Jago

Tusk

Kim Wu

 Maya

 B. Orchid

 Glacius

 TJ Combo

 Saberwulf

 Spinal

 Fulgore

 Gargos

 Secretes

 

 

 

THE FIGHTERS

 

 

JAGO

 

Openers:

Laser Blade: QCDB+MP, FP MP Linker

Windkick: QCDB+Any K QK, MK Linkers, MK Parry Opener

Ninja Slide: QCDF+Any K QK, MK Linkers

 

Special Moves:

Endokuken: QCF+Any Punch

Fake Endokuken: QCF+QK

Red Endokuken: Hold FP QCF Release FP

Air Double: QCDB+K

Air Juggle: QCDF+FK

Throw: F+FP

Reverse Throw: B+FP

Tiger Fury: F,D,DF+Any Punch Pop-up

Parry Move: B+Hold QP

Pressure Move: F+FK

Top Attack: B+FP

Through Projectiles: QCDF+Any Kick

Combo Breaker: F,D,DF+P/K

Ultra Breaker: QCB,HCF+FP Requires 6 Super Bar Blocks

 

Finishing Moves:

Mini-Ultra: QCDF+QK

Ultra: QCDB+QK

Super End Finisher: QCB,HCF+FP

Ultimate: F,D,DF+FK in combo

Ultimate: HCB,F+MP

 

Super Moves:

Super Ninja Slide: QCDF,B+FK Requires 3 Super Bar Blocks, Linker

Super Windkick: QCDB,F+MK Requires 3 Super Bar Blocks, Linker

Shadow Move: QCDB,F+MK Requires 3 Super Bar Blocks

Super Endokuken: HCB+QP Requires 4 Super Bar Blocks

Super Tiger Fury: QCB,HCF+FP Requires 6 Super Bar Blocks

 

End Specials:

1: QCDB+FK

2: QCDB+FP

3: F,D,DF+FP

4: QCF+FP

5: F,D,DF+MP After first 4 Enders

 

Combos:

QCDB+FP, Auto MP/MK, Ender

QCDB+FK, Autp MP/MK, QCDB+MP, Auto QK/QP, Ender

 

 

TUSK

 

Openers:

Web of Death: QCDB+FP Linker & Parry Opener

Boot Kick: QCDB+Any Kick QK, MK Linkers

Skull Splitter: QCDF+FK

Back Stab: HCB+QP

High/ Low Sword: QCF+FP

 

Special Moves:

Conqueror: F,D,DF+Any Punch Pop-up

Fake Skull Splitter: QCF+QK

Air Double: QCDB+K

Air Juggle: F,D,DF+QP

Throw: F+FK

Reverse Throw: B+FK

Parry Move: B+Hold QP

Pressure Move: F+FK

Top Attack: B+FP

Through Projectiles: QCDF+FK F,D,DF+Any Punch

Combo Breaker: F,D,DF+P/K

Ultra Breaker: QCB,HCF+FP Requires 6 Super Bar Blocks

 

Finishing Moves:

Mini-Ultra: HCF+MP

Ultra: HCB+MP

Super End Finisher: QCB,HCF+FP

Ultimate: F,D,DF+MK in combo

Ultimate: QCF,QCF+MP

 

Super Moves:

Super Boot Kick: QCDB,F+FK Requires 3 Super Bar Blocks, Linker

Super Web of Death: QCF,B+FP Requires 3 Super Bar Blocks, Linker

Shadow Move: QCDF,B+FK Requires 3 Super Bar Blocks

Pillar of Flames: QCDF,B+QK Requires 4 Super Bar Blocks

Super Conqueror: QCB,HCF+FP Requires 6 Super Bar Blocks

 

End Specials:

1: HCB+QP

2: F,D,DF+FP

3: QCDF+FK

4: QCDB+FK

5: F,D,DF+QP After first 4 Enders

 

Combos:

QCDF+FK, Auto MP/MK, Ender

QCDB+MK, Auto QP/QK, QCDB+FP, Auto MP/MK, Ender

 

 

KIM WU

 

Openers:

Tornado Kick: QCDB+Any Kick QK, MK Linker & MK Parry Opener

Firecracker: QCDB+MP, FP MP Linker

Split Kick: QCDF+FK

 

Special Moves:

Split Kick: QCDF+MK Pop-up

Fireflower: QCF+QP

Air Fire: QCF+MP, FP

Air Torpedo: QCB+Any Punch

Air Double: QCF+Any Punch

Air Juggle: QCDF+FK

Roll: F,F

Throw: F+FP

Reverse Throw: B+FP

Parry Move: B+Hold QP

Pressure Move: F+FK

Top Attack: B+FK

Through Projectiles: QCDF+FK

Combo Breaker: F,D,DF+P/K

Ultra Breaker: QCB,HCF+FP Requires 6 Super Bar Blocks

 

Finishing Moves:

Mini-Ultra: QCDB+QK

Ultra: QCDF+QK

Super End Finisher: QCB,HCF+FP

Ultimate: HCF,B+QK in combo

Ultimate: B,F,HCF+MK

 

Super Moves:

Super Tornado: QCDB,F+FK Requires 3 Super Bar Blocks, Linker

Super Firecracker: QCDB,F+FP Requires 3 Super Bar Blocks, Linker

Shadow Move: QCDB,F+FK Requires 3 Super Bar Blocks

Super Air Torpedo: QCF,B+MP Requires 4 Super Bar Blocks

Snap Dragon: QCB,HCF+FP Requires 6 Super Bar Blocks

 

End Specials:

1: QCF+QP

2: QCDB+FP

3: QCDB+FK

4: QCDF+FK

5: QCDF+MK After first 4 Enders

 

Combos:

QCDB+FK, Auto MK/MP, Ender

QCDB+FP, Auto MP/MK, QCDB+MK, Auto QK/QP, Ender

 

 

MAYA

 

Openers:

Mantis: B,F+FP Pop-up

Savage Blades: B,F+MP Linker & Parry Opener

Flip Kick: B,F+MK Linker

Air Mantis: F,B+FP Jump in Air

Jungle Leap: B,F+FK

Savage Leap: B,F+QK

 

Special Moves:

Cobra Bite: B,F+QP Pop-up

Air Double: F,B+Any Kick

Air Juggle: B,F+FK

Throw: F+FP

Reverse Throw: B+FP

Parry Move: B+Hold QP

Pressure Move: F+FK

Top Attack: B+FP

Through Projectiles: B,F+FP B,F+QK/FK

Combo Breaker: B,F+P/K

Ultra Breaker: HCB,F+FK Requires 6 Super Bar Blocks

 

Finishing Moves:

Mini-Ultra: F,B+FP

Ultra: ch F,B+FK

Super End Finisher: HCB,F+FK

Ultimate: HCB,F+QK in combo

Ultimate: HCF,B+QP

 

Super Moves:

Super Flip Kick: HCB,F+MK Requires 3 Super Bar Blocks, Linker

Super Savage Blades: HCB,F+MP Requires 3 Super Bar Blocks, Linker

Shadow Move: HCB,F+FP Requires 3 Super Bar Blocks

Super Jungle Leap: HCB,F+FK Requires 6 Super Bar Blocks

 

End Specials:

1: B,F+QP

2: B,F+FP

3: B,F+FK

4: B,F+QK

5: F,B+QP After first 4 Enders

 

Combos:

B,F+FP, Auto MP/MK, Ender

B,F+MP, Autp QP/QK, B,F+MK, Auto QK/QP, Ender

 

 

B. ORCHID

 

Openers:

Flik Flak: QCDB+Any Kick QK, MK Linkers

Ichi: QCDB+MP Linker and Parry Opener

Tiger Slide: QCDF+Any Kick MK Linker

 

Special Moves:

Tonfa Fire: QCF+Any Punch

Fake Tonfa Fire: QCF+QK

San: QCDB+FP

Air-Buster: F,D,DF+Any Kick Pop-up

Air Double: QCDB+Any Kick

Air Juggle: QCDF+FK

Throw: F+FP

Reverse Throw: B+FP

Parry Move: B+Hold QP

Pressure Move: F+FK

Top Attack: B+FP

Through Projectiles: QCDF+Any Kick F,D,DF+Any Kick

Combo Breaker: F,D,DF+P/K

Ultra Breaker: QCB,HCF+FK Requires 6 Super Bar Blocks

 

Finishing Moves:

Mini-Ultra: QCDF+FP

Ultra: QCDB+QP

Super End Finisher: QCB,HCF+FK

Ultimate: HCB,F+FP in combo

Ultimate: B,D,DB+MK

 

Super Moves:

Super Ichi: QCDF,B+FP Requires 3 Super Bar Blocks, Linker

Fire Cat: QCDB,F+MK Requires 3 Super Bar Blocks, Linker

Super Flak: QCB,HCF+FK Requires 6 Super Bar Blocks

 

