----------------------------------------------------------------- NEO e-CARD 2 TRANSLATIONS v1.0, Last Updated: March 22, 2002 By Edo (edo_hrzic@hotmail.com) Pokemon is a trademark of Nintendo, Creatures and Game Freak. These translations are copyright (c) 2002 by Edward T. Hrzic III. No part of this file may be reproduced without consent of the author. http://www.geocities.com/TimesSquare/Alley/2247/Poke.htm ------------------------------------------------------------------ I. What Is It? ------------------------------------------------------------------ This is a set of translations for the fourth expansion in the revised Pokemon card game, called "Pokemon Card e 2". As always, remember that I am NOT a native speaker of the Japanese language, and thus I WILL be incorrect on some points, if not just because of typos. But you already knew that, now didn't you? NOTE: Some of the cards are currently incomplete, and many more will be changed in the near future. II. What To Do With It ------------------------------------------------------------------ This file may be printed out FOR YOUR OWN, PERSONAL USE. That is what it was created for. You may NOT do anything else with it. That includes posting it to message boards. If you do post specific translations, DO NOT CHANGE THE NAMES TO THE ENGLISH VERSION. You MUST tell them where the specific translation came from (URL to my home page). I do hard work here; don't screw around with it because you want people to notice your "work". _REGARDLESS_ OF WHO YOU ARE, YOU MAY _NOT_ LINK TO THIS FILE WITHOUT MY PERMISSION! III. Revision History ------------------------------------------------------------------ v1.0 (March 22, 2002) - Initial release. IV. Translation List ------------------------------------------------------------------ NOTE: For more information on the side and bottom e codes, what they do, Poke Power/Body, refer to the first e Card translation file. The [Special Conditions] text means that the Poke Power or Poke Body is shut off (i.e. can't be used) if the Pokemon is Asleep, Confused, Burned, Paralyzed or Poisoned. 001 Nidoran (M) HP 50 G: Poison Horn Flip 1 coin. If heads, the Defending Pokemon is now Poisoned. CC: Scratch: 20 -C Retreat P Weakness (No) Resistance 002 Nidorino HP 70 G: Poison Horn Flip 1 coin. If heads, the Defending Pokemon is now Poisoned. CCC: Takedown: 40 This Pokemon does 10 damage to itself. -C Retreat P Weakness (No) Resistance 003 Grimer HP 50 C: Sludge Flip 1 coin. If heads, the Defending Pokemon is now Poisoned. -C Retreat P Weakness (No) Resistance 004 Muk HP 70 [Poke Power] Heavy Body If there are any G Energy attached to this Pokemon, this Pokemon's Retreat Cost is increased by 2. CC: Burning Sludge: 10 Flip a number of coins equal to the number of G Energy attached to this Pokemon. If at least 1 is heads, the Defending Pokemon is now Burned and Poisoned. -C Retreat P Weakness (No) Resistance 005 Muk (Holo) 006 Spinarak HP 40 C: Dangerous Needle Flip 1 coin. If heads, the Defending Pokemon is now Poisoned; if tails, the Defending Pokemon is now Paralyzed. -C Retreat P Weakness (No) Resistance 007 Spinarak HP 50 C: Gnaw: 10 GC: Constricting Thread: 20 The Defending Pokemon can't retreat during your opponent's next turn -C Retreat R Weakness (No) Resistance 008 Ariados HP 70 [Poke Body] Webbing While this Pokemon is your Activate Pokemon, each player's Active Pokemon's Retreat cost is increased by 1. Only 1 [Webbing] can be active at a time. GC: Spider Force: 20+ Flip 1 coin. If heads, this attack does 10 more damage; if tails, the Defending Pokemon is now Paralyzed. (No) Retreat R Weakness (No) Resistance 009 Ariados (Holo) 010 Hoppip HP 40 [Poke Body] Light Body When this Pokemon Retreats, its Retreat cost is reduced by the number of G Energy attached to this Pokemon. C: Clumsy Tackle: 20 This Pokemon does 10 damage to itself. -C Retreat R Weakness W Resistance 011 Skiploom HP 60 [Poke Body] Light Body When this Pokemon Retreats, its Retreat cost is reduced by the number of G Energy attached to this Pokemon. C: Break Powder: 10+ Flip 1 coin. If heads, this attack does 20 more damage; if tails, the Defending Pokemon is now Asleep. -C Retreat R Weakness W Resistance 012 Jumpluff HP 70 [Poke Body] Puff If your opponent does damage to