3 weeks therein. All
managers who do not complete their games in the given period will be subject to
a penalty.
In the event of
a dispute on where to play the games, the game shall be played at the home or
designated place of the home team.
In addition, for
each series, one league member will be required to “host” a get together for
the rest of the league. This means, they
will set a date, and send out an email stating when they are playing their
series and invited other managers to play at that time as well. That is all!
Refer to the schedule to see when your week is to host.
D -- Trades
One rule
prefaces all trades. A trade must be made in good faith.
This means that all managers, when making a trade, are doing so for what they
believe to be the best interests of their club, be it for long term value, short
term value, or both.
A player cannot
be loaned. Loaning is defined as trading a player with a
pre-conceived understanding that the player will be traded back after a
particular period of time.
In-season
trading: Teams
may trade any of their players and any of their following years draft
picks. The SDSL trading deadline will occur prior to that team playing
its 10th series. Once a team has played their 10th
series they are prohibited from trading players for that season.
Teams
may still trade players after the trade deadline; however, those trades are not
in effect until after the championship series has been played
Draft picks may not be traded beyond the draft year following the next draft.
A trade must be
reported to the secretary by all teams involved. A trade becomes
official upon the secretary receiving the same information from all
parties, preferably via e-mail. No further changes are then permitted.
A player traded
may only play any once during any week. I.e. the Avolanche,
already having played their 4th series trade D. Jeter to the Big
Macs who haven’t played their 4th series. D. Jeter is not available to play for the Big
Macs until the BigMacs 5th series.
All
trades including draft picks will automatically have equal draft picks traded
unless specifically stated by both managers.
A team roster
must have a minimum of 25 qualified players at all times.
E
-- At-bats and innings eligibility
Position
players must have a minimum of 250 at bats
plus walks to qualify.
Starting
pitchers must have pitched at least 125 innings
and be rated primarily as a starter to start
Relief
pitchers must have pitched at least 40 innings
to qualify.
A
starter that has pitched at least 40 innings
is able to pitch one inning of relief.
F -- Roster regulations and
Injuries
A
team must dress no more than 25 players for each series.
A team roster
must have a minimum of 25 qualified players at all times.
Each manager
shall maintain at least 6 pitchers that can start at all times on their
roster (5 pitchers if at least 4 are * starters).
This is to ensure there is an available starter to pitch in the event of an
injury.
In the event of
a trade that results in one manager going below his 6 starter minimum
requirement (5 pitchers if at least 4 are * starters)., that trade
shall be null and void.
The series
roster shall include a minimum of 5 starting pitchers(4 starters if they are
all * starters), 4 relievers and 13 position players to
replace any injuries that may take place, i.e. you can dress 5 SP, 4RP and 16
hitters (total 25) or you can dress 5 SP, 7 RP and 13 hitters (total 25), or
any combination adhering to the minimum requirements.
The
roster is than frozen for the 5 game series and the only changes that can be
made are replacing an injured player at the end of the game in which the injury
occurred.
A
manager must replace an injured player returning to the game with a player who
is still eligible to play in that series. I.e. you cannot bring back an injured
player and take out a reliever that is no longer available.
A
manager can change the 25-man roster at the beginning of each new series.
Injuries
do not carry over into the playoffs.
Injuries
do carry over from playoff series to playoff series.
For
the hitter injury chart see Appendix ‘A’ and Appendix ‘B’
The SDSL uses
the DH rule.
An injury occurs
to the pitcher in the field when a white 6 and colored dice total of 12 (6-12)
is rolled.
First, complete
the play, then roll the 20-sided die and consult appendix A or B to
determine the duration of the injury.
In
the event where one playoff series goes longer than the other; ex. Manager A
series goes 5 games and Manager B series goes 7 games, the manager of team A
that won the playoff series in 5 games has two games in which to rest his
pitchers and rehab from injuries. I.e. Griffey is injured in game 5 of manager A’s series for balance
plus 3 games, he gets 2 games to rehab while manager B plays and is only
injured for the first game of the next playoff series.
Playoff
rosters must be determined prior to each playoff, with the visiting manager
announcing who his first two starting pitchers will be.
Any pitcher that pitches
200 innings or more can only be injured for the balance of a game.
For the 2009
season this now reads as ‘Any pitcher that is an *
starter can only be injured for the balance of a game.
Any hitter that has 600 or more plate
appearances can only be injured for a maximum of one game.
