----------------------------------------------------------------- POKEMON CARD NEO v5.0, by Edo (hrzic@hawaii.edu) Last updated: 00/03/31 http://www.geocities.com/TimesSquare/Alley/2247/Poke.htm No part of this document may be reproduced in any form without express, written consent of the author. ----------------------------------------------------------------- DISCLAIMER: This spoilers and information within this file are not the last word on the translations of these cards. I make mistakes, so some of this information may be incorrect. ----------| HISTORY v5.0: Eleventh release (00/03/31) - Corrected Nyuura's HP - Corrected Evil Energy - Corrected Ecolo Gym - Corrected Popokko's first attack - Corrected Watakko's name v4.7: Tenth release (00/03/05) - Corrected some typos. - Corrected Erekkido's Pokemon Power. - Corrected Lugia's Elemental Blast effect. ----------| A SHORT NOTE No, you may not use this file on your site. Please don't ask to do so. I like hits on my site, too. Thank you for your cooperation. ----------| DO NOT STEAL MY TRANSLATIONS! I have powerful friends within the Pokemon TCG community that can make it EXTREMELY difficult for you concerning Pokemon on Internet if I found out that you have stolen my translations (read: placed them on another site without my permission, and/or rewrite them to call your own work [plagiarism]). So, don't even THINK about it. You are free to download and print out this file for your own reference - that's what it's here for. Just don't do anything ELSE with it. Thank you for your cooperation. ----------| NEW POKEMON NEO RULES BABY POKEMON RULE: All Baby Pokemon have the following ability: (If your opponent attacks this Pokemon while it is your Active Pokemon, your opponent flips a coin. If tails, that attack does nothing.) Yes, you can start the game with either a Baby Pokemon or a Basic Pokemon. And, yes, you can play either a Baby Pokemon or a Basic Pokemon during your turn. EVIL AND STEEL ENERGY CARDS: As stated in the Pokemon Card Neo rule book, these two Energy cards ARE NOT Basic Energy cards! End of story! No more debate, wondering, or thinking! They ARE NOT BASIC ENERGY CARDS! ----------| POKEMON CARD NEO LIST Total Cards in the Set: 96 --------------------------------- Rare Hologram Cards (RH): 16 Rare Cards (R): 16 Uncommon Cards (U): 32 Common Cards (C): 32 Card Name Type Number ----------------------------------------------------------------- Pikachu (LV.15) Lightning Pokemon No. 025 (C) Clefairy (LV.19) Colorless Pokemon No. 035 (U) Oddish (LV.7) Grass Pokemon No. 043 (C) Gloom (LV.26) Grass Pokemon No. 044 (U) Slowpoke (LV.20) Psychic Pokemon No. 079 (C) Onix (LV.22) Fighting Pokemon No. 095 (C) Horsea (LV.22) Water Pokemon No. 116 (C) Seadra (LV.36) Water Pokemon No. 117 (U) Electabuzz (LV.38) Lightning Pokemon No. 125 (U) Magmar (LV.37) Fire Pokemon No. 126 (U) Chikoriita (LV.12) Grass Pokemon No. 152 (C) Beiriifu (LV.39) Grass Pokemon No. 153 (U) Meganiumu (LV.57) Grass Pokemon No. 154 (RH) Hinoarashi (LV.21) Fire Pokemon No. 155 (C) Magumarashi (LV.35) Fire Pokemon No. 156 (U) Bakufuun (LV.55) Fire Pokemon No. 157 (RH) Waninoko (LV.20) Water Pokemon No. 158 (C) Arigeitsu (LV.34) Water Pokemon No. 159 (U) Oodairu (LV.56) Water Pokemon No. 160 (RH) Otachi (LV.13) Colorless Pokemon No. 161 (C) Ootachi (LV.27) Colorless Pokemon No. 162 (U) Hoohoo (LV.17) Colorless Pokemon No. 163 (C) Yorunozoku (LV.23) Colorless Pokemon No. 164 (U) Rediba (LV.19) Grass Pokemon No. 165 (C) Redian (LV.32) Grass Pokemon No. 166 (U) Itomaru (LV.15) Grass Pokemon No. 167 (C) Ariadosu (LV.29) Grass Pokemon No. 168 (U) Chonchii (LV.12) Lightning Pokemon No. 170 (C) Rantaan (LV.26) Lightning Pokemon No. 171 (U) Pichu (LV.5) Lightning Pokemon No. 172 (RH) Pii (LV.6) Colorless Pokemon No. 173 (R) Togepi (LV.14) Colorless Pokemon No. 175 (U) Togechikku (LV.31) Colorless Pokemon No. 176 (RH) Neiti (LV.10) Psychic Pokemon No. 177 (C) Neitio (LV.45) Psychic Pokemon No. 178 (U) Meriipu (LV.12) Lightning Pokemon No. 179 (C) Mokoko (LV.26) Lightning Pokemon No. 180 (U) Denryuu (LV.40) Lightning Pokemon No. 181 (RH) Kireihana (LV.36) Grass Pokemon No. 182 (RH) Mariru [Marril] (LV.9) Water Pokemon No. 183 (C) Mariruri (LV.29) Water Pokemon No. 184 (RH) Usokki (LV.29) Fighting Pokemon No. 185 (C) Hanekko (LV.21) Grass Pokemon No. 187 (C) Popokko (LV.28) Grass Pokemon No. 188 (U) Watakko (LV.35) Grass Pokemon No. 189 (RH) Eipamu (LV.18) Colorless Pokemon No. 190 (U) Himanattsu (LV.16) Grass Pokemon No. 191 (C) Kimawari (LV.36) Grass Pokemon No. 192 (U) Upaa (LV.18) Water Pokemon No. 194 (C) Nuoo (LV.33) Water Pokemon No. 195 (U) Yamikarasu (LV.25) Evil Pokemon No. 198 (R) Slowking (LV.39) Psychic Pokemon No. 199 (RH) Kirinriki (LV.30) Psychic Pokemon No. 