this Pokemon by an attack and this Pokemon already has damage counters on it, flip 1 coin. If heads, this Pokemon receives no damage from that attack. G: Cotton Punch: 30x Flip 2 coins. This attack does 30 damage times the number of heads. (No) Retreat R Weakness W Resistance 013 Jumpluff (Holo) 014 Growlithe HP 50 C: Roar If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. R: Fire Blanket: 10+ Flip 1 coin. If heads, this attack does 10 more damage. -C Retreat W Weakness (No) Resistance 015 Growlithe HP 60 RC: Ember: 30 Discard 1 R Energy card attached to this Pokemon in order to use this attack. -C Retreat W Weakness (No) Resistance 016 Arcanine HP 90 [Poke Body] High Speed When this Pokemon Retreats, its Retreat cost is reduced by the number of Energy attached to this Pokemon. CCC: Blow Fire: 30+ If you wish, you may discard as many R Energy cards from this Pokemon as you wish. Flip 1 coin for each Energy card discarded in this way. This attack does 30 more damage for each heads. -CCC Retreat W Weakness (No) Resistance 017 Arcanine (Holo) 018 Houndour HP 50 C: Burn Flip 1 coin. If heads, the Defending Pokemon is now Burned. RC: Flare: 20 -C Retreat W Weakness (No) Resistance 019 Houndoom HP 80 C: Smoke Curtain If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips 1 coin. If tails, that attack does nothing. RRC: Wicked Temperature: 60 Flip 1 coin. If tails, discard all R Energy cards attached to this Pokemon. -C Retreat W Weakness (No) Resistance 020 Psyduck HP 50 C: Headbutt: 10 CC: Scratch: 20 -C Retreat L Weakness (No) Resistance 021 Golduck HP 70 CC: Slash: 20 PCC: Severe Beam: 30 Flip 1 coin. If heads, the Defending Pokemon is now Asleep; if tails, the Defending Pokemon is now Paralyzed. -C Retreat L Weakness (No) Resistance 022 Goldeen HP 40 C: Tail Smack: 10+ Flip 1 coin. If heads, this attack does 10 more damage. -C Retreat L Weakness (No) Resistance 023 Seaking HP 70 CC: Flail: 10x This attack does 10 damage times the number of damage counters on this Pokemon. WCC: Zigzag Swim: 30 Flip 1 coin. If heads, prevent all damage done to this Pokemon by attacks. -C Retreat L Weakness (No) Resistance 024 Marill HP 50 C: Headbutt: 10 WC: Sleepy Ball: 10 The Defending Pokemon is now Asleep. -C Retreat L Weakness (No) Resistance 025 Azumarill HP 70 [Poke Power] Bubble Turn Once during your turn (before your attack), if this Pokemon is on your Bench, you may flip 1 coin. If heads, return this Pokemon and all cards attached to it to your hand. WCC: Aqua Sonic: 40 Don't apply the Defending Pokemon's Resistance for this attack. -C Retreat L Weakness (No) Resistance 025 Azumarill (Holo) 027 Wooper HP 40 W: Bubble: 10 Flip 1 coin. If heads, the Defending Pokemon is now Paralyzed. WC: Splash: 20 -C Retreat L Weakness (No) Resistance 028 Wooper HP 50 C: Tail Attack: 10 W: Sip Water Flip 3 coins. Remove a number of damage counters from this Pokemon equal to the number of heads. -C Retreat G Weakness (No) Resistance 029 Quagsire HP 80 W: Water Gun: 20+ [Standard Water Gun Text.] CCCC: Slam: 50x Flip 2 coins. This attack does 50 damage times the number of heads. -CC Retreat G Weakness (No) Resistance 030 Suicune HP 70 [Poke Body] Pure Body Whenever you attach a W Energy card to this Pokemon from your hand, choose an Energy card attached to this Pokemon and discard it. If you cannot discard any Energy cards in this way, you can't attach a W Energy card to this Pokemon. WCC: Hypno Wave: 30+ Flip 1 coin. If heads, this attack does 20 more damage; if tails, the Defending Pokemon is now Asleep. -C Retreat L Weakness (No) Resistance 031 Suicune (Holo) 032 Magnemite HP 50 [Poke Body] Magnetic Body This Pokemon's Retreat cost is reduced by the number of [Magnemite] on your Bench. LC: Magnetic Bomb: 20+ Flip 1 coin. If heads, this attack does 10 more damage; if tails, this Pokemon does 10 damage to itself. -C Retreat F Weakness (No) Resistance 033 Voltorb HP 40 L: Swift: 20 [Standard Swift Text.] -C Retreat F Weakness (No) Resistance 034 Voltorb HP 50 C: Roll: 10 LC: Thundershock: 20 Flip 1 coin. If heads, the Defending Pokemon is now Paralyzed. -C Retreat F Weakness (No) Resistance 035 Electrode HP 70 [Poke Power] Energy Dynamo Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may flip 1 coin. If heads, choose 1 L Energy card