----------------------------------------------------------------- PRELIMINARY NEO 4 TRANSLATIONS "Darkness, and to the Light..." v1.0, Last Updated: May 20, 2001 By Edo (hrzic@hawaii.edu) Pokemon is a trademark of Nintendo, Creatures and Game Freak. These translations are copyright (c) 2001 by Edward T. Hrzic III. No part of this file may be reproduced without consent of the author (me). http://www.geocities.com/TimesSquare/Alley/2247/Poke.htm ----------------------------------------------------------------- I. What Is It? ----------------------------------------------------------------- This is a set of translations for the fourth expansion for Pokemon card Neo, called "Darkness, and to the Light..." Yes, that is the correct title. "Darkness and Light" would have a different set of Kanji in the title. NOTE: A word of warning. I am NOT a native Japanese speaker, and thus many of these cards could be wrong. NOTE: Many of the cards are currently incomplete, and many more will be changed in the near future. II. What To Do With It ----------------------------------------------------------------- This file may be printed out FOR YOUR OWN, PERSONAL USE. That is what it was created for. YOU MAY NOT DO *ANYTHING* ELSE WITH IS! That includes posting it to message boards. If you do post specific translations, *DO NOT CHANGE THE NAMES TO THE ENGLISH VERSION*. You MUST tell them where the specific translation came from (URL to my home page). I do hard work here; don't screw around with it because you want people to notice your "work". THIS INCLUDES PATCHES FOR THE PROGRAM "APPRENTICE". THIS INCLUDES PATCHES FOR THE PROGRAM "APPRENTICE". THIS INCLUDES PATCHES FOR THE PROGRAM "APPRENTICE". THIS INCLUDES PATCHES FOR THE PROGRAM "APPRENTICE". THIS INCLUDES PATCHES FOR THE PROGRAM "APPRENTICE". If you want to create an Apprentice patch, use translations from a magazine or something. _REGARDLESS_ OF WHO YOU ARE, YOU MAY _NOT_ LINK TO THIS FILE WITHOUT MY PERMISSION! LINK TO MY MAIN POKEMON PAGE INSTEAD! III. Revision History ----------------------------------------------------------------- v.1.0: Thirteenth release of this file (May 20, 2001) - Guys, I don't think I have to remind you, IF YOU ARE POSTING THESE TRANSLATIONS TO MESSAGE BOARDS, YOU'RE GOING TO HAVE TO PUT THE LINK TO MY HOME PAGE. DO YOU WANT ME TO HAVE TO PUT REMINDERS IN THE CARD TEXT OF EACH CARD LISTED HERE? DON'T BE POSTING THE WHOLE THING! IT CLUTTERS UP THE MESSAGE BOARDS! - Added the following cards: Unown C Unown H Unown L Unown P Unown T Unown X - Corrected Gentle Venomoth's first attack - Corrected Dark Wigglytuff's damage - Corrected Gentle Golduck's Water Transfer - Corrected Gentle Machamp's Give Some Help Pokemon Power - Corrected Gentle Slowbro's first and second attacks - Corrected Dark Omastar's Eater of Darkness attack - Corrected Shining Mewtwo's second attack - Corrected Gentle Sunflora's first attack - Corrected Heracross' second attack damage - Corrected Dark Ursaring's first attack - Corrected Dark Houndoom's first attack - Corrected Dark Progyon 2's second attack - Corrected Impostor Professor Oak's Invention - Removed Spinarak from this list (it is not in Neo 4) v.0.975: Twelfth release of this file (May 2, 2001) - Added the following cards: Gentle Ledian Unown Q Unown Z - There are only a few more to go before this file is completed. IV. Translation List ----------------------------------------------------------------- Card Name Type Number Trans? ----------------------------------------------------------------- Shining Charizard Fire Pokemon No. 006 (HHH) Y Shining Raichu Lightning Pokemon No. 026 (HHH) Y Vulpix Fire Pokemon No. 037 (C) Y Gentle Ninetales Fire Pokemon No. 038 (U) Y Jigglypuff Colorless Pokemon No. 039 (C) Y Dark Wigglytuff Colorless Pokemon No. 040 (U) Y Gentle Wigglytuff Colorless Pokemon No. 040 (U) Y Venonat Grass Pokemon No. 048 (C) Y Gentle Venomoth Grass Pokemon No. 049 (U) Y Psyduck Water Pokemon No. 054 (C) Y Gentle Golduck Water Pokemon No. 055 (U) Y Growlithe Fire Pokemon No. 058 (U) Y Gentle Arcanine Fire Pokemon No. 059 (H) Y Machop Fighting Pokemon No. 066 (C) Y Gentle Machoke Fighting Pokemon No. 067 (U) Y Gentle Machamp Fighting Pokemon No. 068 (R) Y Gentle Slowbro Psychic Pokemon No. 080 (U) Y Seel Water Pokemon No. 086 (C) Y Gentle Dewgong Water Pokemon No. 087 (U) Y Gastly Psychic Pokemon No. 092 (C) Y Dark Haunter Psychic Pokemon No. 093 (U) Y Dark Gengar Psychic Pokemon No. 094 (H) Y Exeggcute Psychic Pokemon No. 102 (C) Y Dark Exeggutor Psychic Pokemon No. 103 (U) Y Hitmonchan Fighting Pokemon No. 107 (U) Y Hitmonlee Fighting Pokemon No. 108 (U) Y Chansey Colorless Pokemon No. 113 (U) Y Scyther Grass Pokemon No. 123 (U) Y Gentle Vaporeon Fire Pokemon No. 134 (U) Y Gentle Jolteon Fire Pokemon No. 135 (U) Y Gentle Flareon Fire Pokemon No. 136 (U) Y Porygon Colorless Pokemon No. 137 (C) Y Dark Omanyte Water Pokemon No. 138 (U) Y Dark Omastar Water Pokemon No. 139 (U) Y Shining Kabutops Water Pokemon No. 141 (HHH) Y Dratini Colorless Pokemon No. 147 (C) Y Gentle Dragonair Colorless Pokemon No. 148 (R) Y Gentle Dragonite Colorless Pokemon No. 149 (H) Y Shining Mewtwo Psychic Pokemon No. 150 (HHH) Y Cyndaquil Fire Pokemon No. 155 (C) Y Dark Quilava Fire Pokemon No. 156 (U) Y Dark Typhlosion Fire Pokemon No. 157 (H) Y Totodile Water Pokemon No. 158 (C) Y Dark Croconaw Water Pokemon No. 159 (U) Y Dark Feraligatr Water Pokemon No. 160 (R) Y Shining Noctowl Colorless Pokemon No. 164 (HHH) Y Ladyba Grass Pokemon No. 165 (C) Y Gentle Ledian Grass Pokemon No. 166 (R) Y Dark Ariados Grass Pokemon No. 168 (R) Y Dark Crobat Grass Pokemon No. 169 (H) Y Gentle Lanturn Lightning Pokemon No. 171 (R) Y Togepi Colorless Pokemon No. 175 (C) Y Gentle Togetic Colorless Pokemon No. 176 (H) Y Mareep Lightning Pokemon No. 179 (C) Y Dark Flaaffy Lightning Pokemon No. 180 (U) Y Dark Ampharos Lightning Pokemon No. 181 (H) Y Gentle Azumarill Water Pokemon No. 184 (H) Y Sunkern Grass Pokemon No. 191 (C) Y Gentle Sunflora Grass Pokemon No. 192 (C) Y Dark Espeon Psychic Pokemon No. 196 (H) Y Dark Slowking Psychic Pokemon No. 199 (R) Y Unown C Psychic Pokemon No. 201 (U) Y Unown G Psychic Pokemon No. 201 (R) Y Unown H Psychic Pokemon No. 201 (R) Y Unown L Psychic Pokemon No. 201 (C) Y Unown P Psychic Pokemon No. 201 (U) Y Unown