203 (C) Guraigaa (LV.31) Fighting Pokemon No. 207 (C) Haganeeru (LV.64) Steel Pokemon No. 208 (RH) Buruu [Snubble] (LV.19) Colorless Pokemon No. 209 (C) Guranburu (LV.33) Colorless Pokemon No. 210 (U) Tsubotsubo (LV.32) Grass Pokemon No. 213 (C) Herakurosu (LV.28) Grass Pokemon No. 214 (RH) Nyuura (LV.34) Evil Pokemon No. 215 (R) Urimuu (LV.8) Water Pokemon No. 220 (C) Inomuu (LV.36) Water Pokemon No. 221 (U) Mantain (LV.31) Water Pokemon No. 226 (C) Eamuudo (LV.30) Steel Pokemon No. 227 (RH) Kingdora (LV.50) Water Pokemon No. 230 (RH) Gomazou (LV.11) Fighting Pokemon No. 231 (U) Donphan (LV.34) Fighting Pokemon No. 232 (R) Odoshishi (LV.29) Colorless Pokemon No. 234 (C) Erekiddo (LV.6) Lightning Pokemon No. 239 (R) Bubii (LV.5) Fire Pokemon No. 240 (R) Mirutank (LV.32) Colorless Pokemon No. 241 (U) Lugia (LV.45) Colorless Pokemon No. 249 (RH) Bellsprout Temple Trainer (Stadium) No number (U) Bill's Transport Machine Trainer No number (U) Card Turning Game Trainer (Kogane) No number (U) Ecolo Gym Trainer (Stadium) No number (R) Energy Charge Trainer No number (R) Fishing Pole Trainer No number (C) Golden Nut Trainer No number (U) Kurumi Trainer No number (R) Miracle Nut Trainer (P-Item) No number (U) Moomoo Milk Trainer No number (C) New Pokedex Trainer No number (U) Nut Trainer (P-Item) No number (C) PokeGear Trainer No number (R) Pokemon March Trainer No number (C) Pokemon Swap Trainer No number (C) Professor Utsugi Trainer No number (U) Slot Game Trainer (Kogane) No number (R) Spirit Headband Trainer (P-Item) No number (R) Super Energy Retrieval Trainer No number (R) Super Scoop Up Trainer No number (U) Time Capsule Trainer No number (R) Evil Energy Energy No number (R) Recycle Energy Energy No number (R) Steel Energy Energy No number (RH) ----------| POKEMON CARD NEO SPOILERS POKEMON Pikachu Type: Basic Lightning Pokemon LV.15, HP 50 C: Quick Attack: 10+ Effect: Flip a coin. If heads, this attack does 10 more damage. LLC: Agility: 20 Effect: Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to this Pokemon. -C Retreat F Weakness No. 025 (Common) Clefairy Type: Basic Colorless Pokemon LV.19, HP 50 CC: Double Slap: 10x Effect: Flip 2 coins. This attack does 10 damage times the number of heads. CCC: Everyone Dance Effect: Flip a coin for each Pokemon in play. Search your deck for a number of Basic Energy cards equal to the number of heads, show them to your opponent, then put them into your hand. Shuffle your deck afterward. -C Retreat F Weakness P Resistance (Damage -30) No. 035 (Uncommon) Oddish Type: Basic Grass Pokemon LV.7, HP 40 C: Hide Effect: Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to this Pokemon. GG: Drain: 20 Effect: Remove half the amount of damage done by this attack, in damage counters, from this Pokemon. -C Retreat R Weakness (No) Resistance No. 043 (Common) Gloom Type: Stage 1 Grass Pokemon (Evolves from Oddish) LV.26, HP 60 GC: Strange Powder: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Confused; if tails, the Defending Pokemon is now Asleep. GGC: Sticky Liquid: 20+ Effect: Flip a coin. If heads, this attack does 10 more damage. Until the end of your opponent's next turn, the Defending Pokemon cannot be moved out of the Active position. -C Retreat R Weakness (No) Resistance No. 044 (Uncommon) Slowpoke Type: Basic Psychic Pokemon LV20, HP 50 P: Psyshock: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. W: Water Gun: 10+ Effect: This attack does 10 more damage for each W Energy attached to this Pokemon but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. -C Retreat P Weakness (No) Resistance No. 079 (Common) Onix Type: Basic Fighting Pokemon LV.22, HP 60 C: Disgusting Sound Effect: During your opponent's next turn and your next turn, damage done by attacks is increased by 20. FF: Rage: 10+ Effect: This attack does 10 more damage for each damage counter on this Pokemon. -CC Retreat G Weakness (No) Resistance (Damage -30) No. 095 (Common) Horsea Type: Basic Water Pokemon LV.22, HP 50 WW: Fin Attack: 20+ Effect: If damage was done to this Pokemon by an attack during your opponent's previous turn, this attack does 10 more damage. (No) Retreat L Weakness (No) Resistance No. 116 (Common) Seadra Type: Stage 1 Water Pokemon (Evolves from Horsea) LV.36, HP 70 W: Bubble: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. WW: Dragon Hold: 30 Effect: Flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) -C Retreat L Weakness (No) Resistance No. 117 (Uncommon) Electabuzz Type: Basic Lightning Pokemon LV.38, HP 70 CC: Punch: 20 LLL: Swift: 30 Effect: Don't apply Weakness, Resistance, Pokemon Powers or other effect for this attack. -C Retreat F Weakness (No) Resistance No. 125 (Uncommon) Magmar Type: Basic Fire Pokemon LV.37, HP 70 CC: Tail