----------------------------------------------------------------- YU-GI-OH! : OFFICIAL CARD GAME : DUEL MONSTERS SPOILER FOR PHARAONIC GUARDIAN v1.2, Updated: May 25, 2002 By Edo (edo_hrzic@hotmail.com) http://www.stormpages.com/edhrzic/Yugioh.htm OR http://www.geocities.com/TimesSquare/Alley/2247/Yugioh.htm Yu-Gi-Oh! is a trademark and copyright of Kazuki Takahashi and Studio Dice. This file is (c) 2002 Edward T. Hrzic III. All rights reserved. ------------------------------------------------------------------ ---------------| What is this file? This file is a series of translations for the Duel Monsters card game. In it are the translations for the Pharaonic Guardian set that was released in Japan. ---------------| What to do with it? You may download and print this file out for your OWN, PERSONAL USE, AND NOTHING ELSE! This includes reformatting it, and putting it on your own home page. If you wish to post individual translations for pure comparative purposes, then you may do so, but you MUST INDICATE WHERE IT CAME FROM, AND GIVE MY URL! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! Have I made myself clear? ---------------| History 1.2 (May 25, 2002) - Corrected Sand Specter 1.1 (March 28, 2002) - Corrected Pyramid Turtle 1.0 (March 22, 2002) - Initial release ---------------| Spoiler List Monsters' statistics are written in the following way, for easy reference: Main Type/Sub-Type/Level/Attack strength/Defense strength ==========| CURSE OF ANUBIS Released ???? Card Composition: Ultimate Rare: 1 Secret Rare: 1 Monster Cards: 4 Ultra Rare: 3 Effect: 29 Super Rare: 4 Magic Cards: 8 Rare: 5 Trap Cards: 12 Normal Rare: 1 Normal: 38 PH-00 NOSFERATU LICH Type: Effect Monster Dark/Undead/7/2600/2900 Effect: This Monster is Special Summoned only by sacrificing a [Supreme God De Zart] by its effect. Once during each of your turns, it may change to face-down defense mode. Negate and destroy any Magic and Trap cards that target this card. When this card is Reversed, Special Summon 1 Undead Sub-Type Monster in your Cemetery. Secret Rare PH-01 LAVA GIANT Type: Normal Monster Fire/Fire/5/1000/2200 PH-02 SHAPE SNATCH Type: Normal Monster Dark/Machine/5/1200/1700 PH-03 SOUL EATER Type: Normal Monster Earth/Fish/4/1200/0 PH-04 TIGER KING WAN-FU Type: Effect Monster Earth/Animal/4/1700/1000 Effect: While this card is on the Field, destroy any Monsters with an attack strength of 1400 or less that are Summoned or Special Summoned. Rare PH-05 BIRD FACE Type: Effect Monster Air/Bird/4/1600/1600 Effect: If this card is put into a Cemetery during Battle, put 1 [Harpy Lady] from your deck into your hand. PH-06 KRUUEL Type: Effect Monster Dark/Demon/4/1000/1700 Effect: If this card is put into a Cemetery during Battle, flip 1 coin and guess its result. If you are correct, destroy 1 Monster. PH-07 ARMORED FLY Type: Effect Monster Earth/Insect/3/2000/2000 Effect: If you don't have any other Insect Sub-Type Monsters on the Field, this Monster's attack and defense strengths are 1000. PH-08 THE SEA GOD'S HANDMAIDEN Type: Effect Monster Water/Water/4/700/2000 Effect: While this card is on the Field, the Normal Field is [Sea]. Normal Rare PH-09 X-E-N-O Type: Effect Monster Water/Demon/2/200/100 Effect: Reverse: Gain control of 1 of your opponent's Monsters until the end of the turn. The controlled Monster can attack your opponent directly. PH-10 TIME EATER Type: Effect Monster Dark/Machine/6/1900/1700 Effect: If this Monster destroys 1 of your opponent's Monsters during Battle, your opponent skips his or her Main Phase 1 during his or her next turn. PH-11 GRUDGE Type: Effect Monster Dark/Water/3/0/100 Effect: This card can attack your opponent directly. If this card does Battle Damage to your opponent, increase its attack strength by 1000 during your next Standby Phase. PH-12 UNKNOWN FOLLOWER Type: Effect Monster Water/Water/3/700/500 Effect: This card can attack your opponent directly. PH-13 MOISTURE ALIEN Type: Effect Monster Light/Angel/9/2800/2900 Effect: This card requires you to sacrifice 3 Monsters for a Sacrificial Summon, and destroys all of your opponent's Magic and Trap cards on the Field. Super Rare PH-14 GORA TURTLE Type: Effect Monster Water/Water/3/1100/1100 Effect: While this card is face-up on the Field, Monsters with an attack