----------------------------------------------------------------- OTAKU NO CARDS AN ANIME MADNESS SET By ??? ----------------------------------------------------------------- This is an Anime Madness set that was sent to me anonymously. See if y'all like it. It has some "interesting" cards, to say the least. -----Characters----- Kubo (3) Male Otaku 3/0/2 Kubo gets +0/+0/+1 for every Otaku you control. ---==o==--- Otaku no Video Yoshiko Ueno (4) Female 2/0/3 (0): Activate Yoshiko Ueno and a Banker Konda you control to cancel a target Otaku. ----=o=---- Otaku no Video Tanaka (3) Male Otaku 2/0/3 TeamUp. (0): Until the end of the turn, Tanaka gets TeamUp x2 when you block only with Otaku. ---==o==--- Otaku no Video Yuri Sato (2) Female Otaku 1/0/1 Activate to add (1) to your Art Pool. ----=o=---- Otaku no Video Hino (5) Male Otaku 3/0/3 The release Cost of every Fast or Slow Plot Complication you play is reduced by 1. ----=o=---- Otaku no Video Iiyama (4) Male Otaku 2/6/3 The Release Cost of every Tool you release is reduced by 1. ---==o==--- Otaku no Video Miyoshi (4) Male Otaku 2/0/3 TeamUp. (1): +1/+0/+0 until the end of the turn. ----=o=---- Otaku no Video Misty May (5) Female Heroine 5/5/5 Airborne. If you do not control at least three Otaku, Misty May is canceled. ---==o==--- Otaku no Video Nega-King (2) Lion 0/0/1 Every character in a melee versus every Misty May you control gets -1/-1/-1 until the end of the melee. ----=o=---- Otaku no Video Posi-King (2) Lion 0/0/1 Every Misty May you control gets +1/+1/+1 when attacking or blocking. ----=o=---- Otaku no Video Meddling Journalist (2) Male Journalist 1/1/2 Activate to activate a target character. This character's controller flips a coin. If the flip ends up heads, this player gains 1 Ratings Point. If the flip ends up tails, this player loses 1 Ratings Point. ----=o=---- Otaku no Video Fukuhara (1) Female Otaku 1/0/2 Activate to add (2) to your Art Pool. These Art Points may not be used to release an Otaku. ---==o==--- Otaku no Video Banker Konda (4) Male Banker 2/0/2 When Banker Konda is released, every Otaku in play is activated. ---==o==--- Otaku no Video Mob of Fully-Crazed Fans (4) Otaku 0/0/1 Mob of Fully-Crazed Fans gets +1/+0/+1 for every Otaku you control. ----=o=---- Otaku no Video Nameless Otaku (1) Otaku 1/0/1 TeamUp. ----=o=---- Otaku no Video -----Tools----- Orb of Otaku (2) Orb (2): All damage dealt by a target Otaku no Video character in combat this turn is reduced to 0. ----=o=---- Elevator (2) Vehicle Activate to give a target blocking character Airborne until the end of the turn. ----=o=---- Coffee Shop (2) Location (x): Sacrifice Coffee Shop to give a target character QuikHit xX until end of turn. X may be no greater than 3. ----=o=---- Yakisoba Stand (3) Location Activate an Otaku you control to prevent 1 damage from being dealt to a target character. ----=o=---- Otaku Shrine (3) Location Every Otaku gets +1/+0/+2 when attacking. ----=o=---- Model Kit (1) Kit Sacrifice Model Kit to put a Model token into play. This Model token is a 1/0/1 Tool character. ----=o=---- Perfect Collection (6) Collection When Perfect Collection comes into play, choose a target series. While Perfect Collection is ready, no character from this series may leave play. ----=o=---- Fan Art (0) Art Activate Fan Art and an Otaku you control to add (1) to your Art Pool. ----=o=---- Otakuland (5) Location (2): Activate to ready a target Otaku. This Otaku gets +2/+0/+1 until the end of the turn. ----=o=---- Garage Kit Mold (4) Kit (4): Activate to place a Kit token into play. Treat this token as a 2/0/2 Otaku no Video tool character. ----=o=---- Grand Prix Headquarters (6) Location (2): Activate a target Otaku you control to gain 1 Corporate Action. You may use this ability only during your episode phase. If Banker Konda is in play, Grand Prix Headquarters is erased. ----=o=---- Assembly Line (4) Location (0): Sacrifice Assembly Line. Until your next maintenance phase, characters and tools have a Corporate Action cost of 0. You may use this ability only during your maintenance phase, and only if you control at least two Otaku. ----=o=---- Conference Room (5) Location (x): Sacrifice Conference Room. Activate X target Otaku you control. You gain X Corporate Actions. On his or her next episode phase, a target opponent gains X-1 Corporate Actions. Use this ability only during your episode phase. ----=o=---- Stolen Cels (2) Pilfered Art (2): Sacrifice Stolen Cels to search trough a target opponent's cutting room floor and choose one card and put it into your hand. Return the card to its