Any hitter that has no
injury on his card cannot be injured. In the event of a roll back injury to a
player with no injury on his card, you will re-roll to have another injured
player.
G -- Pitching
The
visiting team must announce its starting pitcher first.
A pitcher can
become tired when any of the following events occur he gives up more than 5
runs in any one inning, OR he pitches more than his rated innings, OR the run differential at the end of an inning is 5 or
greater. If this occurs during the home
teams at bat, then the pitchers dots count immediately.
When
a pitcher becomes tired consider a dot · -to be a single**
A
starter may be removed from the game prior to being tired if the runs and runners on base are 6 or greater
for 1 inning.
A
starting pitcher can pitch no more than 10 innings at which time he must be
replaced.
A
starting pitcher must have a minimum of 4 games rest between starts.
An * starting pitcher must have
a minimum of 3 games rest between starts.
A starter/reliever that has
pitched in relief must rest a minimum of 4 games before he can then start, and if
he starts must rest a minimum of 4 games before he can relieve. I.e. A reliever
pitches in Game 3 of Series one cannot start until Game 3 of Series two. If a
reliever starts Game 3 of Series two, he cannot relieve until Game 3 of series
four.
For 2009, A
starter/reliever must maintain their pitching status per series. I.e. If a starter/reliever starts in Series one, he may not
relieve. If he relieves in Series One he may not
start. Rest does not carry over to the following series.
Starting
pitchers must pitch a minimum of 5 innings unless they become fatigued.
A
reliever may only pitch to a maximum of twice his rated innings.
1-inning
relievers can pitch in 3 of the 5 game series but no more than 2 consecutively.
2,
3&4 inning relievers can pitch in 2 of the 5 game series.
In a
7 game playoff series, 1-inning relievers can pitch in 4 of the 7 games, no
more than 2 consecutively, 2, 3&4 inning relievers can pitch in 3 of the 7
games but no more than 2 consecutively
Reliever
warm-up rule.
1-inning relievers must warm up for at least one plate
appearance before they can enter the game as a pitcher. 2, 3&4 inning
relievers must warm up for 2 plate appearances before they can enter the game.
No more than two relievers can be warming up at any one time.
A physical bullpen is required, where the cards for
the warming relievers are present on the gaming table such that both managers are
aware of their presence.
A manager’s
failure to comply with these either or both of these rules means that the next
pitcher to appear for his team will be considered tired.
If a
reliever is the only pitcher available to start a game, he may do so, but he and every subsequent
pitcher to enter the game shall be considered tired for the duration of the
game. The reliever who starts the game will have to rest as though he
were a starter.
If, in the event
that a manager no longer has any available pitchers left to pitch, the last
pitcher may remain in the game until conclusion. That pitchers dots ·
now become a double***
H -- Bunting, hit-and run and
Infield In
Players may
not bunt in an attempt to
reach base when there are no existing base runners, or when there are two outs.
With runners at
first and third bases, a bunt may be attempted in order to advance the
runner from first base to second base. The runner on third base will
remain there regardless of the result of the bunt. The bunt chart, not
the squeeze chart will be used.
The hit and
run play may not be utilized if the bases are empty or if there is a
runner on third base.
If the event of
a hit and run resulting in batter misses pitch, pick card for steal results,
if the offensive manager already tried for and missed his chance at a good lead
prior to attempting the hit and run, he must then use the runners second
number in the brackets for his stealing result, or the offensive manager
must roll the dice to establish a good lead for the lead runner.
Depending on the outcome of establishing a lead the offensive manager will then
use that stealing number for his steal result. In all cases the total hold will
apply to get the final stealing result
INFIELD BACK, INFIELD IN, CORNERS IN
The normal infield position is Infield Back. But there
are times when it is important to reduce the batter’s bunting ability and to
cut down the chance of a runner scoring from third on a ground ball. Then, the
team in the field will want to bring the Infield In or bring in the corner
infielders (the third baseman and the firstbaseman)
while leaving the middle infielders (the second baseman and the shortstop)
back. The Groundball Result Chart replaces the Basic Strategy Chart for
any gb()A,
gb()B and gb(c) readings
from the batter or pitcher cards with the Infield Back or the Infield In. It
does not apply to gb()X chances. With a runner on third base, always consider
the pitcher to be playing in on a gb(p)A, gb(p)B or gb(p)C from the
batter's or pitcher's card. On a gb(p)X or CATCH-X, the pitcher and catcher are considered to
be playing normal (back) when rest of the infield is playing normal and they
are considered to be playing in when the entire infield is in. When the
defensive manager is playing Corners In, the pitcher and catcher are considered
to be playing in when there is a runner on third base only, or when there are
runners on second and third base only. Otherwise, the pitcher and catcher are
considered to be playing back.
