VF-11S THUNDERBOLT-SQUADRON COMMANDER VERSION
VARIABLE FIGHTER

RPG Stats by Luke Galarraga
Background info provided by the MACROSS ONLINE COMPENDIUM & DAVE DEITRICH (deitrich@mcs.net)
Reaction Weapon stats by MARC FLETCHER (marc1500@bellsouth.net)

BACKGROUND

VF-11C History
Information from DAVE DEITRICH website

The VF-11 Thunderbolt is the standard tactical variable fighter for the UN Spacy forces as of 2040. The mecha is a direct descendant of the original VF-1 Valkyrie and has several design similarities to the now-antique fighter, including variable soldier and gerwalk modes, a head laser external gun pod, and optional add-on boosters for increased range and maneuverability. The VF-11 replaced the older VF-4 Lightning III as the UN Spacy's main combat mecha in 2030, and has been in service now for almost a decade. Thunderbolts are found all over human-colonized space, on long-distance colony ships, colonized planets, and deep space military forces. The design is starting to become outdated, however, and is scheduled to be replaced by the VF-19 Excalibur, the winning design of the Project Super Nova competition. However, due to the large numbers of Thunderbolts stationed all across the galaxy it will probably be several years yet before the VF-19 can be produced in sufficient numbers to retire the VF-11 from service.

There is one interesting footnote in the development of the Thunderbolt. During the early tests of the prototype VF-11s the addition of the forward canard wings was a subject of great debate with the engineers and test supervisors. Although the canards provided increased maneuverability for the fighter, they also created additional aerodynamic drag which lowered the top speed of the variable fighter in a planetary atmosphere. Despite the drawbacks many of the test pilots were in favor of the canard wing, including Captain Milia Jenius of the Eagle Nest Aerial Tactics Center, who was involved in testing of the final VF-11 prototypes. The event which clinched the decision to include the canard wings eventually came when Captain Jenius piloted the VFX-11 prototype on a rescue mission to save a UN chief advisor. The successful rescue of the individual and the data collected from the prototype during the rescue operation led to the decision to include the canard wing on the VF-11, as well as later VFs designed by Shinshi Inudstries.

VF-11E/F
The production of the VF-19 was delayed due to high costs and with all VF-19's completed, it only covered 10 percent of the fleet. Since the VF-11 was able to be modified easly and at a low cost. Shinesi industries came up with the VF-11E model that would replace the the VF-11C and the VF-11F model came out that would replace the VF-11D. Both of these new versions came with updated avionics, new engines having the aircraft reach speeds up to Mach 23+ and can reach orbit without the need of a booster unit. The cockpit was updated and was brought up to date with the new virtual enviroment cockpit. The upgrade was almost costless and it gave the Thunderbolt a few more years of service.

VF-11S
With the success of the VF-11E & F models, VF-11 Thunderbolt squadrons where up to date with technology at a low cost. Lt. Commander Luke Galarraga a squadron commander asked along with many other squadron commanders for a special VF-11 to be made for the commanders since the VF-17 and VF-19 had the squadron commander versions, Admiral Valencia and General McCartney asked for Shinsei Industries to come up with a Squadron Commander version of the VF-11E. Shinsei industries came out on November 13, 2047 with the VF-X-11S Thunderbolt. It had new engines that would make the fighter go up to Mach 30+ but it still lacked stealth capabilitys and maneuverability and it gave the VF-19 Excalibur the upper hand. Lt. Commander Galarraga was assigned to the VF-X-11S trials that where held on SDAC-17 UNSS Independence near the planet Jupiter. A small fleet of Anti UN terrorists attacked the Independence and the VF-X-11S was forced to defend the Independence. The enemy had two squadrons of VF-17's and made short work of the VF-11C's. The Independence was still awaiting for its Thunderbolts to be upgraded to E and F versions. VF-17 fighter squadron SVF-742 Fighting Demons from CV-1871 UNSS Valiant folded to help the UNSS Independence. After heavy fighting, the enemy fleet was destroyed. the VF-X-11S head was blown off during the fight. Shinsei not having any spare parts asked General Galaxy if they can use one of the SVF-742 VF-17 parts, with the help of General Galaxy, Shinsei Industries came out with a new head thats similar to the VF-17. On Lt.Commander Galarraga's report, he stated "Shinsei Industries realy did it this time, they made this slow fighter into the fastest Valkyrie in the fleet. The VF-19 has met its match!". All VF-11 Squadrons recieved the new Squadron Commander VF-11 on the year 2048.

