קודים לג'אווה מ יוסי האתר של יוסי
הקוד הראשון הוא משמש להצגת הודעה
ברגע שנכנסים לאתר ניתן לשנות אותו איפה שרשום בכחול
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<BODY onLoad="alert('Enter The Message
Here')"> w
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הקוד השני
הוא משמש להצגת הודעה ברגע
שלחצים על טקסט (כאן יש שלושה מצבים)
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Don't point your mouse <a href="" onmouseover="alert('Oh no! What have you
done?!')">here</a> or <a href="" onmouseover="alert('I thought I said
NO!')">here</a> or <a href="" onmouseover="alert('If your mom told you not
to do something, would you still do it??')">here</a>.
<!-- END OF SCRIPT -->
הקוד השלישי הוא audio affects משמש
לשמיעת מוזיקה (ניתן לעשות כמה שירים שרוצים)
<!-- START OF SCRIPT -->
<!-- For more scripts visit http://www.netpedia.com -->
<HTML>
<HEAD>
<TITLE>Cd Midi Player</TITLE>
</HEAD>
<Script
Language="JavaScript">
<!-- Hiding
/* Script by Lefteris Haritou :
http://www.geocities.com/~lef
Please keep the above
credit.
No copyrights but be
fair.
*/
song = new Array()
var x = 0
song[1] = "Songname # 1"
song[2] = "Songname # 2"
song[3] = "Songname # 3"
song[4] = "Songname # 4"
song[5] = "Songname # 5"
song[6] = "Songname # 6"
function prev(){
if (x>1)
{ x--
document.midi.typein.value=song [x]
}
}
function next(){
var max= song.length-1
if (x<max)
{ x++
document.midi.typein.value=song [x]
}
}
function go(){
if (x != 0){
location.href='song'+x+'.mid'
}
}
function start(){
x=1
document.midi.typein.value=song [x]
}
function end(){
x=song.length-1
document.midi.typein.value=song [x]
}
function cls(){
document.midi.typein.value="Select
Midi Song"
}
// Done Hiding -->
</Script>
<BODY Bgcolor="#ffffff" onload="cls()">
<Center>
<FORM Name="midi">
<INPUT NAME="typein" TYPE="text" SIZE="25" ALIGN=top><BR><!-- You can change the
size of the textbox if you need-->
<font size=3 face="Comic Sans Ms">
<INPUT TYPE=Button Value="|<<" Align=left onclick="start()">
<INPUT TYPE=Button Value="<<" Align=left onclick="prev()">
<INPUT TYPE=Button Value="PLAY" Align=left onclick="go()">
<INPUT TYPE=Button Value=">>" Align=left onclick="next()">
<INPUT TYPE=Button Value=">>|" Align=left onclick="end()">
</FORM></font>
</Center>
</BODY>
</HTML>
<!-- END OF SCRIPT -->
הקוד הרביעי- Background EFFECTS
<!-- START OF SCRIPT -->
<!-- For more scripts visit http://www.netpedia.com -->
<!-- Paste this code into HEAD of your document -->
<HEAD>
<SCRIPT
LANGUAGE="JavaScript">
<!-- Begin
function blinkit(){
intrvl=0;
for(nTimes=0;nTimes<3;nTimes++){
intrvl += 200;
setTimeout("document.bgColor='#0000FF';",intrvl);
intrvl += 200;
setTimeout("document.bgColor='#FFFFFF';",intrvl);
}
}
// End -->
</SCRIPT>
<!-- Add this form to the body of the HTML document -->
<BODY>
<CENTER>
<FORM>
<INPUT TYPE="BUTTON" VALUE="Blink" onClick="blinkit()">
</FORM>
<!-- END OF SCRIPT -->
הקוד החמישי- Background EFFECTS
<!-- START OF SCRIPT -->
<!-- For more scripts visit http://www.netpedia.com -->
<HEAD>
<SCRIPT
LANGUAGE="JavaScript">
<!-- Begin
function changeBackground(hexNumber) {
document.bgColor=hexNumber
}
prefix="#"
rnum1=0
bnum1=0
gnum1=0
rnum2=0
bnum2=0
gnum2=0
hexNumber2="#000000";
rcount=0;
bcount=0;
gcount=0;
function num2hex(num) {
if (num==15) return "f";
else if (num==14) return "e";
else if (num==13) return "d";
else if (num==12) return "c";
else if (num==11) return "b";
else if (num==10) return "a";
else if (num==9) return "9";
else if (num==8) return "8";
else if (num==7) return "7";
else if (num==6) return "6";
else if (num==5) return "5";
else if (num==4) return "4";
else if (num==3) return "3";
else if (num==2) return "2";
else if (num==1) return "1";
else return "0";
}
function changeBackground2(number) {
if(number == 1) {
rnum1=rcount%16;
if (rcount <15) {
rcount=rcount+1;
}
}
if(number == 2) {
gnum1=gcount%16;
if (gcount <15) {
gcount=gcount+1;
}
}
if(number == 3) {
bnum1=bcount%16;
if (bcount <15) {
bcount=bcount+1;
}
}
if(number == 4) {
rnum1=rcount%16;
if (rcount > 0) {
rcount=rcount-1;
}
}
if(number == 5) {
gnum1=gcount%16;
if (gcount > 0) {
gcount=gcount-1;
}
}
if(number == 6) {
bnum1=bcount%16;
if (bcount > 0) {
bcount=bcount-1;
}
}
hexNumber2 = prefix+num2hex(rnum1)+num2hex(rnum2)+num2hex(gnum1)+num2hex(gnum2)+num2hex(bnum1)+num2hex(bnum2);
document.bgColor=hexNumber2
}
// End -->
</SCRIPT>
<!-- Add this code to the BODY of your HTML document -->
<BODY>
<CENTER>
<FORM METHOD="POST" NAME="background">
<TABLE WIDTH=350 BORDER="3" CELLPADDING="3">
<TR>
<TD Align=center><INPUT TYPE="button" VALUE="Red" ONCLICK="changeBackground('#FF0000')"></TD>
<TD Align=center><INPUT TYPE="button" VALUE="Green" ONCLICK="changeBackground('#00FF00')"></TD>
<TD Align=center><INPUT TYPE="button" VALUE="Blue" ONCLICK="changeBackground('#0000FF')"></TD>
<TD Align=center><INPUT TYPE="button" VALUE="White" ONCLICK="changeBackground('#FFFFFF')"></TD>
<TD Align=center><INPUT TYPE="button" VALUE="Black" ONCLICK="changeBackground('#000000')"></TD>
<TD Align=center><INPUT TYPE="button" VALUE="Grey" ONCLICK="changeBackground('#C0C0C0')"></TD>
</TR>
</TABLE>
<TABLE WIDTH=350 BORDER="3" CELLPADDING="3">
<TR><TD><center>Variable Background Color
Changer</center></TD>
</TR>
</TABLE>
<TABLE WIDTH=350 BORDER="3" CELLPADDING="3">
<TR>
<TD Align=center><INPUT TYPE="button" VALUE="+
Red" ONCLICK="changeBackground2(1)"><P>
<INPUT TYPE="button" VALUE="-
Red" ONCLICK="changeBackground2(4)"></TD>
<TD Align=center><INPUT TYPE="button" VALUE="+
Green" ONCLICK="changeBackground2(2)"><P>
<INPUT TYPE="button" VALUE="-
Green" ONCLICK="changeBackground2(5)"></TD>
<TD Align=center><INPUT TYPE="button" VALUE="+
Blue" ONCLICK="changeBackground2(3)"><P>
<INPUT TYPE="button" VALUE="-
Blue" ONCLICK="changeBackground2(6)"></TD>
</TR>
</TABLE>
<TABLE WIDTH=350 BORDER="3" CELLPADDING="3">
<TR>
<TD><center>Keep pressing buttons to change color<BR>
(The color will start as black)</center></TD>
</TR>
</TABLE>
</FORM>
</CENTER>
<!-- END OF SCRIPT -->
הקוד השישי- Background EFFECTS
<!-- START OF SCRIPT -->
<!-- For more scripts visit http://www.netpedia.com -->
<!-- Paste this code into HEAD of your document -->
<HEAD>
<SCRIPT
LANGUAGE="JavaScript">
<!-- Script by Michael Tartaglia (stonedstan@hotmail.com) -->
<!--
color=new Array("0","8","F");
speed=250;
document.bgColor="FFFFFF";
bg=new Array("FFFFFF","FFFFFF","FFFFFF");
function begin() {
document.form.col1.value=" X
"; document.form.col2.value=" X ";
document.form.col3.value=" X
"; i=0; roll(speed);
}
function roll(speedB) {
if (document.form.col1.value==" X
") {
document.form.c1.value=document.form.b1.value;
document.form.b1.value=document.form.a1.value;
document.form.a1.value=
color[Math.round(Math.random()*10)%3]+
color[Math.round(Math.random()*10)%3];
}
if (document.form.col2.value==" X
") {
document.form.c2.value=document.form.b2.value;
document.form.b2.value=document.form.a2.value;
document.form.a2.value=
color[Math.round(Math.random()*10)%3]+
color[Math.round(Math.random()*10)%3];
}
if (document.form.col3.value==" X