With Infield
In, convert any batter's card groundball followed by a "+" to read
"SINGLE**" (all other runners advance two bases).
With Infield
In, convert any Super Advanced X-Chart result followed by "#" to read
"SI2" (single, with all other runners advancing two bases).
With
Corners In, Do
not award a SINGLE** for a batter's card groundball followed by a
"+". Treat the play as if the "+" did not appear. On a groundball
hit to the first baseman or third baseman, follow the rules for Infield In
(including changing X-Chart results followed by a "#"
to read "SI2").
On
a groundball to the second baseman or shortstop, follow the rules for Infield
Back
If a manager
elects to play the infield/corners in or hold a runner on base, consider the
batters bunting ability to go down and his hit and run ability to go up.
I -Parks
.
Managers must
keep their park for a minimum of 2 years. Parks must be chosen prior to
the draft. The only caveats
to making a park is there must be at least one chance for a hit and one
chance for an out.
The
one
J -- Defense
If a
manager chooses to use a player at a position that they are not rated for,
consider that player to be the worst defense possible.
For 2009, each team must start
a player rated at each position. This player must remain in the game for a
minimum of 5 innings before being replaced. There is not restriction on the replacement
player.
If a
manager uses a non-catcher at the catching position, the pitcher/catcher
hold will automatically be +5 regardless of the pitchers arm. The t
rating will be 20, and the passed ball rating will be 20. Non-rated
outfielders playing in the outfield are considered to have +5 throwing
arms.
The
only exception to rule J-2 is if a manager had dressed two (2) catchers
and both catchers become injured throughout the course of a
series. In this instance, the manager may now use any other position
player in the catchers’ position.
The
defense shall be c-5(+5),e16,T1-20,pb20. I.e. a pitcher
has a hold of –6, the catcher is +5 the new hold is –1, not +5 as in rule
J-2.
Where
a hit occurs on splits such as “DO 1-8, fly(rf) 9-20”, the ball is fielded by the outfielder who would
have caught it had the split roll been missed. In this case, the right
fielder, not the centre fielder, would field the ball.
If the offensive
manager rolls for and attains a good lead from any base, he must then attempt
the steal.
If the defensive
manager is holding a runner on base, you automatically subtract 2 if the
runner is on first, subtract 4 if the runner is on second and subtract
9 if the runner is on third. This is done after the pitcher/catcher hold is
applied.
If a manager
elects not to hold the runner on first, any * stealer may attempt to
steal by rolling the 20 sided die. Any non *
stealer must still attempt to get the lead.
If the defensive
manager elects not to hold the runner on base and an * stealer has a number
after the slash (a pick off number) the offensive manager must roll the 2 dice
to see if a pick off attempt is made.
If the defensive
manager elects not to hold the runner on second or third, the offensive manager
must still roll to get the lead to attempt a steal.
In instance 3
and 4 the hold rating is not deducted from the stealing rating.
If a runner is
trying to steal second, the manager must first attempt to roll for a good lead.
If he gets the good lead, the first number in the brackets will be used and
then add or subtract the total hold. If the manager does not get the good lead,
then the second number can be used and then add or subtract the total hold. The
manager can elect not to steal in this instance.
If a manager
elects to steal third or home, the second number in brackets will be used. The
manager must roll for the lead. If the lead is achieved you then add or
subtract the total hold. If the lead is not achieved the manager is not able to
steal a base.
In any double
steal attempt, the offensive manager must roll to get the lead established
at both bases. If the lead cannot be established at either second or third, a
double steal is not an option. If the lead is established a double steal may
take place and the defensive manger then has the option to throw either runner
out.
In all cases,
there must always be at least one chance for a steal and one chance for an out.
If the offensive
manager rolls a 1,2 or 3 on the 20-sided die, the
defensive manager must then look at his catcher’s ‘T’ rating. The defensive
manager then must roll the 20-sided die. If the result falls within the ‘T’
rating, consider the ball to be overthrown and all
runners advance one base
With runners on
base and two outs, consider all running ratings to go up by 2
On a throw from
right field to third base add 2 to the runners rating. On a throw from
leftfield to third base subtract 2 to the runners rating
HOLDING RUNNERS
ON BASE.
