----------------------------------------------------------------- YU-GI-OH! : OFFICIAL CARD GAME : DUEL MONSTERS SPOILER FOR THE NEW RULER v1.1, Updated: June 5, 2002 By Edo (edo_hrzic@hotmail.com) http://www.stormpages.com/edhrzic/Yugioh.htm or http://www.geocities.com/TimesSquare/Alley/2247/Yugioh.htm Yu-Gi-Oh! is a trademark and copyright of Kazuki Takahashi and Studio Dice. This file is (c) 2002 Edward T. Hrzic III. All rights reserved. ------------------------------------------------------------------ ---------------| What is this file? This file is a series of translations for the Duel Monsters card game. In it are the translations for the Pharaonic Guardian set that was released in Japan. ---------------| What to do with it? You may download and print this file out for your OWN, PERSONAL USE, AND NOTHING ELSE! This includes reformatting it, and putting it on your own home page. 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Have I made myself clear? ---------------| History v1.1 (June 5, 2002) - Fixed Owl 1.0 (May 14, 2002) - Initial release ---------------| Spoiler List Monsters' statistics are written in the following way, for easy reference: Main Type/Sub-Type/Level/Attack strength/Defense strength ==========| THE NEW RULER Released May 16th, 2002 Card Composition: Ultimate Rare: 1 Secret Rare: 1 Monster Cards: 4 Ultra Rare: 3 Effect: 29 Super Rare: 4 Magic Cards: 8 Rare: 5 Trap Cards: 12 Normal Rare: 1 Normal: 38 301-01 MASTER KYONSHI Type: Normal Monster Earth/Undead/4/1750/1000 301-02 GIANT KABAZAURUS Type: Normal Monster Water/Dinosaur/5/1700/1750 301-03 TREE-MAN 18 Type: Normal Monster Earth/Machine/4/1600/1900 301-04 DARK JELLOID Type: Effect Monster Dark/Demon/1200/1500 Effect: When this Monster is Summoned, Reverse Summoned or Special Summoned, reduce the attack strength of a face-up Monster on the Field by 800. Super Rare 301-05 NYUDORYUA Type: Effect Monster Dark/Demon/4/1200/850 Effect: When this Monster is destroyed during Battle and goes to the Cemetery, destroy 1 Monster on the Field. Super Rare 301-06 HELL POEMER Type: Effect Monster Dark/Demon/5/2000/1200 Effect: This effect is activated when it goes to the Cemetery due to Battle. While this card is in your Cemetery, your opponent discards 1 card at random from his or her hand at the end of his or her Battle Phase. This card cannot be Special Summon from a Cemetery. Ultra Rare / Parallel Rare 301-07 GRAVEKEEPER DETECTIVE Type: Effect Monster Dark/Undead/3/1200/200 Effect: Reverse: Special Summon 1 Monster with [Gravekeeper] in its name from your deck with an attack strength of 1500 or less. 301-08 GRAVEKEEPER CHANTER Type: Effect Monster Dark/Magic/3/800/800 Effect: When this Monster is Summoned, Reverse Summoned or Special Summoned, do 500 damage to your opponent. 301-09 GRAVEKEEPER GUARD Type: Effect Monster Dark/Magic User/4/1000/900 Effect: Reverse: Return 1 of your opponent's Monsters on the Field to his or her hand. 301-10 GRAVEKEEPER COMMANDER Type: Effect Monster Dark/Magic User/4/1500/1000 Effect: (Trample) 301-11 GRAVEKEEPER FOLLOWER Type: Effect Monster Dark/Magic User/3/700/500 Effect: Battle Damage done to your opponent by this Monster is treated as though the damage came from the effect of this card. 301-12 GRAVEKEEPER OBSERVER Type: Effect Monster Dark/Magic User/4/1000/1000 Effect: When your opponent activates a card with an effect that discards card from your hand, you may put this card into your Cemetery. Negate that activation and effect, and destroy that card. Rare 301-13 GRAVEKEEPER LEADER Type: Effect Monster Dark/Magic User/5/1900/1200 Effect: You can only have 1 of this cards on the Field at a time. While this card is on the Field, your Cemetery is not affected by [The Sleeping Valley of the Pharaoh - Necrovalley]. If this card was Sacrifice Summoned, Special Summoned 1 Monster from your deck with [Gravekeeper] in its name. Super Rare 301-14 GRAVEKEEPER GUNNER Type: Effect Monster Dark/Magic User/4/1400/1200 Effect: Sacrifice 1 of your Monsters on the Field with [Gravekeeper] in its name to do 700 damage to your opponent. However a [Gravekeeper Gunner] cannot be sacrificed in this way. 301-15 GRAVEKEEPER ASSASSIN Type: Effect Monster Dark/Magic User/4/1500/150 Effect: A [The Sleeping Valley of the Pharaoh - Necrovalley] must be on the Field to activate this effect. When this Monster attacks, you may change the mode of 1 of your opponent's face-up Monsters. 