GO AWAY, TOYWIZ AND UNDERHANDED EBAY SELLERS, LIKE THE FREAKISH PEOPLE THAT YOU ARE. THESE TRANSLATIONS ARE *NOT* HERE FOR YOU TO STEAL. DO YOUR OWN DAMN TRANSLATIONS. GO AWAY, TOYWIZ AND UNDERHANDED EBAY SELLERS, LIKE THE FREAKISH PEOPLE THAT YOU ARE. THESE TRANSLATIONS ARE *NOT* HERE FOR YOU TO STEAL. DO YOUR OWN DAMN TRANSLATIONS. GO AWAY, TOYWIZ AND UNDERHANDED EBAY SELLERS, LIKE THE FREAKISH PEOPLE THAT YOU ARE. THESE TRANSLATIONS ARE *NOT* HERE FOR YOU TO STEAL. DO YOUR OWN DAMN TRANSLATIONS. GO AWAY, TOYWIZ AND UNDERHANDED EBAY SELLERS, LIKE THE FREAKISH PEOPLE THAT YOU ARE. THESE TRANSLATIONS ARE *NOT* HERE FOR YOU TO STEAL. DO YOUR OWN DAMN TRANSLATIONS. GO AWAY, TOYWIZ AND UNDERHANDED EBAY SELLERS, LIKE THE FREAKISH PEOPLE THAT YOU ARE. THESE TRANSLATIONS ARE *NOT* HERE FOR YOU TO STEAL. DO YOUR OWN DAMN TRANSLATIONS. ------------------------------------------------------------------ YU-GI-OH! : OFFICIAL CARD GAME : DUEL MONSTERS FLAMING ETERNITY (FET) v2.0, Updated: November 27, 2004 By Edo (ehrzic@yahoo.com) http://www.stormpages.com/edhrzic/Yugioh.htm Yu-Gi-Oh! is a trademark and copyright of Kazuki Takahashi and Studio Dice. This file is (c) 2004 Edward T. Hrzic III. All rights reserved. ------------------------------------------------------------------ ---------------| What is this file? This file is a series of translations for the Duel Monsters card game. In it are the translations for the "Flaming Eternity" (FET) set that was released in Japan. ---------------| A Word To The Wise As if you didn't already know, no, I am NOT a native speaker of Japanese. Thus, mistakes ARE made in some of the translations. This means that cards in this file are subject to change without notice, to make sure that an effect is correctly interpreted. ---------------| What to do with it? You may download and print this file out for your OWN, PERSONAL USE, AND NOTHING ELSE! This includes reformatting it, and putting it on your own home page. YOU CANNOT PUT THIS DOCUMENT ON *****ANY***** WEB PAGES, AND YOU CANNOT LINK TO IT! If you wish to post individual translations for pure comparative purposes, then you may do so, but you MUST INDICATE WHERE IT CAME FROM, AND GIVE MY URL! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! Have I made myself clear? AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! I am being DOUBLY clear? ---------------| History v2.0 (November 27, 2004) - Changed some card names to represent the katakana in some names - Lots of corrections for effects, mainly: 012, 013, 018, 020, 021, 023, 024, 034, 043, 044, 045, 046, 047, 048, 049, 054 v1.0 (November 23, 2004) - Initial release of this file. ---------------| Spoiler List Monsters' statistics are written in the following way, for easy reference: Main Type/Sub-Type/Level/Attack strength/Defense strength ==========| FLAMING ETERNITY GO AWAY, TOYWIZ AND UNDERHANDED EBAY SELLERS, LIKE THE FREAKISH PEOPLE THAT YOU ARE. THESE TRANSLATIONS ARE *NOT* HERE FOR YOU TO STEAL. DO YOUR OWN DAMN TRANSLATIONS. GO AWAY, TOYWIZ AND UNDERHANDED EBAY SELLERS, LIKE THE FREAKISH PEOPLE THAT YOU ARE. THESE TRANSLATIONS ARE *NOT* HERE FOR YOU TO STEAL. DO YOUR OWN DAMN TRANSLATIONS. GO AWAY, TOYWIZ AND UNDERHANDED EBAY SELLERS, LIKE THE FREAKISH PEOPLE THAT YOU ARE. THESE TRANSLATIONS ARE *NOT* HERE FOR YOU TO STEAL. DO YOUR OWN DAMN TRANSLATIONS. GO AWAY, TOYWIZ AND UNDERHANDED EBAY SELLERS, LIKE THE FREAKISH PEOPLE THAT YOU ARE. THESE TRANSLATIONS ARE *NOT* HERE FOR YOU TO STEAL. DO YOUR OWN DAMN TRANSLATIONS. GO AWAY, TOYWIZ AND UNDERHANDED EBAY SELLERS, LIKE THE FREAKISH PEOPLE THAT YOU ARE. THESE TRANSLATIONS ARE *NOT* HERE FOR YOU TO STEAL. DO YOUR OWN DAMN TRANSLATIONS. Released November 25th, 2004 Card