VF-11C History
Information from DAVE DEITRICH website
The VF-11 Thunderbolt is the standard tactical variable
fighter for the UN Spacy forces as of 2040. The mecha is a direct descendant
of the original VF-1 Valkyrie and has several design similarities
to the now-antique fighter, including variable soldier and gerwalk modes,
a head laser external gun pod, and optional add-on boosters for increased
range and maneuverability. The VF-11 replaced the older VF-4 Lightning
III as the UN Spacy's main combat mecha in 2030, and has been in service
now for almost a decade. Thunderbolts are found all over human-colonized
space, on long-distance colony ships, colonized planets, and deep space
military forces. The design is starting to become outdated, however, and
is scheduled to be replaced by the VF-19 Excalibur, the winning design
of the Project Super Nova competition. However, due to the
large numbers of Thunderbolts stationed all across the galaxy it will probably
be several years yet before the VF-19 can be produced in sufficient numbers
to retire the VF-11 from service.
There is one interesting footnote in the development of the Thunderbolt.
During the early tests of the prototype VF-11s the addition of the forward
canard wings was a subject of great debate with the engineers and test
supervisors. Although the canards provided increased maneuverability for
the fighter, they also created additional aerodynamic drag which lowered
the top speed of the variable fighter in a planetary atmosphere. Despite
the drawbacks many of the test pilots were in favor of the canard wing,
including Captain Milia Jenius of the Eagle Nest Aerial Tactics
Center, who was involved in testing of the final VF-11 prototypes. The
event which clinched the decision to include the canard wings eventually
came when Captain Jenius piloted the VFX-11 prototype on a rescue mission
to save a UN chief advisor. The successful rescue of the individual and
the data collected from the prototype during the rescue operation led to
the decision to include the canard wing on the VF-11, as well as later
VFs designed by Shinshi Inudstries.
VF-11E/F
The production of the VF-19 was delayed due to high costs and with
all VF-19's completed, it only covered 10 percent of the fleet. Since the
VF-11 was able to be modified easly and at a low cost. Shinesi industries
came up with the VF-11E model that would replace the the VF-11C and the
VF-11F model came out that would replace the VF-11D. Both of these new
versions came with updated avionics, new engines having the aircraft reach
speeds up to Mach 23+ and can reach orbit without the need of a booster
unit. The cockpit was updated and was brought up to date with the new virtual
enviroment cockpit. The upgrade was almost costless and it gave the Thunderbolt
a few more years of service.
VF-11S
With the success of the VF-11E & F models, VF-11 Thunderbolt squadrons
where up to date with technology at a low cost. Lt. Commander Luke Galarraga
a squadron commander asked along with many other squadron commanders for
a special VF-11 to be made for the commanders since the VF-17 and VF-19
had the squadron commander versions, Admiral Valencia and General McCartney
asked for Shinsei Industries to come up with a Squadron Commander version
of the VF-11E. Shinsei industries came out on November 13, 2047 with the
VF-X-11S Thunderbolt. It had new engines that would make the fighter go
up to Mach 30+ but it still lacked stealth capabilitys and maneuverability
and it gave the VF-19 Excalibur the upper hand. Lt. Commander Galarraga
was assigned to the VF-X-11S trials that where held on SDAC-17 UNSS Independence
near the planet Jupiter. A small fleet of Anti UN terrorists attacked the
Independence and the VF-X-11S was forced to defend the Independence. The
enemy had two squadrons of VF-17's and made short work of the VF-11C's.
The Independence was still awaiting for its Thunderbolts to be upgraded
to E and F versions. VF-17 fighter squadron SVF-742 Fighting Demons from
CV-1871 UNSS Valiant folded to help the UNSS Independence. After heavy
fighting, the enemy fleet was destroyed. the VF-X-11S head was blown off
during the fight. Shinsei not having any spare parts asked General Galaxy
if they can use one of the SVF-742 VF-17 parts, with the help of General
Galaxy, Shinsei Industries came out with a new head thats similar to the
VF-17. On Lt.Commander Galarraga's report, he stated "Shinsei Industries
realy did it this time, they made this slow fighter into the fastest Valkyrie
in the fleet. The VF-19 has met its match!". All VF-11 Squadrons recieved
the new Squadron Commander VF-11 on the year 2048.