301-16 THE MAN WITH THE EYE OF UJAT Type: Effect Monster Dark/Magic User/4/1600/1600 Effect: When Normal Summoned, and during your Standby Phase, reveal 1 of your opponent's Set cards on the Field, then turn it back face down. 301-17 JACKAL PALADIN Type: Effect Monster Light/Animal Warrior/7/2700/1200 Effect: Your opponent's Monsters that are destroyed and sent to the Cemetery by this card are placed on top of your opponent's deck. Ultra Rare / Parallel Rare 301-18 THE BLACK CAT THAT BRINGS UNHAPPINESS Type: Effect Monster Dark/Animal/2/500/300 Effect: Reverse: Put a Trap card from your deck on top of your deck. If a [The Sleeping Valley of the Pharaoh - Necrovalley] is on the Field, put that Trap card into your hand. 301-19 SHIP TO THE SUNSET Type: Effect Monster Water/Water/3/800/1400 Effect: If this Monster is destroyed during Battle and goes to the Cemetery, destroy the Monster that destroyed it. 301-20 WISEMAN OF MANY WINGS FARCOS Type: Effect Monster Air/Bird/4/1700/1200 Effect: Your opponent's face-up attack mode Monsters that are destroyed and sent to the Cemetery by this card are placed on top of your opponent's deck. Rare 301-21 THE OWL THAT BRINGS UNHAPPINESS Type: Effect Monster Air/Bird/2/300/500 Effect: Reverse: Put a Field Magic card from your deck on top of your deck. If a [The Sleeping Valley of the Pharaoh - Necrovalley] is on the Field, put that Magic card into your hand. 301-22 SHABTI'S PROTECTOR Type: Effect Monster Dark/Rock/1/100/100 Effect: Discard this card from your hand. Until the End Phase, your Monsters with [Gravekeeper] in their names do not receive Battle Damage. 301-23 SNAKE POD Type: Effect Monster Earth/Reptile/2/600/300 Effect: Reverse: Put 1 [Cobra Token] (Earth/Reptile/3/1200/1200) on your Field. If a [Cobra Token] is destroyed during Battle, do 500 damage to your opponent. Rare 301-24 SOUL-HUNTING SPIRIT Type: Effect Monster Dark/Undead/3/300/300 Effect: This card cannot be destroyed during Battle. If this card is the target of a Magic, Trap or Effect Monster, destroy this Monster. If this Monster successfully completes a direct attack on your opponent, your opponent discards 1 card at random from his or her hand. 301-25 NIGHTMARE HORSE Type: Effect Monster Dark/Undead/3/300/200 Effect: This card can attack your opponent directly even if he or she has Monsters on the Field. 301-26 NIGHTMARE-SHAVING SPIRIT Type: Fusion Monster Dark/Undead/?/800/600 Effect: [Soul-Hunting Spirit] + [Nightmare Horse] This card cannot be destroyed during Battle. If this card is the target of a Magic, Trap or Effect Monster, destroy this Monster. This card can attack your opponent directly even if he or she has Monsters on the Field. If this Monster successfully completes a direct attack on your opponent, your opponent discards 1 card at random from his or her hand. 301-27 DARK TUTOR Type: Normal Magic Effect: Name a card. If that card is in your opponent's deck, he or she puts that card into his or her hand. Rare 301-28 SHOTGUN SHUFFLE Type: Permanent Magic Effect: Pay 300 Life. Once during your turn, you may shuffle your deck or your opponent's deck. 301-29 REPUTATION Type: Normal Magic Effect: Your opponent names a level. Reveal cards from your deck until you reveal a Monster card that can be Normal Summoned. If that Monster has the same level as the chosen level, discard all cards revealed in this way. If not, Special Summon it, and discard the other cards revealed. 301-30 TORTURE ROOM OF NIGHTMARES Type: Permanent Magic Effect: When damage is done to your opponent's Life Points other than Battle Damage, do 500 damage to your opponent. This damage is not triggered by a [Torture Room of Nightmares] effect. Rare 301-31 TIME CAPSULE Type: Normal Magic Effect: Choose 1 card from your deck, and remove it from the game, face-down. During your second Standby Phase after activation, destroy this card, and put the card that was removed from the game into your hand. 301-32 THE SLEEPING VALLEY OF THE PHARAOH - NECROVALLEY Type: Field Magic Effect: While this card is on the Field, negate the effects of Magic, Trap or Effect Monsters that refer to the Cemetery, excluding those that remove cards from the game. Also, while this card is on the Field, increase the attack and defense strengths of all Monsters on the Field with [Gravekeeper] in their names by 500. 301-33 BUSTER LAUNCHER Type: Equipment Magic Effect: Can only be Equipped on a Monster with an attack strength of 1000 or less. During the Damage Step, if your opponent's Monster's attack strength (if in attack mode) or defense strength (if in defense mode) is 2500 or higher, increase the Equipped Monster's attack strength by 2500. 