----------------------------------------------------------------- YU-GI-OH! : OFFICIAL CARD GAME : DUEL MONSTERS SPOILER FOR PROMOTIONAL CARDS v9.3, Updated: November 12, 2004 By Edo (ehrzic@yahoo.com) http://www.stormpages.com/edhrzic/Yugioh.htm Yu-Gi-Oh! is a trademark and copyright of Kazuki Takahashi and Studio Dice. This file is (c) 2002-4 Edward T. Hrzic III. All rights reserved. ------------------------------------------------------------------ ---------------| What is this file? This file is a series of translations for the Duel Monsters card game. In it are the translations for promotional cards that were released in Japan, through books and games. ---------------| What to do with it? You may download and print this file out for your OWN, PERSONAL USE, AND NOTHING ELSE! This includes reformatting it, and putting it on your own home page. If you wish to post individual translations for pure comparative purposes, then you may do so, but you MUST INDICATE WHERE IT CAME FROM, AND GIVE MY URL! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! Have I made myself clear? ---------------| Sets In This File VALUABLE BOOKS CARDS, VOLUMES 1-7 DUEL MONSTERS II: DARK DUEL STORIES DUEL MONSTERS III: TRI-HOLY GOD ADVENT DUEL MONSTERS IV: BATTLE OF GREAT DUELISTS DUEL MONSTERS 5: EXPERT 1 DUEL MONSTERS 6: EXPERT 2 DUEL MONSTERS 7: DUEL CITY LEGEND DUEL MONSTERS 8: RESHEF OF DESTRUCTION DUEL MONSTERS 9: EXPERT 3 DUEL MONSTERS INTERNATIONAL 2 PLAYSTATION NEW DUEL MONSTERS: SEALED MEMORIES PLAYSTATION NEW DUEL MONSTERS II: DUELISTS OF THE ROSE CAPSULE MONSTER COLISEUM DUEL MONSTERS II STRATEGY GUIDE DUEL MONSTERS III STRATEGY GUIDE DUEL MONSTERS IV STRATEGY GUIDE DUEL MONSTERS V STRATEGY GUIDE DUEL MONSTERS VI STRATEGY GUIDE DUEL MONSTERS VII STRATEGY GUIDE DUEL MONSTERS VIII STRATEGY GUIDE DUEL MONSTERS IX STRATEGY GUIDE DUEL MONSTERS INTERNATIONAL STRATEGY GUIDE NEW DUEL MONSTERS II STRATEGY GUIDE CAPSULE MONSTER COLISEUM STRATEGY GUIDE V-JUMP WEEKLY JUMP JUMP COMICS BOOK THOUSAND RULES BIBLE YU-GI-OH! CHARACTER GUIDE BOOSTER PACK COLLECTOR'S TINS YU-GI-OH! MASTER GUIDE ---------------| History v9.3 (November 12, 2004) - Added Duel Monsters International 2 cardss v9.0 (September 26, 2004) - Added Magic Hierophant of Black - Added Master Guide promos v8.7 (September 16, 2004) - Added Valuable Book 7 promos v8.5 (September 13, 2004) - Fixed Amazoness Chain Wielder (...Monsterr card...) v8.4 (August 19, 2004) - Added Capsule Monster Coliseum game and gguide promos v8.0 (June 27, 2004) - Added Booster Pack Collectors Tins (2003 and 2004) cards. - Fixed the text on some cards. - Re-edited some text on a number of cards to "fully" translate them. ---------------| Spoiler List Monsters' statistics are written in the following way, for easy reference: Main Type/Sub-Type/Level/Attack strength/Defense strength =====| VALUABLE BOOKS REVIVAL OF THE SKULL RIDER Ritual Magic Needed to summon a [Skull Rider]. You must sacrifice cards with total Levels of 6 or more from play and/or your hand. Ultra Rare Location: The Valuable Book I SKULL RIDER Ritual Monster Dark/Undead/6/1900/1850 Summoned by a [Revival of the Skull Rider]. You must sacrifice cards with total Levels of 6 or more from play and/or your hand. Ultra Rare Location: The Valuable Book I VB-01 DARK EYES ILLUSIONIST Dark/Magic User/2/0/1400 Reverse: While this card is on the Field, 1 selected Monster of your opponent permanently can't attack. Ultra Rare Location: The Valuable Book II VB-02 RITUAL OF ILLUSIONS Ritual Magic Needed to summon a [Sacrifice]. You must sacrifice cards with total Levels of 1 or more from your hand and/or the Field, or you can't summon a [Sacrifice]. Ultra Rare Location: The Valuable Book II VB-03 ROCKET WARRIOR Light/Warrior/4/1500/1300 This effect is only used during your turn's Battle Phase. Battle Damage received by this card becomes 0. Reduce the attack strength of Monsters that received an attack by this card by 500 until the end of the turn. Ultra Rare Location: The Valuable Book III VB-04 IRON CAGE OF NIGHTMARES Normal Magic All Monsters (counting your opponent's turns) can't attack for 2 turns. After 2 turns, destroy this card. Ultra Rare Location: The Valuable Book III VB-05 IRON DEMON VISER DEATH Dark/Demon/4/500/1200 When this card is successfully Normal Summoned, 1 selected Monster of your opponent is destroyed during your third Standby Phase. Until the end of the effect, this card can't be destroyed as a result of Battle. (Damage Calculation is done as normal.) Ultra Rare Location: The Valuable Book IV VB-06 LEGEND DEVIL Dark/Demon/6/1500/1800 During each of your turn's Standby Phase, increase this Monster's attack strength by 700. Ultra Rare Location: The Valuable Book IV VB5-001 DEVIL'S SANCTUARY Normal Magic Special Summon 1 [Metal Devil Token] (Demon/Dark/1/0/0) to the Field. This token can't attack. Direct Damage done to the [Metal Devil Token]'s controller due to it being in Battle is done to the opponent instead. During each of your Standby Phases, pay 1000 Life Points. If you don't pay, destroy the [Metal Devil Token]. Ultra Rare Location: The Valuable Book V VB5-002 METAL REFLECT SLIME Permanent Trap After activating, this card becomes a Monster Card (Water/Water/10/0/3000) and is Special Summoned to your Monster Card Zone in defense mode. This card can't attack. (This card is also treated as a Trap Card.) Ultra Rare Location: The Valuable Book V VB5-003 BARREL DRAGON Dark/Machine/7/2600/2200 Toss a coin 3 times. If 2 out of 3 are Heads, destroy 1 Monster on your opponent's side of the Field. This card's effect can only be used during your own turn, once per turn. Secret Rare Location: The Valuable Book V VB6-001 MAXIMUM SIX Earth/Warrior/6/1900/1600 When this card is successfully Sacrifice Summoned, roll 1 six- sided die. Increase this card's attack strength by 200 times the die roll while this card is face-up on the Field. Ultra Rare Location: The Valuable Book VI VB6-002 DANGEROUS MACHINE TYPE-6 Permanent Magic During each of your Standby Phases, roll one six-sided die. Use the effect corresponding to the die roll. 1: Discard 1 card from your hand. 2: Your opponent discards 1 card from his or her hand. 3: Draw 1 card. 4: Your opponent draws 1 card. 5: Destroy 1 Monster on your opponent's Field. 6: Destroy this card. Ultra Rare Location: The Valuable Book VI VB6-003 SIXTH SENSE Normal Trap State two numbers, from 1 to 6. Your opponent rolls one six- sided die, and if the roll is either of the stated numbers, draw that many cards. If not, put a number of cards from the top of your deck into your Cemetery equal to the die roll. Ultra Rare Location: The Valuable Book VI VB7-001 BLUE EYES SHINING DRAGON Light/Dragon/10/3000/2500 This card can't be Normal Summoned. This card can only be Special Summoned by sacrificing 1 [Blue Eyes Ultimate Dragon] on your Field. Increase this card's attack strength by 300 for each Dragon Sub-Type Monster in your Cemetery. Also, you can negate Magic, Trap and Monster Effects that target this card. Ultra Rare Location: The Valuable Book VII VB7-002 PYRAMID OF LIGHT Permanent Trap When this face-up card is removed from your Field, destroy [Andro Sphinx] and [Sphinx Teereia] on your Field and remove them from the game. Ultra Rare Location: The Valuable Book VII =====| DUEL MONSTERS II: DARK DUEL STORIES PERFECTLY EVOLVED GREAT MOTH Earth/Insect/8/3500/3000 If you don't sacrifice a Hatchling Moth that has had an Evolutionary Cocoon attached to it after 6 turns, you can't summon this Monster. Secret Rare HOLY NIGHT DRAGON Light/Dragon/7/2500/2300 Secret Rare PLASMA INSECT ARMOR Magic card {Equipment Magic} Increase an Insect Sub-Type Monster's attack strength by 700. Ultra Rare CYBER BONDAGE Magic Card {Equipment Magic} Increase a Harpy Lady or Harpy Lady Triplet's attack strength by 500. Ultra Rare SALAMANDORA Magic Card {Equipment Magic} Increase Fire Main-Type Monster's attack strength by 700. Ultra Rare SHINE CASTLE Magic Card {Equipment Magic} Increase a Light Main-Type Monster's attack strength by 700. Ultra Rare HARPY'S FEATHER SWEEP Normal Magic Destroy all Magic and Trap cards on your opponent's Field. Ultra Rare CHAINED BOOMERANG Normal Trap You can change 1 of your opponent's attacking Monsters to defense mode. And, increase the attack strength of 1 of your Monsters by 500. Ultra Rare DECK-DESTRUCTION VIRUS