Composition: Ultimate Rare: ?? Secret Rare: ? Monster Cards: ? Ultra Rare: ? Effect: ?? Super Rare: ? Fusion: ? Rare: ?? Magic Cards: ?? Normal Rare: ?? Trap Cards: ?? Normal: ?? FET-JP001 SPACE MANBOU Water/Fish/4/1700/1500 FET-JP002 DIVINE DRAGON RAGNAROK Light/Dragon/4/1500/1000 FET-JP003 HAND-TO-HAND RAT CHUUSUKE Earth/Animal/3/1200/0 FET-JP004 INSECT KNIGHT Earth/Insect/4/1900/1500 FET-JP005 PHOENIX GOD OF NEFUTISU Fire/Bird/8/2400/1600 If this card is destroyed as the result of a card effect, Special Summon this card during your next Standby Phase. If successfully Special Summoned in this way, destroy all Magic and Trap cards on the Field. ULTRA RARE / ULTIMATE RARE FET-JP006 THE GUIDING HAND OF NEFUTISU Air/Magic User/2/600/600 Including this card, sacrifice 2 Monsters on your Field, and Special Summon 1 [Phoenix God of Nefutisu] from your deck or hand. FET-JP007 ULTIMATE INSECT LV5 Air/Insect/5/2300/900 If Special Summoned by the effect of [Ultimate Insect LV3], while this card is on the Field, reduce the attack strength of all of your opponents' Monsters by 500. During your turn's Standby Phase, you can send this face-up card to the Cemetery to Special Summon 1 [Ultimate Insect LV7] from your hand or deck (excluding the turn this card is Normal Summoned, Special Summoned or Reversed). RARE FET-JP008 SILENT SWORDMAN LV5 Light/Warrior/5/2300/1000 This card is not affected by your opponent's Magic effects. If this card successfully attacks your opponent directly, during your turn's next Standby Phase, you can send this face-up card to the Cemetery to Special Summon 1 [Silent Swordman LV7] from your hand or deck. ULTRA RARE / ULTIMATE RARE FET-JP009 EARTH EMPEROR GRANMAAGU Earth/Rock/6/2400/1000 When this card is successfully Sacrifice Summoned, destroy 1 Set card on the Field. SUPER RARE / ULTIMATE RARE FET-JP010 ELEMENT VALKYRIE Light/Angel/4/1500/1200 This card gains the following effects, if the appropriate Main- Type Monster is on the Field. - Fire Main-Type: Increase this card's attaack strength by 500. - Water Main-Type: Control of this card cann't change. FET-JP011 ELEMENT DEVIL Dark/Demon/4/1500/1200 This card gains the following effects, if the appropriate Main- Type Monster is on the Field. - Earth Main-Type: Negate the effects of Efffect Monsters that this card destroys as a result of Battle. - Air Main-Type: If this card destroys an oopponent's Monster as a result of Battle, this card can continue to attack 1 more time. FET-JP012 SERIOUS GIREPANDA Earth/Animal/4/1000/800 While this card is face-up on the Field, whenever Animal Sub-Type Monster on the Field is destroyed, increase this card's attack strength by 500. FET-JP013 MATATABI CAT Earth/Animal/2/0/500 If there is an Animal Sub-Type Monster on your Field other than this card, this card can't be attacked. Reduce the defense strength of 1 Monster on your opponent's Field to 0 until the End Phase. You can use this effect only 1 time per turn. FET-JP014 ANIMAL KING BEHEMOTH Earth/Animal/7/2700/1500 You can Normal Summon this card by sacrificing 1 Monster. In that case, this card's base attack strength becomes 2000. If this card is successfully Sacrifice Summoned, you can return a number of Animal Sub-Type Monsters in your Cemetery to their owner's hand equal to the number sacrificed. SUPER RARE / ULTIMATE RARE FET-JP015 BIGHORN MAMMOTH Earth/Animal/5/2000/1000 While this card is face-up on the Field, Monsters on your opponent's Field can't attack the turn they are Normal Summoned, Reverse Summoned or Special Summoned. RARE FET-JP016 KANGAROO CHAMP Earth/Animal/4/800/700 Monsters that this card Battles are changed to defense mode after Damage Calculation. FET-JP017 HAYENA Earth/Animal/3/1000/300 