") {
document.form.c3.value=document.form.b3.value;
document.form.b3.value=document.form.a3.value;
document.form.a3.value=
color[Math.round(Math.random()*10)%3]+
color[Math.round(Math.random()*10)%3];
}
setTimeout("roll("+speedB+")",speedB);
}
function stop(col) {
if (col==1) {document.form.col1.value=" ";i++;}
if (col==2) {document.form.col2.value=" ";i++;}
if (col==3) {document.form.col3.value=" ";i++;}
if (i==3) {
bg[0]=document.form.a1.value+
document.form.a2.value+
document.form.a3.value;
bg[1]=document.form.b1.value+
document.form.b2.value+
document.form.b3.value;
bg[2]=document.form.c1.value+
document.form.c2.value+
document.form.c3.value;
speedB=500000;roll(speedB);
}
}
function view(letter) {
document.bgColor=bg[letter];
document.form.color.value="#"+bg[letter];
}
// -->
</script>
</head>
<!-- Add this form to the body of the HTML document -->
<center>
<form name="form">
<table cellpadding=2>
<tr><td align=center>
<input type=text name="a1" size=2 onFocus="this.blur()" value="
">
<input type=text name="a2" size=2 onFocus="this.blur()" value="
">
<input type=text name="a3" size=2 onFocus="this.blur()" value="
">
<input type=button onClick="view(0)" value="View"><br>
<input type=text name="b1" size=2 onFocus="this.blur()" value="
">
<input type=text name="b2" size=2 onFocus="this.blur()" value="
">
<input type=text name="b3" size=2 onFocus="this.blur()" value="
">
<input type=button onClick="view(1)" value="View"><br>
<input type=text name="c1" size=2 onFocus="this.blur()" value="
">
<input type=text name="c2" size=2 onFocus="this.blur()" value="
">
<input type=text name="c3" size=2 onFocus="this.blur()" value="
">
<input type=button onClick="view(2)" value="View"><br>
<input type=button onClick="stop(1)" value=" X
" name="col1">
<input type=button onClick="stop(2)" value=" X
" name="col2">
<input type=button onClick="stop(3)" value=" X
" name="col3">
</td>
<td valign=middle align=center>
<input type=button onClick="begin()" value="Spin!"><p>
<table bgcolor=FFFFFF border=1 cellspacing=0>
<tr><td align=center valign=middle>"X" stops each wheel.<p>
BG Color = <input type=text size=7 value="#FFFFFF" name=color>
</td></tr>
</table>
</td></tr>
</table>
</form>
</center>
<!-- END OF SCRIPT -->
הקוד השביעי- Background EFFECTS אתם בוחרים רקע ע"י
כך שאתם רושמים את הצבע
<!-- START OF SCRIPT -->
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<!-- Paste this script into the HEAD of your HTML document -->
<HEAD>
<SCRIPT LANGUAGE="JavaScript">
<!-- Script by: Eric Stremming <estremming@hotmail.com> -->
<!-- Begin
function test(form) {
if (form.text.value == "")
alert("What\'s
your favorite color?")
else {
document.bgColor=(""+form.text.value+"");
}
}
// End -->
</SCRIPT>
<!-- Add this code to the BODY of your HTML document -->
<BODY>
<CENTER>
<FORM>
<B>Please enter your favorite<BR>
color and then click the button.<BR>
<input type="text" name="text">
<input type="button" name="button" value="click
for color!" onClick="test(this.form)">
</FORM>
</CENTER>
<!-- END OF SCRIPT -->
הקוד השמיני- מחשבונים!!!
<!-- START OF SCRIPT -->
<!-- For more scripts visit http://www.netpedia.com -->
<HTML>
<HEAD>
<TITLE>5 Function Calculator</TITLE>
<SCRIPT
LANGUAGE="JavaScript">
<!-- Script by: Rick Johnson -->
<!-- Web Site:
http://members.tripod.com/~RickJohnson -->
<!-- Begin
function a_plus_b(form) {
a=eval(form.a.value)
b=eval(form.b.value)
c=a+b
form.ans.value = c
}
function a_minus_b(form) {
a=eval(form.a.value)
b=eval(form.b.value)
c=a-b
form.ans.value=c
}
function a_times_b(form) {
a=eval(form.a.value)
b=eval(form.b.value)
c=a*b
form.ans.value=c
}
function a_div_b(form) {
a=eval(form.a.value)
b=eval(form.b.value)
c=a/b
form.ans.value = c
}
function a_pow_b(form) {
a=eval(form.a.value)
b=eval(form.b.value)
c=Math.pow(a, b)
form.ans.value = c
}
// End -->
</SCRIPT>
<!-- Put this code into the BODY of your HTML document -->
<BODY>
<CENTER>
<FORM name="formx"><input type=text size=4 value=12 name="a">
<input type="button" value=" +
" onClick="a_plus_b(this.form)">
<input type="button" value=" -
" onClick="a_minus_b(this.form)">
<input type="button" value=" x
" onClick="a_times_b(this.form)">
<input type="button" value=" /
" onClick="a_div_b(this.form)">
<input type="button" value=" ^
" onClick="a_pow_b(this.form)">
<input type="number" size=4 value=3 name="b"> = <input type "number" value=0 name="ans" size=9>
</FORM>
</CENTER>
<!-- END OF SCRIPT -->
הקוד התשיעי- מחשבונים!!!
יותר משכולל
<!-- START OF SCRIPT -->
<!-- For more scripts visit http://www.netpedia.com -->
<HTML>
<HEAD>
<TITLE>Advanced Calculator</TITLE>
<BODY>
<CENTER>
<FORM name="Keypad" action="">
<!-- Script by: http://www.dummyproof.com/javascripts
-->
<TABLE>
<B>
<TABLE border=2 width=50 height=60 cellpadding=1 cellspacing=5>
<TR>
<TD colspan=3 align=middle>
<input name="ReadOut" type="Text" size=24 value="0" width=100%>
</TD>
<TD
</TD>
<TD>
<input name="btnClear" type="Button" value=" C
" onclick="Clear()">
</TD>
<TD><input name="btnClearEntry" type="Button" value=" CE " onclick="ClearEntry()">
</TD>
</TR>
<TR>
<TD>
<input name="btnSeven" type="Button" value=" 7
" onclick="NumPressed(7)">
</TD>
<TD>
<input name="btnEight" type="Button" value=" 8
" onclick="NumPressed(8)">
</TD>
<TD>
<input name="btnNine" type="Button" value=" 9
" onclick="NumPressed(9)">
</TD>
<TD>
</TD>
<TD>
<input name="btnNeg" type="Button" value=" +/-
" onclick="Neg()">
</TD>
<TD>
<input name="btnPercent" type="Button" value=" % " onclick="Percent()">
</TD>
</TR>
<TR>
<TD>
<input name="btnFour" type="Button" value=" 4
" onclick="NumPressed(4)">
</TD>
<TD>
<input name="btnFive" type="Button" value=" 5
" onclick="NumPressed(5)">
</TD>
<TD>
<input name="btnSix" type="Button" value=" 6
" onclick="NumPressed(6)">
</TD>
<TD>
</TD>
<TD align=middle><input name="btnPlus" type="Button" value=" +
" onclick="Operation('+')">
</TD>
<TD align=middle><input name="btnMinus" type="Button" value=" - " onclick="Operation('-')">
</TD>
</TR>
<TR>
<TD>
<input name="btnOne" type="Button" value=" 1
" onclick="NumPressed(1)">
</TD>
<TD>
<input name="btnTwo" type="Button" value=" 2
" onclick="NumPressed(2)">
</TD>
<TD>
<input name="btnThree" type="Button" value=" 3
" onclick="NumPressed(3)">
</TD>
<TD>
</TD>
<TD align=middle><input name="btnMultiply" type="Button" value=" *
" onclick="Operation('*')">
</TD>
<TD align=middle><input name="btnDivide" type="Button" value=" / " onclick="Operation('/')">
</TD>
</TR>
<TR>
<TD>
<input name="btnZero" type="Button" value=" 0
" onclick="NumPressed(0)">
</TD>
<TD>
<input name="btnDecimal" type="Button" value=" . " onclick="Decimal()">
</TD>
<TD colspan=3>
</TD>
<TD>
<input name="btnEquals" type="Button" value=" =
" onclick="Operation('=')">
</TD>
</TR>
</TABLE>
</TABLE>
</B>
</FORM>
</CENTER>
<font face="Verdana, Arial, Helvetica" size=2>
<SCRIPT
LANGUAGE="JavaScript">
<!-- Begin
var
FKeyPad =
document.Keypad;
var Accum = 0;
var
FlagNewNum = false;
var
PendingOp = "";
function NumPressed (Num) {
if (FlagNewNum) {
FKeyPad.ReadOut.value = Num;
FlagNewNum = false;