OF DEATH Normal Trap Sacrifice a Dark Main-Type Monster with an attack strength of 1000 or less and [Deck Destruction Virus of Death]. Destroy your opponent's Monsters on the Field and in his or her hand, then cards that your opponent draws for 3 turns after this card's activate, with attack strength of 1500 or more. Ultra Rare ACID PIT TRAP Normal Trap Sacrifice [Acid Pit Trap]. Turn 1 face-down defense mode Monster face-up, and if it's defense strength is 2000 or less, destroy it. If it's more than 2000, turn it back face-down. Ultra Rare =====| DUEL MONSTERS III: TRI-HOLY GOD ADVENT G3-01 DUNAMIS VALKYRIA Light/Angel/4/1800/1050 Secret Rare NOTE: This card was only available as a reservation card. Once you reserved your copy, you filled out a sheet, sent it in to Konami, and you received this card in the mail. G3-02 KILLER SNAKE Water/Reptile/1/300/250 During your Standby Phase, if [Killer Snake] is in your Cemetery, you can return [Killer Snake] into your hand. Ultra Rare G3-03 CLAYMORE MINE Normal Trap When your opponent attacks with a Monster, you can destroy 1 of your opponent's Monsters in attack mode with the highest attack strength. Ultra Rare G3-04 TENGU'S FAN Permanent Trap While this card is face-up on the Field, destroy Monsters of Level 2 or less that are Reverse Summoned. At that time, the effects of Effect Monsters aren't activated. Ultra Rare G3-05 VOW OF THE GARUMASWORD Ritual Magic Needed to summon a [Garumasword]. You must sacrifice cards with total Levels of 7 or more from play and/or your hand, or you can't summon a [Garumasword]. Ultra Rare G5-06 GARUMASWORD Ritual Monster Dark/Warrior/7/2550/2150 Summoned by a [Vow of the Garumasword]. You must sacrifice cards from your play and/or your hand with total levels of 7 or more. Ultra Rare G5-07 MAGNET WARRIOR ALPHA Earth/Rock/4/1400/1700 Ultra Rare / Parallel Rare G5-08 MAGNET WARRIOR BETA Earth/Rock/4/1700/1600 Ultra Rare / Parallel Rare G5-09 INSECT QUEEN Earth/Insect/7/2200/2400 If you don't sacrifice 1 Monster, this card can't attack. Increase this card's attack strength by 200 for each Insect Sub- Type Monster on all Fields. At the end of a turn in which this card destroy an opponent's Monster, an [Insect Monster Token] (face-up attack mode/Insect/Earth/1/1000/1000) is put into play. Ultra Rare G5-10 CYBERTIC WYVERN Air/Machine/5/2500/1600 Ultra Rare =====| DUEL MONSTERS IV: BATTLE OF GREAT DUELISTS ::::: YUGI DECK G4-01 SAINT DRAGON - GOD OF OSIRIS God/Illusionary God Animal/10/X000/X000 Secret Rare G4-04 ITAQUA'S GALE Normal Trap Change the mode of all non-face-down Monsters on your opponent's Field. (Attack mode becomes defense mode, and defense mode becomes attack mode.) Ultra Rare G4-07 MAGIC-SEALING INCENSE Permanent Trap While this card is face-up on the Field, Magic cards must be Set on the Field once, and can't be used until your next turn. Ultra Rare G4-10 HYPNOSIS Normal Magic During your opponent's next turn after this card is used, your opponent can't change the modes of his or her Monsters. Ultra Rare G4-13 MAGNET WARRIOR GAMMA Earth/Rock/4/1500/1800 Ultra Rare G4-18 DESTRUCTION RING Normal Trap Destroy 1 face-up Monster on the Field, and each player receives Life Points damage equal to its attack strength. Ultra Rare ::::: KAIBA DECK G4-02 THE GOD OF OBELISK God/Illusionary God Animal/10/4000/4000 Secret Rare G4-05 AQUA SYMPHONY Permanent Trap If there are Monster cards on the Field with the same name, increase the attack and defense strengths of all Monsters with the same name by 500. Ultra Rare G4-08 FORCE Normal Magic Until the end of the turn, reduce 1 Monster's attack strength by half, and increase the attack strength of another Monster by the half. Ultra Rare G4-11 SEAL OF THE ELDER ONES Normal Magic Pay 1000 Life Points. Look at your opponent's face-down cards on the Field, and then turn them back face-down. (At this time, effects of cards are not activated.) Ultra Rare G4-14 MAGNET VALKYRION Earth/Rock/8/3500/3850 If you have a Alpha, Beta and Gamma in your hand and/or the Field, you can sacrifice all 3 of them, and you are able to Special Summon this card. Also, if Alpha, Beta and Gamma are in the Cemetery, you can sacrifice this card on the Field, and put those 3 into play. Ultra Rare G4-17 BLOOD VORS Dark/Animal Warrior/4/1900/1200 Ultra Rare ::::: JOUNOUCHI DECK G4-03 RA - THE SUN OF GOD DRAGON God/Illusionary God Animal/10/????