RPG STATS

Vehicle Types: Class: Tactical Variable Fighter
Manufacturer: Shinsei Industries
Crew: One pilot wearing Tactical Life Support System
Main Customers: U.N. Spacy , U.N. Air Force

MDC BY LOCATION:

    Head Lasers (4)                                30 each
(1) Head                                          100
    Hands (2)                                      50 each
    Arms (2)                                      100 each
    Legs & Thrusters (2)                          210 each
(2) Main Body                                     320
    Canard Forward Wings (2)                       30 each
    Main Wings (2)                                150 each
    Tails (2)                                      50 each
    Multipurpose Gun Pod                          100
    Anti-Projectile Shield                        150
    Reinforced Pilot Compartment/Escape Pod       150
(3) Pinpoint Barrier Shield                       100
NOTES:
  1. Destroying the head of the fighter will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
  2. Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.

SPEEDS:

RUNNING, SOLDIER CONFIGURATION:
120 mph (192 kmph)
LEAPING, SOLDIER CONFIGURATION:
50 ft (15 m) high or 70 ft (21 m) long without thrusters.
FLYING, GERWALK/SOLDIER CONFIGURATION:
Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
Mach 3.5+ (2345 mph/3572 kmph) max speed at 10,000 meters or less above sea level. Mach 5.06+ (3390 mph/5085 kmph) max speed at 10,000-30,000 meters above sea level. Mach 22+ (14,740 mph/22,455 kmph) speed at 30,000+ meters above sea level. Mach 31+ (20,770 mph/33,232 kmph) max speed at 45,000+ meters above sea level. Cruising speed is usually Mach 5-6. The VF-11S Thunderbolt  is capable of achieving orbit over an Earth-class planet without additional rocket assistance.  Maximum rate of ascent is 42,500 meters/minute. G limits are +22 to -14.5 standard Earth gravities.
MAX ENGINE THRUST:
75,200 kg x2 from main engines, plus 10,000 kg x4 from optional super booster units or 120,000 kg x2 from optional solid-fuel rocket boosters.

STATISTICAL DATA:

HEIGHT:
41.34 ft (12.92 m) in soldier configuration.
22.05 ft (6.89 m) in gerwalk configuration.
15.39 ft (4.81 m) in fighter configuration.
WIDTH:
17.46 ft (5.45 m) at shoulders in soldier configuration.
35.84 ft (11.20 m) in gerwalk or fighter configuration with wings at maximum extension.
LENGTH:
11.17 ft (3.49 m) in soldier configuration.
28.54 ft (8.92 m) in gerwalk configuration.
49.63 ft (15.51 m) in fighter configuration.
WEIGHT:
9000 kg.
PHYSICAL STRENGTH:
Equal to a P.S. of 70
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Two Shinsei Industries/Pratt & Whitney/Rolls Royce FF-2309S thermonuclear turbine engines (Same weight and size of the engines used in the VF-11E). Several additional Pratt & Whitney HMM- 7M high-maneuverability vernier thrusters for additional mobility are mounted at key positions along the mecha's hull. Additional thruster options include paired super booster units and added propellant storage or dual solid-fuel rocket boosters.
COMPATIBLE FAST PACKS:
Dorsal: NP-BP-01, NP-BP-02, NR-BP-T1, NR-BP-E2, NP-BP-10, NP-BP-11, NP-BP-12, NR-BP-E7, NR-BP-19, NR-BP-19-SES
Arm: NP-AR-01, NP-AU-T1
Leg: NP-FB-11, NP-FB-19