Strike: 20 RRC: Magma Punch: 40 -CC Retreat W Weakness (No) Resistance No. 126 (Uncommon) Chikoriita Type: Basic Grass Pokemon LV.12, HP 40 C: Tackle: 10 G: Reflect Effect: Whenever an attack does damage to this Pokemon (after applying Weakness and Resistance) during your opponent's next turn, that attack only does half the damage to this Pokemon (rounded down to the nearest 10). (Any other effects of attacks still happen.) -C Retreat R Weakness (No) Resistance No. 152 (Common) Beiriifu Type: Stage 1 Grass Pokemon (Evolves from Chikoriita) LV.39, HP 80 G: Sweet Scent Effect: Flip a coin. If heads, choose 1 of your Pokemon and remove 2 damage counters from it. If tails, choose 1 of your opponent's Pokemon instead. GGG: Double Razor Leaf: 40x Effect: Flip 2 coins. This attack does 40 damage times the number of heads. -CC Retreat R Weakness (No) Resistance No. 153 (Uncommon) Meganiumu LV.57, HP 100 [Pokemon Power] Luxurious Growth Effect: While this Pokemon is in play, each G Energy card attached to each of your G Pokemon provides 2 G Energy. This power stops working while this Pokemon is Asleep, Confused, Paralyzed or Poisoned. GGGG: Aroma Sleep: 40 Effect: The Defending Pokemon is now Asleep. -CCC Retreat R Weakness (No) Resistance No. 154 (Rare Hologram) Hinoarashi Type: Basic Fire Pokemon LV.21, HP 50 R: Burn: 20 Effect: Flip a coin. If tails, discard 1 R Energy card attached to this Pokemon in order to use this attack. CC: Quick Attack: 10+ Effect: Flip a coin. If heads, this attack does 20 more damage. -C Retreat W Weakness (No) Resistance No. 155 (Common) Magumarashi Type: Stage 1 Fire Pokemon (Evolves from Hinoarashi) LV.35, HP 70 RR: Smokescreen: 20 Effect: If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. RRR: Scorch: 30 Effect: If the Defending Pokemon doesn't have a Scorch marker, flip a coin. If heads, put a Scorch marker on the Defending Pokemon. At the end of a player's turn, if he or she has any Pokemon with Scorch makers on it, he or she flips a coin for that Pokemon. If tails, do 20 damage to that Pokemon. (Don't apply Weakness, Resistance, Pokemon Powers or other effect.) -C Retreat W Weakness (No) Resistance No. 146 (Uncommon Bakufuun Type: Stage 2 Fire Pokemon (Evolves from Magumarashi) LV.55, HP 100 [Pokemon Power] Fire Charge Effect: Once during your turn (before your attack), you may flip a coin. If heads, choose 1 R Energy card in your discard pile and attach it to 1 of your Pokemon. If this Pokemon is Asleep, Confused, Paralyzed or Poisoned, you can't use this Power. RRRR: Burst Flame: 60 Effect: Flip a coin. If heads, this attack does 20 more damage, and this Pokemon does 20 damage to itself. -CC Retreat W Weakness (No) Resistance No. 157 (Rare Hologram) Waninoko Type: Basic Water Pokemon LV.20, HP 50 C: Leer Effect: Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. (Benching either Pokemon ends this effect.) W: Fury Swipes: 10x Effect: Flip 3 coins. This attack does 10 damage times the number of heads. -C Retreat G Weakness (No) Resistance No. 158 (Common) Arigeitsu Type: Stage 1 Water Pokemon (Evolves from Waninoko) LV.34, HP 70 C: Disgusting Sound Effect: During your opponent's next turn and your next turn, damage done by attacks is increased by 20. WWC: Hold Back: 30 Effect: During your opponent's next turn, if this Pokemon is your Active Pokemon, the Defending Pokemon cannot be moved out of te Active position. -CC Retreat G Weakness (No) Resistance No. 159 (Uncommon) Oodairu Type: Stage 2 Water Pokemon (Evolves from Arigeitsu) LV.56, HP 100 [Pokemon Power] Violent Defense Effect: This power is used once when this Pokemon is put into play. Flip a coin. If heads, discard the top 5 cards of your opponent's deck; if tails, discard the top 5 cards of your deck. WWWW: Rage Fang: 50+ Effect: Flip a coin for each damage counter on this Pokemon. This attack does 10 more damage for each heads. -CCC Retreat G Weakness (No) Resistance No. 160 (Rare Hologram) Otachi Type: Basic Colorless Pokemon LV.13, HP 40 C: Fury Swipes: 10x Effect: Flip 3 coins. This attack does 10 damage times the number of heads. -C Retreat F Weakness P Resistance (Damage -30) No. 161 (Common) Ootachi Type: Stage 1 Colorless Pokemon (Evolves from Otachi) LV.27, HP 60 CC: Quick Attack: 20+ Effect: Flip a coin. If heads, this attack does 10 more damage. CCC: Slam: 30x Effect: Flip 2 coins. This attack does 30 damage times the number of heads. -C Retreat F Weakness P Resistance (Damage -30) No. 162 (Uncommon) Hoohoo Type: Basic Colorless Pokemon LV.17, HP 50 C: Hypnosis Effect: The Defending Pokemon is now Asleep. CC: Peck: 20 -C Retreat L Weakness F Resistance (Damage -30) No. 163 (Common) Yorunozoku Type: Stage 1 Colorless Pokemon (Evolves from Hoohoo) LV.23, HP 60 [Pokemon Power] False