/???? Secret Rare G4-06 SEBEK'S BLESSING Instant Magic You can activate this card when a Monster successfully directly attacks your opponent's Life Points. Gain Life Points equal to the Life Point damage done to your opponent by 1 Monster. Ultra Rare G4-09 DRAGON-SLAYING SWORD Equipment Magic Can only be Equipped on a Warrior Sub-Type Monster. Its attack strength is increased by 700. Dragon Sub-Type Monsters that Battle the Equipped Monster are destroyed at the end of the Battle Phase, regardless of its attack and defense strengths. (Damage Calculation is done as normal.) Ultra Rare G4-12 ATTACK NULLIFICATION Counter Trap When your opponent attacks with a Monster, negate that attack and end the Battle Phase. Ultra Rare G4-15 MAGIC ARM SHIELD Normal Trap You can activate this card when your opponent declares an attack. Gain control of 1 face-up Monster other than the attacking Monster, and it receives the attack instead of your Monster. At the end of the Battle Phase, return control of that Monster to your opponent. Ultra Rare G4-16 DRAGON-RIDING WYVERN Fusion Monster Air/Dragon/5/1700/1500 Baby Dragon + Wyvern Warrior If the only Monsters on your opponent's Field are Earth, Water and Fire Main-Type Monsters, this card can attack your opponent directly. Ultra Rare =====| DUEL MONSTERS 5: EXPERT 1 G5-01 BLACK-ROBED SAGE Dark/Magic User/9/2800/3200 When a [Time Magician]'s effect is successful, if you sacrifice a [Black Magician] you can Special Summon 1 of this card from your hand or deck. At that time, put 1 Magic card from your deck into your hand, and shuffle your deck. Secret Rare G5-02 BIG SHIELD GUARDER Earth/Warrior/4/100/2600 Negate the activation of a Magic card that targets this 1 card while face-down. At that time, this card changes to face-up defense mode. At the end of the Damage Step in which this card received an attack, it changes to attack mode. Secret Rare G5-03 EXCHANGE Normal Magic Each player reveals his or her hand, and chooses 1 of his or her opponent's cards. Put the chosen card into your hand, and you can use it during that duel. (If it is sent to the Cemetery, it is sent to its owner's Cemetery.) Secret Rare G5-04 ANGEL'S DIE Instant Magic Roll 1 six-sided die. Increase the attack and defense strengths of all Monsters you control by [100 points times the roll] until the end of the turn. Secret Rare G5-05 DEMON'S DIE Normal Trap Roll 1 six-sided die. Reduce the attack and defense strengths of all Monsters your opponent controls by [100 points times the roll] until the end of the turn. Secret Rare =====| DUEL MONSTERS 6: EXPERT 2 G6-01 DEATH VORSTAGALF Earth/Dragon/6/2200/1700 For each Monster that this card destroys and send to the Cemetery as a result of Battle, do 500 points of damage to your opponent. Also, for each Normal or Instant Magic card activate by either player, until the end of the turn, increase this card's attack strength by 500. (This effect can also be used during an opponent's turn.) Secret Rare NOTE: This card was only available during the limited edition, first printing of the game. G6-02 TOON BLACK MAGICIAN GIRL Dark/Magic User/6/2000/1700 Can't be Special Summoned unless a you have a [Toon World] in play. If a [Toon World] is destroyed, this card is also destroyed. If your opponent controls no Toons, this card can attack your opponent directly, but if he or she controls a Toon, choose a Toon Monster as the attack target. Also, increase this card's attack strength by 300 for each [Black Magician] and [Magician of Black Chaos] in your Cemetery and your opponent's Cemetery. Secret Rare G6-03 IGZARION UNIVERSE Dark/Animal Warrior/4/1800/1900 You can activate this effect during your turn's Battle Step. Reduce this card's attack strength by 400, and if this card attacks a Monster in defense mode, and its defense strength is lower than this card's attack strength, do Battle Damage to your opponent equal to the difference. This effect lasts only during the turn it's