 

 
 




WEAPON SYSTEMS:

  1. ANTI-AIRCRAFT LASERS: The VF-11S is equipped with head lasers similar to the ones used on the old VF-1 Valkyrie VF for use in air combat skirmishes and other defensive purposes. The lasers are mounted on the head of the mecha in soldier mode and in the central dorsal section of the main body pointed rearward in fighter and gerwalk modes. Unlike the head laser mounted on the VF-11E, these lasers can be turned to point in front of, above, or behind the mecha in fighter and gerwalk modes. However, the head cannot be turned in these modes, so they can be use only to fire at targets directly IN FRONT OF, ABOVE, or BEHIND the Thunderbolt (cannot fire at targets to the left or right). The lasers also cannot fire below the VF in fighter or gerwalk mode.
  2. MULTIPURPOSE GUN POD W/ANTI-ARMOR BAYONET: A gun pod similar to the old GU-11 used by the VF-1 Valkyries, this is the primary weapon of the VF-11. The new gun pod also features a mecha-sized bayonet mounted on the front of the weapon, for use in close combat with mechanized opponents.

  3.  

     
     







  4. WING HARD POINTS: Two fixed hard points are mounted on each wing of the VF-11 for a total of 4 hardpoints on the fighter. These hardpoints can be used to hold a variety of different ordinance types, including long, medium, or short range missiles, or even the new medium-range high-maneuverability (MRHM) missiles (after 2040). One long range, one MRHM, 3 medium range, or 5 short range missiles can be mounted per hardpoint.

  5.  

     
     
     
     
     

    NOTE: Due to the location of the hard points, ALL missiles must be fired or ejected before the VF-11 can convert into soldier mode. For this reason the hard point missiles are usually fired within the first few passes of an attack.

    INTERNAL LEG-MOUNTED MISSILE BAYS: Each leg of the VF-11 contains an enclosed missile bay which can be  customized for different mission objectives and carry a variety of different missile types. When armed, the launcher assemblies extend from the sides of the legs, allowing all missiles to be fired at once if necessary. The missiles can be fired in any mode. The missile launchers can be equipped to hold standard SRM missiles, Reaction Weapons (NOTE: Reaction Weapons can only be used if by permission of UN Government and the Captain of the fleet/ship who has the key to unseal the weapons), the new Bifors BMM-24 all-environment high-maneuverability micro-missiles (NOTE: These are NOT the medium-range versions of the high-maneuverability missiles seen in Macross Plus #1), or one long-range missile each. In order to carry different types of missiles the launchers must be refitted at a UN Spacy base prior to loading.
Reaction Weapon
Warhead
Mega-Damage
Speed
Maxinum Range
Blast Radius
M.D.C
Reaction Weapon
6D6x1,000
670mph (1076kmph)
400 miles
5000ft
30
  1. HOWARD PBS-03F PIN-POINT BARRIER SYSTEM: The VF-11S is equipped with a new mecha-scale pinpoint barrier system for defense. The system can generate a single pinpoint barrier that can be moved anywhere on the mecha and used as a shield against incoming attacks. The barrier provides 100 MDC of protection, and regenerates at a rate of 50 MDC per round when damaged. Even if destroyed by combined attacks, the shield will regenerate itself within 2 rounds. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack.

  2.  
  1. HAND TO HAND COMBAT: If necessary, the pilot of the VF-11 can engage in melee combat rather than use a weapon. The variable fighter is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

  2.  

     
     
     
     
     

    DAMAGE:

STANDARD EQUIPMENT FOR THE VF-11:



 

COMBAT BONUSES FOR THUNDERBOLT VF TRAINING:

BASIC VARIABLE FIGHTER COMBAT TRAINING ADVANCED VF-11 THUNDERBOLT COMBAT TRAINING Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
 


comments e-mail USCOLMRNE@yahoo.com  1 1