If this card is destroyed and sent to a Cemetery as a result of Battle, Special Summon a [Hayena] from your deck. Afterward, shuffle your deck. FET-JP018 BLADE RABBIT Earth/Animal/2/400/300 When this card changes from face-up attack mode to face-up defense mode, destroy 1 Monster on your opponent's Field. FET-JP019 MACHINE DOG MARON Light/Machine/4/1000/1000 If this card is destroyed and sent to a Cemetery as a result of Battle on the Field, do 1000 points of damage to each player. If this card is destroyed other than as a result of Battle on the Field, do 1000 points of damage to your opponent. FET-JP020 BLOOD MAGICIAN -MAGICIAN OF PURGATORY- Fire/Magic User/4/1400/1700 Whenever a Magic card is activated, put 1 Magic counter on this card. You can remove any number of Magic counters from this card, and destroy 1 face-up Monster on the Field with attack strength equal to or less than 700 times the number removed. SUPER RARE / ULTIMATE RARE FET-JP021 SAGE KEIROON Earth/Animal Warrior/4/1800/1000 Discard 1 Magic card from your hand. Destroy 1 Magic or Trap card on your opponent's Field. You can use this effect only 1 time per turn. FET-JP022 SWORDMASTER - NAKED GEAR FREED Light/Warrior/7/2600/2300 This card can't be Normal Summoned. This card can only be Special Summoned by the effect of [Remove Restraints]. Whenever an Equipment card is Equipped on this card, destroy 1 Monster on your opponent's Field. ULTRA RARE / ULTIMATE RARE FET-JP023 THE WELL-EQUIPPED FIGHTER - BEN KEI Dark/Warrior/4/500/800 In addition to its Normal Attack, this card can attack a number of times during a Battle Phase equal to the number of Equipment cards Equipped on it. FET-JP024 DWELLER OF DARKNESS SHADOWKILLER Dark/Demon/4/1400/200 If there are only defense mode Monsters in your opponent's Monster Zone, this card can attack your opponent directly. RARE FET-JP025 SENTRY GOLEM Earth/Rock/4/800/1800 Once per turn, this card can change to face-down defense mode. When this card is successfully Reverse Summoned, return 1 Monster on your opponent's Field to its owner's hand. FET-JP026 OUTBURST BULL ONI Earth/Animal Warrior/4/1200/1200 Toss a coin and guess heads or tails. If you're correct, do 1000 points of damage to your opponent. If you're wrong, you receive 1000 points of damage. You can use this effect only 1 time per turn, during your Main Phase. FET-JP027 FUSION SEALED LIFE FORM - LIGHT Light/Rock/3/1000/1600 This card can be used instead of 1 Fusion Material Monster. In that case, the other Fusion Material Monsters must be the correct ones. Sacrifice this face-up card and the Fusion Material Monsters, and Special Summon 1 Light Main-Type Fusion Monster. FET-JP028 FUSION SEALED LIFE FORM - DARKNESS Dark/Rock/3/1000/1600 This card can be used instead of 1 Fusion Material Monster. In that case, the other Fusion Material Monsters must be the correct ones. Sacrifice this face-up card and the Fusion Material Monsters, and Special Summon 1 Dark Main-Type Fusion Monster. FET-JP029 FUSION SEALED LIFE FORM - EARTH Earth/Rock/3/1000/1600 This card can be used instead of 1 Fusion Material Monster. In that case, the other Fusion Material Monsters must be the correct ones. Sacrifice this face-up card and the Fusion Material Monsters, and Special Summon 1 Earth Main-Type Fusion Monster. FET-JP030 FORCE WIND KID Air/Angel/4/1500/1600 In a Sacrifice Summon for an Air Main-Type Monster, this Monster can count as 2 sacrifices. FET-JP031 FLAME RULER Fire/Fire/4/1500/1600 In a Sacrifice Summon for an Fire Main-Type Monster, this Monster can count as 2 sacrifices. FET-JP032 BURNING BIRD Fire/Bird/4/1000/800 While this card is face-up on the Field, each time a Bird Sub-Type Monster on your Field is destroyed, increase