RPG STATS
Vehicle Types:
VF-X-11: Original test prototype produced by Shinsei Heavy Industries
in 2028
VF-X-11-1 THRU VF-X-11-2:Full transforming prototype aircraft
used for testing of foward edge canard control surfaces. VF-X-11-2, test
flown by UN Spacy Captain Milia Fallyna Jenius during test phase, and subsequently
used in the rescue of a U.N. chief advisor
VF-X-11S:Squadron Commander test prototype produced by Shinsei
Heavy Industries in 2047
VF-11A: First manufactured version. Initially equipped with a shorter
barrel on the anti-aircraft laser and a dual-visor sensor system in the
head.
VF-11B: Standard UN Spacy version, circa 2040. Lengthened barrel
on the head anti-aircraft laser and redesigned single-visor sensor system.
VF-11C: Upgraded version of the VF-11B, featuring enhanced communication/navigation
systems. Fleet-wide upgrade of all VF-11B fighters to VF-11C versions begun
in 2040.
VF-11D: Two-seater version for training and recon operations.
VF-11DJamming Bird Custom: Custom version produced on board
the Macross 7 colony fleet. Contains sound energy technology.
VF-11E: Upgraded Version of the VF-11C, featuring enhanced avionics,engines
and cockpit. Fleet-wide upgrade of all VF-11C fighters to VF-11E versions
begun in 2046.
VF-11F: Upgraded Version of the VF-11D, featuring enhanced avionics,engines
and cockpit.Fleet-wide upgrade of all VF-11D fighters to VF-11F versions
begun in 2046.
VF-11S: Squadron Commander version of the VF-11E with improved engines.
Features four head lasers.
VF-11MAXL-Kai: Custom version produced on board the Macross 7 for
Sound Force. Contains sound energy technology.
VF-11 Full Armor: Heavy armor variant of VF-11A, B, C, D, E, F,
and S.
Class: Tactical Variable Fighter
Manufacturer: Shinsei Industries
Crew: One pilot wearing Tactical Life Support System
Main Customers: U.N. Spacy , U.N. Air Force
MDC BY LOCATION:
Head Lasers (4) 30 each
(1) Head 100
Hands (2) 50 each
Arms (2) 100 each
Legs & Thrusters (2) 210 each
(2) Main Body 320
Canard Forward Wings (2) 30 each
Main Wings (2) 150 each
Tails (2) 50 each
Multipurpose Gun Pod 100
Anti-Projectile Shield 150
Reinforced Pilot Compartment/Escape Pod 150
(3) Pinpoint Barrier Shield 100
NOTES:
Destroying the head of the fighter will knock out the mecha's major sensor
systems, including all of the optics systems (infrared, nightvision, thermal).
Radar and communications will be unaffected.
Depleting the MDC of the main body will destroy the mecha. The pilot and
cockpit section/escape pod will be automatically ejected from the doomed
mecha before it explodes by the mecha's main computer.
SPEEDS:
RUNNING, SOLDIER CONFIGURATION:
120 mph (192 kmph)
LEAPING, SOLDIER CONFIGURATION:
50 ft (15 m) high or 70 ft (21 m) long without thrusters.
FLYING, GERWALK/SOLDIER CONFIGURATION:
Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere.
Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
Mach 3.5+ (2345 mph/3572 kmph) max speed at 10,000 meters or less above
sea level. Mach 5.06+ (3390 mph/5085 kmph) max speed at 10,000-30,000 meters
above sea level. Mach 22+ (14,740 mph/22,455 kmph) speed at 30,000+ meters
above sea level. Mach 31+ (20,770 mph/33,232 kmph) max speed at 45,000+
meters above sea level. Cruising speed is usually Mach 5-6. The VF-11S
Thunderbolt is capable of achieving orbit over an Earth-class planet
without additional rocket assistance. Maximum rate of ascent is 42,500
meters/minute. G limits are +22 to -14.5 standard Earth gravities.
MAX ENGINE THRUST:
75,200 kg x2 from main engines, plus 10,000 kg x4 from optional super booster
units or 120,000 kg x2 from optional solid-fuel rocket boosters.
STATISTICAL DATA:
HEIGHT:
41.34 ft (12.92 m) in soldier configuration.
22.05 ft (6.89 m) in gerwalk configuration.
15.39 ft (4.81 m) in fighter configuration.
WIDTH:
17.46 ft (5.45 m) at shoulders in soldier configuration.
35.84 ft (11.20 m) in gerwalk or fighter configuration with wings at maximum
extension.
LENGTH:
11.17 ft (3.49 m) in soldier configuration.
28.54 ft (8.92 m) in gerwalk configuration.
49.63 ft (15.51 m) in fighter configuration.
WEIGHT:
9000 kg.
PHYSICAL STRENGTH:
Equal to a P.S. of 70
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Two Shinsei Industries/Pratt & Whitney/Rolls Royce FF-2309S thermonuclear
turbine engines (Same weight and size of the engines used in the VF-11E).
Several additional Pratt & Whitney HMM- 7M high-maneuverability vernier
thrusters for additional mobility are mounted at key positions along the
mecha's hull. Additional thruster options include paired super booster
units and added propellant storage or dual solid-fuel rocket boosters.
ANTI-AIRCRAFT LASERS: The VF-11S is equipped with head lasers similar
to the ones used on the old VF-1 Valkyrie VF for use in air combat skirmishes
and other defensive purposes. The lasers are mounted on the head of the
mecha in soldier mode and in the central dorsal section of the main body
pointed rearward in fighter and gerwalk modes. Unlike the head laser mounted
on the VF-11E, these lasers can be turned to point in front of, above,
or behind the mecha in fighter and gerwalk modes. However, the head cannot
be turned in these modes, so they can be use only to fire at targets directly
IN FRONT OF, ABOVE, or BEHIND the Thunderbolt (cannot fire at targets to
the left or right). The lasers also cannot fire below the VF in fighter
or gerwalk mode.
PRIMARY PURPOSE: Anti-aircraft
SECONDARY PURPOSE: Anti-missile/defensive
RANGE: 4000 feet (1200 m)
DAMAGE: 1D6 M.D. per laser.
RATE OF FIRE: The laser can be fired as a continuous beam, or in
rapid pulses up to 4 blasts per round. A rapid fire blast counts as a burst
of up to 4 shots.
PAYLOAD: Effectively Unlimited
MULTIPURPOSE GUN POD W/ANTI-ARMOR BAYONET: A gun pod similar to
the old GU-11 used by the VF-1 Valkyries, this is the primary weapon of
the VF-11. The new gun pod also features a mecha-sized bayonet mounted
on the front of the weapon, for use in close combat with mechanized opponents.
PRIMARY PURPOSE: Assault
SECONDARY PURPOSE: Anti-mecha
RANGE: 4000 feet (1200 m)
DAMAGE: Does 4D6 M.D. for a short burst, 1D6x10 M.D. for a long
burst, or 2D6x10 M.D. for a full melee burst. Bayonet does 1D4x10 M.D.
per strike.
RATE OF FIRE: Equal to the number of combined attacks of the pilot.
PAYLOAD: 400 rounds per clip equals 40 short bursts, 20 long bursts,
or 10 full melee bursts. Additional ammo clips can be inserted, but exchanging
clips requires 2 melee actions. Two spare clips are stored behind the anti-projectile
shield.