Gift Effect: Once during your turn (before your attack), you may flip a coin. If heads, look at your opponent's hand and if there is a Trainer card there, choose 1 of them, and your opponent shuffles that card into his or her deck. If this Pokemon is Asleep, Confused or Paralyzed, this power can't be used. CCC: Wing Attack: 30 (No) Retreat L Weakness F Resistance (Damage -30) No. 164 (Uncommon) Rediba Type: Basic Grass Pokemon LV.19, HP 40 G: Supersonic Effect: Flip a coin. If heads, the Defending Pokemon is now Confused. GG: Repeating Punch: 10x Effect: Flip 4 coins. This attack does 10 damage times the number of heads. (No) Retreat R Weakness F Resistance No. 165 (Common) Redian Type: Stage 1 Grass Pokemon (Evolves from Rediba) LV.32, HP 60 GG: Baton Touch: 30 Effect: Choose 1 G Pokemon on your Bench. Move all Energy cards from this Pokemon to that Pokemon, then switch it with this Pokemon. (No) Retreat R Weakness F Resistance (Damage -30) No. 166 (Uncommon) Itomaru Type: Basic Grass Pokemon LV.15, HP 40 C: Scary Face Effect: Flip a coin. If heads, the Defending Pokemon can't Retreat during your opponent's next turn. G: String Shot: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. -C Retreat R Weakness (No) Resistance No. 167 (Common) Ariadosu Type: Stage 1 Grass Pokemon LV.29, HP 60 G: Spider Nest Effect: Flip a coin. If heads, the Defending Pokemon can't Retreat during your opponent's next turn. (Benching the Defending Pokemon ends this effect.) GGG: Vampiric Poison: 20 Effect: Remove half the amount of damage done by this attack in damage counters from this Pokemon (round up to the nearest 10) and the Defending Pokemon is now Poisoned. -C Retreat R Weakness (No) Resistance No. 168 (Uncommon) Chonchii Type: Basic Lightning Pokemon LV.12, HP 50 L: Supersonic Effect: Flip a coin. If heads, the Defending Pokemon is now Confused. W: Flail: 10x Effect: This attack does 10 damage times the number of damage counters on this Pokemon. -C Retreat F Weakness (No) Resistance No. 170 (Common) Rantaan Type: Stage 1 Lightning Pokemon (Evolves from Chonchii) LV.26, HP 70 [Pokemon Power] Hydro-Electric Power Effect: This power can only be used when this Pokemon attacks with Dazzling Light. That attack does 10 more damage for each W Energy card attached to this Pokemon. If this Pokemon is Asleep, Confused or Paralyzed, this power can't be used. LL: Dazzling Light: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. -CC Retreat F Weakness (No) Resistance No. 171 (Uncommon) Pichu Type: Baby Lightning Pokemon (Evolves into Pikachu) LV.5, HP 30 (Standard Baby Rule.) C: Sparks Effect: Does 20 damage to each Pokemon that has a Pokemon Power (your and your opponent's). (Don't apply Weakness and Resistance.) (No) Retreat (No) Weakness (No) Resistance No. 172 (Rare Hologram) Pii Type: Baby Colorless Pokemon (Evolves into Clefairy) LV.6, HP 30 (Standard Baby Rule.) C: Pipipi Effect: Shuffle your hand into your deck, then draw 7 cards. (No) Retreat (No) Weakness (No) Resistance No. 173 (Rare) Togepi Type: Basic Colorless Pokemon LV.14, HP 40 CC: Poison Thorn: 10 Effect: The Defending Pokemon is now Poisoned. -C Retreat (No) Weakness P Resistance (Damage -30) No. 175 Togechikku Type: Stage 1 Colorless Pokemon (Evolves from Togepi) LV.31, HP 60 C: Super Metronome Effect: Flip a coin. If heads, choose 1 of the Defending Pokemon's attacks. Super Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokemon is, this Pokemon's type is still colorless.) CCC: Fly: 30 Effect: Flip a coin. If tails, this attack does nothing. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to this Pokemon. (No) Retreat (No) Weakness F Resistance (Damage -30) No. 176 (Rare Hologram) Neiti Type: Basic Psychic Pokemon LV.10, HP 30 C: Peck: 10 PP: Telekinesis Effect: Choose 1 of your opponent's Pokemon and this attack does 20 damage to it. (Don't apply Weakness and Resistance.) (No) Retreat P Weakness F Resistance (Damage -30) No. 177 (Common) Neitio Type: Stage 1 Psychic Pokemon (Evolves from Neiti) LV.45, HP 80 P: See The Future Effect: Look at up to 3 cards from either player's deck and rearrange them as you like. PPP: Confuse Ray: 30 Effect: Flip a coin. If heads, the Defending Pokemon is now Confused. -C Retreat P Weakness F Resistance (Damage -30) No. 178 (Uncommon) Meriipu Type: Basic Lightning Pokemon LV.12, HP 40 L: Family Current Effect: Search your deck for up to a number of L Energy cards equal to the number of Meriipu in play, and attach them to this Pokemon. Shuffle your deck afterward. LL: Thundershock: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. -C Retreat F Weakness (No) Resistance No. 179 (Common) Mokoko Type: Stage 1 Lightning Pokemon (Evolves from Meriipu) LV.26, HP 60 L: Cheek Electricity: 30x