NOD Structures
Construction Yard: The Construction Yard allows a player to build
other structures, so defending it should be a top priority. It is
obtained through a MCV (Mobile Construction Vehicle). Without this
structure it is impossible to obtain any others.
NOD Power Plant: Power Plants supply power to all structures in
a base. Without enough power perimeter defenses go down and
construction slows.
Hand of NOD: The Hand of Nod is used to
train infantry units. It is also a prerequisite for defenses
and the War factory.
Tiberium Refinery: The Refinery converts the Harvesters loads of
Tiberium into credits, which are used to build everything.
Electromagnetic Pulse (EMP) Cannon: Fires an electromagnetic blast
that renders any mechanized object inoperative for a period of time.
Stealth Generator: The Stealth Generator can cloak all units and
structures in a large area. It remains on as long as it has power.
Units only uncloak if outside the range or firing.
Nod Radar: The radar allows a play to have a full view of the areas
he has seen. With out it the player cannot view the whole battle
field at once.
Advanced Power Plant: Works the same as a Power Plant but produces
twice as much power.
Tiberium Silo: Timberium Silos story excess Tiberium once the
refineries are full. If there are no empty silos excess Tiberium
will be lost.
Nod War Factory: Used to produce all
vehicles. Certain vehicles require other prerequisites.
Tiberium Waste Facility: Used to turn harvested Tiberium Veins into
Chemical Missiles. These missiles damage buildings and turn personnel
into mutants.
Laser: NOD's main defense system. A large
powerful focused laser used to damage enemy units.
SAM Site: Surface to Air Missile site that
serves as the primary defense against enemy aircraft.
Obelisk of Light: An extremely powerful laser capable of destroying
almost all enemy units in one hit. Cannot attack aircraft.
NOD Tech Center: Conducts NOD's high tech weapons research. Required
to build many advanced structures and units.
NOD Helipad: Allows for the construction and rearming of NOD aircraft.
Missile Silo: Allows for NOD to construct and launch Chemical and
Cluster missiles. Needed to construct Tiberium Waste Facility.
Temple of NOD: Conducts research with mutant capabilities. Allows NOD
to train Mutant hijackers and Cyborg Commandos.
NOD Walls: Basic concrete walls useful for temporarily stopping enemy
ground units.
Laser Fencing: Projects walls of laser that prevent any unit from
passing through.
NOD Automatic Gate: Opens only for friendly units. Prevents enemy
units and Tiberium growth from entering your base.
Pavement: Prevents subterranean enemy units from digging up in your
base.