----------------------------------------------------------------- Yu-Gi-Oh! Summary Volume 24: One Turn Struggle to the Death! v1.0, By Edo (hrzic@hawaii.edu) This file is a summary of the twenty-third issue of the Yu-Gi-Oh! tankoubon (i.e. "graphic novel"). This is meant for your own, personal enjoyment. No, you may not use this on personal, nor public, sites. Yu-Gi-Oh! (c) Kazuki Takahashi and Studio Dice. This summary (c) 2001 by Edward T. Hrzic III http://www.geocities.com/TimesSquare/Alley/2247/Yugioh.htm ----------------------------------------------------------------- Battle 198: The Battle Retold! The second letter of the Ouija Board, the letter E, has appeared above the Field. Yugi has three turns left before he loses. Bakura's turn comes and he simply places a card, and lets Yugi take his. Unknown to Yugi, the marionette has possessed the Black Magician Girl. Yugi attacks with his Magnet Warrior Beta, but Bakura activates the "Dark Spirit of Silence" Trap card, forcing Yugi to attack with another of his monsters - the Black Magician Girl, activating the Marionette's Spirit Burn (Y's LP: 750, B's LP: 3750). Yugi thinks of a way to get out of this situation. He thinks, and thinks, then takes a look at the cards in his hand, and gets an idea. He places two cards and ends his turn. Bakura simply ends his. Yugi then plays the "Monster Recall" card, sending all of his monsters back to his hand, and shuffling to get a new hand. At this time, the Marionette and Dark Spirit float around the Field. Yugi plays a Kuribo in attack mode, getting possessed by both spirits. Yugi then activates "Chain Destruction", destroying the Kuribo and the spirits in the process. The fourth letter appears above the Field, T. Battle 199: One Turn Struggle To The Death! The fourth letter has appeared on the Field, with one turn left. Yugi exclaims that all he needs is one turn to smash Bakura's Occult Combo apart. Bakura and Malik has a little chat in Bakura's head. Yugi has no monsters on the Field, and one good whack from the monster in Bakura's hand, the Ghost Duke (5/2000/700). But as Malik explains, there is one weak-point to Bakura's combo -- Necrophia must be in the Cemetery. If it leaves the Cemetery, the Ouija Board disappears. Malik comes to the conclusion that Yugi's remaining placed card is Raise Dead. He'll use it when Bakura attacks, grabbing Necrophia from the Cemetery, destroying Bakura's attacking monster, and dispelling the Ouija Board. Bakura draws a card, and gets a wonderful idea. Bakura summons the Ghost Duke and attacks. Just like Malik said, Yugi activates Raise Dead for the situation. However, after the attack, Bakura plays the "Deja Vu" card (When this card is played, the Field reverts to 1 turn earlier. However, Magic and Trap cards are not returned to their player's hands). This means that the Ouija Board is back, along with three of Yugi's monsters. Yugi has one last turn. And in that turn, he draws and summons Osiris. Battle 200: Are You Going To Attack?! Bakura can only stand there in shock as Osiris appears before him. Malik consoles Bakura that he has put up a good fight, but one hit from Osiris will end the duel. Bakura tries to get the Marionette to possess Osiris, but God cards cannot be possessed. Rishid (in the guise of Malik), comes out and forces Bakura to revert back to the normal Bakura. And he states that if Bakura is attacked, his life will be sacrificed. Yugi isn't sure of what to do, but with 10 seconds left for him to play his turn, there aren't many choices. The other Bakura indeed tries to win in the end, and Bakura changes to the other Bakura, and orders Yugi to attack. He does so. Battle 201: For The Sake of Bonds! Bakura swears that he'll have the powers of darkness in the end, just as he gets nailed by Osiris' Thunder Force. Bakura is knocked unconscious. Anzu takes possession of the Millennium Ring for safe keeping, which Bakura is taken to the infirmary. Yugi is congratulated, and they consider their next move, and what Malik's motives are. The next challengers are chosen: Katsuya Jounouchi against Malik Ishtahl (Rishid in disguise). Battle 202: The Shrine's Trap! The battle starts with Jounouchi going first, summoning Gear Freed (4/1800/1600). In an overhead shot of Rishid's hand, we see LOTS of Trap cards in his hand. He plays the "Shrine of the Pharaoh," which allows him to place up to two Trap cards per turn (NOTE: Remember, in the Battle City arc, players can only play/place one Magic and one Trap card per turn). He places two cards, and ends his turn. Jounouchi summons a Panther Warrior (4/2000/?) and ends his turn. Rishid places two more cards. Jounouchi tries to play Hurricane (Return all Magic and Trap cards on the Field to their owner's hands), but Rishid activates the "Judgement of Anubis" Trap card (When your opponent plays a Magic card, negate it. Destroy all monsters on the Field, and do damage to your opponent equal to half the combined attack strength of the monsters) (J's LP: 1850). Battle 203: Trap World of Death! Rishid sets another card, and ends his turn. Jounouchi summons a Wyvern Warrior (4/1500/1200). He knows he can't attack yet, and simply places a card and ends his turn. Rishid ends his turn without doing anything. Jounouchi knows that he's waiting for him to attack. He summons a Rocket Soldier (4/1500/?) and directly attacks. Rishid activates the "Psyche of Ujat's Eye", sending the attack back at Jounouchi's Wyvern Warrior. Jounouchi activates the "Monster Box" Trap in response, negating the attack. Jounouchi gloats about the small victory, but Rishid reveals that his true Trap, activating three Trap-Monster cards, called "The Avatar of Apophis" (When your opponent attacks, activate. Summon an "Avatar of Apophis" monster to the Field, with attack strength of 1600 and defense strength of 1800). Battle 204: Grabbing The Duel! Jounouchi's sweating. All he can do is place a card, which is the Scape Goat. He ends his turn. Rishid attacks with all three Avatars, and as Jounouchi activates the Scape Goat card, Rishid counts with Magic Removal, negating it. The Avatarscut through Jounouchi and his monsters (J's LP: 50). Jounouchi is about to give up, but with some prodding from his sister, and the pride of the duelists that he has defeated behind him, gets back up and resumes, with Yugi stating, "You can see it, but you can't see it." Jounouchi draws, places two cards, and ends his turn. Rishid attacks. Jounouchi activates the "Foolish Burial" card (Put one card from your deck into your opponent's Cemeter), and then the "Grave Digger" card (Steal one card from your opponent's Cemetery). The Psycho Shocker annihilates all of Rishid's Avatars. Battle 205: One Unexpected Card! Jounouchi directly attacks with the Psycho Shocker, as Rishid is unable to use Trap cards (R's LP: 1600). Malik is unconcerned, as he has something in store for Rishid. In trouble, Rishid plays Sealing Swords of Light, halting Jounouchi for three turns. Jounouchi summons the Legendary Fisherman. Rishid draws, and is shocked to find that particular card in his own deck (Ra). Rishid places a card, then puts a card in the Shrine, and ends his turn. Jounouchi summons a Baby Dragon and ends his turn. Rishid places a card and ends his turn. Since the Sealing Swords of Light's effect is done with, Rishid activates two cards: "Crest of Selket" (If you have assembled the Shrine of the Pharaoh and the Holy Chalice, you may summon the Holy Beast Selket) and "Holy Chalice" (If you have assembled the Shrine of the Pharaoh and the Crest of Selket, you may summon the Holy Beast Selket). He summons the Holy Beast Selket. Battle 206: The Family of Revenge! Rishid has summoned Selket (Attack 2500). Jounouchi's sweating it, yet again. Rishid is still wondering why the Ra card is in his deck. It's actually a copy of the real Ra card; Malik still has the original. Earlier attempts to make copies of the God cards led to the "Wrath of the God Card" effect on the players of the game, doing "spiritual" damage, and driving some insane. Malik's advice is not to worry, as the process is supposed to have been "perfected." Jounouchi puts all of his monsters in defense mode and ends his turn. Rishid attacks the Psycho Shocker with Selket, and it eats the Shocker, much to the disgust of the onlookers (even Yugi is grossed out). When Selket eats a monster, its attack strength is increased by half the attack strength of the eaten monster (Selket's attack strength 3700). Jounouchi tells Shizuka not to look away, and look to the light, which sends Rishid into a flashback. Rishid was left at the site of the Ishtahl family crypt when he was a child. The Ishtahl family begrudgingly took him. As long as the Ishtahl family didn't have a male heir, Rishid would have the been taught the etiquette of protecting the grave. But Malik was born for years later. Years later, Malik isn't happen about going through the ritual to get his back mutilated with a picture of the god cards on his back on his tenth birthday. Malik asks Rishid to take his place. Rishid goes to his foster father to ask to be in Malik's place, and afterward, to allow Rishid to call him "father." But since he has no Ishtahl blood in him, Ishtahl flatly refuses, and if Rishid ever talks about the family secrets again, Ishtahl will kill him. After the ceremony, Malik comes to see that Rishid had mutilated his own face, as he couldn't let Malik go through the pain alone, and become one with Malik's ambitions. From that moment, Malik allowed Rishid to become his shadow. ----------------------------------------------------------------- Fin.