Effect: Discard all L Energy cards attached to this Pokemon. Flip a coin for each Energy card discarded in this way. This attack doe 30 damage times the number of heads. LL: Thunderwind: 20 Effect: Move 1 L Energy card from this Pokemon and attach it to 1 of your Benched Pokemon. (If you have no Benched Pokemon, the Energy card is discarded instead.) -C Retreat F Weakness (No) Resistance No. 180 (Uncommon) Denryuu Type: Stage 2 Lightning Pokemon (Evolves from Mokoko) LV.40, HP 80 LLL: Giga Shock: 40 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed and this attack does 10 damage to each of your opponents Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) -CC Retreat F Weakness (No) Resistance No. 181 (Rare Hologram) Kireihana Type: Stage 2 Grass Pokemon (Evolves from Gloom) LV.36, HP 70 G: Sweet Honey Effect: Flip a coin. If heads, choose 1 of your Pokemon and remove all damage counters from it. GGC: Flower Dance: 30x Effect: Does 30 damage times the number of Kireihana in play. -CC Retreat R Weakness (No) Resistance No. 182 (Rare Hologram) Mariru [Marril] Type: Basic Water Pokemon LV.9, HP 40 C: Defense Curl Effect: Flip a coin. If heads, prevent all damage done to this Pokemon during your opponent's next turn. (Any other effects of attacks still happen.) WW: Bubble Bomb: 30 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed; if tails, this Pokemon does 10 damage to itself. -C Retreat L Weakness (No) Resistance No. 183 (Common) Mariruri Type: Stage 1 Water Pokemon (Evolves from Mariru [Marril]) LV.29, HP 70 CC: Tackle: 20 WWW: Bubble Shower: 30 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) -C Retreat L Weakness (No) Resistance No. 184 (Rare Hologram) Usokii Type: Basic Fighting Pokemon LV.29, HP 60 F: Flail: 10x Effect: Does 10 damage times the number of damage counters on this Pokemon. FC: Rock Throw: 30 -CCC Retreat W Weakness (No) Resistance No. 185 (Common) Hanekko Type: Basic Grass Pokemon LV.21, HP 50 C: Splash: 10 G: Sprout Effect: Search your deck for a Basic Pokemon named Hanekko and put it onto your Bench. (You can't use this attack if your Bench is full.) (No) Retreat R Weakness F Resistance (Damage -30) No. 187 (Common) Popokko Type: Stage 1 Grass Pokemon (Evolves from Hanekko) LV.28, HP 60 G: PoisonPower: 10 Effect: The Defending Pokemon is now Poisoned. G: Stun Spore: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. (No) Retreat R Weakness F Resistance (Damage -30) No. 188 (Uncommon) Watakko Type: Stage 2 Grass Pokemon (Evolves from Popokko) LV.35, HP 70 G: Sleep Powder: 20 Effect: The Defending Pokemon is now Asleep. G: Birth Seed: 20 Effect: Unless all damage from this attack is prevented, you may remove 1 damage counter from this Pokemon. (No) Retreat R Weakness F Resistance (Damage -30) No. 189 (Rare Hologram) Eipamu Type: Basic Colorless Pokemon LV.18, HP 40 C: Make Off With Effect: Shuffle this card and all cards attached to it into your deck, then flip a coin. If heads, shuffle 1 card from your discard pile into your deck. C: Tail Slap: 10x Effect: Flip 2 coins. This attack does 10 damage times the number of heads. (No) Retreat F Weakness P Resistance (Damage -30) No. 190 (Uncommon) Himanattsu Type: Basic Grass Pokemon LV.16, HP 40 G: Growth Effect: Flip a coin. If heads, attach up to 2 G Energy cards from your hand to this Pokemon. GGG: Mega Drain: 30 Effect: Remove a number of damage counters from this Pokemon equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance)(rounded up to the nearest 10). -CC Retreat R Weakness (No) Resistance No. 191 (Common) Kimawari Type: Stage 1 Grass Pokemon (Evolves from Himanattsu) LV.36, HP 70 GGG: Petal Dance: 30x Effect: Flip 3 coins. This attack does 30 damage times the number of heads. Afterward, this Pokemon is now Confused. -C Retreat R Weakness (No) Resistance No. 192 (Uncommon) Upaa Type: Basic Water Pokemon LV.18, HP 50 W: Amnesia Effect: Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. CC: Slam: 20x Effect: Flip 2 coins. This attack does 20 damage times the number of heads. -C Retreat G Weakness L Resistance (Damage -30) No. 194 (Common) Nuoo Type: Stage 1 Water Pokemon (Evolves from Upaa) LV.33, HP 70 WW: Surf: 30 FFCC: Earthquake: 60 Effect: Does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) -CC Retreat G Weakness L Resistance (Damage -30) No. 195 (Uncommon) Yamikarasu Type: Basic Evil Pokemon LV.25, HP 50 E: Dark Gaze Effect: While this Pokemon is your Active Pokemon, the Defending Pokemon can't Retreat. (Benching either Pokemon ends this effect.) EC: Cheat Effect: Choose 1 of your opponent's Pokemon and this attack does 20 damage to it. (Don't apply Weakness, Resistance, Pokemon Powers or other effects.) (No) Retreat (No) Weakness P Resistance (Damage -30) No. 198 (Rare) Yadokingu Type: Stage 1 Psychic Pokemon (Evolves from Slowpoke) LV.39, HP 80 [Pokemon Power] Match Wits Effect: This power may only be used while this Pokemon is your Active Pokemon. If your opponent plays a Trainer card, flip a coin. If heads, that Trainer card has no effect, and put it on top of your opponent's deck. If this Pokemon is Asleep, Confused or Paralyzed, this power can't be used. PPP: Mad Impact: 20+ Effect: Flip a coin. If heads, this attack does 10 more damage, and the Defending Pokemon is now Confused. -CCC Retreat P Weakness (No) Resistance No.199 (Rare Hologram) Kirinriki Type: Basic Psychic Pokemon LV.30, HP 60 CC: Agility: 10 Effect: Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to this Pokemon. PP: Psyche Beam: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Confused. -C Retreat (No) Weakness (No) Resistance No. 203 (Common) Guraigaa Type: Basic Fighting Pokemon LV.31, HP 60 F: Poison Sting: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned. CC: Slash: 20 (No) Retreat G Weakness F Resistance (Damage -30) No. 207 (Common) Haganeeru Type: Stage 1 Steel Pokemon (Evolves from Onix) LV.64, HP 110 CC: Tackle: 20 SCC: Tail Crash: 30+ Effect: Flip a coin. If heads, this attack does 20 more damage. -CCCC Retreat R Weakness G Resistance (Damage -30) No. 208 (Rare Hologram) Buruu [Snubble] Type: Basic Colorless Pokemon LV.19, HP 50 C: Roar Effect: Flip a coin. If heads, and if your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. CC: Down Lick: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. -C Retreat F Weakness P Resistance (Damage -30) No. 209 (Common) Guranburu Type: Stage 1 Colorless Pokemon (Evolves from Buru [Snubble]) LV.33, HP 70 CC: Tackle: 20 CCC: Raging Takedown: 10+ Effect: This attack does 10 more damage for each damage counter on this Pokemon. Afterward, this Pokemon does 20 damage to itself. -CC Retreat F Weakness P Resistance (Damage -30) No. 210 (Uncommon Tsubotsubo Type: Basic Grass Pokemon LV.32, HP 50 G: Withdraw Effect: Flip a coin. If heads, prevent all damage done to this Pokemon during your opponent's next turn. (Any other effects of attacks still happen.) GG: Wrap: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. -C Retreat R Weakness (No) Resistance No. 213 (Common) Herakurosu Type: Basic Grass Pokemon LV.28, HP 60 [Pokemon Power] Spirit Vengeance Effect: Whenever this Pokemon's is reduced to 20 or fewer HP, this Pokemon's Mega Horn does 120 damage instead. This power stops working while this Pokemon is Asleep, Confused, Paralyzed or Poisoned. GGG: Mega Horn: 60 Effect: Flip a coin. If tails, this attack does nothing. -CC Retreat R Weakness (No) Resistance No. 214 (Rare Hologram) Nyuura Type: Basic Evil Pokemon LV.34, HP 60 C: Fury Swipes: 10x Effect: Flip 3 coins. This attack does 10 damage times the number of heads. EE: Bag Strike: 20x Effect: Flip a coin for each of your Pokemon. This attack does 20 damage times the number of heads. (No) Retreat (No) Weakness P Resistance (Damage -30) No. 215 (Rare) Urimuu Type: Basic Water Pokemon LV.8, HP 40 W: Powdered Snow: 10 Effect: The Defending Pokemon is now Asleep. -C Retreat G Weakness L Resistance (Damage -30) No. 220 (Common) Inomuu Type: Stage 1 Water Pokemon (Evolves from Urimuu) LV.36, HP 80 WW: Ice Grasp: 10 Effect: Flip a coin. If heads, the Defending Pokemon cannot attack this Pokemon during your opponent's next turn. (Benching either Pokemon ends this effect.) WWW: Blizzard: 30 Effect: Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon; if tails, this attack does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) -CCC Retreat G Weakness L Resistance (Damage -30) No. 221 (Uncommon) Mantain Type: Basic Water Pokemon LV.31, HP 60 WW: Swaying Swim: 20 Effect: Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to this Pokemon. -C Retreat L Weakness F Resistance (Damage -30) No. 226 (Common) Eaamudo Type: Basic Steel Pokemon LV.30, HP 60 C: Key Claw: 20 Effect: Flip a coin. If tails, this attack does nothing. SCC: Steel Wing: 30 Effect: Flip a coin. If heads, all damage done by attacks to this Pokemon during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). -CC Retreat R Weakness G Resistance (Damage -30) No. 227 (Rare Hologram) Kingudora Type: Stage 2 Water Pokemon (Evolves from Seadra) LV.50, HP 90 WWC: Agility: 30 Effect: Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks (including damage), done to this Pokemon WWWW: Dragon Hurricane: 50 Effect: If the Defending Pokemon is not Knocked Out, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. (Do the damage before switching Pokemon.) -CC Retreat (No) Weakness (No) Resistance No. 230 (Rare Hologram) Gomazou Type: Basic Fighting Pokemon LV.11, HP 40 C: Tackle: 10 F: Endure Effect: Flip