}
else {
if (FKeyPad.ReadOut.value == "0")
FKeyPad.ReadOut.value = Num;
else
FKeyPad.ReadOut.value += Num;
}
}
function Operation (Op) {
var
Readout =
FKeyPad.ReadOut.value;
if (FlagNewNum &&
PendingOp != "=");
else
{
FlagNewNum = true;
if ( '+' == PendingOp )
Accum += parseFloat(Readout);
else if ( '-' == PendingOp )
Accum -= parseFloat(Readout);
else if ( '/' == PendingOp )
Accum /= parseFloat(Readout);
else if ( '*' == PendingOp )
Accum *= parseFloat(Readout);
else
Accum =
parseFloat(Readout);
FKeyPad.ReadOut.value = Accum;
PendingOp = Op;
}
}
function Decimal () {
var
curReadOut =
FKeyPad.ReadOut.value;
if (FlagNewNum) {
curReadOut = "0.";
FlagNewNum = false;
}
else
{
if (curReadOut.indexOf(".") == -1)
curReadOut += ".";
}
FKeyPad.ReadOut.value = curReadOut;
}
function ClearEntry () {
FKeyPad.ReadOut.value = "0";
FlagNewNum = true;
}
function Clear () {
Accum = 0;
PendingOp = "";
ClearEntry();
}
function Neg () {
FKeyPad.ReadOut.value = parseFloat(FKeyPad.ReadOut.value) * -1;
}
function Percent () {
FKeyPad.ReadOut.value = (parseFloat(FKeyPad.ReadOut.value) / 100) * parseFloat(Accum);
}
// End -->
</SCRIPT>
<!-- END OF SCRIPT -->
הקוד העשירי- מחשבונים
(אתם
מכניסים את גילכם והוא אומר לכם גמה זה בשנת כלבים)
<!-- START OF SCRIPT -->
<!-- For more scripts visit http://www.netpedia.com -->
<HTML>
<HEAD>
<TITLE>Dog Years Calculator</TITLE>
<SCRIPT
LANGUAGE="JavaScript">
<!-- Begin
function fido (form) {
form.dogyears.value = form.humanyears.value/7;
}
// End -->
</SCRIPT>
<!-- Copy this code into the BODY of your HTML document -->
<BODY>
<CENTER>
<FORM>
Enter your age:
<INPUT TYPE ="text" NAME="humanyears" SIZE=15 >
<BR><P>
<INPUT TYPE ="button" VALUE="Calculate" ONCLICK="fido(this.form)">
<BR><P>
Your age in Dog Years is:
<INPUT TYPE="text" NAME="dogyears" SIZE=15 >
<BR>
</FORM>
</CENTER>
<!-- END OF SCRIPT -->
הקוד האחד עשר- לוח
חודשי אם כותבים את החודש ואת השנה והוא מראה לכם את לוח החודש
<!-- START OF SCRIPT -->
<!-- For more scripts visit http://www.netpedia.com -->
<SCRIPT
LANGUAGE="JavaScript">
<!--
function displayCalendar(init) {
var i;
var now = new Date();
var
nowYear = now.getYear() - 95;
var nowMonth = now.getMonth();
var nowDay = now.getDate();
// on open of document
if (init==1) {
document.calControl.month.selectedIndex
=
nowMonth;
document.calControl.year.selectedIndex
=
nowYear;
}
var month=document.calControl.month.selectedIndex
var year=document.calControl.year.selectedIndex+1995
var days=getDaysInMonth(month+1,year);
var
firstOfMonth = new Date (year, month, 1);
var
startingPos=firstOfMonth.getDay()+7;
days+=startingPos;
// label days of week
i=0;
document.calButtons.elements[i++].value = " S ";
document.calButtons.elements[i++].value = " M ";
document.calButtons.elements[i++].value = " T ";
document.calButtons.elements[i++].value = " W ";
document.calButtons.elements[i++].value = " T ";
document.calButtons.elements[i++].value = " F ";
document.calButtons.elements[i++].value = " S ";
// blank out non date
buttons
for (i=7; i<startingPos;
i++)
document.calButtons.elements[i].value = "
";
for (i=startingPos;
i<days; i++)
document.calButtons.elements[i].value = i-startingPos+1;
// show focus on today if
the calendar is the proper month and year
if (month==nowMonth && year==nowYear+1995)
document.calButtons.elements[nowDay+startingPos-1].focus();
// blank out rest of non
date buttons
for (i=days; i<49; i++)
document.calButtons.elements[i].value = "
";
}
function leapYear (Year) {
if (((Year % 4)==0) && ((Year % 100)!=0) || ((Year % 400)==0))
return (1);
else
return (0);
}
function getDaysInMonth(month,year) {
var days;
if (month==1 || month==3 || month==5 || month==7 || month==8 ||
month==10 || month==12) days=31;
else if (month==4 || month==6 || month==9 || month==11) days=30;
else if (month==2) {
if (leapYear (year)==1) days=29;
else days=28;
}
return (days);
}
// -->
</SCRIPT>
</HEAD>
<BODY ONLOAD="displayCalendar(1)">
<CENTER>
<FORM NAME="calControl">month <SELECT NAME="month"><OPTION>Jan <OPTION>Feb <OPTION>Mar <OPTION>Apr <OPTION>May <OPTION>Jun <OPTION>Jul <OPTION>Aug <OPTION>Sep <OPTION>Oct <OPTION>Nov <OPTION>Dec </SELECT>
year <SELECT NAME="year"><OPTION>1995 <OPTION>1996 <OPTION>1997 <OPTION>1998 <OPTION>1999 <OPTION>2000 <OPTION>2001 <OPTION>2002 <OPTION>2003 <OPTION>2004 <OPTION>2005 <OPTION>2006 </SELECT><INPUT TYPE="button" NAME="button1"
VALUE="Create"
onClick="displayCalendar(0)"></FORM><FORM
NAME="calButtons"><INPUT TYPE="button" NAME="but0" value=" "><INPUT TYPE="button" NAME="but1"
value=" "><INPUT TYPE="button" NAME="but2"
value=" "><INPUT TYPE="button" NAME="but3"
value=" "><INPUT TYPE="button" NAME="but4"
value=" "><INPUT TYPE="button" NAME="but5"
value=" "><INPUT TYPE="button" NAME="but6"
value=" "></CENTER>
<CENTER><INPUT TYPE="button" NAME="but7"
value=" "><INPUT TYPE="button" NAME="but8"
value=" "><INPUT TYPE="button" NAME="but9"
value=" "><INPUT TYPE="button" NAME="but10" value=" "><INPUT TYPE="button" NAME="but11" value=" "><INPUT TYPE="button" NAME="but12" value=" "><INPUT TYPE="button" NAME="but13" value=" "></CENTER>
<CENTER><INPUT TYPE="button" NAME="but14" value=" "><INPUT TYPE="button" NAME="but15" value=" "><INPUT TYPE="button" NAME="but16" value=" "><INPUT TYPE="button" NAME="but17" value=" "><INPUT TYPE="button" NAME="but18" value=" "><INPUT TYPE="button" NAME="but19" value=" "><INPUT TYPE="button" NAME="but20" value=" "></CENTER>
<CENTER><INPUT TYPE="button" NAME="but21" value=" "><INPUT TYPE="button" NAME="but22" value=" "><INPUT TYPE="button" NAME="but23" value=" "><INPUT TYPE="button" NAME="but24" value=" "><INPUT TYPE="button" NAME="but25" value=" "><INPUT TYPE="button" NAME="but26" value=" "><INPUT TYPE="button" NAME="but27" value=" "></CENTER>
<CENTER><INPUT TYPE="button" NAME="but28" value=" "><INPUT TYPE="button" NAME="but29" value=" "><INPUT TYPE="button" NAME="but30" value=" "><INPUT TYPE="button" NAME="but31" value=" "><INPUT TYPE="button" NAME="but32" value=" "><INPUT TYPE="button" NAME="but33" value=" "><INPUT TYPE="button" NAME="but34" value=" "></CENTER>
<CENTER><INPUT TYPE="button" NAME="but35" value=" "><INPUT TYPE="button" NAME="but36" value=" "><INPUT TYPE="button" NAME="but37" value=" "><INPUT TYPE="button" NAME="but38" value=" "><INPUT TYPE="button" NAME="but39" value=" "><INPUT TYPE="button" NAME="but40" value=" "><INPUT TYPE="button" NAME="but41" value=" "></CENTER>
<CENTER><INPUT TYPE="button" NAME="but42" value=" "><INPUT TYPE="button" NAME="but43" value=" "><INPUT TYPE="button" NAME="but44" value=" "><INPUT TYPE="button" NAME="but45" value=" "><INPUT TYPE="button" NAME="but46" value=" "><INPUT TYPE="button" NAME="but47" value=" "><INPUT TYPE="button" NAME="but48" value=" "></CENTER>
<CENTER></FORM></CENTER>
<!-- END OF SCRIPT -->
הקוד השנים עשר-
לוח חודשי + שעון
RD>
<!TITLE>Calendar with date and time<!/TITLE>
<!DESCRIPTION>Displays a calendar with the date highlighted and the time
displayed.<!/DESCRIPTION>
<!CATEGORY>Calendar<!/CATEGORY>
<!--
Instant Scripts © Copyright 1999 Evrsoft. All rights reserved.