Q Psychic Pokemon No. 201 (U) Y Unown S Psychic Pokemon No. 201 (C) Y Unown T Psychic Pokemon No. 201 (C) Y Unown V Psychic Pokemon No. 201 (C) Y Unown W Psychic Pokemon No. 201 (R) Y Unown X Psychic Pokemon No. 201 (R) Y Unown Z Psychic Pokemon No. 201 (U) Y Girafarig Colorless Pokemon No. 203 (C) Y Pineco Grass Pokemon No. 204 (C) Y Dark Foretress Grass Pokemon No. 205 (U) Y Gilgar Fighting Pokemon No. 206 (C) Y Shining Steelix Steel Pokemon No. 208 (HHH) Y Dark Scizor Steel Pokemon No. 212 (H) Y Heracross Grass Pokemon No. 214 (U) Y Dark Ursaring Colorless Pokemon No. 217 (R) Y Slugma Fire Pokemon No. 218 (C) Y Dark Magcargo Fire Pokemon No. 219 (R) Y Swinub Water Pokemon No. 220 (C) Y Gentle Piloswine Water Pokemon No. 221 (U) Y Remoraid Water Pokemon No. 223 (C) Y Dark Octillery Water Pokemon No. 224 (U) Y Mantine Water Pokemon No. 226 (C) Y Houndour Evil Pokemon No. 228 (C) Y Dark Houndoom Fire Pokemon No. 229 (H) Y Phanpy Fighting Pokemon No. 231 (C) Y Dark Donphan Fighting Pokemon No. 232 (R) Y Dark Porygon 2 Colorless Pokemon No. 233 (H) Y Larvitar Fighting Pokemon No. 246 (C) Y Dark Pupitar Fighting Pokemon No. 247 (U) Y Dark Tyranitar Fighting Pokemon No. 248 (H) Y Shining Tyranitar Evil Pokemon No. 249 (HHH) Y Shining Celebi Grass Pokemon No. 251 (HHH) Y Bill's Mail Trainer Card No number (C) Y Bizarre Electromagnetic Machine Trainer Card No number (R) Y Counter Claw Trainer Card No number (U) Y Energy Multiplicator Trainer Card No number (U) Y Energy Stadium Trainer Card No number (U) Y Impostor Professor Oak's Invention Trainer Card No number (R) Y Lucky Stadium Trainer Card No number (U) - Pint Lens Trainer Card No number (U) Y Pokemon Judgement Trainer Card No number (U) Y Radio Tower Trainer Card No number (R) Y Study Device Trainer Card No number (R) Y Team Rocket's Maneuvers Trainer Card No number (U) Y Ultimate Powder Trainer Card No number (C) Y Uneven Gym Trainer Card No number (R) Y Miracle Energy Energy Card No number (H) Y -----| Grass Pokemon Venonat Type: Basic Grass Pokemon LV.??, HP 40 C: Gnaw: 10 GC: Poisonpowder: 10 Effect: The Defending Pokemon is now Poisoned. -C Retreat R Weakness (No) Resistance No. 048 (Common) Gentle Venomoth Type: Stage 1 Grass Pokemon (Evolves from Venonat) LV.??, HP 80 G: Mysterious (Habataki) Effect: Each play may choose 1 Pokemon card in his or her discard pile, show it to his or her opponent, then put it into his or her hand. PC: Synchro Wave: 40 Effect: This Pokemon and the Defending Pokemon must have the same number of Energy cards attached to use this attack. (No) Retreat R Weakness F Resistance (Damage -30) No. 049 (Uncommon) Scyther Type: Basic Grass Pokemon LV.21, HP 60 GC: Agility: 10 Effect: [Standard Agility text.] GGG: Sharp Scythe: 40 -C Retreat R Weakness (No) Resistance No. 123 (Uncommon) Ladyba Type: Basic Grass Pokemon LV.??, HP 40 GC: Swift: 20 Effect: [Standard Swift text.] (No) Retreat R Weakness F Resistance (Damage -30) No. 165 (Common) Gentle Ledian Type: Stage 1 Grass Pokemon (Evolves from Ladyba) LV.37, HP 70 G: Vitalizing Touch Effect: If you have any Benched Pokemon, choose 1 of them and switch it with this Pokemon. While the switched Pokemon is your Active Pokemon, it can't be Asleep, Confused, Paralyzed or Poisoned. (Benching that Pokemon ends this effect.) GCC: Repeating Punch: 20x Effect: Flip 4 coins. This attack does 20 damage times the number of heads. (No) Retreat R Weakness F Resistance (Damage -30) No. 166 (Rare) Dark Ariados Type: Stage 1 Grass Pokemon LV.??, HP 60 G: (Karametoru) Effect: If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. Flip a coin. If heads, the new Defending Pokemon is now Paralyzed. If your opponent has no Benched Pokemon, this attack does nothing. GGG: Poison Horn: 30 Effect: The Defending Pokemon is now Poisoned. Flip a coin. If heads, until the end of your opponent's next turn, the Defending Pokemon cannot be moved out of the Active Position. -CC Retreat R Weakness (No) Resistance No. 168 (Rare) Dark Crobat Type: Stage 2 Grass Pokemon (Evolves from Dark Golbat) LV.39, HP 70 [Pokemon Power] Sudden Bite Effect: When this Pokemon is played from your hand and evolves a Pokemon, choose 1 of your opponent's Pokemon and do 20 damage to it. GG: Dark Drain Effect: Flip a coin for each of your opponent's Pokemon. If heads, this attack does 10 damage to that Pokemon. Then, remove a number of damage counters from this Pokemon equal to amount of damage done by this attack. (No) Retreat P Weakness F Resistance (Damage -30) No. 169 (Hologram) Sunkern Type: Basic Grass Pokemon LV.??, HP 40 C: Roll: 10 GG: Rain Bath Effect: Flip a coin. If heads, remove all damage counters from this Pokemon, search your deck for an Evolution Card that evolves from a Sunkern, and put it on top of this Pokemon. This counts as evolving this Pokemon. Shuffle your deck afterward. -CC Retreat R Weakness (No) Resistance No. 191 (Common) Gentle Sunflora Type: Stage 1 Grass Pokemon (Evolves from Sunkern) LV.??, HP 80 CC: Sun Growth Effect: Choose 1 of your G Pokemon. Attach up to 2 G Energy cards from your hand to that Pokemon. GGG: Solar Beam: 40 -C Retreat R Weakness (No) Resistance No. 192 (Common) Pineco Type: Basic Grass Pokemon LV.??, HP 40 CC: Tackle: 20 -CC Retreat R Weakness (No) Resistance No. 204 (Common) Dark Foretress Type: Stage 1 Grass Pokemon (Evolves from Pineco) LV.??, HP 60 C: Iron Hide Effect: Flip a coin. If heads, until the end of your next turn, if an attack Knocks Out this Pokemon, it is not Knocked Out, and its HP becomes 10 instead. GG: Large Explosion: 60 Effect: This Pokemon does 60 damage to itself. -CC Retreat R Weakness (No) Resistance No. 205 (Uncommon) Heracross Type: Basic Grass Pokemon LV.27, HP 60 GC: Tackle: 20 GGG: Protruding Horn: 30+ Effect: Flip a coin. If heads, this attack does 30 more damage. -CC Retreat R Weakness (No) Resistance No. 214 (Uncommon) Shining Celebi (You may only include 1 Shining Celebi in your deck.) Type: Basic Grass Pokemon LV.18, HP 50 W: Water of Healing Effect: If you have any Benched Pokemon, choose 1 of them and remove a number of damage counters from that Pokemon equal to the number of W Energy attached to this Pokemon. GP: Miracle Leaf: 10 Effect: Flip a number of coins equal to the number of Energy attached to this Pokemon. If at least 1 is tails, choose