owner's cutting room floor when the card leaves play or when the game is over. ----=o=---- GX Studios (3) Location When GX Studio is released, pay (x). Take the top X cards from your studio and put them face down under GX Studio. During your episode phase, you may pay 3 Corporate Actions to take the top card from under GX Studio and place it in your hand. If this card is a character or a tool, put it directly into play under your control. Treat is as though it were just released. If this drawn card was not a character or a tool, you may discard it to gain 2 Corporate Actions. --===o===-- Tokyo Dome (5) Location (x): Sacrifice Tokyo Dome and activate X target Otaku you control to gain X Ratings Points. If you go above 35 Ratings Points with this ability, you are now at 35 Ratings Points. Use this ability only during your episode phase, and only if you control at least two non-Otaku characters. ----=o=---- Giant Projector (4) Projector Pay 1 Corporate Action at the beginning of your episode phase or Giant Projector is erased. All non-Otaku No Video characters get +2/+0/+2. ---==o==--- Harlock Sticker (2) Sticker Place on a target Otaku. If you control at least one Arcadia of My Youth character, this Otaku gets +1/+1/+1. ----=o=---- -----Plot Complications----- Apathy (4) PERMANENT Place on a target character. This character may not attack or block. ----=o=---- Baka! (2) FAST Deals 2 damage to a target character. This character's controller loses 1 Ratings Point. -----o----- Convention (6) PERMANENT If you control fewer than four Otaku, convention is erased. During your maintenance phase, place a popularity counter on Convention. Every non-Otaku character gets +X/+X/+X, where X is the number of popularity counters on Convention. ---==o==--- Costume Play (2) PERMANENT When Costume Play is released, choose a non-Otaku no Video character in play. Then place Costume Play on a target Otaku. This Otaku becomes an exact copy of this non-Otaku no Video character, but still retains the Otaku designation, and is still considered to be from the Otaku no Video series. This character gets -1/-1/-0. ----=o=---- Giant X (6) PERMANENT If you control fewer than three Otaku, Giant X is erased. 1: Activate an Otaku you control to give a target Otaku +1/+1/+1 until the end of the turn. ---==o==--- Grand Prix (6) PERMANENT If you control fewer than three Otaku, Grand Prix is erased. 3: Activate three Otaku you control to gain 1 Corporate Action. You may use this ability only during your episode phase. ---==o==--- Gratuitous Lupin Reference (2) FAST If you control at least one Lupin III character, a target Otaku gets +1/+2/+2 until the end of the turn. -----o----- Great Effects (1) FAST A target character may attack the turn it comes into play under your control. -----o----- Hostile Takeover (6) FAST Play during a target player's maintenance phase. Look at this player's hand and choose how this player's Corporate Actions are spent, who attacks whom, and when they attack. You may make only legal actions. You may not choose to have this player forefiet the game. -----o----- Lightning Strike (2) FAST Deals 3 damage to a target character. -----o----- Nani?! (2) SLOW Until the end of the turn, treat a target character's text block as if it was empty. Any cards on this character are considered to be in the text block of this character. -----o----- Otakings! (4) PERMANENT Place on a target Otaku. This Otaku gets +2/+0/+2. ----=o=---- Portrait of an Otaku (4) PERMANENT When Portrait of an Otaku comes into play, choose a target series other than Otaku no Video. Then place Portrait of an Otaku on a target Otaku. If you control at least three characters from the chosen series, this Otaku gets +2/+1/+2. ----=o=---- Raging Inferno (6) SLOW Deals 4 damage to every Otaku. -----o----- Some People Just Don't Get It (0) FAST A target character in combat deals no damage in combat this turn. -----o----- The Quiz of the Otaku (2) PERMANENT Place on a target character. Add the designation "Otaku" to any designation this character already has. ----=o=---- This Is Ridiculous (7) SLOW The game is over and considered a draw. Any opponent can counter this effect by paying 7 Ratings Points. -----o----- Trapped! (1) FAST A target character may not use any maneuvers this turn. -----o----- Unemployed (4) FAST A target Animator is erased. -----o----- Vengeance of Otaku (2) FAST A target Otaku gets +1/+0/+0 and gains Frenzy until the end of the turn. -----o----- Wait In Line (3) FAST Every Otaku is activated. -----o----- -----------------------------------------------------------------