Sailormoon CCG
In a time when various CCGs are being released left and right, how does this highly-anticipated game stack up? As it turns out, not only is it up to par, but it manages to use a solid gameplay system that doesn't imitate any of the others-all while keeping it compatible with the Gaurdians of Order already-released Sailor Moon Role Playing Game! Our reveiwer played it with another die-hard fan of the series as well as taking it to work and facing off extensively with a co-worker who has never watched Sailor Moon, and either way it provided a bundle of entertainment. (dont worry..they did it during their lunch breaks.. i hope! ^.^)
In this particular CCG, you play both a team of Sailor Scouts and a horde of monsters and villains; your opponent does the same. Your goal? To deafeat their Enimeies using your Sailor Scouts - or have your Enimies take out all their Sailor Scouts!
To help accomplish this, you're able to (if you have the right cards) upgrade you Scouts to more powerful levels, bestow special powers on your monsters, recruit secondary characters with specifif abilities, and give your Scouts magical items to use. In addition, you can cause various events to happen that affect game play.
Source:  www.iwaynet.net/~sos/ccgreveiw.html
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