End Specials:

1: F,D,DF+FK

2: QCDB+FK

3: QCDB+FP

4: QCDF+QK

5: QCF+QP After first 4 Enders

 

Combos:

QCDB+FK, Auto MK/MP, Ender

QCDF+FK, Auto MK/MP, QCDB+MP, Auto QP/QK, Ender

 

 

GLACIUS

 

Openers:

Cold Shoulder: QCF+MP Linker

Icy Grip: QCF+QP

Liquidize & Uppercut: QCF+MK Linker and Parry Opener

 

Special Moves:

Liquidize In Air: QCF+Any Kick

Liquidize: QCF+QK Hold QK to gain Power

Liquidize & Uppercut: QCF+MK, FK Pop-up

Ice Lance: QCF+FP Pop-up

Arctic Blast: QCB+Any Punch

Air Double: QCF+Any Kick

Air Juggle: QCF+FK

Throw: F+FP

Reverse Throw: B+FP

Parry Move: B+Hold QP

Pressure Move: F+FK

Top Attack: B+FP

Through Projectiles: QCF+Any Kick

Combo Breaker: QCF+P/K

Ultra Breaker: HCF,B+QP Requires 6 Super Bar Blocks

 

Finishing Moves:

Mini-Ultra: QCB+QK

Ultra: QCF+QK

Super End Finisher: HCF,B+QP

Ultimate: HCB,F+MK in combo

Ultimate: B,D,DB+QK

 

Super Moves:

Super Uppercut: QCDF,B+FK Requires 3 Super Bar Blocks, Linker

Super Cold Shoulder: QCDF,B+MP Requires 3 Super Bar Blocks, Linker

Super Liquidize & Uppercut: HCB+FK Requires 3 Super Bar Blocks

Super Arctic Blast: HCB,F+FP Requires 4 Super Bar Blocks

Arctic Slam: QCDF,B+QP Requires 6 Super Bar Blocks

 

End Specials:

1: QCF+QP

2: QCF+FK

3: QCF+FP

4: QCB+FP

5: QCF+QK After first 4 Enders

 

Combos:

QCF+MP, Auto QP/QK, Ender

QCF+MK, Auto QK/QP, QCF+MP, Auto QK/QP, Ender

 

 

TJ COMBO

 

Openers:

TJ Tremor: ch B,F+MK Pop-up

Roller Coaster: ch B,F+MP Linker & Parry Opener

Spinfist: ch B,F+QP

Skull Crusher: ch B,F+FK Pop-up

 

Special Moves:

Air Tremor: HCF+MK Must jump

Spinfist: ch F,B+QP also Linker

Behind Back: ch B,F+QK Pop-up

Cyclone: Hold FP, Release FP, Press FP to hit

Powerline: ch B,F+FP

Stop Powerline: B+FP

Fake Dizzy: HCB+QK

Roll: B,B

Air Double: F,B+Any Kick

Air Juggle: ch B,F+FP

Throw: F+MP

Reverse Throw: B+MP

Parry Move: B+Hold QP

Pressure Move: F+FK

Top Attack: B+MP

Through Projectiles: ch B,F+MP ch B,F+MK

Combo Breaker: B,F+P/K

Ultra Breaker: HCB,F+FP Requires 6 Super Bar Blocks

 

Finishing Moves:

Mini-Ultra: ch B,F+FK

Ultra: ch F,B+FP

Super End Finisher: HCB,F+FP

Ultimate: Hold QK for 2 seconds, Release QK in combo

Ultimate: HCB+FK Hold forward for 1 second

 

Super Moves:

Super Roller Coaster: HCB,F+MP Requires 3 Super Bar Blocks, Linker

Super Spinfist: HCB,F+QP Requires 3 Super Bar Blocks, Linker

Shadow Move: HCB,F+MP Requires 3 Super Bar Blocks

Dash Frenzy: HCB,F+FP Requires 2 to 6 Super Bar Blocks

Super Tremor: HCB+MK Requires 6 Super Bar Blocks

 

End Specials:

1: ch B,F+QP

2: ch B,F+QK

3: ch B,F+FP

4: ch B,F+MK

5: ch B,F+FK After first 4 Enders

 

Combos:

ch B,F+MP, Auto QP/QK, Ender

ch B,F+FK, Auto MP/MK, ch B,F+MP, Auto QP/QK, Ender

 

 

SABREWULF

 

Openers:

Sabre Wheel: B,F+MP Linker

Sabre Spin: B,F+MK Parry Opener

Sabre Spin: F,B+MK Linker

Sabre Pounce: B,F+FP Hold FP To Delay Pounce

 

Special Moves:

Sabre Flip: B,F+FK Pop-up

Sabre Howl: B,F+QP Hold QP To Sustain Howl

Fake Sabre Howl: B,F+QK

Sabre Hop: F,F or B,B

Air Double: F,B+Any Punch

Air Juggle: B,F+FP

Parry Move: B+Hold QP

Pressure Move: F+FK

Top Attack: B+FP

Through Projectiles: B,F+FP B,F+FK

Combo Breaker: B,F+P/K

Ultra Breaker: HCB,F+FK Requires 6 Super Bar Blocks

 

Finishing Moves:

Mini-Ultra: F,B+QK

Ultra: ch B,F+QK

Super End Finisher: HCB,F+FK

Ultimate: Hold FK for 2 seconds and release in combo

Ultimate: Hold QP for 2 seconds and release

 

Super Moves:

Super Sabre Spin: HCB,F+MK Requires 3 Super Bar Blocks, Linker

Super Sabre Wheel: HCB,F+MP Requires 3 Super Bar Blocks, Linker

Sabre Fireball: HCB,F+FP Requires 4 Super Bar Blocks

Sabre Stomp: Jump in Air HCB+FP Requires 4 Super Bar Blocks

Super Sabre Flip: HCB,F+FK Requires 6 Super Bar Blocks

 

End Specials:

1: B,F+MK

2: B,F+FK

3: B,F+FP

4: B,F+QP

5: B,F+QK After first 4 Enders

 

Combos:

B,F+MP, Auto QP/QK, Ender

B,F+MK, Auto QP/QK, B,F+MP, Auto QP/QK, Ender

 

 

SPINAL

 

Openers:

SkeleSkewer: QCF+MP Linker

Flame Blade: QCF+FP Linker, Pop-up

Skull Scrape: D+FK Pop-up

 

Special Moves:

Skull Spear: In Air D+FK

Soul Drain: QCF+QP

Skull Dash: F,F or B,B

Skeleport: QCB+Any Kick Requires 1 Skull

Power Devour: B+Hold QP

1 Skull Summon: QCB+MP Requires 1 Super Bar Block

All Skull Summon: QCB+FP Requires 6 Super Bar Blocks

Searing Skull: QCF+Any Kick Requires 1 Skull

Air Double: D+Any Kick

Air Juggle: QCF+MP

Throw: F+FK

Reverse Throw: B+FK

Pressure Move: F+FP

Top Attack: B+FP

Through Projectiles: D+FK QCB+QK/FK

Combo Breaker: QCB+P/K

Ultra Breaker: QCB,HCF+FK Requires 6 Super Bar Blocks

 

Finishing Moves:

Mini-Ultra: QCF+FP

Ultra: QCB+FP

Super End Finisher: QCB,HCF+FK

Ultimate: D,D+QK in combo

Ultimate: QCF,QCF+QP

 

Super Moves:

Super Skull Scrape: QCF,B+FK Requires 3 Super Bar Blocks, Linker

Super Flame Blade: QCF,B+MP Requires 3 Super Bar Blocks, Linker

Super Grim Reaper: QCB,HCF+FP Requires 4 Super Bar Blocks

Searing Skull: QCB,HCF+FK Requires 6 Super Bar Blocks

Stunning Skull: QCB,HCF+MK Requires 4 Super Bar Blocks

 

End Specials:

1: QCB+MP

2: QCB+FK

3: QCB+MK

4: QCB+QK

5: QCF+QP After first 4 Enders

 

Combos:

QCF+MP, Auto QK/QP, Ender

D+FK, Auto MK/MP, QCF+FP, Auto MP/MK, Ender

 

 

FULGORE

 

Openers:

Cyber Dash: QCDB+MK, FK MK Linker, MK Parry Opener

Eye Laser: QCDB+MP, FP MP Linker

 

Special Moves:

Laser Storm: QCF+Any Punch

Fake Laser Storm: QCB+QP

Eye Laser: QCDB+FP, MP

Plasma Slice: F,D,DF+Any Punch

Electro Flect: QCB+Hold QK

Air Double: F,D,DF+Any Punch

Air Juggle: QCDB+FP

Parry Move: B+Hold QP

Pressure Move: B+FP

Top Attack: B+FK

Through Projectiles: QCB+Hold QK B,D,DB+Any P/K Requires 1 Super

Bar Block

Combo Breaker: F,D,DF+P/K

Ultra Breaker: QCB,HCF+FP Requires 6 Super Bar Blocks

 