Depending on the
runner's base, he is held on by different fielders. When holding a runner on
first with a LH batter up, the first baseman and shortstop are responsible.
When holding a runner on first with a RH batter up, the first baseman and
second baseman are responsible. When holding a runner on second with a LH
batter up, the shortstop is responsible.
When holding a
runner on second with a RH batter up, the second baseman is responsible and
when holding the runner on third, the third baseman is responsible. When
an infielder is responsible for holding a runner and a gb()X is hit to him, add 1
to that fielder's range rating. Example: With a runner held at first and a
left-handed hitter at the plate, a shortstop rated 2e20 becomes 3e20. The
maximum range rating is 5. Do not award a SINGLE** on a "gb()+"
while runners are being held on base. Instead, when a gb()X to an infielder
responsible for holding the runner results in a symbol followed by a
"#", change that result to "SI2" (single, with all runners
advancing two bases).
If a
manager wants to steal a base, the manager must ask the opposing manager if he
is holding the base runner. A manager cannot steal a base unless he asks the
opposing manager if he is holding. If a manager wants to bunt or hit and
run, the manager must ask the opposing manager if he wants to do anything with
his infield. A manager cannot bunt or hit and run unless he asks the opposing
manager if he wants to do anything with his infield.
All pitchers are
considered fresh at the beginning of the playoffs. All injuries are healed at
the beginning of the playoffs
Each manager may
at his discretion go to a 4 man-pitching roster with no fatigue penalty.
The top 3 teams
in each division shall make the playoffs with the first place team in each
division receiving a bye. The second place team in the
For the
semi-finals the team with the best record will play the team with the worst
record regardless of divisions.
All playoff
games shall be a best of 7 series with the team with the best record having
home field advantage.
In
the event where one playoff series goes longer than the other; ex. Manager A
series goes 5 games and Manager B series goes 7 games, the manager of team A
that won the playoff series in 5 games has two games in which to rest his
pitchers and rehab from injuries. I.e. Griffey is injured in game 5 of
manager A’s series for balance plus 3 games, he gets 2 games to rehab while
manager B plays and is only injured for the first game of the next playoff
series.
All monies shall
be divided among the two finalists with the World Champion receiving 67% of the
money and the finalist loser receiving 33% of the money, with the two
semi-finalist losers not having to pay their $25 fee.
All games must be completed in a given 2-week period ending on the 2nd
Sunday of that period for the first 5 series, then every 3 weeks thereafter.
All managers who do not complete their games in the given period will be
subject to a penalty.
The period shall begin on the first Monday following the day of the last
series played and end on the 2nd or 3rd Sunday of that
period as required.
Penalties shall be assessed to all managers who do not complete their
games within the period. For every offence each manager shall be penalized by
losing their last draft pick.
The home team manager must
report his series, including starting pitching rotation and injuries of both
teams on the SDSL Forum within 24 hours of the Series deadline.
Home team managers’ failure
to report the series will result in a fine of a 6 pack (to be paid at the
cottage)
It is the hope of this league that we will not get into a penalty
situation and all games will be played on time.
A
penalty may be removed at the discretion of the commissioner and league
secretary for unforeseeable circumstances
N-Miscellaneous
Rules
The
SDSL uses the super-advanced strategy chart, super-advanced fielding chart and
the ground ball result chart (super-advanced).
The
SDSL uses the DH rule.
All
managers must write in the position of each defensive player. In the event that
the defensive manager does not do this and a ball is hit to a player, consider
that player to be the worst defensive rating possible. After the play the
manager can then write in the positions
If
a manager is holding a runner on, decrease the runners running rating by 2.
In
the event of a flyB(rf), with a runner on second, the
offensive manager has the option of trying to advance to third. In this case
take the runners running rating and add or subtract the outfielders arm. In the
20-sided die result falls in this area the runner advances to third. If it
falls outside the area and is not a 20 the runner holds at 2nd. If
the result is a 20 the runner is out.
In a flyB? result
the runner on third has the option of running home. In this instance, add 2 to
the runners rating and add or subtract the outfielders arm. The defensive
manager automatically throws home with other runners holding at their base.