Asleep, Confused or Poisoned, and the Defending Pokemon is now affected by that status ailment. -C Retreat R Weakness (No) Resistance No. 251 (Ultra Rare) -----| Fire Pokemon Shining Charizard (You may only include 1 Shining Charizard in your deck.) Type: Basic Fire Pokemon LV.??, HP 100 RRRLL: Red-Hot Flame: 100 Effect: Discard 1 R and 1 L Energy card attached to this Pokemon in order to use this attack. Flip a coin. If tails, this Pokemon does 30 damage to itself. -CCC Retreat W Weakness F Resistance (Damage -30) No. 006 (Ultra Rare) Vulpix Type: Basic Fire Pokemon LV.??, HP 50 RC: Ember: 30 Effect: Discard 1 R Energy card attached to this Pokemon in order to use this attack. -C Retreat W Weakness (No) Resistance No. 037 (Common) Gentle Ninetales Type: Stage 1 Fire Pokemon (Evolves from Vulpix) LV.??, HP 90 R: Greet the Flames Effect: Choose a Baby Pokemon in your discard pile and put it onto your Bench. If your Bench is full, you can't use this attack. RRR: Fire Blast: 50 Effect: Discard 1 R Energy card attached to this Pokemon in order to use this attack. -C Retreat W Weaknes (No) Resistance No. 038 (Uncommon) Growlithe Type: Basic Fire Pokemon LV.14, HP 50 CC: Bite: 20 -C Retreat W Weakness (No) Resistance No. 058 (Common) Gentle Arcanine Type: Stage 1 Fire Pokemon (Evolves from Growlithe) LV.47, HP 100 [Pokemon Power] Ward Off Effect: Once during your turn (before your attack) if this Pokemon is your Active Pokemon, you may have your opponent choose 1 of his or her Benched Pokemon and switch it with his or her Active Pokemon. This power can't be used if this Pokemon is Asleep, Confused or Paralyzed, or your opponent has no Benched Pokemon. RRC: Gentle Flame: 50 Effect: If the Defending Pokemon is a Baby Pokemon, this attack does 10 damage; if the Defending Pokemon is a Basic Pokemon, this attack does 30 damage. -CC Retreat W Weakness (No) Resistance (Damage -30) No. 059 (Hologram) Gentle Flareon Type: Stage 1 Fire Pokemon (Evolves from Eevee) LV.??, HP 80 R: Heat Up Effect: If you have any Benched Pokemon, choose 1 of them, Search your deck for a R Energy card and attach it to that Pokemon. Shuffle your deck afterward. RRC: Heat Flame: 30+ Effect: Flip 2 coins. Discard 1 R Energy card from this Pokemon for each heads. This attack does 20 more damage times the number of heads. -C Retreat W Weakness (No) Resistance No. 136 (Uncommon) Cyndaquil Type: Basic Fire Pokemon LV.??, HP 40 R: Smokescreen: 10 Effect: [Standard Smokescreen text.] -C Retreat W Weakness (No) Resistance No. 155 (Common) Dark Quilava Type: Stage 1 Fire Pokemon (Evolves from Cyndaquil) LV.??, HP 60 R: Burn Effect: Look at the top card of your opponent's deck. If it is a Trainer card, discard it. Otherwise, return it to the top of your opponent's deck. RR: Magma Rush: 20x Effect: Discard the top 5 cards of your deck. This attack does 20 damage times the number of R Energy cards discarded in this way. -C Retreat W Weakness (No) Resistance No. 156 (Uncommon) Dark Typhlosion Type: Stage 2 Fire Pokemon (Evolves from Dark Quilava) LV.43, HP 80 C: Claw Slash: 20 R: Fire Rush: 40x Effect: Discard as many R Energy cards from this Pokemon as you like, then flip that many coins. This attack does 40 damage times the number of heads. -C Retreat W Weakness (No) Resistance No. 157 (Hologram) Slugma Type: Basic Fire Pokemon LV.??, HP 50 RR: Flare: 30 -CC Retreat W Weakness (No) Resistance No. 218 (Common) Dark Magcargo Type: Stage 1 Fire Pokemon (Evolves from Slugma) LV.36, HP 60 [Pokemon Power] Heat Plate Effect: If this Pokemon is your Active Pokemon, whenever either player plays a Baby Pokemon or a Basic Pokemon, this power does 10 damage to that Pokemon. (Don't apply Weakness and Resistance.) This power stops working while this Pokemon is Asleep, Confused or Paralyzed. -CCC Retreat W Weakness (No) Resistance No. 219 (Rare) Dark Houndoom Type: Stage 1 Fire Pokemon (Evolves from Houdour) LV.32, HP 60 C: (Bukiminatooboe) Effect: Look at your opponent's hand. If he or she has any Basic or Baby Pokemon there, choose 1 of them and put it onto his or her Bench, and then switch the Defending Pokemon with that Pokemon. If your opponent's Bench is full, you can't use this attack. RC: Hellish Flame: 30+ Effect: If you have any E Energy cards attached to this Pokemon, choose 1 of them and discard it, and this attack does 20 more damage. (If you have no E Energy cards attached to this Pokemon, this attack does no other effects.) -C Retreat W Weakness (No) Resistance No. 229 (Hologram) -----| Water Pokemon Psyduck Type: Basic Water Pokemon LV.??, 50 W: Water Skip: 10 PC: Strange Headbutt: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Confused; if tails, this Pokemon is now Confused. -C Retreat L Weakness (No) Resistance No. 054 (Common) Gentle Golduck Type: Stage 1 Water Pokemon (Evolves from Psyduck) LV.??, HP 80 W: Water Transfer Effect: Each player may look at the top 3 cards of his or her deck. If any of those cards are Basic Energy cards, he or she may attach them as he or she likes to his or her Pokemon, or show them to his or her opponent, and put them into his or her hand (any other cards are returned to the top of the player's deck). If a player looks at cards in this way, he or she shuffles his or her deck afterward. PCC: Core Blast: 30+ Effect: This attack does 20 more damage for each Special Energy card attached to the Defending Pokemon. -C Retreat L Weakness (No) Resistance No. 055 (Uncommon) Gentle Vaporeon Type: Stage 1 Water Pokemon (Evolves from Eevee) LV.??, HP 80 W: Summer Drain Effect: If you have a Benched Pokemon, flip a coin. If heads, choose 1 of your Benched Pokemon. Remove all damage counters from that Pokemon, then discard all Energy cards attached to that Pokemon. WWC: Hypno Shower: 30 Effect: The Defending Pokemon is now Asleep. Remove 1 damage counter from each Pokemon on each player's Bench. -C Retreat L Weakness (No) Resistance No. 134 (Uncommon) Dark Omanyte Type: Stage 1 Water Pokemon (Evolves from Mysterious Fossil) LV.??, HP 40 W: Gun Water Effect: Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon for each W Energy attached to this Pokemon. (Don't apply Weakness and Resistance) Extra W Energy after the third don't count. -C Retreat G Weakness (No) Resistance No. 138 (Uncommon) Dark Omastar Type: Stage 2 