in your Discard Pile and attach it to 1 of your Pokemon. [Special Conditions.] LC: Speed Star: 30 Don't apply the Defending Pokemon's Weakness, Resistance, Poke Power, Poke Body, or other effects for this attack. -C Retreat F Weakness (No) Resistance 036 Electrode (Holo) 037 Zapdos HP 80 [Poke Body] Anti-Lightning You can only attach L Energy cards to this Pokemon from your hand. C: Plasma: 10 Flip 1 coin. If heads, choose 1 L Energy card in your discard pile and attach it to this Pokemon. LLCC: Thunder Bolt: 60 Flip 1 coin. If tails, put 2 damage counters on this Pokemon. -CC Retreat L Weakness F Resistance 038 Zapdos (Holo) 039 Elekid HP 30 [Standard Baby Rule] L: Energy Kick Flip 1 coin. If heads, choose 1 Energy card attached to the Defending Pokemon. Your opponent moves it to 1 of his or her Benched Pokemon. (If your opponent has no Benched Pokemon, this attack does nothing.) -C Retreat (No) Weakness (No) Resistance 040 Drowzee HP 50 P: Call To Sleep Flip 1 coin. If heads, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. The new Defending Pokemon is now Asleep. -C Retreat P Weakness (No) Resistance 041 Hypno HP 80 [Poke Power] Sleepy Pendulum Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may have the Defending Pokemon be Asleep. [Special Conditions] PCC: Spiral Aura: 30 If you wish, after damage is done, switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. (If the Defending Pokemon is Knocked Out, this attack has no other effects.) -C Retreat P Weakness (No) Resistance 042 Hypno (Holo) 043 Mr. Mime HP 50 [Poke Body] Energy Barrier Reduce damage done to this Pokemon by 10 for each Basic Energy card attached to it. You can't reduce damage by more than 20 in this way. PC: Mindshock: 20 Don't apply Weakness or Resistance for this attack's damage. -C Retreat P Weakness (No) Resistance 044 Jynx HP 60 WC: Meditate: 10 This attack does 10 more damage for each damage counter on the Defending Pokemon. WCC: Confuse Ray: 20 Flip 1 coin. If heads, the Defending Pokemon is now Confused. -CC Retreat P Weakness (No) Resistance 045 Espeon HP 80 [Poke Power] Energy Return As often as you like during your turn (before your attack), you may return 1 Energy card attached to 1 of your Pokemon to your hand. [Special Conditions.] PCC: Damage Blast: 30+ Flip 1 coin for each damage counter on the Defending Pokemon. This attack does 10 more damage for each heads. (No) Retreat P Weakness (No) Resistance 046 Espeon (Holo) 047 Smoochum HP 30 [Standard Baby Rule] P: Energy Kiss: 10x Flip 1 coin for each Energy card attached to this Pokemon. This attack does 10 damage times the number of heads. -C Retreat (No) Weakness (No) Resistance 048 Nidoking HP 110 [Poke Power] Rage of the Land Once during your turn, if this Pokemon is your Active Pokemon, you may flip 1 coin. If heads, place 1 damage counter on each of your opponent's Benched Pokemon. [Special Conditions.] FFCC: Giant Horn: 50+ Flip 1 coin. If heads, this attack does 30 more damage. -CCC Retreat G Weakness L Resistance 048 Nidoking (Holo) 050 Cubone HP 40 C: Snivel During your opponent's next turn, damage done to this Pokemon by attacks is reduced by 20. (Benching this Pokemon ends this effect.) F: Tackle: 10 -C Retreat G Weakness L Resistance 051 Marowak HP 70 CC: Triple Bone Choose 1 of your opponent's Benched Pokemon and flip 3 coins. This attack does 10 damage times the number of heads to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) FCC: Bone Rush: 50x Flip a coin until you get tails. This attack does 50 damage times the number of heads. -C Retreat G Weakness L Resistance 052 Hitmonchan HP 60 FC: Rush: 10x Flip 5 coins. This attack does 10 damage times the number of heads. This Pokemon can't use an attack during your next turn. CCC: Smash Punch: 50 Flip 1 coin. If tails, this attack does nothing. -CC Retreat P Weakness (No) Resistance 053 Phanpy HP 40 C: Flail: 10x This attack does 10 damage times the number of damage counters on this Pokemon. FC: Dig: 20 -C Retreat G Weakness L Resistance 054 Donphan HP 80 F: Earthquake: 30 This attack does 10 damage to each Pokemon on your Benched. (Don't apply Weakness and Resistance for Benched Pokemon.) CCC: Fury Horn: 40x Flip 2 coins. This attack does 40 damage times the number of heads. -CC Retreat G Weakness L