For legal/author information please visit
http://www.evrsoft/iscripts/legal.html
Category
Calendar Scripts
Description
Displays a calendar with the date highlighted and the time displayed.
-->
<!-- START OF SCRIPT -->
<!-- JavaScript immediate script -->
<SCRIPT LANGUAGE="JavaScript">
<!--
// Copyright 1996 - Tomer and
Yehuda Shiran
// This example will appear in our
forthcoming book on JavaScript.
// Feel free to "steal"
this code provided that you leave this notice as is.
// Additional examples from the
book can be found at http://www.geocities.com/SiliconValley/9000/
// For more information contact
Tomer or Yehuda Shiran <yshiran@iil.intel.com>
setCal()
function getTime() {
// initialize
time-related variables with current time settings
var now = new Date()
var hour = now.getHours()
var minute = now.getMinutes()
now = null
var ampm = ""
// validate hour
values and set value of ampm
if (hour >= 12) {
hour -= 12
ampm = "PM"
} else
ampm = "AM"
hour = (hour == 0) ? 12 : hour
// add zero digit
to a one digit minute
if (minute < 10)
minute = "0" + minute // do
not parse this number!
// return time
string
return hour + ":" + minute + "
" + ampm
}
function leapYear(year) {
if (year % 4 == 0) // basic
rule
return true // is leap year
/* else */ // else
not needed when statement is "return"
return false // is not leap year
}
function getDays(month, year) {
// create array to
hold number of days in each month
var ar = new Array(12)
ar[0] = 31 // January
ar[1] = (leapYear(year)) ? 29 : 28 // February
ar[2] = 31 // March
ar[3] = 30 // April
ar[4] = 31 // May
ar[5] = 30 // June
ar[6] = 31 // July
ar[7] = 31 // August
ar[8] = 30 // September
ar[9] = 31 // October
ar[10] = 30 // November
ar[11] = 31 // December
// return number
of days in the specified month (parameter)
return ar[month]
}
function getMonthName(month) {
// create array to
hold name of each month
var ar = new Array(12)
ar[0] = "January"
ar[1] = "February"
ar[2] = "March"
ar[3] = "April"
ar[4] = "May"
ar[5] = "June"
ar[6] = "July"
ar[7] = "August"
ar[8] = "September"
ar[9] = "October"
ar[10] = "November"
ar[11] = "December"
// return name of
specified month (parameter)
return ar[month]
}
function setCal() {
// standard time
attributes
var now = new Date()
var year = now.getYear()
var month = now.getMonth()
var monthName = getMonthName(month)
var date = now.getDate()
now = null
// create instance
of first day of month, and extract the day on which it occurs
var firstDayInstance = new Date(year, month, 1)
var firstDay = firstDayInstance.getDay()
firstDayInstance = null
// number of days
in current month
var days = getDays(month, year)
// call function
to draw calendar
drawCal(firstDay + 1, days, date, monthName, 1900 + year)
}
function drawCal(firstDay, lastDate, date, monthName, year) {
// constant table
settings
var headerHeight = 50 // height of the table's header cell
var border = 2 // 3D height of table's border
var cellspacing = 4 // width of table's border
var headerColor = "midnightblue" // color of table's header
var headerSize = "+3" // size of tables header font
var colWidth = 60 // width of columns in table
var dayCellHeight = 25 // height of cells containing days of the week
var dayColor = "darkblue" // color of font representing week days
var cellHeight = 40 // height of cells representing dates in the
calendar
var todayColor = "red" // color specifying today's date in the calendar
var timeColor = "purple" // color of font representing current time
// create basic
table structure
var text = "" // initialize accumulative variable to empty
string
text += '<CENTER>'
text += '<TABLE BORDER=' + border + '
CELLSPACING=' + cellspacing + '>' // table
settings
text +=
'<TH COLSPAN=7 HEIGHT=' + headerHeight + '>' // create table header cell
text +=
'<FONT COLOR="'
+ headerColor + '" SIZE=' + headerSize + '>' // set font
for table header
text +=
monthName + ' ' + year
text +=
'</FONT>' // close table header's font settings
text +=
'</TH>' // close header cell
// variables to
hold constant settings
var openCol = '<TD WIDTH=' + colWidth + ' HEIGHT=' + dayCellHeight + '>'
openCol += '<FONT COLOR="' +
dayColor + '">'
var closeCol = '</FONT></TD>'
// create array of
abbreviated day names
var weekDay = new Array(7)
weekDay[0] = "Sun"
weekDay[1] = "Mon"
weekDay[2] = "Tues"
weekDay[3] = "Wed"
weekDay[4] = "Thu"
weekDay[5] = "Fri"
weekDay[6] = "Sat"
// create first
row of table to set column width and specify week day
text += '<TR ALIGN="center" VALIGN="center">'
for (var dayNum = 0; dayNum < 7; ++dayNum) {
text += openCol + weekDay[dayNum] + closeCol
}
text += '</TR>'
// declaration and
initialization of two variables to help with tables
var digit = 1
var curCell = 1
for (var row = 1; row <= Math.ceil((lastDate + firstDay - 1) / 7); ++row) {
text += '<TR ALIGN="right" VALIGN="top">'
for (var col = 1; col <= 7; ++col) {
if (digit > lastDate)
break
if (curCell < firstDay) {
text += '<TD></TD>';
curCell++
} else {
if (digit == date) { // current
cell represent today's date
text += '<TD HEIGHT=' + cellHeight + '>'
text += '<FONT COLOR="'
+ todayColor + '">'
text += digit
text
+= '</FONT><BR>'
text += '<FONT COLOR="'
+ timeColor + '" SIZE=2>'
text += '<CENTER>' +
getTime() + '</CENTER>'
text
+= '</FONT>'
text += '</TD>'
} else
text += '<TD HEIGHT=' + cellHeight + '>' + digit + '</TD>'
digit++
}
}
text += '</TR>'
}
// close all basic
table tags
text += '</TABLE>'
text += '</CENTER>'
// print
accumulative HTML string
document.write(text)
}
// -->
</SCRIPT>
<!-- END OF SCRIPT -->
הקוד השלושה עשר-
שעון ניתן לבחור בין 12-24 שעות
<!-- START OF SCRIPT -->
<!-- For more scripts visit http://www.netpedia.com -->
<HTML>
<TITLE>24/12 Hour Switch Clock</TITLE>
<HEAD>
<SCRIPT
LANGUAGE="JavaScript">
<!-- Begin
function showMilitaryTime() {
if (document.form.showMilitary[0].checked) {
return true;
}
return false;
}
function showTheHours(theHour) {
if (showMilitaryTime() || (theHour > 0 && theHour
< 13)) {
return (theHour);
}
if (theHour == 0) {
return (12);
}
return (theHour-12);
}
function showZeroFilled(inValue) {
if (inValue > 9) {
return "" +
inValue;
}
return "0" +
inValue;
}
function showAmPm() {