Water Pokemon (Evolves from Dark Omanyte) LV.??, HP 70 W: Primeval Drop Effect: Flip a coin. If heads, and if your opponent has any Evolved Pokemon, choose 1 of them and shuffle the top Evolution card attached to that Pokemon into your opponent's deck. WC: Eater of Darkness: 30 Effect: During your opponent's next turn, your opponent cannot evolve the Defending Pokemon. (The Defending Pokemon can be evolved through attacks or Pokemon Powers) (Benching this Pokemon ends this effect) -CC Retreat G Weakness (No) Resistance No. 139 (Uncommon) Totodile Type: Basic Water Pokemon LV.??, HP 50 W: Water Gun: 10+ Effect: [Standard Water Gun text.] -C Retreat G Weakness (No) Resistance No. 158 (Common) Dark Croconaw Type: Stage 1 Water Pokemon (Evolves from Totodile) LV.??, HP 60 WW: (Kaburitsuku): 20 Effect: During your next turn, if the Defending Pokemon tries to Retreat or use an attack, flip a coin. If tails, that Retreat or attack does nothing. (Benching either Pokemon ends this effect.) -CC Retreat G Weakness (No) Resistance No. 159 (Uncommon) Dark Feraligatr Type: Stage 2 Water Pokemon (Evolves from Dark Croconaw) LV.6?, HP 80 [Pokemon Power] Compress Effect: Your opponent cannot use the attacks or Pokemon Powers of his or her Baby Pokemon. This power stops working if this Pokemon is Asleep, Confused or Paralyzed. WWW: Destruction Attack: 50 Effect: Flip a coin. If heads, choose 1 Energy card attached to the Defending Pokemon and discard it. -CCC Retreat G Weakness (No) Resistance No. 160 (Rare) Gentle Azumarill Type: Stage 1 Water Pokemon (Evolves from Marill) LV.??, HP 80 W: Bubble: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. WCC: Bubble Jump: 30 Effect: Flip a coin. If heads, choose 1 of your Benched Pokemon. Choose 2 Energy cards attached to this Pokemon and attach them to the chosen Pokemon. Then, return this card and all cards attached to it to your hand. (If you have no Benched Pokemon, this attack does nothing.) -C Retreat L Weakness (No) Resistance No. 184 (Hologram) Swinub Type: Basic Water Pokemon LV.??, HP 50 WC: Freeze: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. -C Retreat G Weakness L Resistance (Damage -30) No. 220 (Common) Gentle Piloswine Type: Stage 1 Water Pokemon (Evolves from Swinub) LV.43, HP 90 [Pokemon Power] (Fukafuka) Body Effect: If damage is done to this Pokemon by an attack from another Pokemon, you may flip a coin. If heads, that Pokemon now Asleep. This power stops working if this Pokemon is Asleep, Confused or Paralyzed. CCC: Horn Destroy: 30 Effect: If there is a Stadium card in play, you may discard it. -CCC Retreat G Weakness L Resistance (Damage -30) No. 221 (Uncommon) Remoraid Type: Basic Water Pokemon LV.??, HP 40 W: Fury Smash: 10x Effect: Flip 3 coins. This attack does 10 damage times the number of heads. (No) Retreat L Weakness (No) Resistance No. 223 Dark Octillery Type: Stage 1 Water Pokemon (Evolves from Remoraid) LV.??, HP 60 W: Corner Gun: 20+ Effect: This attack does 10 more damage for each Energy attached to this Pokemon not used to pay for this attack's Energy cost. Extra Energy after the second don't count. WC: Tentacle Slap: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed; if tails, during your opponent's next turn, the Retreat Cost of the Defending Pokemon is increased by 1. - CC Retreat L Weakness (No) Resistance No. 224 Mantine Type: Basic Water Pokemon LV.??, HP 60 WW: Giant Wave: 40 Effect: During your next turn, this Pokemon cannot use this attack. -CC Retreat L Weakness F Resistance (Damage -30) No. 226 (Common) -----| Lightning Pokemon Shining Raichu (You may only include 1 Shining Raichu in your deck.) Type: Basic Lightning Pokemon LV.30, HP 70 LLWW: Thunder Squall: 40 Effect: If your opponent has any Benched Pokemon, choose 1 of them and discard as many W Energy cards from this Pokemon as you like. This attack does 10 damage times the number of W Energy cards discarded in this way to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) -C Retreat F Weakness (No) Resistance (Damage -30) No. 026 (Ultra Rare) Gentle Jolteon Type: Stage 1 Lightning Pokemon (Evolves from Eevee) LV.??, HP 70 L: Plus Guard Effect: During your opponent's next, prevent all damage by attacks done to this Pokemon that is greater than 30. (Other effects of the attack still happen.) LLC: Thunder Needle: 20x Effect: Flip 3 coins. This attack does 20 damage times the number of heads. If 2 or more are heads, the Defending Pokemon is now Paralyzed. (No) Retreat F Weakness (No) Resistance No. 135 (Uncommon) Gentle Lanturn Type: Stage 1 Lighting Pokemon (Evolves from Chonchi) LV.??, HP 80 L: Shine the Light Effect: Flip a coin. If heads, each player may choose a card in his or her discard pile, show it to his or her opponent, then put it into his or her hand. LL: Spark: 30 Effect: Choose 1 of your opponent's Benched Pokemon and do 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon) -CC Retreat F Weakness (No) Resistance No. 171 (Rare) Mareep Type: Basic Lightning Pokemon LV.??, HP 50 C: Headbutt: 10 -C Retreat F Weakness (No) Resistance No. 179 (Common) Dark Flaaffy Type: Stage 1 Lightning Pokemon LV.??, HP 60 L: Short Wave: 10 Effect: Flip a coin. If heads, your opponent cannot play any Trainer cards during his or her next turn. LC: Stun Wave: 30 Effect: Until the end of your opponent's next turn, the Defending Pokemon's Pokemon Power does nothing. -C Retreat F Weakness (No) Resistance No. 180 (Uncommon) Dark Ampharos Type: Stage 2 Lightning Pokemon (Evolves from Dark Flaaffy) LV.??, HP 70 [Pokemon Power] Battery Effect: Whenever your opponent attaches an Energy card to a Pokemon from his or her hand, this Power does 10 damage to that Pokemon. (Don't apply Weakness and Resistance) This power stops working if this Pokemon is Asleep, Confused or Paralyzed, or another Dark Ampharos is using Battery. LCC: Shock Bolt: 50 Effect: Discard all L Energy cards attached to this Pokemon in order to use this attack. -CC Retreat F Weakness (No) Resistance No. 181 (Hologram) -----| Fighting Pokemon Machop Type: Basic Fighting Pokemon LV.??, HP 40 C: Chop: 10 CC: Punch: 20 -C Retreat P Weakness (No) Resistance No. 066 (Common) Gentle Machoke Type: Stage 1 Fighting Pokemon (Evolves from Machop) LV.??, HP 80 F: Return to the Darkness Effect: If you have any Benched