301-34 HELIOGRAPH TABLET Type: Normal Magic Effect: Pay 1000 Life Points. During this duel, your hand size is 7. 301-35 BLACK SNAKE SICKNESS Type: Permanent Magic Effect: During your Standby Phase, do 2000 damage to each player. During the second and following Standby Phases, the damage is doubled. 301-36 TERRA FORMING Type: Normal Magic Effect: Put 1 Field Magic card from your deck into your hand. 301-37 THE SYMBOL OF COURAGE Type: Permanent Magic Effect: During your Battle Phase, increase the attack strength of all of your Monsters by 200. 301-38 METAMORPHOSIS Type: Normal Magic Effect: Sacrifice 1 of your Monsters on the Field. Special Summon a Fusion Monster from your Fusion Deck with a level equal to the sacrificed Monster. 301-39 IMPERIAL SACRIFICE Type: Normal Magic Effect: A [The Sleeping Valley of the Pharaoh - Necrovalley] must be on the Field to activate this effect. Each player discards all Monster cards in his or her hand. 301-40 THE REVERSE QUIZ Type: Normal Magic Effect: Put all of the cards in your hand and on the Field in your Cemetery. Guess the type of the top card of your deck (Magic, Trap or Monster). If you are correct, switch Life Points with your opponent. 301-41 COFFIN SELLER Type: Permanent Trap Effect: Whenever 1 of your opponent's Monsters goes to the Cemetery, do 300 damage to your opponent. 301-42 CURSE OF AGING Type: Normal Trap Effect: Discard 1 card from your hand. Reduce the attack and defense strengths of 1 of your opponent's Monsters on the Field by 500. 301-43 THE KEY THAT OPENS THE DOOR OF HELL Type: Counter Trap Effect: If an effect does damage to you that isn't Battle Damage, the damage that is done to you is done to your opponent. 301-44 THUNDER BREAK Type: Trap Effect: Discard 1 card from your hand. Destroy 1 card on the Field. 301-45 NARROW PASSAGE Type: Permanent Trap Effect: You can only activate this card if each player has two or fewer Monsters on the Field. Each player is only able to Summon up to 2 Monsters. 301-46 CONFUSING BATTLE Type: Normal Trap Effect: Your opponent shuffles his or her hand into his or her deck, then draws a number of cards held previously. 301-47 CHALKBOARD ERASING TRAP Type: Counter Trap Effect: If an effect does damage to you that isn't Battle Damage, negate that damage, and your opponent discards 1 card from his or her hand. 301-48 RITUAL OF THE SPIRITS Type: Normal Trap Effect: Special Summon a Monster from your Cemetery with [Gravekeeper] in its name. This card is not affected by [The Sleeping Valley of the Pharaoh - Necrovalley]. 301-49 INVASION OF TERRITORY Type: Normal Trap Effect: Activate during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon or Special Summon during his or her next turn. 301-50 BLOOD OF DRAGONS Type: Normal Trap Effect: All of your Monsters on the Field are Dragon Sub-Type Monsters until the end of the turn. 301-51 LAVA GOLEM Type: Effect Monster Fire/Demon/8/3000/2500 Effect: In order to summon this Monster, sacrifice 2 of your opponent's Monsters. This Monster is a Special Summon. During each of this Monster's controller's Standby Phases, this Monster does 1000 damage to him or her. When you Special Summon this Monster, you cannot do a Normal Summon during this turn. Secret Rare / Ultimate Rare 301-52 VISER SHOCK Type: Effect Monster Dark/Demon/5/800/600 Effect: When this Monster is Summoned, Reverse Summoned or Special Summoned, return all Set cards on the Field to their owners' hands. Secret Rare / Ultimate Rare 301-53 QUIZ Type: Normal Magic Effect: During this card's effect, your opponent cannot look through your Cemetery. The opponent of the player that activates this card guesses the bottom-most Monster card in this card's player's Cemetery. If he or she is correct, remove that Monster from the game. If incorrect, Special Summon that Monster to its owner's Field. Secret Rare 301-54 LIFELINE Type: Permanent Trap Effect: If 1 of your Monsters was destroyed during Battle and went to the Cemetery, discard your hand, increase that Monster's attack strength by 800 and Special Summon it to the Field. Secret Rare 301-55 TORTURE WHEEL Type: Permanent Trap Effect: While this card is on the Field, 1 of your opponent's Monsters cannot attack, and cannot change its mode. During your Standby Phase, this card does 500 damage to your opponent. Secret Rare 301-56 RED EYES BLACK DRAGON Type: Normal Monster Dark/Dragon/7/2400/2000 Ultimate Rare ------------------------------------------------------------------ Fin.