================================================================= POCKET MONSTERS The Pencil and Paper Role-Playing SOURCEBOOK #2 v1.0 Written by Copyright (c) 1999 by Edo (hrzic@hawaii.edu) Edward T. Hrzic III Pokemon and Pocket Monsters are trademarks of Nintendo, CREATURES and Game Freak. (Remember: in order to use this file effectively, make sure you have the latest copy of the rule book!) ================================================================= TABLE OF CONTENTS ----------------------------------------------------------------- 0.0 . . . . . . . . . INTRODUCTION 1.0 . . . . . . . . . NEW TRAINER RULES Learning Abilities How To Get Starting XP? 2.0 . . . . . . . . . NEW ITEMS 3.0 . . . . . . . . . TOURNAMENT AND GYM LEADER BATTLES Tournaments Gym Leader Battles More Than Eight Badges? The Effects of Gym Badges 4.0 . . . . . . . . . POKEMON LISTING 5.0 . . . . . . . . . ATTACK LISTING 6.0 . . . . . . . . . NEW TRAINER CHARACTER SHEET ----------------------------------------------------------------- ----------| 0.0 INTRODUCTION |-------------------------------- ----------------------------------------------------------------- Welcome to the second sourcebook for Edo's "Pocket Monsters" pencil and paper role-playing game. There are new Pokemon to add to your game, along with new attributes for your Trainers. ----------------------------------------------------------------- ----------| 1.0 NEW TRAINER RULES |--------------------------- ----------------------------------------------------------------- Within the basic rule book, all Trainers are created equal. The only things that set them apart are the experience points, and the Pokemon that they use. Not anymore. Now you can add various "skills" and "abilities" that Trainers may use, and may further define what the Trainers are. Note that these rules are 100% OPTIONAL. The GM is free to eliminate the use of these rules if he or she sees fit. Please consult the first sourcebook for using learning and using abilities. o POKEDEX - Cost: 2 The Pokedex is one of the small "gems" in the Pokemon world. The brainchild of the legendary Professor Oak, the Pokedex keeps track of Pokemon that the Trainer has seen, and owns. It can also give the Trainer information of what type of Pokemon, temperment, and possible attacks. Professor Oak also uses this as a method of collecting information about Pokemon around the world. Users of the Pokedex regularly send him the collected data. The GM could assign bonus experience points for Trainers that keep up with collecting Pokedex data, and sending it to Professor Oak. o POKEGEAR - Cost: 4 PokeGear is a new item to the Pokemon world. It is also an extremely high-tech device that can change depending on upgrade "cards" that are inserted into the Gear. The basic design of the Gear is a larger than normal watch. Initially, that is all that it is, a watch. So far, the following "upgrade" cards have been widely know: - Map (accesses a number of world-wide satellites from orbit to track your location) - Cell Phone - Radio The cards are inserted into the side of the Gear, and the Gear is configured automatically. HOW TO GET STARTING XP? Some abilities can be purchased when the Trainer is created. If the player wishes to do so, he or she can ask the GM to "lend" the Trainer a number of XP to pay for the abilities. The GM may not have to give out all of the points that are asked for. However, the points need to be "paid" back; it's a sort of credit. Each time that the Trainer gains XP, a small portion of it is used to pay back the XP that was borrowed. Usually it is in the neighborhood of 1 or 2 points, depending on how much XP was received. ----------------------------------------------------------------- ----------| 2.0 NEW ITEMS |----------------------------------- ----------------------------------------------------------------- The following