activated. Secret Rare G6-04 GILFORD THE LIGHTNING Light/Warrior/7/2800/1400 If you sacrifice 3 Monsters to Sacrifice Summon this card, destroy all Monsters on your opponent's Field. Secret Rare =====| DUEL MONSTERS 7: DUEL CITY LEGEND GB7-001 F-G-D ("FIVE GOD DRAGON") Fusion Monster Dark/Dragon/12/5000/5000 This Monster can only be Special Summoned by a Fusion Summon. This card is Fusion Summoned by fusing 5 Dragon Sub-Type Monsters. This card doesn't receive Battle Damage from Earth, Water, Fire, Air or Dark Main-Type Monsters. Secret Rare GB7-002 IRON DEMON VISER DEATH Dark/Demon/4/500/1200 When this card is successfully Normal Summoned, 1 selected Monster of your opponent is destroyed during your third Standby Phase. Until the end of the effect, this card can't be destroyed as a result of Battle. (Damage Calculation is done as normal.) Secret Rare GB7-003 MASTER OF DRAGON KNIGHT Fusion Monster Light/Dragon/12/5000/5000 [Chaos Soldier] + [Blue Eyes Ultimate Dragon] This Monster can only be Special Summoned by a Fusion Summon. Increase this card's attack strength by 500 for each Dragon Sub-Type Monster on your Field, excluding this one. Secret Rare GB7-004 MAGIC EFFECT ARROW Instant Magic Destroy all face-up Magic cards on the Field controlled by your opponent. Do 500 points of damage to your opponent for each Magic card destroyed in this way. Secret Rare =====| DUEL MONSTERS 8: RESHEF OF DESTRUCTION GB8-001 BLACK MAGICIANS KNIGHT Dark/Warrior/7/2500/2100 This card can't be Normal Summoned. This card can only be Special Summoned by the effect of a [Title of a Knight]. When this card is successfully Special Summoned, destroy 1 card on the Field. Secret Rare GB8-002 TITLE OF A KNIGHT Normal Magic Sacrifice 1 face-up [Black Magician] on your Field and activate. Special Summon 1 [Black Magicians Knight] from your hand, deck or Cemetery. Secret Rare GB8-003 JEWEL OF THE WISE Normal Magic You can activate this card if a face-up [Black Magician Girl] is on your Field. Special Summon 1 [Black Magician] from your hand or deck. Secret Rare GB8-004 SATELLITE CANNON Light/Machine/5/0/0 This card can't be destroyed as a result of Battling a Monster with Level 7 or less. During each of your End Phases, increase this card's attack strength by 1000. Once this card attacks, its attack strength becomes 0 again. Secret Rare =====| DUEL MONSTERS 9: EXPERT 3 EX3-001 TWIN-HEAD BEAST Fire/Animal/6/1700/1900 This card can attack 2 times during a Battle Phase. Ultra Rare EX3-002 D.D. ASSAILANT Earth/Warrior/4/1700/1600 When this card is destroyed as a result of Battle with an opponent's Monster, remove your opponent's Monster and this card from the game. Ultra Rare EX3-003 EMESU THE INFINITY Light/Machine/7/2500/2000 If this card destroys and sends an opponent's Monster to a Cemetery as a result of Battle, increase this card's attack strength by 700. Ultra Rare =====| DUEL MONSTERS INTERNATIONAL 2 DI2-001 SILENT SWORDMAN LV7 Light/Warrior/7/2800/1000 This card can't be Normal Summoned. This card can only be Special Summoned by the effect of [Silent Swordman LV5]. While this card is face-up on your Field, the effects of Magic cards on the Field are negated. Ultra Rare? DI2-002 ALLY OF JUSTICE KAIBAMAN Light/Warrior/3/200/700 You can sacrifice this card to Special Summon 1 [Blue Eyes White Dragon] from your hand. Ultra Rare? DI2-003 MIND PUPPETRY Normal Magic Gain control of 1 face-up Monster on your opponent's Field until the End Phase. That Monster can't declare an attack, and it can't be sacrificed. Ultra Rare? =====| PLAYSTATION NEW DUEL MONSTERS: SEALED MEMORIES DEVILZOA Dark/Demon/7/2600/1900 Ultra Rare METAL CONVERSION - MAGIC REFLEX ARMOR Normal Trap Increase the attack and defense strengths of 1 Monster by 300. When the Monster Equipped with this card attacks, increase the Equipped Monster's attack strength by half of your opponent's attack strength. Ultra Rare METAL DEVILZOA Dark/Machine/8/3000/2300 Sacrifice a [Devilzoa] with a [Metal Conversion - Magic Reflex Armor] attached to it. You can play this card to the Field from your deck. Secret Rare RED EYES BLACK METAL DRAGON Dark/Machine/8/2800/2400 Sacrifice a [Red Eyes Black Dragon] with