Finishing Moves:

Mini-Ultra: F,D,DF+QP

Ultra: F,D,DF+QK

Super End Finisher: QCB,HCF+FP

Ultimate: F,HCF+MK in combo

Ultimate: HCF,B+MP

 

Super Moves:

Inviso: HCB+FK Uses Super Power as you move

Lock On: HCF+QK Requires 1 Super Bar Block

Triple Laser Storm: HCF+QP After Lock On

Air Eye Laser: QCDB+FP Requires 1 Super Bar Block

Plasmaport: B,D,DB+Any Punch/Kick Requires 1 Super Bar Block

Super Electro Flect: QCDB,F+QK Requires 3 Super Bar Blocks, Linker

Super Cyber Dash: QCDF,B+FK Requires 3 Super Bar Blocks, Linker

 

End Specials:

1: QCDF+FK

2: QCDB+FP

3: QCF+MP

4: F,D,DF+FP

5: F,D,DF+QP After first 4 Enders

 

Combos:

QCDF+FK, Auto MK/MP, Ender

QCDF+FK, Auto MK/MP, QCDB+MP, Auto QK/QP, Ender

 

 

GARGOS

 

Gargos replaces Eyedol as the end boss of KI Gold

To defeat him, you must knock him off the bridge

Do this with a Pop-Up move or Combo

 

To play as Gargos, enter the following code

During Story mode, press Z,A,R,Z,A,B

You will hear a laugh, then press Start

Gargos will be on the select screen to the left of Jago

Arcade Mode only

 

 

GARGOS

 

Openers:

Shoulder Dash: QCDB+MK, FK

Overhead Slam: QCDF+FK

 

Special Moves:

Uppercut: F,D,DF+FP Pop-up

Flame: QCF+QP

Flight: Jump, press FP press FK to land

Air Fireball: QCF+Any Punch

Laugh: HCB+FP hold FP to reflect projectiles

Air Juggle: QCDF+FK

Throw: F+FP

Pressure Move: F+FK

Top Attack: B+FP

Through Projectiles: QCDF+FK F,D,DF+FP HCB+Hold FP

Combo Breaker: F,D,DF+P/K

 

End Specials:

1-5: F,D,DF+FP

 

 

SECRETS

 

 

WHITE, GOLD, AND SHADOW COLORS

During Story mode, press Z,B,A,Z,A,L

You will hear "Well Done", then press Start

White, Gold, and Shadow colors will now be available

This code is permanent

 

 

ENABLE ALL SECRET OPTIONS

During Story mode, press Z,B,A,L,A,Z

You will hear "Perfect", then press Start

Go to Options and all options will be available

 

 

VIEW END CREDITS

During Story mode, press Z,L,A,Z,A,R

 

 

RANDOM SELECT

Up+Start at Fighter Select screen

 

 

CHANGE COLORS

Up or Down at Fighter Select screen

 

 

STAGE AND MUSIC SELECT

Select your fighter using the following buttons

First player selects stage, second player selects music

 

Jago's Bridge: D+1

Gargos' Dungeon: D+2

T.J. Combo's Street: D+3

Kim Wu's Dojo: D+4

Spinal's Ship: D+5

Sabrewulf's Castle: U+1

Maya's Jungle: U+2

Glacius' Spaceship: U+3

Tusk's Stonehenge: U+4

Fulgore's Museum: U+5

B. Orchid's Helipad: U+6

Sky Stage: D+5 on both joysticks

 

 

STAGE KNOCKOFFS

Use a Pop-Up move or Combo to knock opponent off stage

 

Bridge: Anywhere on the bridge

Dungeon: Anywhere on the bridge

Street: In front of train tracks

Dojo: Anywhere near edge of stage

Ship: Far Left or Right side

Castle: Far Right, after the wall has been broken

Stonehenge: Close to grates

Helipad: Far Left, after the cans have been exploded

Sky Stage: Anywhere near edge of stage

 

 

 

KEY

 

U-Up D-Down B-Back F-Forward

QP-Quick Punch MP-Medium Punch FP-Fierce Punch

QK-Quick Kick MK-Medium Kick FK-Fierce Kick

QCF-D,DF,F QCDF-DB,D,DF HCF-B,DB,D,DF,F

QCB-D,DB,B QCDB-DF,D,DB HCB-F,DF,D,DB,B 1