a coin. If heads, if this Pokemon would be Knocked Out during your opponent's next turn, it is not Knocked Out, and put damage counters on this Pokemon until it has only 10 HP remaining. -C Retreat G Weakness L Resistance (Damage -30) No. 231 (Uncommon) Donfan (Donphan) Type: Stage 1 Fighting Pokemon (Evolves from Gomazou) LV.39, HP 70 F: Flail: 10x Effect: This attack does 10 damage times the number of damage counters on this Pokemon. FFF: High Speed Spin: 50 Effect: If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. If you have any Benched Pokemon, choose 1 of them and switch it with this Pokemon. (Do the damage before switching Pokemon.) -CCC Retreat G Weakness L Resistance (Damage -30) No. 232 (Rare) Odoshishi Type: Basic Colorless Pokemon LV.29, HP 60 CC: Stomp: 20+ Effect: Flip a coin. If heads, this attack does 10 more damage. CCC: Horn Wave: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Confused. -CC Retreat F Weakness P Resistance (Damage -30) No. 234 (Common) Erekiddo Type: Baby Lightning Pokemon (Evolves into Electabuzz) LV.6, HP 30 (Standard Baby Rule.) [Pokemon Power] Naughty Punch Effect: Once during your turn (before your attack), you may flip a coin and your turn is now over. If heads, this attack does 20 damage to your opponent's Active Pokemon (don't apply Weakness and Resistance). If this Pokemon is Asleep, Confused, Paralyzed or Poisoned, this Power can't be used. (No) Retreat (No) Weakness (No) Resistance No. 239 (Rare) Bubii Type: Baby Fire Pokemon (Evolves into Magmar) LV.5, HP 30 (Standard Baby Rule.) C: Mokumoku: 10 Effect: Until the end of your opponent's next turn, each Pokemon Power does nothing. (No) Retreat (No) Weakness (No) Resistance No. 240 (Rare) Mirutanku Type: Basic Colorless Pokemon LV.32, HP 70 C: Milk Effect: Flip 2 coins. Remove 2 damage counters from this Pokemon for each heads. CCC: Body Slam: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. -CC Retreat F Weakness P Resistance (Damage -30) No. 241 (Uncommon) Lugia Type: Basic Colorless Pokemon LV.45, HP 90 RWL: Elemental Blast: 90 Effect: Discard 1 R, W and L Energy card attached to this Pokemon in order this attack. -CC Retreat P Weakness F Resistance (Damage -30) No. 249 (Rare Hologram) TRAINERS Bellsprout Temple Type: Trainer (Stadium Card) Effect: If a colorless Pokemon attacks and does damage to a Pokemon, that damage is reduced by 30. (This Stadium card stays in play for the entire game. If another Stadium card is played, discard this card.) No number (Uncommon) PICTURE: A Japanese pagoda-style temple Bill's Transport Machine Type: Trainer Effect: Flip a coin. If heads, draw 4 cards. No number (Uncommon) PICTURE: Bill, standing in front of two machines. NOTE: This is the same card that appears in the "Intro Pack". Card Turning Game Type: Trainer (Kogane Game Corner) Effect: Choose 1 of your face down Prizes and guess if it is a Pokemon, Trainer Card, or Energy card. Then turn the Prize face up. If you are correct, draw 2 cards. The Prize that was turned face up remains face up. No number (Uncommon) PICTURE: A slot machine that says "Card" on it. Ecolo Gym Type: Trainer (Stadium Card) Effect: Whenever a Non-Colorless Energy card is discarded by an opponent's attack, Pokemon Power or Trainer card, return that card from the respective player's discard pile to his or her hand. (This Stadium card stays in play for the entire game. If another Stadium card is played, discard this card.) No number (Rare) PICTURE: A grass Gym, under a glass case. Energy Charge Type: Trainer Effect: Flip a coin. If heads, shuffle up to 2 Energy cards from your discard pile into your deck. No number (Rare) PICTURE: Several Energy Balls Fishing Pole Type: Trainer Effect: Flip a coin. If heads, put one Evolution Card from your discard pile into your hand. If tails, choose a Basic Pokemon instead. No number (Common) PICTURE: A Fishing Pole. Golden Nut Type: Trainer Effect: Attach this card to 1 of your Pokemon that does not have a Pokemon Item already attached to it. If this Pokemon is Knocked Out, discard this card. At the end of any turn, if this Pokemon has 4 or more damage counters on it, discard this card and remove 4 of them. No number (Uncommon) PICTURE: A golden nut Kurumi Type: Trainer Effect: Draw 2 cards, then choose 2 cards in your hand and shuffle them into your deck. No number (Rare) PICTURE: A red-haired lady in front of a microphone. Miracle Nut Type: Trainer (Pokemon Item) Effect: Attach this card to 1 of your Pokemon that does not have a Pokemon Item already attached to it. If this Pokemon is Knocked Out, discard this card. At the end of any turn, if this Pokemon is Asleep, Confused Paralyzed or Poisoned, discard this card and the attached Pokemon is no longer Asleep, Confused, Paralyzed