a [Metal Conversion - Magic Reflex Armor] attached to it. You can play this card to the Field from your deck. Secret Rare HARPY'S PET DRAGON Air/Dragon/7/2000/2500 Increase this card's attack and defense strengths by 300 for each [Harpy Lady] on the Field. Ultra Rare =====| PLAYSTATION NEW DUEL MONSTERS 2: DUELISTS OF THE ROSE S2-01 KING OF FAERIES OBERON Water/Plant/6/2200/1500 While this card is face-up defense mode on the Field, increase the attack and defense strengths of all Plant Sub-Type Monsters on your Field by 500. Secret Rare S2-02 CYPHER SCOUTER Earth/Machine/3/1350/1800 If this card Battles a Warrior Sub-Type Monster, during Damage Calculation, increase its attack and defense strengths by 2000. Secret Rare S2-03 NEWT Air/Demon/4/1900/400 Reverse: Increase this Monster's attack and defense strengths by 500. Reduce the attack and defense strengths of a Monster that destroys this card as a result of Battle by 500. Secret Rare S2-04 ELECTROMAGNETIC BUG Light/Insect/3/200/1400 Reverse: Gain control of 1 of your opponent's Machine Sub-Type Monsters in play until your next End Phase. Reduce the attack and defense strengths of a Monster that destroys this card as a result of Battle by 500. Secret Rare S2-05 RIGOROUS REAPER Fire/Plant/3/1600/100 Reverse: Each player chooses 1 card from his or her hand and discards it. Reduce the attack and defense strengths of a Monster that destroys this card as a result of Battle by 500. Secret Rare =====| CAPSULE MONSTER COLISEUM PROMOS CMC-JP001 ABYSS SOLDIER Water/Water/4/1800/1300 Discard 1 Water Main-Type Monster from your hand to the Cemetery. Return 1 card on the Field to its owner's hand. You can use this effect only 1 time per turn, during your Main Phase. ???? Rarity CMC-JP002 INFERNO HAMMER Dark/Demon/6/2400/0 When this card destroys and sends an opponent's Monster to the Cemetery as a result of Battle, you can choose 1 face-up Monster on your opponent's Field, and change it to face-down defense mode. ???? Rarity CMC-JP003 TEEVA Light/Warrior/5/2000/1500 If this card is successfully Sacrifice Summoned, your opponent's next turn, your opponent can't declare an attack. ???? Rarity =====| DUEL MONSTERS II STRATEGY GUIDE PROMOS (First Book) SEALED LEFT ARM Dark/Magic User/1/200/300 (Second Book) SEALED RIGHT ARM Dark/Magic User/1/200/300 =====| DUEL MONSTERS III STRATEGY GUIDE PROMOS G3-B1 PANTHER WARRIOR Earth/Animal Warrior/4/2000/1600 As long as you don't sacrifice 1 Monster on your Field, this card can't attack. Ultra Rare G3-B2 TIME MACHINE Normal Trap When 1 Monster is sent to the Cemetery as a result of Battle, you may return that Monster to the Field in the same mode. (It is not counted as a Summon.) Ultra Rare =====| DUEL MONSTERS IV STRATEGY GUIDE PROMOS G4-B1 BAFFOMET Dark/Demon/5/1400/1800 When this card is successfully Summoned (and Reverse Summoned), you can put 1 [Phantom Beat King Gazelle] from your deck into your hand. Ultra Rare G4-B2 WINGED PHANTOM BEAST CHIMERA Fusion Monster Air/Animal/6/2100/1800 Phantom Beast Gazelle + Baffomet When this card is destroyed, you can Special Summon 1 [Phantom Beast King Gazelle] or [Baffomet] from your Cemetery to the Field. (Only in face-up attack mode or face-up defense mode.) Ultra Rare =====| DUEL MONSTERS V STRATEGY GUIDE PROMOS G5-B1 BEQUEATHED MASK Normal Magic Shuffle this card into your deck. Or, if a [Masked Beast Death Guardius]'s effect has been used, this card becomes an Equipment card. Control of the Equipped Monster switches to opponent of the controller of the Monster at that time. Ultra Rare G5-B2 MASKED BEAST DEATH GUARDIUS Dark/Demon/8/3300/2500 As long as you don't sacrifice 2 Monsters, which includes a [Masked Magician Cursed Gyura] or [Melkid Four-Masked Beast], you can't Special Summon this card. When this card goes to the Cemetery from the Field, you can Equip 1 [Bequeathed Mask] onto 1 Monster on the Field, and shuffle your deck. Ultra Rare =====| DUEL MONSTERS VI STRATEGY GUIDE PROMOS G6-B1 PHARAOH'S SHRINE Permanent Magic This card's controller can activate Trap cards during the turn they are Set. Also, you can send this card and [Holy Beast Selket] on the Field to the Cemetery to choose 1 