strength of 1900 or higher can't attack. PH-15 SEVERING SAMURAI Type: Effect Monster Air/Warrior/4/500/800 Effect: If this Monster attacks a Monster in face-down defense mode, ignore the damage done, and the Monster is destroyed while in face-down defense mode. Super Rare PH-16 POISON MUMMY Type: Effect Monster Earth/Undead/4/1000/1800 Effect: Reverse: Do 500 damage to your opponent. PH-17 SAND SPECTER Type: Effect Monster - Spirit Earth/Undead/6/2200/1800 Effect: This card can't be Special Summoned. Return this card to your hand at the end of a turn in which it is Summoned or Reversed. When this Monster is Reverse Summoned or Reversed, destroy 1 other face-up Monster on the Field. PH-18 ROYAL BODYGUARDS Type: Effect Monster Earth/Undead/4/1600/1700 Effect: Once during your turn, this Monster can change to face- down defense mode. When this card is Reversed, increase its attack and defense strengths by 300 until the end of the turn. PH-19 SHAMBLING CORPSES Type: Effect Monster Earth/Undead/4/1500/1500 Effect: Once during your turn, this Monster can change to face- down defense mode. After this effect is used, shuffle all of your face-down defense mode Monsters on the Field and place them down again in face-down defense mode. Rare PH-20 SUPREME GOD DE ZART Type: Effect Monster Dark/Magic User/6/1900/2300 Effect: This card gains the following abilities, depending on the number of Monsters it has destroyed during Battle. - One: Negate and destroy all Magic annd Trap cards that are activated that target this card. - Two: You may sacrifice this card to Special Summon a [Nosferatu Lich] from your hand or deck. Ultra Rare / Parallel Rare PH-21 SWARM OF SCARAB BEETLES Type: Effect Monster Dark/Insect/3/500/1000 Effect: Once during your turn, this Monster can change to face- down defense mode. When this card is Reverse Summoned, destroy 1 of your opponent's Monsters on the Field. PH-22 INAGO'S SOLDIERS Type: Effect Monster Dark/Insect/3/1000/500 Effect: Once during your turn, this Monster can change to face- down defense mode. When this card is Reverse Summoned, destroy 1 of your opponent's Magic or Trap cards on the Field. PH-23 GIANT MUMMY Type: Effect Monster Earth/Undead/5/1700/2000 Effect: Once during your turn, this Monster can change to face- down defense mode. If this Monster is attacked while in face- down defense mode and its defense strength is higher than the attacking Monster's attack strength, destroy the attacking Monster. PH-24 EIGHT-PINCER SCORPION Type: Effect Monster Dark/Insect/2/300/200 Effect: Once during your turn, this Monster can change to face- down defense mode. If this Monster attacks an opponent's Monster that is in face-down defense mode, this Monster's attack strength is increased by 2400 during the Damage Step. PH-25 GUARDIAN SPHINX Type: Effect Monster Earth/Rock/5/1700/2400 Effect: Once during your turn, this Monster can change to face- down defense mode. When this card is Reverse Summoned, return all of your opponent's Monsters to his or her hand. Ultra Rare / Parallel Rare PH-26 PYRAMID TURTLE Type: Effect Monster Earth/Undead/4/1200/1400 Effect: If this Monster is destroy during Battle and placed in a Cemetery, Special Summon an Undead Sub-Type Monsters from your deck with a defense strength of 2000 or less. PH-27 DICE POD Type: Effect Monster Light/Rock/3/200/300 Effect: Reverse: Each player rolls 1 six-sided die. The player with the higher roll does damage to his or her opponent equal to the roll x 500. However, if the higher roll is a 6, 6000 damage is done instead. Re-roll any ties. PH-28 BLACK-SCORPION GRAVE ROBBERS Type: Effect Monster Dark/Warrior/4/1000/1000 Effect: If this card does Battle Damage to your opponent, your opponent searches his or her deck for 1 Magic card and discards it. PH-29 DON ZARUUG Type: Effect Monster Dark/Warrior/4/1400/1500 Effect: If this Monster does damage to your opponent, choose 1 of the following effects to activate: - You opponent discards 1 card at randdom from his or her hand. - Your opponent discards the top 2 carrds of his or her deck. Ultra Rare / Parallel Rare PH-30 DEATH CAMEL Type: Effect Monster Earth/Undead/3/500/600 Effect: Once during your turn, this Monster can change to face- down defense mode. When this card is Reverse Summoned, draw 1 