this card's attack strength by 500. FET-JP033 RESCUE CAT Earth/Animal/4/300/100 You can send this face-up card on your Field to the Cemetery to Special Summon 2 Level 3 or lower Animal Sub-Type Monsters from your deck. Monsters Special Summons in this way are destroyed during the End Phase. FET-JP034 BRAIN JACKER Dark/Demon/2/200/900 Reverse: This card is treated as an Equipment card, and becomes Equipped on 1 Monster on your opponent's Field. Gain control of the Monster that this card is Equipped on. During each of your opponent's Standby Phase, your opponent gains 500 Life Points. RARE FET-JP035 GATLING DRAGON Dark/Machine/8/2600/1200 Fusion: [Revolver Dragon] + [Blowback Dragon] Toss a coin 3 times. For each heads, destroy 1 Monster on the Field. You can use this effect only 1 time per turn, during your Main Phase. ULTRA RARE / ULTIMATE RARE FET-JP036 DRAGON MAGICIAN KING DRAGOON Light/Dragon/7/2400/1200 Fusion: [Lord of Dragons -Dragon Ruler-] + [Divine Dragon Ragnarok] While this card is face-up on the Field, your opponent can't target Dragon Sub-Type Monsters with Magic, Trap or Monster effects. Once per turn, you can Special Summon 1 Dragon Sub-Type Monster from your hand to your Field. SUPER RARE / ULTIMATE RARE FET-JP037 FEATHER OF THE PHOENIX GOD Normal Magic Discard 1 card from your hand. Choose 1 card from your Cemetery, and put it on top of your deck. SUPER RARE / ULTIMATE RARE FET-JP038 POISON FANG Permanent Magic If an Animal Sub-Type Monster on your Field does Battle Damage to your opponent, do 500 damage to your opponent's Life. FET-JP039 MAGIC ABSORPTION Permanent Magic Each time a Magic card is activated, the controller of this card gains 500 Life Points. RARE FET-JP040 LIGHTNING BOLTECKS Normal Magic Discard 1 card from your hand. Destroy all face-up Monsters on your opponent's Field. SUPER RARE / ULTIMATE RARE FET-JP041 DEATH METEOR Normal Magic Do 1000 damage to your opponent. If your opponent has 3000 or fewer Life Points, you can't activate this card. RARE FET-JP042 SEALING SWORDS OF DARKNESS Permanent Magic When this card is activated, change all of the Monster cards on your opponent's Field to face-down defense mode. Also, while this card is on the Field, Monsters on your opponent's Field can't be changed to face-up. During your second Standby Phase, destroy this card. RARE FET-JP043 SPIRAL SHAVER Permanent Magic If a [Dark Knight Gaia], [Dark Knight Gaia of the Gale] or [Dragon Knight Gaia] on your Field attacks a defense mode Monster, and its attack strength is greater than the defense mode Monster's defense strength, do that amount of Battle Damage to your opponent's Life. Also, if a [Dragon Knight Gaia] does Battle Damage to your opponent as a result of this card's effect, draw 2 cards from your deck, and discard 1 card from your hand afterward. RARE FET-JP044 REMOVE RESTRAINTS Normal Magic Sacrifice 1 [Iron Knight Gear Freed] on your Field to Special Summon 1 [Swordmaster - Naked Gear Freed] from your hand or deck. FET-JP045 SPIRIT SEPARATION FIELD Field Magic If a Fusion Monster is destroyed and sent to a Cemetery as the result of a card effect, choose 1 of the Fusion Materials Monsters written on that Fusion Monster from your Cemetery, and Special Summon it to your Field. FET-JP046 CONTINUE THE CONTRACT Equipment Magic Pay 800 Life Points. Choose 1 Ritual Monster from your Cemetery, Special Summon it to your Field, and Equip it with this card. When this card is destroyed, remove the Equipped Monster from the game. FET-JP047 REVIVE FUSION Equipment Magic Pay 800 Life Points. Choose 1 Fusion Monster from your Cemetery, Special Summon it to your Field, and Equip it with this card. When this card is destroyed, remove the