Monster card in your hand, deck or Fusion deck, and Special Summon it. Ultra Rare G6-B2 HOLY BEAST SELKET Earth/Angel/6/2500/2000 If a [Pharaoh's Shrine] isn't on your Field, this card is destroyed. For each Monster that this card destroys as a result of Battle, the destroyed Monster is removed from the game, and increase this card's attack strength by 500. Ultra Rare =====| DUEL MONSTERS VII STRATEGY GUIDE PROMOS GB7-B01 CURSE OF PAIN Instant Magic Negate one instance of the damage of an effect of a card controlled by your opponent, and do that amount of damage to your opponent. Ultra Rare GB7-B02 CONTROLLER OF SPIRITS - PUPPETMASTER Dark/Demon/6/0/0 When this card is successfully Sacrifice Summoned, you can pay 2000 Life Points to Special Summon 2 Demon Sub-Type Monsters from your Cemetery. Monsters Special Summoned by this effect can't attack during this turn. Ultra Rare =====| DUEL MONSTERS VIII STRATEGY GUIDE PROMOS GB8-B01 GELNIA Dark/Undead/4/1100/1200 If an opponent's effect destroys and sends this card to the Cemetery while face-up, it is Special Summoned to your Field during your next Standby Phase. Ultra Rare GB8-B02 GOBLIN ZOMBIE Dark/Undead/4/1100/1050 When this card does Battle Damage to your opponent, your opponent sends the top card of his or her deck to his or her Cemetery. If this card is sent to the Cemetery from the Field, choose 1 Undead Sub-Type Monster from your deck with a defense strength of 1200 or less, reveal it to each players, and put it into your hand. Afterward, shuffle your deck. Ultra Rare =====| DUEL MONSTERS IX STRATEGY GUIDE PROMOS EX3-B01 SOUL LINE Normal Trap You can activate this card when a Monster on your Field is destroyed and goes to a Cemetery. Pay 1000 Life Points and you can Special Summon 1 Level 4 Monster from your deck. Ultra Rare =====| DUEL MONSTERS INTERNATIONAL STRATEGY GUIDE PROMOS DMI-B01 HANNIBAL NECROMANCER Dark/Magic User/4/1400/1800 When this card is successfully Normal Summoned, put 1 Magic counter on this card (to a maximum of 1). You can remove 1 Magic counter from this card to destroy 1 face-up Trap card on the Field. Ultra Rare =====| NEW DUEL MONSTERS 2 STRATEGY GUIDE PROMOS G2-01 MAGIC REMOVAL VIRAL CANNON Normal Trap Sacrifice {any number of} your Monsters on the Field (excluding tokens). Your opponent chooses a number of Magic cards in his or her deck equal to the number of Monsters sacrificed, and puts them into his or her Cemetery, and shuffles his or her deck afterward. Ultra Rare =====| CAPSULE MONSTER COLISEUM STRATEGY GUIDE PROMOS CMC-JPB01 ABYSS SOLDIER Water/Water/4/1800/1300 Discard 1 Water Main-Type Monster from your hand to the Cemetery. Return 1 card on the Field to its owner's hand. You can use this effect only 1 time per turn, during your Main Phase. SECRET RARE =====| V-JUMP PROMOTIONAL CARDS VJ-01 GARNETIA ELEPHANTES Earth/Animal Warrior/7/2400/2000 Ultra Rare VJ-02 GENERAL OF IMPENETRABLE DEFENSES Dark/Warrior/6/1550/2500 When this card is successfully Summoned (and Reverse Summoned), it changes to defense mode. This card can attack while in defense mode. (Damage Calculation is done as normal.) Ultra Rare VJ-03 HARPY LADY SB Air/Bird/4/1800/1300 For the rules, this card's name is [Harpy Lady]. Ultra Rare VJ-04 EXECUTIONER MAKYURA Dark/Warrior/4/1600/1200 During the turn that this card is sent to the Cemetery, this card's owner can activate Trap cards from his or her hand. Ultra Rare VJ-05 BLADE KNIGHT Light/Warrior/4/1600/1000 If you have 1 or fewer cards in your hand, increase this card's attack strength by 400. Also, if this is the only Monster card on your Field, the effects of Reverse Effect Monsters destroyed by this card as a result of Battle are negated. Ultra Rare VJC-JP006 MOBILE FORTRESS STRONG HOLD Normal Trap After activating this card, it becomes an Monster card (Machine/Earth/4/0/2000), and is Special Summoned to your Monster Zone in defense mode. If a [Green Gadget], [Red Gadget] and [Yellow Gadget] are all face-up on your Field, this card's attack strength becomes 3000. (This card is also treated as a Trap card.) Ultra Rare VJC-JP007 MAGIC HIEROPHANT OF BLACK Dark/Magic User/9/3200/2800 This card can't be Normal