or Poisoned. No number (Uncommon) PICTURE: A "nut" with red and blue swirls around it. Moomoo Milk Type: Trainer Effect: Choose 1 of your Pokemon and flip 2 coins. Remove 2 damage counters from that Pokemon for each heads. No number (Common) PICTURE: An Otachi suckling on a cow New Pokedex Type: Trainer Effect: Shuffle your deck. Look at the top 5 cards of your deck and replace them in any order that you choose. No number (Uncommon) PICTURE: A futuristic-looking Pokedex Nut Type: Trainer (Pokemon Item) Effect: Attach this card to 1 of your Pokemon that does not have a Pokemon Item already attached to it. If this Pokemon is Knocked Out, discard this card. At the end of any turn, if this Pokemon has 2 or more damage counters on it, discard this card and remove 2 of them. No number (Common) PICTURE: A "nut". PokeGear Type: Trainer Effect: Look at the top 7 cards of your deck. If there are any Trainer cards there, choose 1 of them, show it to your opponent, then put it into your hand. Shuffle your deck afterward. Until the end of your opponent's next turn, you can't play any Trainer cards. No number (Rare) PICTURE: An item that looks like a watch. Pokemon March Type: Trainer Effect: Each player may search their deck for a Baby Pokemon or Basic Pokemon and put it on their Bench. (If a player's Bench is full, he or she does nothing.) No number (Common) PICTURE: Pokemon around a tree, with a boom box blaring. Pokemon Swap Type: Trainer Effect: Your opponent chooses 1 of your Benched Pokemon and you switch it with your Active Pokemon. Then, you choose 1 of his or her Benched Pokemon and switch it with his or her Active Pokemon. No number (Common) PICTURE: Three Pokemon, with a hand pointing to one. Professor Utsugi Type: Trainer Effect: Shuffle your hand into your deck, then draw 7 cards. Until the end of your opponent's next turn, you cannot play any Trainer cards. No number (Uncommon) PICTURE: A smiling man, holding a Hinoarashi up. Slot Game Type: Trainer (Kogane Game Corner) Effect: Shuffle your deck. Look at the top 3 cards of your deck, and show them to your opponent. If at least 2 of those cards have the same name, put all of those cards into your hand. If not, replace the cards and shuffle your deck. No number (Rare) PICTURE: A slot machine with "Slot" on it. Spirit Headband Type: Trainer (Pokemon Item) Effect: Attach this card to 1 of your Pokemon that does not have a Pokemon Item already attached to it. If this Pokemon is Knocked Out, discard this card. If an opponent's Pokemon's attack does damage and Knocks Out this Pokemon, flip a coin. If heads, this Pokemon is not Knocked Out and put damage counters on this Pokemon until it only has 10 HP left, and discard this card. No number (Rare) PICTURE: Machop putting on a headband. Super Energy Retrieval Type: Trainer Effect: Trade 2 of the other cards in your hand for up to 4 Basic Energy cards in your discard pile. No number (Rare) PICTURE: A large vortex NOTE: This is the same card that appears in the "Best Collection CD" and "Vending Machine Cards". Super Scoop Up Type: Trainer Effect: Flip a coin. If heads, choose 1 of your Pokemon and return it and all cards attached to it to your hand. No number (Uncommon) PICTURE: A "smiling" Magnemite with several Energy Balls. NOTE: This is the same card that appears in the "Intro Pack". Time Capsule Type: Trainer Effect: Each player may choose up to 5 Baby Pokemon, Basic Pokemon, Evolution cards and/or Basic Energy cards from their own discard pile, and shuffle them into his or her deck. Until the end of your opponent's next turn, you cannot play any Trainer cards. No number (Rare) PICTURE: A machine with a PokeBall inside of it, being hit with lightning. Evil Energy Type: Non-Basic Energy Card Effect: This Energy card provides 1 E Energy. If the attached Pokemon attacks and does damage to another Active Pokemon, that attack does 10 more damage. At the end of each player's turn, if the attached Pokemon is not an Evil or Dark Pokemon, this card does 10 damage to the attached Pokemon. No number (Rare) PICTURE: A black-colored Energy ball. Recycle Energy Type: Non-Basic Energy Card Effect: This Energy card provides 1 C Energy. If this card is discarded from play, you may return it to your hand. No number (Rare) PICTURE: A colorless Energy wall surrounded by arrows. Steel Energy Type: Non-Basic Energy Card Effect: This Energy card provides 1 S Energy. If damage is done to the attached Pokemon by an attack, that damage is reduced by 10. If the attached Pokemon is not a Steel Pokemon, any damage done by attacks of the attached Pokemon is reduced by 10. No number (Rare Hologram) PICTURE: A brown-colored Energy ball. ----------------------------------------------------------------- Fin.