Equipped Monster from the game. FET-JP048 MARCH OF A HUNDRED BEASTS Instant Magic Increase the attack strength of Animal Sub-Type Monsters on your Field by 200 times the number of Animal Sub-Type Monsters on your Field until the end of the turn. FET-JP049 CROSS COUNTER Normal Trap If the defense strength of a defense mode Monster is greater than the attack strength of your opponent's Monster that attacked it, the Battle Damage done to your opponent is doubled. After Damage Calculation, destroy that attacking Monster. RARE FET-JP050 POLE POSITION Permanent Trap The face-up Monster on the Field with the highest attack strength can't be affected by Magic cards. When [Pole Position] is removed from the Field, destroy the face-up Monster on the Field with the highest attack strength. FET-JP051 PUNISHMENT GAME! Normal Trap If your opponent has 4 cards in his or her hand, choose 1 of the following effects and activate it. - Your opponent can't draw cards during hiss or her next Draw Phase. - During this turn, your opponent can't acttivate Magic or Trap cards. RARE FET-JP052 MENACING ROAR Normal Trap During this turn, your opponent can't declare an attack. FET-JP053 HOUOU WING AIR BURST Normal Trap Discard 1 card from your hand. Return 1 card from your opponent's Field on top of its owner's deck. RARE FET-JP054 GOBLIN SKILLFUL MANAGEMENT Normal Trap Draw cards equal to the number of [Goblin Skillful Management] in your Cemetery + 1, and choose 1 card in your hand and return it to the bottom of your deck. FET-JP055 CATTLE MUTILATION Normal Trap Return 1 face-up Animal Sub-Type Monster on your Field to your hand, and Special Summon 1 Animal Sub-Type Monster from your hand with a Level equal to the returned Monster. FET-JP056 STRONG BASE ASSAULT Normal Trap Choose 1 Monster on your Field and activate. After the chosen Monster is destroyed, send 2 cards from the top of your opponent's deck to his or her Cemetery. RARE FET-JP057 D.D. DYNAMITE Permanent Trap Do 300 damage to your opponent's Life times the number of your opponent's cards that have been removed from the game. FET-JP058 DECK DESTRUCTION VIRUS OF MAGIC Normal Trap Sacrifice 1 face-up Dark Main-Type Monster on your Field with attack strength of 2000 or more. Your opponent reveals the Monsters on his or her Field, hand and, after activation, cards that are drawn for 3 turns (counting your opponent's turns), and destroys them if they are Monsters with attack strength of 1500 or less. SUPER RARE / ULTIMATE RARE FET-JP059 ELEMENTAL BURST Normal Trap Sacrifice 1 Monster of each of Air, Water, Fire and Earth Main-Types on your Field and activate. Destroy all cards on your opponent's Field. FET-JP060 FORCED SECURITY AGREEMENT Normal Trap Discard 1 card from your hand. Until this turn's End Phase, Trap cards can't be activated. RARE GO AWAY, TOYWIZ AND UNDERHANDED EBAY SELLERS, LIKE THE FREAKISH PEOPLE THAT YOU ARE. THESE TRANSLATIONS ARE *NOT* HERE FOR YOU TO STEAL. DO YOUR OWN DAMN TRANSLATIONS. GO AWAY, TOYWIZ AND UNDERHANDED EBAY SELLERS, LIKE THE FREAKISH PEOPLE THAT YOU ARE. THESE TRANSLATIONS ARE *NOT* HERE FOR YOU TO STEAL. DO YOUR OWN DAMN TRANSLATIONS. GO AWAY, TOYWIZ AND UNDERHANDED EBAY SELLERS, LIKE THE FREAKISH PEOPLE THAT YOU ARE. THESE TRANSLATIONS ARE *NOT* HERE FOR YOU TO STEAL. DO YOUR OWN DAMN TRANSLATIONS. GO AWAY, TOYWIZ AND UNDERHANDED EBAY SELLERS, LIKE THE FREAKISH PEOPLE THAT YOU ARE. THESE TRANSLATIONS ARE *NOT* HERE FOR YOU TO STEAL. DO YOUR OWN DAMN TRANSLATIONS. GO AWAY, TOYWIZ AND UNDERHANDED EBAY SELLERS, LIKE THE FREAKISH PEOPLE THAT YOU ARE. THESE TRANSLATIONS ARE *NOT* HERE FOR YOU TO STEAL. DO YOUR OWN DAMN TRANSLATIONS. ------------------------------------------------------------------ Fin.