Resistance 055 Tyrogue HP 30 [Standard Baby Rule] F: Energy Punch: 10 Flip 1 coin. If heads, choose 1 Special Energy card attached to the Defending Pokemon and discard it; if tails, this attack does nothing. -C Retreat (No) Weakness (No) Resistance 056 Hitmontop HP 60 CC: Double Spin: 20x Flip 2 coins. This attack does 20 damage times the number of heads. FCC: Triple Spin: 20x Flip 3 coins. This attack does 20 damage times the number of heads. If 2 or more are heads, switch this Pokemon with 1 of your Benched Pokmon. -C Retreat P Weakness (No) Resistance 057 Chansey HP 100 C: Roll: 10 CCC: Double-edge:40 This Pokemon does 40 damage to itself. -CC Retreat F Weakness (No) Resistance 058 Eevee HP 50 C: Power Charge Flip 1 coin. If heads, search your deck for 1 Energy card and attach it to this Pokemon. Shuffle your deck afterward. C: Jump Around: 20 Flip 1 coin. If tails, this attack does nothing. -C Retreat F Weakness (No) Resistance 059 Porygon HP 40 C: Data Recovery Flip 1 coin. If heads, choose 1 Trainer card in your Discard Pile, show it to your opponent, then shuffle it into your deck. C: Peck: 10 -C Retreat F Weakness (No) Resistance 060 Togepi HP 40 C: A Little Help Flip 2 coins. For each heads, search your deck for a Basic Energy card, show it to your opponent, then put it into your hand. Shuffle your deck afterward. C: Pound: 10 -C Retreat F Weakness (No) Resistance 061 Togetic HP 60 [Poke Power] Miracle Shift Once during your turn (before your attack), you may discard 1 Special Energy card attached to 1 of your Pokemon to choose 1 Special Energy card in your Discard Pile and attach it to that same Pokemon. [Special Conditions.] C: Tiny Metronome Flip 1 coin. If heads, choose 1 of the Defending Pokemon's attacks to use. (You can use the attack even if you don't have the correct Energy attached, but if you can't fulfill the requirements of the effect, you can't use that attack.) -C Retreat L Weakness F Resistance 062 Togetic (Holo) 063 Porygon 2 HP 70 [Poke Power] Backup Once during your turn (before your attack), if you have 2 or fewer cards in your hand, you may draw cards until you have 3 cards in your hand. [Special Conditions.] CC: Hypnotic Beam: 20 The Defending Pokemon is now Asleep. -C Retreat F Weakness (No) Resistance 064 Smeargle HP 60 C: Trick Paint Flip 1 coin. If heads, the Defending Pokemon is now Confused, and switch this Pokemon with 1 of your Benched Pokemon. CC: Doubleslap: 20x Flip 2 coins. This attack 20 damage times the number of heads. -C Retreat F Weakness (No) Resistance 065 Blissey HP 120 [Poke Power] Happy Healing Once during your turn (before your attack), you may choose 1 of your Benched Pokemon and flip a coin. If heads, remove a number of damage counters from that Pokemon equal to the amount of Energy attached to this Pokemon. [Special Conditions.] CCC: Smash Bomber: 50 Flip 1 coin. If tails, this attack does nothing. -CC Retreat R Weakness (No) Resistance 066 Blissey (Holo) 067 Umbreon HP 80 [Poke Power] Dark Moon Once during your turn (before your attack), if this Pokemon is your Active Pokemon and has any E Energy attached to it, you may look at your opponent's hand. Choose a number of cards there up to the number of E Energy attached to this Pokemon and shuffle them into your opponent's deck. Then, your opponent draws a number of cards equal to what was shuffled in. [Special Conditions.] CCC: Shadow Needle: 30 The Defending Pokemon can't Retreat during your opponent's next turn. -C Retreat F Weakness P Resistance 068 Umbreon (Holo) 069 Houndour HP 50 EC: Ball Attack Choose 1 of your opponent's Pokemon and do 20 damage to it. Don't apply Weakness, Resistance, Poke Power, Poke Body, or other effects on that Pokemon. -C Retreat F Weakness P Resistance 070 Houndoom HP 70 RC: Spark: 30 Flip 1 coin. If tails, discard 1 R Energy card attached to this Pokemon. ECC: Dark Impact: 40 The Defending Pokemon's Poke Power can't be used until the end of your opponent's next turn. -C Retreat F Weakness P Resistance 071 Houndoom (Holo) 072 Magnemite (Steel) HP 40 S: Take Out Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. CC: Tackle: 20 -C Retreat R Weakness G Resistance 073 Magneton (Steel) HP 70 [Poke Power] Magnetic Storm Once during your turn, if this Pokemon is your Active Pokemon, you may flip 1 coin. If heads, choose 2 of your opponent's Pokemon with Energy cards attached to them. Then, choose 1 Energy card attached to each of those Pokemon and switch them. [Special Conditions.] CCC: Metal Wave: 30 This attack does 10 damage to each of your opponent's Benched Pokemon that are the same type as the Defending Pokemon. -CC Retreat R Weakness G Resistance 074 Magneton (Steel) (Holo) 075 Weak Cover Trainer Attach to 1 of your Pokemon. Discard this card at the end of your opponent's next turn. While this card is attached to a Pokemon, ignore that Pokemon's Weakness. 