is a very small selection of new items to include in the Pokemon RPG. o Full Restore This item completely restores a Pokemon's HP, and cures all status ailments o Revive This item revives a fainted Pokemon, and restores half of its HP o Max Revive This item revives a fainted Pokemon, and completely restores its HP o Fishing Rod Fishing rods can sometimes be used to catch Pokemon. o Bicycle Bicycles can be used to get around quickly. Not everyone can afford them, since they're generally expensive. o Fire Stone Generally doesn't do anything, but can be used to evolve certain Pokemon ----------------------------------------------------------------- ----------| 3.0 TOURNAMENT AND GYM LEADER BATTLES |----------- ----------------------------------------------------------------- Sooner or later, on the Trainers' journeys to become Pokemon masters, they are going to encounter Gym Leaders, and they are going to enroll in tournaments to further gain fame and experience. Such battles have extra combat stipulations to them, and alter the way that a Trainer may fight. TOURNAMENTS Generally, tournaments are single-elimination (meaning that, if you lose once, you are ejected from the tournament). Most tournaments don't allow the use of many Pokemon. On average, not more than three Pokemon are allowed to be used in a tournament by each Trainer. Stipulations are based upon the decision of the committee that heads the tournament. GYM LEADER BATTLES Gym Leader battles are similar to tournaments, in that a certain number of Pokemon are used. The Gym Leader decides how many Pokemon are used. MORE THAN EIGHT BADGES? In the Gameboy game, there are only a total of eight badges that the player can attain: Boulder, Cascade, Thunder, Rainbow, Marsh, Soul, Volcano and Earth. However, for the sake of role-playing purposes, we can also look at the animated series. In the episode where Ash battles Blaine for the Volcano Badge, Brock makes the statement "There are other gyms out there". In addition, we can look at the episode in which Ash succeeds in acquiring the Earth Badge. Gary appears near the beginning of that episode, with a total of TEN badges. This means that there are more gyms out there, and the GM is free to create his own set of gyms! Also take a look at "Pokemon Card GB" (the Gameboy version of the card game). There are several "clubs" in that game: Battle Club, Stone Club, Aqua Club, Fire Club, Green Club, Elec Club, Esper Club and Science Club. You are encouraged to create your own, unique names! THE EFFECTS GYM BADGES In the Gameboy game, whenever the player acquires a Gym Badge, it invokes certain bonuses to the Trainer, such as increasing the Attack, Defense, Speed or Special of the Trainer's Pokemon. For the Gameboy game, the following badges provide these abilities to a Trainer. If the badge increases a Pokemon's abilities, DON'T increase it on the character sheet! Simply modify the Pokemon's statistic by that amount when using the statistic. Instead, make a small notation next to the badge, informing you of the amount of increase. Boulder Each Pokemon's ATTACK statistic increases by 10% (round down) Cascade The Trainer can control Pokemon up to 11 times his or her XP, instead of 10. Thunder Each Pokemon's SPEED statistic increases by 10% (round down) Rainbow The Trainer can control Pokemon up to 12 times his or her XP, instead of 10. Marsh The Trainer can control Pokemon up to 13 times his or her XP, instead of 10. Soul Each Pokemon's DEFENSE increases by 10% (round down) Volcano Each Pokemon's SPECIAL increases by 10% (round down) Earth The Trainer can control Pokemon up to 15 times his or her XP, instead of 10. In creating your own badges for use in your games, use the above badges as a basis, and modify them. Here are some abilities for you to consider when designing your own: o Increase the Pokemon's statistics by 10% or more o