Pokemon, choose 1 of them, and shuffle it and all cards attached to that Pokemon into your deck. FF: Gentle Kick: 40 Effect: If the Defending Pokemon has any damage counters on it, this attack does 20 damage. -CC Retreat P Weakness (No) Resistance No. 067 (Uncommon) Gentle Machamp Type: Stage 2 Fighting Pokemon (Evolves from Gentle Machoke) LV.??, HP 100 [Pokemon Power] Give Some Help Effect: When this Pokemon is played from your hand and evolves a Benched Pokemon, remove 3 damage counters from your Active Pokemon, and switch it with this Pokemon. FFF: Powerful Headbutt: 50 Effect: If the Defending Pokemon is a Dark or Evil Pokemon, flip a coin. If heads, this attack does 100 damage. -CC Retreat P Weakness (No) Resistance No. 068 (Rare) Hitmonchan Type: Basic Fighting Pokemon LV.3?, HP 60 F: Block Effect: During your opponent's next turn, if this Pokemon is attacked, flip a coin. If heads, prevent the damage done to this Pokemon from that attack. (Other effects of the attack still happen.) FFF: Mach Straight: 40 -C Retreat P Weakness (No) Resistance No. 107 (Uncommon) Hitmonlee Type: Basic Fighting Pokemon LV.??, HP 60 FF: Double Kick: 20x Effect: Flip 2 coins. This attack does 20 damage times the number of heads. FFF: (Kakatootoshi): 60 Effect: Flip a coin. If tails, this attack does nothing. -C Retreat P Weakness (No) Resistance No. 108 (Uncommon) Shining Kabutops (You may only include 1 Shining Kabutops in your deck.) Type: Basic Fighting Pokemon LV.40, HP 80 FFL: Thunder Slash: 30+ Effect: Flip a coin. If heads, this attack does 10 more damage, and does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon); if tails, this Pokemon does 10 damage to itself. FFWW: Water Slash: 50+ Effect: This attack does 10 more damage for each W Energy attached to this Pokemon, but not used to pay for this attack's Energy cost. Don't apply Resistance for this attack. -CC Retreat G Weakness (No) Resistance No. 141 (Ultra Rare) Gilgar Type: Basic Fighting Pokemon LV.2?, HP 50 FC: Nerve Poison: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned. (No) Retreat G Weakness F Resistance (Damage -30) No. 206 (Common) Phanpy Type: Basic Fighting Pokemon LV.14, HP 40 F: (Fumitsukeru): 10+ Effect: Flip a coin. If heads, this attack does 10 more damage. -C Retreat G Weakness L Resistance (Damage -30) No. 231 (Common) Dark Donphan Type: Stage 1 Fighting Pokemon (Evolves from Phanpy) LV.29, HP 60 FF: Helpful Smash Effect: Flip a coin. If heads, return the Defending Pokemon and all cards attached to it to your opponent's hand; if tails, your opponent choose 1 of his or her Benched Pokemon and switches it with the Defending Pokemon. (If your opponent has no Benched Pokemon, this attack does nothing) FFC: Giant Tusk: 50 -CCC Retreat G Weakness L Resistance (Damage -30) No. 232 (Rare) Larvitar Type: Basic Fighting Pokemon LV.??, HP 40 C: Leer Effect: Flip a coin. If heads, during your opponent's next turn, the Defending Pokemon can't attack this Pokemon. (Benching either Pokemon ends this effect.) RC: Rock Throw: 20 -C Retreat G Weakness L Resistance (Damage -30) No. 246 (Common) Dark Pupitar Type: Stage 1 Fighting Pokemon (Evolves from Larvitar) LV.??, HP 60 FF: Bullet Tackle: 40 Effect: This Pokemon does 10 damage to itself. During your next turn, this Pokemon can't use Bullet Tackle. CCC: Explosive Evolution Effect: Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokemon (Don't apply Weakness and Resistance), then search your deck for a Pokemon named Dark Tyranitar and put it on top of this Pokemon. This counts as Evolving this Pokemon. Shuffle your deck afterward. -C Retreat G Weakness L Resistance (Damage -30) No. 247 (Uncommon) Dark Tyranitar Type: Stage 2 Fighting Pokemon (Evolves from Dark Pupitar) LV.47, HP 90 F: Mountain Burst: 20x Effect: Flip a number of coins equal to the number of F Energy cards attached to this Pokemon. This attack does 20 damage times the number of heads. Afterward, discard a number of cards from the top of your opponent's deck equal to the number of heads. FFFC: Divide Attack: 50 Effect: If your opponent has any Benched Pokemon, this attack does 30 damage, and choose 1 of your opponent's Benched Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon) -CCC Retreat G Weakness L Resistance (Damage -30) No. 248 (Hologram) -----| Psychic Pokemon Gentle Slowbro Type: Stage 1 Psychic Pokemon (Evolves from Slowpoke) LV.??, HP 80 P: Give Hope Effect: Each player may choose up to 3 Pokemon cards in his or her discard pile, show them to his or her opponent, then shuffle them into his or her deck. WC: Water Play: 20+ Effect: This attack does 20 more damage for each Energy attached to this Pokemon that exceeds the number of Energy attached to the Defending Pokemon. -CC Retreat P Weakness (No) Resistance No. 080 (Uncommon) Seel Type: Basic Water Pokemon LV.??, HP 50 WC: Takedown: 30 Effect: This Pokemon does 10 damage to itself. -C Retreat L Weakness (No) Resistance No. 086 (Common) Gentle Dewgong Type: Stage 1 Water Pokemon (Evolves from Seel) LV.??, HP 80 WW: Freezing Power: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed; if tails, the Defending Pokemon is now Asleep. WWW: Ice Pillar: 40 Effect: Until the end of your opponent's next turn, prevent all damage done by attacks to your Benched Pokemon. (Benching this Pokemon ends this effect.) -CC Retreat L Weakness (No) Resistance No. 086 (Common) Gastly Type: Basic Psychic Pokemon LV.??, HP 40 P: Nightmare: 10 Effect: The Defending Pokemon is now Asleep. (No) Retreat (No) Weakness F Resistance (Damage -30) No. 092 (Common) Dark Haunter Type: Stage 1 Psychic Pokemon (Evolves from Gastly) LV.18, HP 50 P: Call Back Effect: Choose 1 Baby Pokemon or Basic Pokemon in your opponent's discard pile and put it onto his or her Bench. Put 1 damage counter on that Pokemon. If your opponent's Bench is full, you can't use this attack. PP: Surround: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed; if tails, the Defending Pokemon can't Retreat during your opponent's next turn. (No) Retreat (No) Weakness F Resistance (Damage -30) No. 093 (Uncommon) Dark Gengar Type: Stage 2 Psychic Pokemon (Evolves from Dark Haunter) LV.32, HP 70 [Pokemon Power] Unpleasant Dream Effect: Each Pokemon that is Asleep at the end of each turn flips 2 coins instead of 1. If both coins