076 Super Energy Removal Trainer Flip 2 coins. If all are heads, discard all Energy cards attached to your opponent's Active Pokemon. If all are tails, discard all Energy cards attached to your Active Pokemon. 077 Psychicer Trainer (Supporter) Look at the top 6 cards of your deck. Remove all Basic Energy cards there, show them to your opponent, then put them into your hand. Shuffle your deck afterward. 078 Pokemon Fan Club Trainer (Supporter) Choose 2 Basic Pokemon and/or Baby Pokemon from your deck and put them on your Bench. Shuffle your deck afterward. 079 Boratia of the City Trainer (Supporter) Shuffle up to 5 Pokemon and/or Energy cards from your discard pile into your deck. 080 Grass Cube 01 Trainer (TM) G: Sleepy Poison The Defending Pokemon is now Asleep and Poisoned. (Attach this card to 1 of your G Pokemon, and discard it at the end of the turn. The Pokemon that this card is attached to may use the attack listed on this card.) 081 Fire Cube 01 Trainer (TM) R: Singe The Defending Pokemon is now Burned. (Attach this card to 1 of your R Pokemon, and discard it at the end of the turn. The Pokemon that this card is attached to may use the attack listed on this card.) 082 Water Cube 01 Trainer (TM) W: Water Splash Choose 1 of your opponent's Pokemon and do 20 damage to it. (Don't apply Weakness and Resistance.) (Attach this card to 1 of your W Pokemon, and discard it at the end of the turn. The Pokemon that this card is attached to may use the attack listed on this card.) 083 Lightning Cube 01 Trainer (TM) L: Hyper Electricity: 40x Discard all L Energy cards attached to this Pokemon. Flip 1 coin for each L Energy card discarded in this way. This attack does 40 damage times the number of heads. (Attach this card to 1 of your L Pokemon, and discard it at the end of the turn. The Pokemon that this card is attached to may use the attack listed on this card.) 084 Psychic Cube 01 Trainer (TM) P: Psychic Fuse The Defending Pokemon is now Confused. (Attach this card to 1 of your P Pokemon, and discard it at the end of the turn. The Pokemon that this card is attached to may use the attack listed on this card.) 085 Fighting Cube 01 Trainer (TM) F: Enrage: 10x Flip 1 coin for each damage counter on this Pokemon. This attack does 10 damage times the number of heads. (Attach this card to 1 of your F Pokemon, and discard it at the end of the turn. The Pokemon that this card is attached to may use the attack listed on this card.) 086 Darkness Cube 01 Trainer (TM) E: Theft: 10 Before damage is done, discard all Trainer cards attached to the Defending Pokemon (Attach this card to 1 of your E Pokemon, and discard it at the end of the turn. The Pokemon that this card is attached to may use the attack listed on this card.) 087 Metal Cube 01 Trainer (TM) S: Metal Reverse: 10 If you wish, before damage is done, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. (Attach this card to 1 of your S Pokemon, and discard it at the end of the turn. The Pokemon that this card is attached to may use the attack listed on this card.) 088 Pokemon Park Trainer (Stadium) Once during a player's turn (before his or her attack), if that player attaches an Energy card to 1 of his or her Benched Pokemon from his or her hand hand, remove 1 damage counter from that Pokemon. 089 Unmanned Power Factory Trainer (Stadium) Once during a player's turn (before his or her attack), he or she may discard 1 Basic Energy card from his or her hand to choose 1 Basic Energy card in his or her Discard Pile, show it to his or her opponent, then put it into his or her hand. 090 Evil Energy 091 Steel Energy 092 Rainbow Energy ------------------------------------------------------------------ Fin.