Increase the Pokemon's HP by 10% or more o Increase the Pokemon's PP by 10% or more o Increase the effects of using a certain type of attack (like Water, Poison, Bug, etc.) o Increase the effects of attacking and being attacked by a certain Pokemon type (like Fire, Water, Dragon, etc.) ----------------------------------------------------------------- ----------| 4.0 POKEMON LISTING |----------------------------- ----------------------------------------------------------------- #16: PIDGEY #17: PIDGEOTTO #18: PIDGEOT Pokemon Type: Normal Flying Evolution Costs: Pidgeotto 18 Pidgeot 36 Attack Pidgey Pidgeotto Pidgeot ----------------------------------------------------------------- Gust Already known Sand-Attack 5 Quick Attack 12 Whirlwind 19 21 Wing Attack 28 31 Agility 36 40 44 Mirror Move 44 49 54 #37: VULPIX #38: NINETAILS Pokemon Type: Fire Evolution Costs: Ninetails Cannot be evolved through XP; a Fire Stone must be used Attack Vulpix Ninetails ---------------------------------------------------------------- Ember Already known Tail Whip Already known Quick Attack 16 Roar 21 Confuse Ray 28 Flamethrower 35 Fire Spin 42 #41: ZUBAT #42: GOLBAT Pokemon Type: Poison Flying Attack Zubat Golbat ----------------------------------------------------------------- Leech Life Already known Supersonic 10 Bite 15 Confuse Ray 21 Wing Attack 28 32 Haze 36 43 #60: POLIWAG #61: POLYWHIRL #62: POLIWRATH Pokemon Type: Water Fighting (Poliwrath) Attack Poliwag Polywhirl Poliwrath ----------------------------------------------------------------- Bubble Already known Hypnosis 16 Water Gun 19 Doubleslap 25 Body Slam 31 33 Amnesia 38 41 Hydro Pump 45 49 #66: MACHOP #67: MACHOKE #68: MACHAMP Pokemon Type: Fighting #74: GEODUDE #75: GRAVELER #76: GOLEM Pokemon Type: Rock Ground #79: SLOWPOKE #80: SLOWBRO Pokemon Type: Water Psychic #92: GASTLY #93: HAUNTER #94: GENGAR Pokemon Type: Ghost Poison #106: HITMONLEE Pokemon Type: Fighting #113: CHANSEY Pokemon Type: Normal #125: ELECTABUZZ Pokemon Type: Electric #126: MAGMAR Pokemon Type: Fire #127: PINSIR Pokemon Type: Bug #132: DITTO Pokemon Type: Normal #010: CATERPIE #011: METAPOD #012: BUTTERFREE Pokemon Type: Bug Evolution Costs: Metapod 7 Butterfree 10 Attack Caterpie Metapod Butterfree ----------------------------------------------------------------- Tackle Already known String Shot Already known Harden Cannot be learned Already known 9 Confusion Cannot be learned Cannot be learned 12 Poison Powder Cannot be learned Cannot be learned 15 Stun Spore Cannot be learned Cannot be learned 16 Sleep Powder Cannot be learned Cannot be learned 17 Supersonic Cannot be learned Cannot be learned 21 Whirlwind Cannot be learned Cannot be learned 26 Psybeam Cannot be learned Cannot be learned 32 #019: RATTATA #020: RATICATE Pokemon Type: Normal Evolution Costs: Raticate 7 Attack Rattata Raticate ----------------------------------------------------------------- Tackle Already known Tail Whip Already known Quick Attack 7 10 Hyper Fang 14 15 Focus Energy 23 27 Super Fang 34 41 #029: NIDORAN (F) #030: NIDORINA #031: NIDOQUEEN Pokemon Type: Poison Ground (Nidoqueen) Evolution Costs: Nidorina 16 Nidoqueen Cannot be evolved through XP; a Moon Stone must be used Attack Nidoran (F) Nidorina Nidoqueen ----------------------------------------------------------------- Growl Already known Tackle Already known Scratch 8 10 15 Poison Sting 14 16 20 Tail Whip 21 23 26 Bite 29 32 37 Fury Swipes 36 41 48 Double Kick 43 50 59 Body Slam Cannot be learned Cannot be learned 23 #032: NIDORAN (M) #033: NIDORINO #034: NIDOKING Pokemon Type: Poison Ground (Nidoking) Evolution Costs: Nidorino 16 Nidoking Cannot be evolved through XP; a Moon Stone must be used Attack Nidoran (M) Nidorino Nidoking ----------------------------------------------------------------- Leer Already known Tackle Already known Horn Attack 8 10 15 Poison Sting 14 16 20 