Dexterity Master
This class is available as Open Game Content.
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Description:
The dexterity master is a meta-class. This is a game mechanic that allows a character to focus on speed and agility.

Requirements:
Must have at least one level in another class

Hit Die: 1d6
Skill Points: 4 + Int Modifier
Class Skills:
Balance (Dex), Craft (Int), Escape Artist (Dex), Hide (Dex), Move Silently (Dex), Profession (Wis), Ride (Dex), Sleight of Hand (Dex), Tumble (Dex), Use Rope (Dex)

Level
Attack
Fort
Reflex
Will
Special
1
+0
+0
+2
+0
Special Multiclassing, Dexterity Ability
2
+1
+0
+3
+0
Increased Dexterity
3
+2
+1
+3
+1
Dexterity Ability
4
+3
+1
+4
+1
Increased Dexterity
5
+3
+1
+4
+1
Dexterity Ability
6
+4
+2
+5
+2
Increased Dexterity

Class Features:
Weapon and Armor Proficiency: none

Special Multiclassing - Like all prestige classes, the dexterity master does not bestow any experience penalties for multiclassing. Additionally, the multiclassing restrictions placed on monks and paladins do not apply to the dexterity master.

Increased Dexterity - The dexterity master's Dexterity score increases by 1. This is in addition to the ability score increases normally gained every 4 levels.

Dexterity Ability - The dexterity master gains a special ability chosen from the following list:

-- Evasion (EX)
If the dexterity master makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, then the dexterity master instead takes no damage. Evasion can only be used if the dexterity master is wearing light armor or no armor.

-- Uncanny Dodge (EX)
The dexterity master retains his Dexterity bonus to AC (if any) if caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a dexterity master already has uncanny dodge from a different class, then he automatically gains improved uncanny dodge (see below) instead.

-- Improved Uncanny Dodge (EX)
The dexterity master must have the Uncanny Dodge ability to gain the Improved Uncanny Dodge ability. The dexterity master cannot be flanked. This defense denies a rogue the ability to sneak attack the dexterity master by flanking him, unless the attacker has at least four more rogue levels than the target has dexterity master levels. If a character already has uncanny dodge (see above) from a second class, then the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.

-- Defensive Roll (EX)
Once per day, when a dexterity master would be reduced to 0 hit points or less by damage in combat (from a weapon or other blow, not a spell or special ability), the dexterity master can attempt to roll with the damage. He makes a Reflex saving throw (DC = damage dealt) and, if successful, takes only half damage from the blow. The dexterity master must be aware of the attack and able to react to it in order to execute the defensive roll. If denied his Dexterity bonus to AC then the dexterity master can't roll. Since this effect would not normally allow a character to make a Reflex save for half damage, the dexterity master's evasion ability does not apply to the defensive roll. This ability can be gained multiple times, granting one additional Defensive Roll each day.

-- Fast Movement (EX)
The dexterity master's speed increases by 10 feet. This ability can only be used if the dexterity master is wearing light armor or no armor. This ability can be gained multiple times.

-- Improve Existing Caster Level
A dexterity master continues training in magic as well as his field of research. Thus, when this ability is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before he added the meta class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking un­dead, metamagic or item creation feats, and so on). This essentially means that he adds one to the level of some other spellcasting class the character has, then determines spells per day, spells know, and caster level accordingly. If a character had more than one spellcasting class before he became a dexterity master, he must decide to which class he improves for purposes of determining spells per day when he adds the new level. When applied to a psionic class, this ability will increase the character's power points and powers known as if he had advanced one level in that class. This ability can only be applied to spellcasting classes that use Dexterity as its key ability (such as a nomad psion). This ability can be gained multiple times.




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