if (showMilitaryTime()) {
return ("");
}
if (now.getHours() < 12) {
return ("
am");
}
return ("
pm");
}
function showTheTime() {
now = new Date
document.form.showTime.value = showTheHours(now.getHours()) + ":" +
showZeroFilled(now.getMinutes()) + ":" +
showZeroFilled(now.getSeconds()) + showAmPm()
setTimeout("showTheTime()",1000)
}
// End -->
</script>
<BODY onLoad="showTheTime()">
<!-- Add the last code in the BODY of your HTML document -->
<BODY>
<center><form name=form>
<input type=text name=showTime size=11><p>
<input type=radio name=showMilitary checked>Military Time<br>
<input type=radio name=showMilitary>12 Hour Time<br>
</form></center>
<!-- END OF SCRIPT -->
<!-- START OF SCRIPT -->
<!-- For more scripts visit http://www.netpedia.com -->
<HTML>
<TITLE>Current Date/Time 2</TITLE>
<HEAD>
<SCRIPT
LANGUAGE="JavaScript">
<!-- Begin
var day="";
var month="";
var ampm="";
var
ampmhour="";
var
myweekday="";
var year="";
mydate = new Date();
myday = mydate.getDay();
mymonth = mydate.getMonth();
myweekday= mydate.getDate();
weekday=
myweekday;
myyear= mydate.getYear();
year =
myyear;
myhours = mydate.getHours();
ampmhour =
(myhours
> 12) ? myhours - 12 : myhours;
ampm = (myhours >= 12) ? ' PM' : ' AM';
mytime = mydate.getMinutes();
myminutes = ((mytime < 10) ? ':0' : ':') + mytime;
if(myday == 0)
day = " Sunday, ";
else if(myday == 1)
day = " Monday, ";
else if(myday == 2)
day = " Tuesday, ";
else if(myday == 3)
day = " Wednesday, ";
else if(myday == 4)
day = " Thurday, ";
else if(myday == 5)
day = " Friday, ";
else if(myday == 6)
day = " Saturday, ";
if(mymonth == 0) {
month = "January ";}
else if(mymonth ==1)
month = "February ";
else if(mymonth ==2)
month = "March ";
else if(mymonth ==3)
month = "April ";
else if(mymonth ==4)
month = "May ";
else if(mymonth ==5)
month = "June ";
else if(mymonth ==6)
month = "July ";
else if(mymonth ==7)
month = "August ";
else if(mymonth ==8)
month = "September ";
else if(mymonth ==9)
month = "October ";
else if(mymonth ==10)
month = "November ";
else if(mymonth ==11)
month = "December ";
// End -->
</SCRIPT>
<!-- Copy this code into the BODY of your HTML document -->
<BODY>
<CENTER>
<SCRIPT>
document.write("<b><font
color=#ff0000 face='helvetica,arial'>" +
ampmhour + "" + myminutes + ampm)
document.write(" |
" + day + month);
document.write(myweekday + ", 19" + year + "</font>");
</SCRIPT>
</CENTER>
<!-- END OF SCRIPT -->
<!-- START OF SCRIPT -->
<!-- For more scripts visit http://www.netpedia.com -->
<HTML>
<HEAD>
<TITLE>Stopwatch)</TITLE>
<BODY BGCOLOR="#FFFFFF">
<SCRIPT
LANGUAGE="JavaScript">
<!--// Copyright (c) 1996 Tomer Shiran. All rights reserved.
// Permission given to use this script provided that the copyright
// notice remains as is. Additional scripts and information are
// available at http://www.geocities.com/SiliconValley/9000/
// set initial values
var
timerRunning = false
var
timerID = null
// create instance of Date object representing current time
var
initial = new Date()
// start timer
function start() {
//
set the button's label to "stop"
document.forms[0].general.value = "stop"
//
assign the stop function reference to the button's onClick event handler
document.forms[0].general.onclick = stop
//
ask the user if to reset the timer
if (confirm("Would you like to reset the timer?"))
//
set global variable to new time
initial
= new Date()
//
assign milliseconds since 1970 to global variable
startTime
=
initial.getTime()
//
make sure the timer is stopped
stopTimer()
//
run and display timer
showTimer()
}
// set button to initial settings
function stop() {
//
set the button's label to "start"
document.forms[0].general.value = "start"
//
assign the start function reference to the button's onClick event handler
document.forms[0].general.onclick = start
//
stop timer
stopTimer()
}
//
stop timer
function stopTimer() {
// if
the timer is currently running
if (timerRunning)
//
clear the current timeout (stop the timer)
clearTimeout(timerID)
//
assign false to global variable because timer is not running
timerRunning
= false
}
function showTimer() {
//
create instance of Date representing current timer
var current = new Date()
//
assign milliseconds since 1970 to local variable
var curTime = current.getTime()
//
assign difference in milliseconds since timer was cleared
var dif = curTime - startTime
//
assign difference in seconds to local variable
var result = dif / 1000
// is
result is not positive
if (result < 1)
//
attach an initial "0" to beginning
result
= "0" + result
//
convert result to string
result
= result.toString()
// if
result is integer
if (result.indexOf(".") == -1)
//
attach ".00" to end
result
+= ".00"
// is
result contains only one digit after decimal point
if (result.length - result.indexOf(".") <= 2)
//
add a second digit after point
result
+= "0"
//
place result in text field
document.forms[0].display.value = result
//
call function recursively immediately (must use setTimeout to avoid overflow)
timerID
=
setTimeout("showTimer()", 0)
//
timer is currently running
timerRunning
= true
}
// -->
</SCRIPT>
</HEAD>
<FORM>
<INPUT TYPE="text" NAME="display" VALUE="" onFocus="this.blur()">
<INPUT TYPE="button" NAME="general" VALUE="start" onClick="start()">
</FORM>
<!-- END OF SCRIPT -->
<!-- START OF SCRIPT -->
<!-- For more scripts visit http://www.netpedia.com -->
<HTML>
<HEAD>
<TITLE>Stopwatch)</TITLE>
<BODY BGCOLOR="#FFFFFF">
<SCRIPT
LANGUAGE="JavaScript">
<!--// Copyright (c) 1996 Tomer Shiran. All rights reserved.
// Permission given to use this script provided that the copyright
// notice remains as is. Additional scripts and information are
// available at http://www.geocities.com/SiliconValley/9000/
// set initial values
var
timerRunning = false
var
timerID = null
// create instance of Date object representing current time
var
initial = new Date()
// start timer
function start() {
//
set the button's label to "stop"
document.forms[0].general.value = "stop"
//
assign the stop function reference to the button's onClick event handler
document.forms[0].general.onclick = stop
//
ask the user if to reset the timer
if (confirm("Would you like to reset the timer?"))