card. PH-31 HALF SNAKE MAN SAKUZII Type: Effect Monster Earth/Undead/3/800/400 Effect: Once during your turn, this Monster can change to face- down defense mode. When this card is Reversed, look at all of your opponent's Set cards in his or her Magic and Trap Zone, then turn them back face down after viewing them. Rare PH-32 BOOK OF LIFE - PROHIBITED MAGIC Type: Normal Magic Effect: Special Summon 1 Undead Sub-Type Monster from your Cemetery to the Field. Remove 1 Monster card in your opponent's Cemetery from the game. Super Rare PH-33 BOOK OF THE SUN Type: Normal Magic Effect: Change 1 face-down Monster on the Field to face-up attack mode. PH-34 BOOK OF THE MOON Type: Instant Magic Effect: Change 1 face-up Monster on the Field to face-down defense mode. PH-35 MIRAGE OF NIGHTMARES Type: Permanent Magic Effect: During your opponent's Standby Phase, draw cards until you have 4 cards in your hand. During your Standby Phase, discard as many cards from your hand at random as you drew from this effect. PH-36 SECRET PASSAGE TO THE TREASURY Type: Normal Magic Effect: A Monster with an attack strength of 1000 or less can directly attack your opponent during this turn. PH-37 CALL OF THE CORPSES Type: Permanent Magic Effect: If you have no Monsters on the Field, you may Special Summon 1 Undead Sub-Type Monster from your hand. You can use this effect only once per turn. PH-38 WINDS OF COWARDICE Type: Normal Magic Effect: Until the end of your opponent's next turn, Magic and Trap cards that have been Set on the Field can't be destroyed. PH-39 PYRAMID POWER Type: Instant Magic Effect: Choose 1 of the following effects to activate: - Increase the attack strength of all Monsters on the Field by 200 for this turn - Increase the defense strength of alll Monsters on the Field by 500 for this turn PH-40 TSUTAN MASK Type: Counter Trap Effect: Negate and destroy 1 Magic or Trap card that targets an Undead Monster with an effect. PH-41 TRAVELER'S RIDDLE Type: Permanent Trap Effect: Activate when 1 of your opponent's Monsters attacks. Choose a card at random from your hand and allow your opponent to guess what kind of card it is (Monster, Magic or Trap). If your opponent is incorrect, return that Monster to its owner's hand. Rare PH-42 QUICKSAND Type: Permanent Trap Effect: At the end of your opponent's turn, destroy the face-up Monster on the Field with the highest attack strength. During your next Standby Phase, if you have 4 or fewer cards in your hand, this card is destroyed. PH-43 PHARAONIC CURSE Type: Counter Trap Effect: Negate and destroy 1 Magic or Trap card that destroys 1 Magic or Trap card. Rare PH-44 DESCENDING CEILING Type: Normal Trap Effect: Activate when there are 4 or more total Monsters on the Field. Destroy all face-up Monsters on the Field. PH-45 GOLDEN PAGAN IDOL Type: Normal Trap Effect: If this card is destroyed while it is Set, when it is placed in a Cemetery, Special Summon a [Pagan Token] (Dark/Demon/4/1000/1000). Super Rare PH-46 CURSED COFFIN Type: Normal Trap Effect: If this card is destroyed while it is Set, when it is placed in a Cemetery, your opponent chooses 1 of the following effects to activate: - Discard 1 card at random from his orr her hand - Choose 1 of his or her Monsters on tthe Field and destroy it PH-47 NEEDLE WALL Type: Permanent Trap Effect: Roll 1 six-sided die during your Standby Phase. Your opponent's Monster Zone is labeled 1 through 5 from the right. Destroy the Monster in the Zone of the number that was rolled. If a 6 is rolled, roll the die again. PH-48 DUST CHUTE Type: Normal Trap Effect: Activate if your opponent has 4 or more cards in his or her hand. Look at your opponents hand, and shuffle 1 Monster card there into his or her deck. PH-49 CANDLE OF FATE Type: Normal Trap Effect: A card with a Turn Count is advanced by 1 Turn. PH-50 CARELESS AVARICE Type: Normal Trap Effect: Draw 2 cards, then skip your next two Draw Phases. PH-51 PHARAONIC TREASURY Type: Normal Trap Effect: After this card is activated, shuffle it into your deck face-up. When you draw this card, place it in your Cemetery, and return 1 card in your Cemetery to your hand. PH-52 DARK KNIGHT GAIA Type: Normal Monster Earth/Warrior/7/2300/2100 Ultimate Rare ------------------------------------------------------------------ Fin.