WING HARD POINTS: Two fixed hard points are mounted on each wing
of the VF-11 for a total of 4 hardpoints on the fighter. These hardpoints
can be used to hold a variety of different ordinance types, including long,
medium, or short range missiles, or even the new medium-range high-maneuverability
(MRHM) missiles (after 2040). One long range, one MRHM, 3 medium range,
or 5 short range missiles can be mounted per hardpoint.
NOTE: Due to the location of the hard points, ALL missiles must
be fired or ejected before the VF-11 can convert into soldier mode. For
this reason the hard point missiles are usually fired within the first
few passes of an attack.
LONG RANGE MISSILES
Primary Purpose: Heavy Assault
Secondary Purpose: Anti-Spacecraft
Missile Types: Any type of standard UN Spacy Long
Range Missile can be used.
Missile Types: Any type of standard UN Spacy Short
Range Missile can be used.
Range: Varies with missile type.
Damage: Varies with missile type.
Rate of Fire: 1-5 missiles per hardpoint.
Payload: Five per hardpoint; up to 20 maximum.
MEDIUM RANGE HIGH MANEUVERABILITY MISSILES
Primary Purpose: Anti-Mecha
Secondary Purpose: Surgical Strikes
Mega-Damage: 2D6x10 M.D.
Rate of Fire: One per hardpoint.
Range: 80 miles.
Payload: One per hardpoint; 4 maximum.
Note: Not available prior to 2040.
INTERNAL LEG-MOUNTED MISSILE BAYS: Each leg of the VF-11 contains
an enclosed missile bay which can be customized for different mission
objectives and carry a variety of different missile types. When armed,
the launcher assemblies extend from the sides of the legs, allowing all
missiles to be fired at once if necessary. The missiles can be fired in
any mode. The missile launchers can be equipped to hold standard SRM missiles,
Reaction Weapons (NOTE: Reaction Weapons can only be used if by permission
of UN Government and the Captain of the fleet/ship who has the key to unseal
the weapons), the new Bifors BMM-24 all-environment high-maneuverability
micro-missiles (NOTE: These are NOT the medium-range versions of the high-maneuverability
missiles seen in Macross Plus #1), or one long-range missile each. In order
to carry different types of missiles the launchers must be refitted at
a UN Spacy base prior to loading.
SRM/BMM-24 MISSILES
Primary Purpose: Assault
Range: 5 miles (8 km).
Damage: 1D6x10 M.D.
Rate of Fire: Volleys of 1-9 missiles per launcher, per round. One
volley counts as one attack. If necessary, all 18 missiles can be fired
in a single round by expending two attacks.
Bonuses: The BMM-24 micro-missiles have a +6 to strike and +5 to
dodge, and get 3 attacks per round until they hit or are destroyed.
Payload: 9 missiles per launcher; 18 total.
LONG RANGE MISSILES
Primary Purpose: Heavy Assault
Missile Types: Any type of standard UN Spacy Long Range Missile.
Range: Varies with missile type.
Damage: Varies with missile type.
Rate of Fire: Firing each missile counts as one attack.
Payload: 1 missile per launcher; 2 total.
REACTION WEAPON
Primary Purpose: Heavy Assault
Missile Types: Nuclear Anti-Warship
Range: 400 miles.
Damage: 6D6x1,000
Rate of Fire: Firing each missile counts as one attack.
Payload: 1 missile per launcher; 2 total.
Reaction Weapon
Warhead
Mega-Damage
Speed
Maxinum Range
Blast Radius
M.D.C
Reaction Weapon
6D6x1,000
670mph (1076kmph)
400 miles
5000ft
30
HOWARD PBS-03F PIN-POINT BARRIER SYSTEM: The VF-11S is equipped
with a new mecha-scale pinpoint barrier system for defense. The system
can generate a single pinpoint barrier that can be moved anywhere on the
mecha and used as a shield against incoming attacks. The barrier provides
100 MDC of protection, and regenerates at a rate of 50 MDC per round when
damaged. Even if destroyed by combined attacks, the shield will regenerate
itself within 2 rounds. In order to use the shield, the pilot must make
a successful parry roll to intercept an incoming attack.