//
set global variable to new time
initial
= new Date()
//
assign milliseconds since 1970 to global variable
startTime
=
initial.getTime()
//
make sure the timer is stopped
stopTimer()
//
run and display timer
showTimer()
}
// set button to initial settings
function stop() {
//
set the button's label to "start"
document.forms[0].general.value = "start"
//
assign the start function reference to the button's onClick event handler
document.forms[0].general.onclick = start
//
stop timer
stopTimer()
}
//
stop timer
function stopTimer() {
// if
the timer is currently running
if (timerRunning)
//
clear the current timeout (stop the timer)
clearTimeout(timerID)
//
assign false to global variable because timer is not running
timerRunning
= false
}
function showTimer() {
//
create instance of Date representing current timer
var current = new Date()
//
assign milliseconds since 1970 to local variable
var curTime = current.getTime()
//
assign difference in milliseconds since timer was cleared
var dif = curTime - startTime
//
assign difference in seconds to local variable
var result = dif / 1000
// is
result is not positive
if (result < 1)
//
attach an initial "0" to beginning
result
= "0" + result
//
convert result to string
result
= result.toString()
// if
result is integer
if (result.indexOf(".") == -1)
//
attach ".00" to end
result
+= ".00"
// is
result contains only one digit after decimal point
if (result.length - result.indexOf(".") <= 2)
//
add a second digit after point
result
+= "0"
//
place result in text field
document.forms[0].display.value = result
//
call function recursively immediately (must use setTimeout to avoid overflow)
timerID
=
setTimeout("showTimer()", 0)
//
timer is currently running
timerRunning
= true
}
// -->
</SCRIPT>
</HEAD>
<FORM>
<INPUT TYPE="text" NAME="display" VALUE="" onFocus="this.blur()">
<INPUT TYPE="button" NAME="general" VALUE="start" onClick="start()">
</FORM>
<!-- END OF SCRIPT -->
<!-- START OF SCRIPT -->
<!-- For more scripts visit http://www.netpedia.com -->
<SCRIPT
LANGUAGE="javascript">
window.status = "Currently loading page, please wait and enjoy
the colours.";
var hexChars = "0123456789ABCDEF";
function Dec2Hex (Dec)
{
var a = Dec % 16;
var b = (Dec - a) /16;
return (hexChars.charAt(b)+hexChars.charAt(a));
}
function Colors()
{
for (i = 1; i < 256; i++)
{
window.document.bgColor= "#FF" +
Dec2Hex (i) + "00";
}
}
Colors();
//-->
</SCRIPT>
<SCRIPT
LANGUAGE="javascript">
</SCRIPT>
<SCRIPT
LANGUAGE="JavaScript">
<!--
window.defaultStatus = "Nice
arragement huh?";
// FadeScript begin
function MakeArray(N)
{
this.length = N;
for (I = 1; I <= N; I++)
this[I] = 0;
return this;
}
Hexa = new MakeArray(16);
for (I = 0; I < 10; I++)
Hexa[I] = I;
Hexa[10]="A"; Hexa[11]="B"; Hexa[12]="C";
Hexa[13]="D"; Hexa[14]="E"; Hexa[15]="F";
function Hex(I)
{
if (I < 0)
return "FF";
else
if (I > 255)
return "00";
else
return "" + Hexa[Math.floor(I/16)] + Hexa[I%16];
}
function SetbgColor(R, G, B)
{
HexRed = Hex(R); HexGreen = Hex(G); HexBlue = Hex(B);
document.bgColor = "#" + HexRed + HexGreen + HexBlue;
}
function Fade(StartRed, StartGreen, StartBlue, EndRed, EndGreen,
EndBlue,
Step)
{
for(I = 0; I <= Step; I++)
{
Rtmp = Math.floor(StartRed * ((Step-I)/Step) + EndRed
*
(I/Step));
Gtmp = Math.floor(StartGreen * ((Step-I)/Step) + EndGreen *
(I/Step));
Btmp = Math.floor(StartBlue * ((Step-I)/Step) + EndBlue
*
(I/Step));
SetbgColor (Rtmp,Gtmp,Btmp);
}
}
function FadeIn()
{
Fade(255,255,255, 0,0,0, 64);
}
FadeIn();
</SCRIPT>
<!-- END OF SCRIPT -->
הקוד ה-18:
אי מייל
<!-- START OF SCRIPT -->
<!-- For more scripts visit http://www.netpedia.com -->
<form>
<INPUT TYPE="button" VALUE="e-mail" onClick="parent.location='mailto:WHATEVER
YOUR E-MAIL ADDRESS IS! (duh)?subject=You can also put an automatic subject
here!'"></FORM>
<!-- END OF SCRIPT -->
<!-- START OF SCRIPT -->
<!-- For more scripts visit http://www.netpedia.com -->
<HTML><HEAD><TITLE>JavaScript Baseball</TITLE></HEAD>
<BODY BGCOLOR="FFFFFF" TEXT="000000" LINK="0000FF" VLINK="800080" ALINK="FF0000">
<font face="arial">
<h1><center>Baseball</center></h1><p>
<font size=2>
<b><center>Directions</center></b>
Your team is up to bat. It is the bottom of the 9th inning.
The opposing team is ahead 1 to 0.<p>
<b>Game Rules</b><br>
<b>For this game it is ASSUMED:*</b><br>
1. If your team
can get five hits or walks, you will score two runs and WIN.<BR>
2. If you get four
hits or walks, you will score one run.
The game will
then TIED and go into extra innings.
(The
extra innings are not played in this game.)<BR>
3. If you score
less than four hits or walks, YOUR TEAM LOSES.<p>
<b>How to play</b><br>
1. With your
mouse, check in any one of the circles in the PITCHED
BALL CHART. It wil show a
Ball, Strike, Out, or hit. Record
the ball, strike, out, or hit by filling in the box in the SCORE
CHART for Batter 1.<BR>
2. Proceed until
Batter 1:<BR>
a. has three strikes or an out - fill in
the box under OUT or<BR>
b. has four balls - fill in the circle
under HIT OR WALK, or<BR>
c. makes a hit - fill in the box under HIT
OR WALK.<BR>
3. Proceed with
Batter 2, ect.<BR>
4. Continue until
your team has 3 OUTS or until it has 5 HITS OR WALKS.<p>
<center><h2>Pitched Ball Chart</h2></center>
<!-- Baseball
-->
<!-- This program was made by tfortune@students.wisc.edu. -->
<!-- You can copy this program freely.
If you want it for your webpage, just
include a link to http://www.geocities.com/Area51/Zone/3561 -->
<FORM>
<p>
<center>
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)"
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Hit"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<center>
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Out"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)"
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<center>
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Hit"
onClick="alert(value)"
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<center>
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Hit"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)"
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<center>
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)"
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<center>
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)"
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Hit"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<center>
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Out"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Hit"
onClick="alert(value)"
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Hit"
onClick="alert(value)">
<center>
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Hit"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)"
<INPUT TYPE="checkbox" value="Hit"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<center>
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Strike!"
onClick="alert(value)"
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Ball"
onClick="alert(value)">
</form>
<center><h2>Score Chart</h2></center>
<!-- Baseball
-->
<!-- This program was made by tfortune@students.wisc.edu. -->
<!-- You can copy this program freely.
If you want it for your webpage, just
include a link to http://www.geocities.com/Area51/Zone/3561 -->
<FORM>
<p></center></center></center>
<center>Batter 1|
Balls:
<INPUT TYPE="checkbox" value="3
more until a walk!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Only
2 more!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="One
more. You can make it!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Great
job. Mark a Walk."
onClick="alert(value)">
Strikes:
<INPUT TYPE="checkbox" value="Uh
Oh! Only 2 more chances."
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Be
Careful. Only one more!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Too
Bad! Mark an Out."
onClick="alert(value)">
Out:
<INPUT TYPE="checkbox" value="Only
2 chances left!"
onClick="alert(value)">
Hit or Walk:
<INPUT TYPE="checkbox" value="You
only need 4 more!"
onClick="alert(value)">
<center>Batter 2|
Balls:
<INPUT TYPE="checkbox" value="3 more
until a walk!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Only
2 more!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="One
more. You can make it!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Great
job. Mark a Walk."
onClick="alert(value)">
Strikes:
<INPUT TYPE="checkbox" value="Uh
Oh! Only 2 more chances."
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Be
Careful. Only one more!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Too
Bad! Mark an Out."
onClick="alert(value)">
Out:
<INPUT TYPE="checkbox" value="Too
Bad!"
onClick="alert(value)">
Hit or Walk:
<INPUT TYPE="checkbox" value="Excellent!"
onClick="alert(value)">
<center>Batter 3|
Balls:
<INPUT TYPE="checkbox" value="3
more until a walk!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Only
2 more!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="One
more. You can make it!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Great
job. Mark a Walk."
onClick="alert(value)">
Strikes:
<INPUT TYPE="checkbox" value="Uh
Oh! Only 2 more chances."
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Be
Careful. Only one more!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Too
Bad! Mark an Out."
onClick="alert(value)">
Out:
<INPUT TYPE="checkbox" value="Too
Bad!"
onClick="alert(value)">
Hit or Walk:
<INPUT TYPE="checkbox" value="Excellent!"
onClick="alert(value)">
<center>Batter 4|
Balls:
<INPUT TYPE="checkbox" value="3
more until a walk!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Only
2 more!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="One
more. You can make it!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Great
job. Mark a Walk."
onClick="alert(value)">
Strikes:
<INPUT TYPE="checkbox" value="Uh
Oh! Only 2 more chances."
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Be
Careful. Only one more!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Too
Bad! Mark an Out."
onClick="alert(value)">
Out:
<INPUT TYPE="checkbox" value="Too
Bad!"
onClick="alert(value)">
Hit or Walk:
<INPUT TYPE="checkbox" value="Excellent!"
onClick="alert(value)">
<center>Batter 5|
Balls:
<INPUT TYPE="checkbox" value="3
more until a walk!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Only
2 more!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="One
more. You can make it!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Great
job. Mark a Walk."
onClick="alert(value)">
Strikes:
<INPUT TYPE="checkbox" value="Uh
Oh! Only 2 more chances."
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Be
Careful. Only one more!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Too
Bad! Mark an Out."
onClick="alert(value)">
Out:
<INPUT TYPE="checkbox" value="Too
Bad!"
onClick="alert(value)">
Hit or Walk:
<INPUT TYPE="checkbox" value="Excellent!"
onClick="alert(value)">
<center>Batter 6|
Balls:
<INPUT TYPE="checkbox" value="3
more until a walk!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Only
2 more!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="One
more. You can make it!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Great
job. Mark a Walk."
onClick="alert(value)">
Strikes:
<INPUT TYPE="checkbox" value="Uh
Oh! Only 2 more chances."
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Be
Careful. Only one more!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Too
Bad! Mark an Out."
onClick="alert(value)">
Out:
<INPUT TYPE="checkbox" value="Too
Bad!"
onClick="alert(value)">
Hit or Walk:
<INPUT TYPE="checkbox" value="Excellent!"
onClick="alert(value)">
<center>Batter 7|
Balls:
<INPUT TYPE="checkbox" value="3
more until a walk!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Only
2 more!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="One
more. You can make it!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Great
job. Mark a Walk."
onClick="alert(value)">
Strikes:
<INPUT TYPE="checkbox" value="Uh
Oh! Only 2 more chances."