Summoned. This card can only be Special Summoned by sacrificing 2 Level 6 or higher Magic User Sub-Type Monsters on your Field. While this card is on the Field, you can negate and destroy the activation of Trap cards. Ultra Rare =====| WEEKLY JUMP PROMOTIONAL CARDS WJ-01 GILFAR DEMON Dark/Demon/6/2200/2500 When this card is sent to the Cemetery, you can change it to an Equipment card (attack strength/-500), and Equip it onto 1 Monster on the Field. Ultra Rare WJ-02 AMAZONESS CHAIN-WIELDER Earth/Warrior/4/1500/1300 When this card is destroyed and sent to the Cemetery as a result of Battle, you can pay 1500 Life Points to choose 1 Monster card from your opponent's hand. Put the chosen card into your hand, and you can use it during that duel. (If sent to a Cemetery, it is sent to its owner's Cemetery.) Ultra Rare WJ-03 AVATAR OF APOPHIS Permanent Trap You can activate this card only during a Main Phase. After activating, it becomes a Monster card (Reptile/Earth/4/1600/1800), and Special Summon it to your Monster Card Zone. (It is also treated as a Trap.) Ultra Rare WJ-04 REVERSED WORLDS Normal Trap When you have 15 or more cards in your Cemetery, pay 1000 Life Points to activate. Each player switches his or her Cemetery with all of the cards in his or her deck. In that instance, shuffle the cards in your Cemetery, and Set it in your Deck Zone. Ultra Rare =====| THOUSAND RULES BIBLE BOOK TR-01 MULTIPLY Instant Magic Sacrifice 1 face-up [Kuribo]. Special Summon [Kuribo Token] (Demon/Dark/1/300/200) in all of your empty Monster Zones in defense mode. (They can't be sacrificed for a Sacrifice Summon.) Ultra Rare =====| YU-GI-OH! CHARACTER GUIDE BOOK YCB-001 YUJOU - YU-JYO ("Friendship") Normal Magic Offer a handshake to your opponent. If your opponent accepts yhe handshake, each player's Life Points become half the total of both player's Life Points. If you have a [Kessoku - UNITY] in your hand, you can show it to your opponent, and your opponent must accept the handshake. Ultra Rare YCB-002 KESSOKU - UNITY Instant Magic Choose 1 Monster on your Field. Until the End Phase, the defense strength of the chosen Monster becomes the total of the base defense strengths of all face-up Monsters on your Field. Ultra Rare =====| JUMP COMICS BOOK JCY-001 JUDGEMENT OF THE PHARAOH Normal Trap Pay half your Life Points. Choose 1 of the following effects that you could satisfy the requirements for and activate it. - If you have a [Yujou - YU-JYO] in your Ceemetery, your opponent can't Set, Summon, Reverse Summon, Special Summon or activate the effects of Effect Monsters until the end of the turn. - If you have a [Kessoku - UNITY] in your CCemetery, until the end of the turn, negate the effects of Magic and Trap cards on your opponent's Field. Also, your opponent can't activate or Set any Magic or Trap cards. Ultra Rare =====| BOOSTER PACK COLLECTOR'S TINS BPT-J01 TALWARL DEMON Dark/Demon/6/2400/2150 Ultra Rare LOCATION: Booster Pack Collector's Tin 2003 BPT-J02 CHAOS EMPEROR DRAGON Dark/Dragon/8/3000/2500 This card can't be Normal Summoned. This card is Special Summoned by removing 1 of each Light Main-Type and Dark Main-Type Monster from the game. You can pay 1000 Life Points to send all cards in each player's hand his or her Field to the Cemetery. Do 300 points of damage to your opponent's Life for each card send to the Cemetery by this effect. Ultimate Rare LOCATION: Booster Pack Collector's Tin 2004 =====| YU-GI-OH! MASTER GUIDE DEAD SPIRIT ZOOMA Permanent Trap After activating, this card becomes a Monster card (Undead/Dark/4/1800/500), and is Special Summoned to your Monster Card Zone in defense mode. When this card is destroyed as a result of Battle, do damage to your opponent's Life equal to the attack strength of the Monster that destroyed this one. (This card is also treated as a Trap.) Ultra Rare LOCATION: Yu-Gi-Oh! Master Guide GRASP OF THE EARTHBOUND SPIRITS Normal Trap You can activate this card when an opponent's Monster declares an attack. The controller of this card chooses the attack target of the attacking Monster. Ultra Rare LOCATION: Yu-Gi-Oh! Master Guide ------------------------------------------------------------------ Fin.