Primary Purpose: Defense
Protection: 100 MDC total
Regeneration Rate: 50 MDC per round.
Size: The barrier can be up to 10 ft (3 m) in diameter.
Duration: Unlimited.
HAND TO HAND COMBAT: If necessary, the pilot of the VF-11 can engage
in melee combat rather than use a weapon. The variable fighter is extremely
agile and can execute most typical hand to hand combat moves, such as punches,
jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
Restrained Punch: 1D6 M.D.
Full Strength Punch: 2D6 M.D.
"Booster" Punch: 5D6 M.D. (counts as two attacks)
Tear or Pry with Hands: 2D6 M.D.
Kick: 2D4 M.D
Leap Kick: 2D6 M.D.
Body Flip/Throw: 1D6 M.D.
Body Block/Tackle: 2D6 M.D.
Stomp: 2D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE VF-11:
ANTI-PROJECTILE SHIELD: A new addition to modern VFs, the VF-11
is equipped with an external shield that is mounted on the central rear
dorsal section of the mecha in fighter mode, and on the left arm in soldier
and gerwalk modes. On a successful parry in soldier or gerwalk mode, the
shield can be used to block missiles or projectiles, thus protecting the
main body from harm. Although constructed of super-strong materials, the
shield is NOT regenerable and must be ejected once its MDC is depleted.
AUTO-PILOT: The VF-11 is equipped with a computerized auto-pilot,
allowing the pilot to relax or even sleep during long voyages. The auto-
pilot can be programmed with a single destination or a complex flight plan
involving multiple speeds, directions, and destinations. The onboard computer
will alert the pilot when the fighter is near its destination, and can
also be set to automatically signal when sensors detect objects near the
mecha. The auto-pilot was designed with long intra-system space journeys
in mind.
COMBAT COMPUTER W/HUD DISPLAYS: The VF-11 is equipped with an advanced
AI combat computer that can store and analyze data during combat with hostile
forces. Data collected by the combat computer can be displayed on the virtual
environment cockpit of the mecha (see below), which allows the system to
display large amounts of data to the pilot and even highlight enemies and
missile attacks with overlaid graphics. The combat computer tracks and
identifies specific enemy targets, and has a database of over 15,000 images
stored in memory. The computer can identify and track up to 400 targets
simultaneously.
ESCAPE POD: The entire reinforced cockpit of the VF-11 is a detachable
escape pod that can be jettisoned when the mecha is destroyed. The ejected
cockpit does not contain thrusters, but does contain a powerful locator
beacon and an integrated life support system that can support the pilot
for up to 24 hours after ejection. The pod is also equipped with parachutes
in case of ejection in an atmosphere. The combat computer is programmed
to automatically eject the escape pod if the mecha is destroyed (main body
MDC reduced to 0), but this can be overridden if the pilot is feeling suicidal
for some reason.
EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification
system that can pick up normal conversation up to 300 feet away.
HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration
of life threatening heat and radiation. A radiation detection and alarm
system are linked with the shields and will sound an alarm if there is
a rupture in the shields and what the levels of radiation are.
HOMING SIGNAL: The escape pod of the VF-11 is equipped with a homing
device that enables rescue teams to locate a disabled craft or ejected
life pod. The range of the signal is 400 miles (640 km). Most UN Spacy
ships and variable fighters can locate and track homing signals, and the
onboard computers will automatically notify their pilots if such a signal
is detected.
LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased
accuracy in the striking of enemy targets and is partly responsible for
the mecha's strike bonus.