are heads, that Pokemon is no longer Asleep. This power stops working if this Pokemon is Asleep, Confused or Paralyzed. PPP: Switch Out: 30 Effect: The Defending Pokemon is now Asleep. If you wish. before damage is done, you may choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. -CC Retreat (No) Weakness F Resistance (Damage -30) No. 094 (Hologram) Exeggute Type: Basic Psychic Pokemon LV.??, HP 40 G: Sleep Power: 10 Effect: The Defending Pokemon is now Asleep. P: Psyshock: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. -C Retreat P Weakness (No) Resistance No. 102 (Common) Dark Exeggutor Type: Stage 1 Psychic Pokemon (Evolves from Exeggute) LV.??, HP 60 C: Triple Headbutt: 10x Effect: Flip 3 coins. This attack does 10 damage times the number of heads. PC: Evil MAX: 20x Effect: Flip a number of coins equal to the number of Energy attached to all of your opponent's Pokemon. This attack does 20 damage times the number of heads. -CC Retreat P Weakness (No) Resistance No. 103 (Uncommon) Shining Mewtwo (You may only include 1 Shining Mewtwo in your deck.) Type: Basic Psychic Pokemon LV.??, HP 70 PL: Reflect Shield Effect: During your opponent's next turn, if an attack does damage to this Pokemon, flip a coin. If heads, do 20 damage to the attacking Pokemon, and the damage to this Pokemon is prevented. (Other effects of the attack still happen) PPR: Psyburst: 40+ Effect: Discard an R Energy card attached to this Pokemon in order to use this attack. This attack does 10 more damage for each Energy attached to the Defending Pokemon. -CC Retreat P Weakness (No) Resistance No. 150 (Ultra Rare) Dark Espeon Type: Stage 1 Psychic Pokemon (Evolves from Eevee) LV.??, HP 60 C: Claw: 10+ Effect: Flip a coin. If heads, this attack does 10 more damage. PCC: Psysplash Effect: Flip a coin for each Energy card attached to each of your opponent's Pokemon. This attack does 10 damage times the number of heads to that Pokemon. (Don't apply Weakness and Resistance) (No) Retreat P Weakness (No) Resistance No. 196 (H) Dark Slowking Type: Stage 1 Psychic Pokemon (Evolves from Slowpoke) LV.27, HP 60 [Pokemon Power] Dark Mind Effect: Once during your turn (before your attack), you may flip a coin. If heads, look at the top card of your opponent's deck, and return it to the top of his or her deck. You may then choose to shuffle that deck. This power can't be used if this Pokemon is Asleep, Confused or Paralyzed. PP: Mindshock: 30 Effect: Don't apply Weakness or Resistance for this attack. -CC Retreat P Weakness (No) Resistance No. 199 (Rare) Unown C (You may include only up to 4 Unown in your deck.) Type: Basic Psychic Pokemon LV.??, HP 40 [Pokemon Power] CHASE Effect: If this Pokemon is your Active Pokemon when your opponent Retreats his or her Active Pokemon, flip a coin. If heads, put 1 damage counter on that Pokemon. P: Awakening Power: 10 -C Retreat P Weakness (No) Resistance No. 201 (Uncommon) Unown G (You may include only up to 4 Unown in your deck.) Type: Basic Psychic Pokemon LV.??, HP 40 [Pokemon Power] GIVE Effect: Once during your turn (before your attack), if this Pokemon and Unown Pokemon [I], [V] and [E] are on your Bench, you may flip a coin. If heads, search your deck for a Basic Energy Card and attach it to 1 of your Pokemon. Shuffle your deck afterward. P: Awakening Power: 10 -C Retreat P Weakness (No) Resistance No. 201 (Rare) Unown H (You may include only up to 4 Unown in your deck.) Type: Basic Psychic Pokemon LV.??, HP 40 [Pokemon Power] HELP Effect: Once during your turn (before your attack), if this Pokemon and Unown Pokemon [E], [L] and [P] are on your Bench, you may shuffle your hand into your deck, then draw the same number of cards that you shuffled in. P: Awakening Power: 10 -C Retreat P Weakness (No) Resistance No. 201 (Rare) Unown L (You may include only up to 4 Unown in your deck.) Type: Basic Psychic Pokemon LV.??, HP 40 [Pokemon Power] LAUGH Effect: Once during your turn (before your attack), you may flip a coin. If heads, each player may shuffle his or her deck. P: Awakening Power: 10 -C Retreat P Weakness (No) Resistance No. 201 (Common) Unown P (You may include only up to 4 Unown in your deck.) LV.??, HP 40 [Pokemon Power] PERFORM Effect: When this Pokemon uses its [Awakening Power] attack, if the Defending Pokemon attacked and did damage to this Pokemon while it was your Active Pokemon, the attack does additional damage equal to the amount of damage your opponent's attack did. P: Awakening Power: 10 -C Retreat P Weakness (No) Resistance No. 201 (Uncommon) Unown Q (You may include only up to 4 Unown in your deck.) LV.??, HP 40 [Pokemon Power] QUICKEN Effect: Once during your turn (before your attack), you may flip a coin. If heads, during your opponent's next turn, prevent all damage by attacks done to your Unown Pokemon. You can't use this power if another Unown Q is using QUICKEN. P: Awakening Power: 10 -C Retreat P Weakness (No) Resistance No. 201 (Uncommon) Unown S (You may include only up to 4 Unown in your deck.) Type: Basic Psychic Pokemon LV.??, HP 40 [Pokemon Power] SEARCH Effect: Once during your turn (before your attack), you turn 1 of your Prizes face up, then turn it back face down. PC: Awakening Power: 20 -C Retreat P Weakness (No) Resistance No. 201 (Common) Unown T (You may include only up to 4 Unown in your deck.) Type: Basic Psychic Pokemon LV.??, HP 40 [Pokemon Power] TELL Effect: Once during your turn (before your attack), you may flip a coin. If heads, each player may look at his or her opponent's hand. P: Awakening Power: 10 -C Retreat P Weakness (No) Resistance No. 201 (Common) Unown V (You may include only up to 4 Unown in your deck.) Type: Basic Psychic Pokemon LV.??, HP 40 [Pokemon Power] VANISH Effect: When this Pokemon is put into play from your hand, you may flip a coin. If heads, choose 1 of your Unown Pokemon other than this one and discard all cards attached to it, then shuffle that Unown into your deck. P: Awakening Power: 10 -C Retreat P Weakness (No) Resistance No. 201 (Common) Unown W (You may include only up to 4 Unown in your deck.) Type: Basic Psychic Pokemon LV.??, HP 40 [Pokemon Power] WANT Effect: Once during your turn (before your attack), if this Pokemon and Unown Pokemon [A], [N] and [T] are on your Bench, you may flip a coin. If heads, choose 