Focus Energy 21 23 26 Fury Attack 29 32 37 Horn Drill 36 41 48 Double Kick 43 50 59 Thrash Cannot be learned Cannot be learned 23 #056: MANKEY #057: PRIMEAPE Pokemon Type: Fighting Evolution Costs: Primeape 28 Attack Mankey Primeape ----------------------------------------------------------------- Scratch Already known Leer Already known Karate Chop 15 17 Fury Attack 21 23 Focus Energy 27 30 Seismic Toss 33 37 Thrash 39 46 #063: ABRA #064: KADABRA #065: ALAKAZAM Pokemon Type: Psychic Evolution Costs: Kadabra 16 Alakazam Attack Abra Kadabra Alakazam ----------------------------------------------------------------- Teleport Already known Confusion Cannot be learned Already known Disable Cannot be learned 20 20 Psybeam Cannot be learned 27 27 Recover Cannot be learned 31 31 Psychic Cannot be learned 38 38 Reflect Cannot be learned 42 42 #095: ONIX Pokemon Type: Rock Ground Attack Onix ----------------------------------------------------------------- Tackle Already known Screech Already known Bind 15 Rock Throw 19 Rage 25 Slam 33 Harden 43 #115: KANGASKHAN Pokemon Type: Normal Attack Kangaskhan ----------------------------------------------------------------- Punch Already known Rage Already known Bite 26 Tail Whip 31 Mega Punch 36 Leer 41 Dizzy Punch 46 #113: EEVEE Pokemon Type: Normal Evolution Costs: Vaporeon Cannot be Evolved through XP; a Water Stone must be used Jolteon Cannot be Evolved through XP; a Thunder Stone must be used Flareon Cannot be Evolved through XP; a Fire Stone must be used Attack Eevee ----------------------------------------------------------------- Tackle Already known Sand Attack Already known Quick Attack 27 Tail Whip 31 Bite 37 Take Down 45 #114: VAPOREON #115: JOLTEON #116: FLAREON Pokemon Type: Water (Vaporeon) Electric (Jolteon) Fire (Flareon) Attack Vaporeon Jolteon Flareon ----------------------------------------------------------------- Quick Attack 27 27 27 Tail Whip 37 37 37 Water Gun 31 Cannot be learned Can't lrn Bite 40 Cannot be learned Can't lrn Acid Armor 42 Cannot be learned Can't lrn Haze 44 Cannot be learned Can't lrn Mist 48 Cannot be learned Can't lrn Hydro Pump 54 Cannot be learned Can't lrn Thundershock Cannot be learned 31 Can't lrn Thunder Wave Cannot be learned 40 Can't lrn Double Kick Cannot be learned 42 Can't lrn Agility Cannot be learned 44 Can't lrn Pin Missile Cannot be learned 48 Can't lrn Thunder Cannot be learned 54 Can't lrn Ember Cannot be learned Cannot be learned 31 Leer Cannot be learned Cannot be learned 42 Fire Spin Cannot be learned Cannot be learned 44 Rage Cannot be learned Cannot be learned 48 Flamethrower Cannot be learned Cannot be learned 54 ----------------------------------------------------------------- ----------| 5.0 ATTACK LISTING |------------------------------ ----------------------------------------------------------------- The following attacks are unique to the Pokemon features in this sourcebook. For attacks not listed here, please consult the main rule book. Acid Armor -- Poison Power Points: 15 DV: 15 Effect: Increases the user's DEFENSE by 10%. Bind -- Normal Power Points: 10 Accuracy: -4 Effect: Damage of ATTACK+10%. At the beginning of the target's subsequent turns, you roll ATTACK plus 3 dice against the target's ATTACK plus 3 dice. If the target rolls less than your roll, it cannot attack. If the target rolls higher, it has broken free from the Bind. Confusion -- Psychic Power Points: 20 Accuracy: -2 Effect: Damage of SPECIAL ATTACK. There is a 1 in 6 chance that the target will be Confused. Disable -- Normal Power Points: 20 Effect: Roll SPECIAL ATTACK versus the target's SPECIAL DEFENSE . If you win, negate the use of one of the target's attacks (chosen at random). Dizzy Punch -- Normal Power Points: 20 Effect: Damage of ATTACK+20%. Double Kick -- Fighting Power Points: 15 Accuracy: -2 Effect: Damage of ATTACK+10%. If you roll to attack