Strength Master
This class is available as Open Game Content.
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Description:
The strength master is a meta-class. This is a game mechanic that allows a character to focus on his physical strength.

Requirements:
Must have at least one level in another class

Hit Die: 1d8
Skill Points: 2 + Int Modifier
Class Skills:
Climb (Str), Craft (Int), Jump (Str), Profession (Wis), Swim (Str)

Level
Attack
Fort
Reflex
Will
Special
1
+0
+2
+0
+0
Special Multiclassing, Strength Ability
2
+1
+3
+0
+0
Increased Strength
3
+2
+3
+1
+1
Strength Ability
4
+3
+4
+1
+1
Increased Strength
5
+3
+4
+1
+1
Strength Ability
6
+4
+5
+2
+2
Increased Strength

Class Features:
Weapon and Armor Proficiency: none

Special Multiclassing - Like all prestige classes, the strength master does not bestow any experience penalties for multiclassing. Additionally, the multiclassing restrictions placed on monks and paladins do not apply to the strength master.

Increased Strength - The strength master's Strength score increases by 1. This is in addition to the ability score increases normally gained every 4 levels.

Strength Ability - The strength master gains a special ability chosen from the following list:

-- Burst of Strength (EX)
Once per day, as a free action, the strength master can increase his Strength score by an amount equal to his class level. The effect lasts one round. This ability can be gained multiple times, granting one additional Burst of Strength each day.

-- Awesome Strength (EX)
The strength master adds his class level to all Strength checks, and skill checks that have Strength as a key ability.

-- Mighty Strength (EX)
The carrying capacity of the strength master is double that of normal.

-- Brawling Strength (EX)
The strength master inflicts 1d6 points of damage with his unarmed strikes (or 1d4 if he is small). If the strength master is also a monk then he uses whichever unarmed damage is greater. The strength master is considered armed when making unarmed strikes, and can inflict normal damage or subdual damage without taking a -4 penalty to the attack roll. Additionally, when the strength master fights with two unarmed strikes (as if using two weapons) he deals full Strength damage with his off-hand attacks.

-- Improve Existing Caster Level
A strength master continues training in magic as well as his field of research. Thus, when this ability is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before he added the meta class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking un­dead, metamagic or item creation feats, and so on). This essentially means that he adds one to the level of some other spellcasting class the character has, then determines spells per day, spells know, and caster level accordingly. If a character had more than one spellcasting class before he became a strength master, he must decide to which class he improves for purposes of determining spells per day when he adds the new level. When applied to a psionic class, this ability will increase the character's power points and powers known as if he had advanced one level in that class. This ability can only be applied to spellcasting classes that use Strength as its key ability (such as an egoist psion). This ability can be gained multiple times.




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