1 Trainer card in your discard pile, show it to your opponent and put it it into your hand. P: Awakening Power: 10 -C Retreat P Weakness (No) Resistance No. 201 (Rare) Unown X (You may include only up to 4 Unown in your deck.) Type: Basic Psychic Pokemon LV.??, HP 40 [Pokemon Power] XXXXX Effect: When 1 of your Unown Pokemon uses an Awakening Power attack, you may flip a coin until you flip tails. That attack does 10 more damage times the number of heads. You can't use this power is another Unown X is using XXXXX. -C Retreat P Weakness (No) Resistance No. 201 (Rare) Unown Z (You may include only up to 4 Unown in your deck.) Type: Basic Psychic Pokemon LV.??, HP 40 [Pokemon Power] ZOOM Effect: While this Pokemon is on your Bench, the Retreat Cost of your Unown Pokemon is reduced to 0. P: Awakening Power: 10 -C Retreat P Weakness (No) Resistance No. 201 (Uncommon) -----| Colorless Pokemon Jigglypuff Type: Basic Colorless Pokemon LV.??, HP 50 CC: (Fukuramu): 10 Effect: During your opponent's next turn, damage done to this Pokemon by attacks is reduced by 10. -C Retreat F Weakness P Resistance (Damage -30) No. 039 (Common) Dark Wigglytuff Type: Stage 1 Colorless Pokemon LV.??, HP 60 CC: Evil Song Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed; if tails, the Defending Pokemon is now Confused. CCC: Slam Awake: 20+ Effect: If the Defending Pokemon is Asleep or Confused, this attack does 20 more damage, and the Defending Pokemon is no longer Asleep or Confused. -CC Retreat F Weakness P Resistance (Damage -30) No. 040 (Uncommon) Gentle Wigglytuff Type: Stage 1 Colorless Pokemon (Evolves from Jigglypuff) LV.33, HP 80 C: Song of Evolution Effect: Each player may choose 1 of his or her Pokemon, and search his or her deck for the next stage of Evolution for that Pokemon, and put it on top of that Pokemon. (This counts as evolving that Pokemon) If a player searches his or her deck, that player shuffles his or her deck afterward. CCC: Body Slam: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. -C Retreat F Weakness P Resistance (Damage -30) No. 040 (Uncommon) Chansey Type: Basic Colorless Pokemon LV.??, HP 90 CC: Double Slap: 20x Effect: Flip 2 coins. This attack does 20 damage times the number of heads. CCC: Egg Bomb: 80 Effect: Flip 2 coins. If either is tails, this attack does nothing. -CC Retreat F Weakness P Resistance (Damage -30) No. 113 (Uncommon) Porygon Type: Basic Colorless Pokemon LV.??, HP 50 CC: (Kakubaru): 20 -C Retreat F Weakness P Resistance (Damage -30) No. 137 (Common) Dratini Type: Basic Colorless Pokemon LV.??, HP 40 C: Molt Effect: Remove 1 damage counter from this Pokemon. C: Fury Attack: 10x Effect: Flip 2 coins. This attack does 10 damage times the number of heads. -C Retreat (No) Weakness P Resistance (Damage -30) No. 147 (Common) Gentle Dragonair Type: Stage 1 Colorless Pokemon (Evolves from Dratini) LV.35, HP 80 CC: Healing Light Effect: Remove 1 damage from each of your Pokemon. CCC: Wave of Protection Effect: Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to this Pokemon. -CC Retreat (No) Weakness P Resistance (Damage -30) No. 148 (Rare) Gentle Dragonite Type: Stage 2 Colorless Pokemon (Evolves from Gentle Dragonair) LV.67, HP 100 [Pokemon Power] Miracle Wind Effect: While this card is your Active Pokemon, each Special Energy card attached to each player's Active Pokemon produces Colorless Energy, and all effects other than the Energy are prevented. This power stops working if this Pokemon is Asleep, Confused or Paralyzed. CCC: Wave of Light: 40 Effect: During your opponent's next turn, prevent all effects of attacks that are not damage done to this Pokemon. -CC Retreat (No) Weakness F Resistance (Damage -30) No. 149 (Hologram) Togepi Type: Basic Colorless Pokemon LV.??, HP 40 C: Snivel Effect: During your opponent's next turn, damage done to this Pokemon by the Defending Pokemon is reduced by 10. CC: Thorn-Egg Tackle: 20 Effect: This Pokemon does 10 damage to itself. -C Retreat (No) Weakness P Resistance (Damage -30) No. 175 (Common) Gentle Togetic Type: Stage 1 Colorless Pokemon (Evolves from Togepi) LV.32. HP 60 [Pokemon Power] Gift Effect: When this Pokemon is played from your hand, each player may search his or her deck for a Pokemon Tool, show it to his or her opponent, and put it into his or her hand. That player shuffles his or her deck afterward. CC: Angel's Kiss: 30 Effect: Your opponent may draw 1 card. (No) Retreat (No) Weakness F Resistance (Damage -30) No. 176 (Hologram) Girafarig Type: Basic Colorless Pokemon LV.??, HP 60 CC: Tail Bite: 10+ Effect: Flip a coin. If heads, this attack does 20 more damage. PP: Psychic: 10+ Effect: This attack does 10 more damage for each Energy card attached to the Defending Pokemon. -C Retreat (No) Weakness (No) Resistance No. 203 (Common) Dark Ursaring Type: Stage 1 Colorless Pokemon (Evolves from Teddiursa) LV.??, HP 60 C: Provoke Effect: Each player may look at this or her opponent's hand. If there is a Baby Pokemon or Basic Pokemon there, you may put as many of them as you wish on his or her Bench. If an opponent's Bench is full, a Pokemon cannot be placed on his or her Bench in this way. CC: (Dairantou) Effect: Flip a coin for each Pokemon. If heads, this attack does 20 damage to that Pokemon (Don't apply Weakness and Resistance.) -CC Retreat F Weakness P Resistance (Damage -30) No. 217 (Rare) Dark Porygon 2 Type: Stage 1 Colorless Pokemon (Evolves from Porygon) LV.34, HP 60 [Pokemon Power] Build Restoration Effect: Once during your turn (before your attack), you may flip a coin. If heads, choose 1 Stadium Card in your discard pile and put it into play. (If there is already a Stadium Card in play, it is discarded.) You can't use this power if this Pokemon is Asleep, Confused or Paralyzed. CCC: Ball Attack: 20 Effect: Flip a coin. If heads, during your opponent's next turn, prevent all including damage done by attacks to this Pokemon. (Other effects of attacks still happen.) -C Retreat F Weakness P Resistance (Damage -30) No. 233 (Hologram) Shining Noctowl (You may include only 1 Shining Noctowl in your deck.) Type: Basic Colorless Pokemon LV.24, HP 60 PLC: Flash Eye: 30 Effect: Flip 3 coins. If 1 is heads, the Defending Pokemon is now Asleep; if 2 are heads, the Defending Pokemon is now Confused; if all are heads, the