LOUDSPEAKER: A loudspeaker system is built into the craft, which
can be used to amplify the pilot's voice up to 90 decibels.
OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
projects a beam of infrared light that is invisible to the normal eye,
but detectable by the mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The beam will be visible
to anyone with IR sensitive optics, however.
OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image
intensifier that emits no light of its own, but relies on ambient light
which is electronically amplified to produce a visible picture.
OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical
heat sensor that detects infrared radiation projected by warm objects and
converts that data into a false-color visible image. The system enables
the pilot to see in the dark, in shadows, and through smoke, and also adds
a +10% bonus to pilots using a tracking skill.
RADAR: 200 mile (321 km) range.
RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or
can be boosted indefinitely via satellite relay.
SELF-DESTRUCT: To prevent capture of a variable fighter by the enemy,
the pilot can activate the VF-11's self-destruct system, which will cause
the fighter to explode after a delay of up to 60 minutes (time is set by
the pilot). The explosive damage is contained within a 20 foot (6 m) area
and inflicts 1D6x10 M.D. to everything within the radius of the explosion.
All internal systems are obliterated. The escape pod will be automatically
ejected prior to the explosion unless the pilot overrides the ejection
sequence.
STANDARD SURVIVAL KIT: All UN Spacy variable fighters come equipped
with a portable survival kit. Inside the small reinforced box is a medium-sized
flashlight, two hand flares, one rocket flare, a compass, infrared distancing
binoculars, a small mirror, a pocket knife, dehydrated and concentrated
food (can be stretched into a five day supply for one person) and basic
first aid items (aspirin, bandages, disinfectants, etc.)
TACTICAL LIFE SUPPORT SYSTEM: The VF-11's cockpit is pressurized,
and also provides additional air feeds to the pilot's flight suit that
provides him with pressurized breathing. The UN Spacy flight suit also
contains an upper and lower g-suit that promotes blood circulation even
during high-g turns, thus decreasing the possibility of pilot's blacking
out in combat.
VIRTUAL ENVIRONMENT COCKPIT: The VF-11 is equipped with an innovative
new cockpit layout that provides monitors below and around the pilot in
addition to the HUD cockpit dome. In flight, these monitors display what
is below and behind the aircraft, giving the pilot a tremendous field of
view that is unparalled by any other aircraft (with the possible exception
of the YF-21's brain-direct imaging system). This wide view in addition
to the combat computer's cockpit overlays give the VF-11 a +1 to dodge
and initiative rolls in addition to any other bonuses.
COMBAT BONUSES FOR THUNDERBOLT VF TRAINING:
BASIC VARIABLE FIGHTER COMBAT TRAINING
Basic training for non-pilot military personnel.
2 attacks per melee (plus those of the pilot)
Add one additional action/attack at levels three, nine, and fifteen.
+1 on initiative
+1 to strike
+1 to parry
+2 to dodge in soldier mode, +4 in gerwalk, +6 in jet mode (includes bonus
from Virtual Environment Cockpit, see above)
+1 to roll with a punch or fall with an impact, reducing damage by half.
No leap dodge.
No leap kick.
Critical strike same as pilot's hand-to-hand.
Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
ADVANCED VF-11 THUNDERBOLT COMBAT TRAINING
Advanced training for pilots specializing in the VF-11S Thunderbolt.
4 attacks per melee (plus those of the pilot)
Add one additional action/attack at levels two, five, seven, and ten.
+2 on initiative
+3 to strike
+4 to parry
+4 to dodge in solder mode, +6 in gerwalk, +8 in jet mode (includes bonus
from Virtual Environment Cockpit, see above)
+3 to roll with a punch or fall with an impact, reducing damage by half.
+3 to leap dodge. A leap dodge is an automatic dodge which causes no loss
of attacks per melee. The new generation VF are so maneuverable that the
pilot can dodge an attack while moving to counterattack an enemy.
Critical strike same as pilot's hand-to-hand.
Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.