and hit, make one additional roll to hit at an additional -2 Accuracy. Focus Energy -- Normal Power Points: 15 DV: 20 Effect: When using attacks, if the user's to-hit roll is at least 2 times the target's roll, a Critical Hit is obtained. Horn Attack -- Normal Power Points: 10 Accuracy: -2 Effect: Damage of ATTACK+20%. Horn Drill -- Normal Power Points: 30 Effect: Instead of rolling to hit, roll three dice. If all of the dice are the same number, the target is defeated. Hyper Fang -- Normal Power Points: 15 Accuracy: -4 Effect: Damage of ATTACK+30%. Karate Chop -- Normal Power Points: 15 Accuracy: +0 Effect: Damage of ATTACK+20%. When using his attack, if the user's to-hit roll is at least 1.5 times the target's roll, a Critical Hit is obtained. Pin Missile -- Bug Power Points: 20 Accuracy: -2 Effect: Damage of ATTACK+20%. If you roll to attack and you hit, continue to roll to hit (at a cumulative -2 Accuracy) until you miss, or you have hit five times (whichever comes first). Psybeam -- Psychic Power Points: 20 Accuracy: -2 Effect: Damage of SPECIAL ATTACK+20%. There is a 1 in 6 chance that the target will be Confused. Punch -- Normal Power Points: 5 Accuracy: +0 Effect: Damage of ATTACK+10%. Reflect -- Psychic Power Points: 20 DV: 20 Effect: Damage done to the user by non-SPECIAL attacks is reduced by one-half (round down). Rock Throw Power Points: 15 Accuracy: -2 Effect: Damage of ATTACK+20%. Seismic Toss Power Points: 25 Accuracy: -4 Effect: Damage for this attack is one die for every 10 TXP that the user has acquired. String Shot Power Points: 5 Accuracy: +0 Effect: Damage of SPECIAL ATTACK. There is a 1 in 6 chance that the target's SPEED will be reduced by 10%. Stun Spore Power Points: 15 Effect: Paralyzes the target. Super Fang Power Points: 20 Accuracy: -4 Effect: Reduces the target to half of its current HP. Supersonic Power Points: 15 Effect: Confuses the target. Take Down Power Points: 15 Accuracy: -2 Effect: Damage of ATTACK+20%. This attack also does damage to the user equal to one-fourth of the damage done by the attack. Teleport Power Points: 15 DV: 15 Effect: The user may teleport within fifteen feet of its current position. Thrash Power Points: 10 Accuracy: +0 Effect: Damage of ATTACK+20%. The user confuses itself. Whirlwind Power Points: 10 Accuracy: -2 Effect: Damage of SPECIAL ATTACK+10%. If the target is a wild Pokemon, it is "blown away" (disappears). ----------------------------------------------------------------- ----------| 6.0 NEW TRAINER CHARACTER SHEET |------------------- ----------------------------------------------------------------- This new Trainer character sheet reflects the new rules, with space for abilities and badges. 8<8<8<8 CUT HERE <8<8<8<8<8< CUT HERE 8<8<8<8<8 CUT HERE <8<8<8<8 TRAINER SHEET Name ________________________ Player ___________________________ XP __________ Money __________ Current Pokemon Original Trainer 1. _______________________ ____________________ 2. _______________________ ____________________ 3. _______________________ ____________________ 4. _______________________ ____________________ 5. _______________________ ____________________ 6. _______________________ ____________________ Abilities Badges ____________________ (____) ____________________ (____) ____________________ (____) ____________________ (____) ____________________ (____) ____________________ (____) ____________________ (____) ____________________ (____) ____________________ (____) ____________________ (____) ____________________ (____) ____________________ (____) ____________________ (____) ____________________ (____) ____________________ (____) ____________________ (____) Items and Other Notes: _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ 8<8<8<8 CUT HERE <8<8<8<8<8< CUT HERE 8<8<8<8<8 CUT HERE <8<8<8<8 ----------------------------------------------------------------- Fin. (99/12/22)