Defending Pokemon is now Paralyzed. -C Retreat L Weakness F Resistance (Damage -30) No. ??? (Ultra Rare) -----| Evil Pokemon Houndour Type: Basic Evil Pokemon LV.16, HP 40 E: Chase Down Effect: During your opponent's next turn, the Defending Pokemon can't retreat. CC: Rush: 30 Effect: Flip a coin. If tails, this attack does nothing. -C Retreat (No) Weakness P Resistance (Damage -30) No. 228 (Common) Shining Tyranitar (You may only include 1 Shining Tyranitar in your deck.) Type: Basic Evil Pokemon LV.4?, HP 80 EFF: Mountain Crash: 30 Effect: Flip a coin until you flip tails. Discard a number of cards from the top of your opponent's deck equal to the number of heads. ERRR: Flame of Destruction: 50 Effect: Flip a number of coins equal to the number of R Energy cards attached to this Pokemon. Discard a number of R Energy cards from this Pokemon equal to the number of heads. Then choose a number of Energy cards in your discard pile equal to the number of heads and attached them to this Pokemon. -CCC Retreat (No) Weakness P Resistance (Damage -30) No. 248 (Ultra Rare) -----| Steel Pokemon Shining Steelix (You may include only 1 Shining Steelix in your deck.) Type: Basic Steel Pokemon LV.51, HP 90 SSFF: Earth Crash: 80 Effect: Flip a coin. If tails, this attack does nothing; if heads, this attack does 10 damage to each Pokemon on each player's Bench (Don't apply Weakness and Resistance for Benched Pokemon), and this Pokemon can't use this attack during your next turn. -CCCC Retreat R Weakness G Resistance (Damage -30) No. 208 (Ultra Rare) Dark Scizor Type: Stage 1 Steel Pokemon (Evolves from Scyther) LV.35, HP 70 CC: Threaten Effect: Flip a coin. If heads, look at your opponent's hand. If there are any Trainer cards there, choose 1 of them and shuffle it into your opponent's deck. CCC: Slash: 30 -CC Retreat R Weakness G Resistance (Damage -30) No. 212 (Hologram) -----| Trainer Cards Bill's Mail Type: Trainer Card Effect: If you have less than 4 cards in your hand, draw cards until you have 4 cards. (If you cannot play this card if you have 5 or more cards in your hand.) No Number (Common) Bizarre Electromagnetic Machine Type: Trainer card (Team Rocket's Secret Machine) Effect: Flip a coin until you flip tails. Choose a number of Energy cards attached to your opponent's Active Pokemon equal to the number of heads, and return them to your opponent's hand. Your is now over. No Number (Rare) Counter Claw Type: Trainer Card (Pokemon Tool) Effect: [Standard Pokemon Tool Text.] During your opponent's turn, if your opponent's attack does damage to this Pokemon while it is your Active Pokemon (even if this Pokemon is Knocked Out), flip a coin. If heads, put 2 damage counters on the Defending Pokemon and discard this card. No Number (Uncommon) Energy Multiplicator Type: Trainer Card Effect: Choose 1 Energy card in your hand, show it to your opponent, then shuffle it into your deck. Flip a coin. If heads, search your deck for up to 3 Basic Energy cards, show them to your opponent, then put them into your hand. Shuffle your deck afterward. No Number (Uncommon) Energy Stadium Type: Trainer Card (Stadium Card) Effect: Each player may, during his or her turn, flip a coin (before his or her attack). If heads, that player chooses a Basic Energy card in his or her discard pile, shows it to his or her opponent, and put it into his or her hand. [Standard Stadium Text.] No number (Uncommon) Impostor Professor Oak's Invention Type: Trainer Card Effect: Look at all of your opponent's Prizes. If you wish, you may then shuffle them into his or her deck. Place a number of cards from the top of his or her deck equal to the number of Prizes he or she had before. These cards become his or her new Prizes. No number (Rare) Lucky Stadium Type: Trainer Card (Stadium Card) (Same as others: BUT THIS ONE HAS A PICTURE OF *IMAKUNI?* ON IT!) No number (Uncommon) Pint Lens Type: Trainer Card Effect: Attach this card to 1 of your Pokemon. Discard this card at the end of your turn. When the attached Pokemon attacks, it ignores the Defending Pokemon's Resistance. No Number (Uncommon) Pokemon Judgement Type: Trainer Card Effect: Choose 1 Evolution card in your hand and put it face down in front of you. Your opponent must guess if it is a Dark Pokemon, Gentle Pokemon, or an "other" Pokemon. When your opponent guesses, turn the card over. If your opponent is correct, he or she draws 3 cards. If he or she is incorrect, you draw 3 cards. Either way, return the card in front of you to your hand. If you don't have an evolution card in your hand, you can't play this card. No Number (Uncommon) Radio Tower Type: Trainer Card (Stadium Card) Effect: During his or her turn, a player may (before his or her attack), look at the top 2 cards of his or her deck, then return those cards to the top of his or her deck in any order. [Standard Stadium Text.] No number (Rare) Study Device Type: Trainer Card (Pokemon Tool) Effect: [Standard Pokemon Tool Text.] During your opponent's turn, if your opponent Knocks Out your Active Pokemon with an attack, you may choose 1 Basic Energy card attached to that Pokemon and attach it to this Pokemon and discard this card. No number (Rare) Team Rocket's Maneuvers Type: Trainer Card Effect: Look at your opponent's hand and choose 1 card there. Shuffle that card into your opponent's deck. Your opponent may then draw up to 2 cards. No number (Uncommon) Ultimate Powder Type: Trainer Card Effect: Flip a coin. If heads, remove 2 damage counters from your Active Pokemon, and that Pokemon is no longer Asleep, Confused, Paralyzed or Poisoned. No Number (Common) Uneven Gym Type: Trainer Card (Stadium Card) Effect: The Retreat Cost for each player's Baby Pokemon and Basic Pokemon is increased by 1. [Standard Stadium Text.] No Number (Rare) -----| Energy Cards Miracle Energy Type: Special Energy Card Effect: This card can only be attached to a Shining Pokemon or Gentle Pokemon, and is discarded at the end of the turn. This card provides 2 Energy of any types that you choose when needed. If this card is attached to a Pokemon that isn't a Shining Pokemon or a Gentle Pokemon, this card is discarded. NOTE: You may only include 1 Miracle Energy card in your deck. No number (Hologram) ----------------------------------------------------------------- Fin.