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Be
Careful. Only one more!"
onClick="alert(value)">
<INPUT TYPE="checkbox" value="Too
Bad! Mark an Out."
onClick="alert(value)">
Out:
<INPUT TYPE="checkbox" value="Too
Bad!"
onClick="alert(value)">
Hit or Walk:
<INPUT TYPE="checkbox" value="Excellent!"
onClick="alert(value)">
</form>
<!-- Baseball
-->
<!-- This program was made by tfortune@students.wisc.edu. -->
<!-- You can copy this program freely.
If you want it for your webpage, just
include a link to http://www.geocities.com/Area51/Zone/3561 -->
<FORM>
<p>
<center>Outs:
<INPUT TYPE=NAME WIDTH=400%></center>
</form>
<!-- Baseball
-->
<!-- This program was made by tfortune@students.wisc.edu. -->
<!-- You can copy this program freely.
If you want it for your webpage, just
include a link to http://www.geocities.com/Area51/Zone/3561 -->
<FORM>
<p>
<center>Hits or Walks:
<INPUT TYPE=NAME WIDTH=400%></center>
</form>
<h3>5 Hits or Walks - You Win</h3>
<h3>4 Hits or Walks - You Tie</h3>
<h3>Less than 4 Hits or Walks - You
Lose</h3></center></center></center></center>
</center></center></center></center></center></center></center></center></center>
</BODY>
</HTML>
<!-- END OF SCRIPT -->
<!-- START OF SCRIPT -->
<!-- For more scripts visit http://www.netpedia.com -->
<HEAD>
<TITLE>BlackJack</TITLE>
<BODY BGCOLOR="#FFFFFF">
</HEAD>
<!-- bjack.htm:
JavaScript Black Jack
-->
<!--
The Complete Idiot's Guide to JavaScript -->
<!--
Chapter 18
-->
<SCRIPT
LANGUAGE="JavaScript">
<!-- Hide from non-JavaScript browsers
function random(maxValue)
{
day = new Date();
hour = day.getHours();
min = day.getMinutes();
sec = day.getSeconds();
return (((hour + 1) * (min + 1) * sec) % maxValue) + 1;
}
function pickSuit()
{
suit = random(4);
if(suit == 1)
return "Spades";
if(suit == 2)
return "Clubs";
if(suit == 3)
return "Diamonds";
return "Hearts";
}
function cardName(card)
{
if(card == 1)
return "Ace";
if(card == 11)
return "Jack";
if(card == 12)
return "Queen";
if(card == 13)
return "King";
return "" + card;
}
function cardValue(card)
{
if(card == 1)
return 11;
if(card > 10)
return 10;
return card;
}
function PickACard(strWho)
{
card = random(13);
suit = pickSuit();
//alert(strWho + "
picked the " + cardName(card) + " of " + suit);
return cardValue(card);
}
function NewHand(form)
{
form.dealer.value = 0;
form.you.value = 0;
form.dealer.value = eval(form.dealer.value) + PickACard("Dealer");
form.you.value = eval(form.you.value) + PickACard("You");
}
function Dealer(form)
{
while(form.dealer.value < 17)
{
form.dealer.value = eval(form.dealer.value) + PickACard("Dealer");
}
}
function User(form)
{
form.you.value = eval(form.you.value) + PickACard("You");
if(form.you.value > 21)
{
alert("You
busted!");
}
}
function LookAtHands(form)
{
if(form.dealer.value > 21)
{
alert("House
busts! You win!");
}
else if(form.you.value > form.dealer.value)
{
alert("You
win!");
}
else
if(form.dealer.value == form.you.value)
{
alert("Push!");
}
else
{
alert("House
wins!");
}
}
//-->
</SCRIPT>
<CENTER><H2>BlackJack</H2></CENTER>
<CENTER>To start a hand, click the <i>New Hand</i>
button.</CENTER>
<HR>
<CENTER>
<FORM>
<TABLE BORDER=3>
<TR>
<TD>Dealer has</TD>
<TD><INPUT TYPE=TEXT NAME=dealer></TD>
</TR>
<TR>
<TD>You have</TD>
<TD><INPUT TYPE=TEXT NAME=you></TD>
</TR>
</TABLE>
<P>
<CENTER>
<INPUT TYPE=BUTTON VALUE="Hit
Me" onClick=User(this.form)>
<INPUT TYPE=BUTTON VALUE="Stand" onClick="Dealer(this.form);LookAtHands(this.form);">
<INPUT TYPE=BUTTON VALUE="New
Hand" onClick=NewHand(this.form)>
</CENTER>
</FORM>
<!-- END OF SCRIPT -->
<!-- START OF SCRIPT -->
<!-- For more scripts visit http://www.netpedia.com -->
<HTML><HEAD><TITLE>Java Goodies</TITLE></HEAD>
<BODY BGCOLOR="FFFFFF">
<font face=arial>
<h1><center>JavaScript Football</center></h1>
<font size=2>
<b>Directions</b><br>
You're a quaterback in the Ultra Bowl. You are down 6 points
with only 1 minute left in the game. You have the ball on your
20 yard line and you must score a touchdown to win.<p>
<b>How to play</b><br>
1. Select either a RUNNING or a PASSING Play by filling in block in the
appropriate Down chart. If a
number appears, advance your ball on the
field that number of yards by
checking in the marker boxes on the field.
If 0 appears, there is no gain and
you lose that down.
<P>
2. Continue until you get 10 or more yards and another first down. You lose
possesion, and the game, if you advance less than 10 yards in 4 plays
(Downs).
<P>
3. If a Fumble or an Interception appears, the opposing team gains
possesion and your team loses the game.
If you get a Touchdown, you score 7 points* and
your team wins the game.
<P>
<center><h2>Field</center></h2>
<!-- Football
-->
<!-- This program was made by tfortune@students.wisc.edu. -->
<!-- You can copy this program freely.
If you want it for your webpage, just
include a link to http://www.geocities.com/Area51/Zone/3561 -->
<FORM>
<p><pre>
________________________________________________________________________
________________
| | | |
| | | |
| | | |
| | | |
| | |
| | <INPUT TYPE="checkbox"
value="Touchdown! You Win!" onClick="alert(value)">
|
| | | |
| | | |
| | | |
| | | |
| | |
| <INPUT TYPE="checkbox"
value="Glorious victory is only 5
yards away!" onClick="alert(value)"> | |
| | | |
| | | |
| | | |
| | | |
| | |
<INPUT TYPE="checkbox" value="10
more yards!" onClick="alert(value)"> |
| |
| |
| | | | | | |
| | | |
| | | | |
<INPUT TYPE="checkbox" value="You
can
do that in one play." onClick="alert(value)"> | |
| |
| |
| | | |
| | | |
| | | |
| | | <INPUT
TYPE="checkbox" value="I can
almost
smell victory!" onClick="alert(value)"> |
| | | T |
| |
| | | |
| | | |
| | | |
| | <INPUT
TYPE="checkbox" value="You.re
good
at this!" onClick="alert(value)"> |
| | | | O |
| |
| | | |
| | | |
| | | |
| <INPUT
TYPE="checkbox" value="Only
30 more
yards!" onClick="alert(value)"> |
| | | | |
U |
| |
| | | |
| | | |
| | | |
<INPUT
TYPE="checkbox" value="Keep
it up!"
onClick="alert(value)">
| | | |
| | | C |
| | | |
| | | |
| | | |
| <INPUT TYPE="checkbox"
value="You.re halfway
done!" onClick="alert(value)"> |
| | | |
| | | H |
| |
| | | |
| | | |
| | <INPUT TYPE="checkbox"
value="Already to the 45?"
onClick="alert(value)">
| | | |
| | | | |
D |
| | | |
| | | |
| | | <INPUT TYPE="checkbox"
value="Half of the field!"
onClick="alert(value)">
| | | |
| | | |
| | O |
| | | |
| | | |
| | <INPUT TYPE="checkbox" value="5 more
to half of the field!"
onClick="alert(value)"> | |
| | | |
| | | | |
W |
| | | |
| | | |
| <INPUT TYPE="checkbox" value="You.re 1/4
of the way there!"
onClick="alert(value)"> | |
| | | |
| | | |
| | N |
| | | |
| | | |
<INPUT TYPE="checkbox" value="Now
we.re
movin.!"
onClick="alert(value)"> | |
| | | |
| | | | | | |
|
| | | |
| | | <INPUT TYPE="checkbox" value="Your
first, First
Down!"
