Namek Warrior
Attributes: INT 2d6, MNT 5d6, STR 4d6+5, DEX 5d6+3, STM 5d6+3, and SPD 5d6. HP: STMx10+20 per level and Ki: MNTx15+30 chi per level. +2 actions per round. Class: Major, at level 5 they become Galactic, and at level 9 they become Intergalactic. Pick three powers at level 1, and one power for each level after that.
Special
1. Nameks start with Discharge at no cost.
2. Nameks also have the ability to re-grow limbs by using their chi. Arm 25 Ki, Leg 40 Ki, finger 10 Ki, and hand 10 Ki.
3. Nameks regenerate damage at the rate of 1d6 MD every round
4. For each level gained the Namek receives +5 points to add to any attributes except for INT.
6. Mystic Attack: This power allows for the stretching of a Namek's arms up to 100 ft to attack. This attack is +2 to strike, and costs 2 STM points. It is also only usable once per combat round.
7. Fuse: The Namek can fuse with another Namek forever. This is usually done if one is dying. This cannot be forced upon the other Namek. The Namek gets the average of his and the other Nameks chi divided by two. This is the same for MDC. Take 1/4 of the dying Namek's attributes and add them to the other. GM Note: This is very powerful and should not be done very often.
8. Permanent Split Form: Takes one action to perform and makes two identical fighters. First divide all attributes by 4, and then add that to half the regular attribute. For example: Majin X has a STR of 60. Divide 60 by 4=15, then add it to half of 60 which=45. So the two identical warriors have a STR of 45 each. Divide ki and HP by 2. Determine attacks by dividing each of their DEX by 10. One of these warriors will be pure evil and the other will be pure good. If a character is already pure good, both will be good. Note that they can only split once, and they can only rejoin once. After this it is permanent.
Unique Powers
1.Enhanced Healing: The Namek can now regenerate 3d6 HP every 2 rounds.