In
the event of a catchers ‘x’ rating coming up and the 20 sided die roll results
in a passed ball and foulout/popout,
refer to the passed ball rating on the catchers card to see if a passed ball
occurs when there is a runner on base.
In
the event of a catchers ‘x’ rating coming up and the 20 sided die roll results
in a wild pitch and foulout/popout,
refer to the wild pitch rating on the pitchers card to see if a wild pitch
occurs when there is a runner on base.
All
batters that are ‘W’ rated cannot hit ballpark homeruns or N-rated
homeruns on the pitchers card. Consider the result to be a single**
instead of a homerun.
In
the event of a batter missing a ballpark homerun consider the result to be a flyB.
In
the event of a batter missing a ballpark single consider the result to be a lineout.
If
there is two out and men in scoring position (second or third or second and
third) and a W sign is rolled consider the result reversed. Consider a
hit to be a lineout and consider an out to be a single**
You
must keep your score sheets from your previous series. This is to ensure rotations don’t get mixed
up. The opposition may view your list at any time. If a manager does not
have his last series rotation available to be reviewed the opposing manager may
now pick which of the 5 starters will be used in the series and in what order
they will be used. This new rotation will then have to be followed.
All games are
considered final when the last out is recorded. In the event of an illegal play that is found
by either manager, the game can only be replayed if both managers agree
to it.
All 1-20 splits
must be determined by the toss of a 20-sided die. Three dice must be thrown for
each roll. One die must be of one colour, and the
other two dice must be of the same colour, a colour discernibly different from the colour
of the first die.
All SDSL rules
can be changed with a vote of 50%+1, with all managers having a vote.
Jerome
Christon is the league
Commissioner for 2008.
Jamie
McCrory and Ricky Falle are the vice-commissioners for 2008.
George Avola is
the league secretary.
The secretary is
responsible for collecting fines, upkeep of the draft list and website and
making the yearly schedule.
The commissioner
is responsible for heading all meetings, enforcing rules and fines and advising
all parties of the commissioners’ decision with respect to any disputes. The
commissioner and the vice-commissioners must act together in mediating any
disputes. At least two of the three commissioners must agree before deciding
any dispute. Any and all changes to rules or structure of the league will
be decided by a league vote. The secretary may act as a vice-commissioner
if voted in.
There will be a
vote each year at the beginning of each draft for league commissioner and
vice-commissioners.
The fee for the
league is $25. This money is to be split among the playoff winners as
proportioned in rule L-8.
The league secretary
is responsible for ordering the cards and ratings disk. He will collect the monies from all managers
and announce the fee. (Total price
divided by 10)
Appendix ‘A’
INJURY CHART
Players and Relievers
ROLL |
RESULT |
1 |
See bottom chart
|
2-20 |
Batter
|
**** If a 1 is rolled, roll again to |
See which defensive player is injured! |
1&11 |
Batter |
2&12 |
Catcher |
3&13 |
Pitcher |
4&14 |
First base |
5&15 |
Second base |
6&16 |
Third base |
7&17 |
Shortstop |
8&18 |
Leftfield |
9&19 |
Centrefield |
10&20 |
Rightfield |
NUMBER OF GAMES INJURED
ROLL |
RESULT |
1-4 |
Stays
in game |
5-8 |
Balance
of game |
9-12 |
Balance
+1 game |
13-15** |
Balance
+2 games |
16-17** |
Balance
+3 games |
18-19** |
Balance
+4 games |
20** |
Balance
+5 games |
**if player has 600 or more PA |
read
result as balance +1** |
FOR PLAYOFFS
ROLL |
RESULT |
1-5 |
Stays
in game |
6-10 |
Balance
of game |
11-14 |
Balance
+1 game |
15-17** |
Balance
+2 games |
18-20** |
Balance
+3 games |
**if player has 600 or
more PA |
read
result as balance +1** |
Appendix
‘B’
INJURY CHART
PITCHERS
ROLL |
RESULT |
1-10 |
Stays in game |
11-17 |
Balance of game |
18-20** |
Balance +1 series(1
start) |
**if
pitcher has 200 or more IP |
read result as balance of
game |
***The pitcher
that is injured can not play in the following series or the remainder of the
playoff.
I.E. In the regular season if a pitcher is
injured for one start in series one, they cannot pitch again until series 3.
If a pitcher is
injured in game one of a playoff series they cannot pitch again until game 1 of
the next series.
Note that on a pitcher
injury, the play must be completed, before the injury to the pitcher is
rolled.