onClick="alert(value)"> | |
| | | |
| | | |
| | |
| |
| | | |
| | <INPUT TYPE="checkbox" value="And we.re off!"
onClick="alert(value)">
| | | |
| | | | | | |
| |
| | |
|___|___|___|___|__<INPUT TYPE="checkbox" value="Here
we go!"
onClick="alert(value)">___|___|___|___|___|___|___|___|___|___|___|___|___|_
__|___|_
__|___|
G 5 10 15 20 25 30 35 40 45 50 45 40 35 30 25 20 15
10 5 G
<center><h3>Down Running
Plays</center></h3></pre>
<center>1st <INPUT TYPE="checkbox" value="0
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="5
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="5
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="0
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="5
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="0
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="5
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="10
Yards" onClick="alert(value)"></center>
<center>2nd <INPUT TYPE="checkbox" value="0
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="0 Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="0
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="10
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="5
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="5
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="15
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="5
Yards" onClick="alert(value)"></center>
<center>3rd <INPUT TYPE="checkbox" value="10
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="5
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="5
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="5
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="15
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="0
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="5
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="0
Yards" onClick="alert(value)"></center>
<center>4th <INPUT TYPE="checkbox" value="5
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="5
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="15
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="10
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="Fumble." onClick="alert(value)">
<INPUT TYPE="checkbox" value="5
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="5
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="0
Yards" onClick="alert(value)"></center>
<pre><center><h3>Down Passing
Plays</center></h3></pre>
<center>1st <INPUT TYPE="checkbox" value="0
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="0
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="10
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="10
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="0
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="0
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="0
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="0
Yards" onClick="alert(value)"></center>
<center>2nd <INPUT TYPE="checkbox" value="0
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="0
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="15
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="15
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="0
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="10
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="0
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="0
Yards" onClick="alert(value)"></center>
<center>3rd <INPUT TYPE="checkbox" value="0
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="10
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="0
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="15
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="0
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="20
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="0
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="10
Yards" onClick="alert(value)"></center>
<center>4th <INPUT TYPE="checkbox" value="30
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="Touchdown!" onClick="alert(value)">
<INPUT TYPE="checkbox" value="0
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="10
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="25
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="0
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="10
Yards" onClick="alert(value)">
<INPUT TYPE="checkbox" value="Interception" onClick="alert(value)"></center>
</form>
</BODY>
</HTML>
<!-- END OF SCRIPT -->
<!-- START OF SCRIPT -->
<!-- For more scripts visit http://www.netpedia.com -->
<HTML>
<HEAD>
<TITLE>Astrology Signs</TITLE>
<BODY BGCOLOR="WHITE">
<SCRIPT
LANGUAGE="JavaScript">
<!--
function getsign () {
var today = new Date();
var psj=0;
var birth = new Date(document.frm.indate.value);
birth.setYear(today.getYear());
var
astrosign="Capricornus"
var
birthsecs = birth.getTime()
astro = new Date("January 20,1997");
astro.setYear(today.getYear());
if (birthsecs > astro.getTime()) astrosign="Aquarius"
astro = new Date("February 19,1997");
astro.setYear(today.getYear());
if (birthsecs > astro.getTime()) astrosign="Piscus"
var astro = new Date("March 21,1997");
astro.setYear(today.getYear());
if (birthsecs > astro.getTime()) astrosign="Aries"
astro = new Date("April 20,1997");
astro.setYear(today.getYear());
if (birthsecs > astro.getTime()) astrosign="Taurus"
astro = new Date("May 21,1997");
astro.setYear(today.getYear());
if (birthsecs > astro.getTime()) astrosign="Gemini"
astro = new Date("June 22,1997");
astro.setYear(today.getYear());
if (birthsecs > astro.getTime()) astrosign="Cancer"
astro = new Date("July 23,1997");
astro.setYear(today.getYear());
if (birthsecs > astro.getTime()) astrosign="Leo"
astro = new Date("August 23,1997");
astro.setYear(today.getYear());
if (birthsecs > astro.getTime()) astrosign="Virgo"
astro = new Date("September 23,1997");
astro.setYear(today.getYear());
if (birthsecs > astro.getTime()) astrosign="Libra"
astro = new Date("October 23,1997");
astro.setYear(today.getYear());
if (birthsecs > astro.getTime()) astrosign="Scorpius"
astro = new Date("November 23,1997");
astro.setYear(today.getYear());
if (birthsecs > astro.getTime()) astrosign="Sagittarius"
astro = new Date("December 22,1997");
astro.setYear(today.getYear());
if (birthsecs > astro.getTime()) astrosign="Capricornus"
document.frm.astro.value = astrosign;
}
// -->
</SCRIPT>
</HEAD>
<BODY BGCOLOR="000000" text="ffffff">
COMMENTS:
Date format: "January 1, 1997"
<FORM NAME="frm">
<INPUT TYPE="text" SIZE="41" NAME="indate">
<INPUT TYPE="button" VALUE="Monitor" onClick="getsign()">
<br>
<hr>
<INPUT TYPE="text" SIZE="41" NAME="astro">
</FORM>
<P>
If you ever need to know your astrology sign, this is the script for you!
<!-- END OF SCRIPT -->
<!-- START OF SCRIPT -->
<!-- For more scripts visit http://www.netpedia.com -->
<HTML>
<HEAD>
<TITLE>Birthday Script</TITLE>
<SCRIPT
LANGUAGE="JavaScript">
<!-- begin script
//General Array Function
function MakeArray(n) {
this.length = n;
for (var i = 1; i <=n; i++) {
this[i] = 0;
}
}
//Initialize Days of Week Array
days = new MakeArray(7);
days[0] = "Saturday"
days[1] = "Sunday"
days[2] = "Monday"
days[3] = "Tuesday"
days[4] = "Wednesday"
days[5] = "Thursday"
days[6] = "Friday"
//Initialize Months Array
months = new MakeArray(12);
months[1] = "January"
months[2] = "February"
months[3] = "March"
months[4] = "April"
months[5] = "May"
months[6] = "June"
months[7] = "July"
months[8] = "August"
months[9] = "September"
months[10] = "October"
months[11] = "November"
months[12] = "December"
//Day of Week Function
function compute(form) {
var val1 = parseInt(form.day.value, 10)
if ((val1 < 0) || (val1 > 31)) {
alert("Day
is out of range")
}
var val2 = parseInt(form.month.value, 10)
if ((val2 < 0) || (val2 > 12)) {
alert("Month
is out of range")
}
var val2x = parseInt(form.month.value, 10)
var val3 = parseInt(form.year.value, 10)
if (val3 < 1900) {
alert("You're
that old!")
}
if (val2 == 1) {
val2x = 13;
val3 = val3-1
}
if (val2 == 2) {
val2x = 14;
val3 = val3-1
}
var val4 = parseInt(((val2x+1)*3)/5, 10)
var val5 = parseInt(val3/4, 10)
var val6 = parseInt(val3/100, 10)
var val7 = parseInt(val3/400, 10)
var val8 = val1+(val2x*2)+val4+val3+val5-val6+val7+2
var val9 = parseInt(val8/7, 10)
var val0 = val8-(val9*7)
form.result1.value = months[val2]+" "+form.day.value +", "+form.year.value
form.result2.value = days[val0]
}
// end script -->
</SCRIPT>
</HEAD>
<body bgcolor="ffffff">
<H3><i>On what day of the week were you born?</i></H3>
<b>Enter your birthday</b> (then hit the "Update"
button):<P>
<FORM>
Numeric Month (1-12):
<INPUT TYPE="text" NAME="month" SIZE=2 >
<P>
Day of Month (1-31):
<INPUT TYPE="text" NAME="day" SIZE=2 >
<P>
Year (eg. 1960):
<INPUT TYPE="text" NAME="year" SIZE=4 >
<P>
<INPUT TYPE="button" VALUE="Update" ONCLICK="compute(this.form)">
<INPUT TYPE="reset" VALUE="Clear">
<P>
Date of Birth:
<INPUT TYPE="text" NAME="result1" SIZE=18 >
<P>
Day of Week:
<INPUT TYPE="text" NAME="result2" SIZE=18 >
</FORM>
<!-- END OF SCRIPT -->
<!-- START OF SCRIPT -->
<!-- For more scripts visit http://www.netpedia.com -->
<script
language="javascript">
// This script is copyright (c) Ray Rarey, 1997 //
//This script is not for public re-distribution without written consent //
var
numofimages = 10
for (X=1;X<numofimages; X++) {
document.write("<IMG
SRC="+X+".jpg>")}
</SCRIPT>
<!-- END OF SCRIPT -->
עד כאן הקודים!!!
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בכתובת
yossibazar@hotmail.com