[Back] The Bene Gesserit OOC. (Adapted from Dune)
The three galaxies have long known of the existence of a cult of women known as the Bene Gesserit. All that is known about them is that they hate AI's and are trying to bread a perfect being. They only seam to medal in human affairs but no one knows quit how far their influence reaches. At the age of nine or 10 a child who might be trained in the Ways of the Bene Gesserit is tested to prove her, or the occasional him, is human. Sorry no alien races. If they pass, they are then trained for the next 10 plus years in martial arts and control over body and mind. If they do not pass the test, they die. To become a Bene Gesserit is to become one with mind and body, as such they are able to overcome fear, pain, and READ other people this is not Psionic just the simple reading of the body. From this they can determine a persons' state of mind or even what they are thinking sometimes. While giving this information away about them selves to no one.
While most do not have psionics, the genes, they have raise their chance of being a major Psionic to 50% with no chance of minor. But the following conditions apply. First they do not lose skills but; Second they must choose 8 from either the Healing or Sensitive categories.

OCC
Requirements: IQ of 15, ME of 15, and PE of 15.
OCC Skills:
Math Basic (+20%)
Math Advanced
language and Literacy native (98%)
Language Bene Gesserit finger (98%)
Language and Literacy one other (98%)
Radio: basic
Cryptography
Escape Artist
Detect Ambush
Detect concealment
Intelligence
Concealment
First Aid
Pathology
Hand to Hand : Martial Arts
Gymnastics
Boxing
Anthropology (+20)
Chemistry
Computer operations
WP 3 ancient of choice
WP 2 modern of choice
THE VOICE new skill described later
Subconscious Inference (+20%) SEE RIFTER 1

The bene Gesserit also get 4 secondary skills from the list below and 2 more at leavels 3 and 6. 1 more at leave 10 and 14.

Communications Any
Domestic Any +10%
Electrical Basic Electronics only
Espionage any
Mechanical Basic only
Medical Any
Military None
Physical Any except acrobatics
Pilot any
Pilot related any
Rogue Any(+10%)
Science Any
Technical Any
Weapon proficiencies ANY
Wilderness Identify Plants ants and fruits only.(+20%)

The bene Gesserit also get 4 secondary skills from the list above without the bonus listed.
Other Bonuses: +8 to save vs horror factor; +6 to save vs drugs toxins and gasses; +10% to save versus coma death; +2 vs psionics; +1d4*5 sdc; add 1d4 +1 to IQ, MA, ME, PS, PP, and PE add 1d20 to spd.

The voice by using this ability the Witch as they are called can cause a persons body to act before his mind has time to respond. For this power to work the Sister must have listened to the person that they intend to use it on speak for at least 2 minutes. Commands must be simple such as: Sit, Stop , Save his life, Marry Me, get this ECT..... The base chance for this to work is 50% plus 5 per level. If how ever the Sister tries it on some one who has psionics or is an Bene Gesserit, AND makes the role for it to work, the victim makes a savings through to resist at a -1 to save.


THE NEGA MAGI

The Nega Magi is a person who just can't get his magic right or so some would say. The premis is the same as that of a normal magic used except every thing works the other way around. O.C.C. Abilities
  • 1. Destroy union with undead. By touching a necromancer he can force the bones right off a necromancer. P.P.E.: Cost same as to Attach the dead body part.
  • 2. Sense Ley Lines same as leyline walker. 35% +5% per level.
  • 3. Sense Nexus same as leyline walker. P.P.E. cost: none
  • 4. Sense Dimensional Anomaly P.P.E. cost: none
  • 5. Disrupt Ley line transmission. P.P.E. cost: none
  • 6. Base P.P.E. is the PE attribute plus 2d4*10. Add 3d6 per level of experince.
  • 7. Initial spell select 3 spells form each level 1-4. Note all spells have a revese effect from the normal i.e. Fire Ball is Ice Ball, Globe of Daylight is Globe of Darkness, Close rift is Open rift. All P.P.E. costs are the same and so is the damage (if any).
  • 8. Additional spells can be leraned at anytime as normal but the Nega Mage Gains 1 spell equal to his level at each new level gained.

ALL OTHER SKILLS (occ, occ related, secondary) ARE THE SAME AS A LEY LINE WALKER
1