----------------------------------------------------------------- POKEMON GYM GYM EXPANSION v3.0, by Edo (hrzic@hawaii.edu) Last updated: 99/12/12 http://www.geocities.com/TimesSquare/Alley/2247/Poke.htm No part of this document may be reproduced in any form without express, written consent of the author. ----------------------------------------------------------------- DISCLAIMER: This spoilers and information within this file are not the last word on the translations of these cards. I make mistakes, so some of this information may be incorrect. ----------| I. What is it? The Gym Expansion I is the fourth set for the Pokemon Trading Card Game. It comes in packs of eleven cards (one foil, one rare, three uncommon, and six common). ----------| II. History v3.0: Third release of this file: - It's done! Nothing else needs to be translated! ----------| III. Card List (INCOMPLETE!) Name Card Type Pokemon Number ----------------------------------------------------------------- Erica's Bulbasaur Grass PKMN No. 001 (U) Lt. Surge's Rattata Colorless PKMN No. 019 (C) Lt. Surge's Raticate Colorless PKMN No. 020 (U) Lt. Surge's Spearow Colorless PKMN No. 021 (C) Lt. Surge's Fearow Colorless PKMN No. 022 (RH) Lt. Surge's Pikachu Lightning PKMN No. 025 (C) Brock's Sandshrew Fighting PKMN No. 027 (C) Brock's Sandslash Fighting PKMN No. 028 (U) Erica's Clefairy Colorless PKMN No. 035 (U) Erica's Clefable Colorless PKMN No. 036 (RH) Brock's Vulpix (L.10) Fire PKMN No. 037 (C) Brock's Vulpix (L.16) Fire PKMN No. 037 (U) Brock's Ninetails Fire PKMN No. 038 (RH) Erica's Jigglypuff Colorless PKMN No. 039 (C) Brock's Zubat Grass PKMN No. 041 (C) Brock's Golbat Grass PKMN No. 042 (U) Erica's Oddish (L.10) Grass PKMN No. 043 (C) Erica's Oddish (L.15) Grass PKMN No. 043 (C) Erica's Gloom Grass PKMN No. 044 (U) Erica's Vileplume Grass PKMN No. 045 (RH) Erica's Paras Grass PKMN No. 046 (C) Brock's Diglett Fighting PKMN No. 050 (C) Misty's Psyduck Water PKMN No. 054 (C) Misty's Golduck Water PKMN No. 055 (RH) Brock's Mankey Fighting PKMN No. 056 (C) Brock's Primeape Fighting PKMN No. 057 (U) Misty's Poliwag Water PKMN No. 060 (C) Misty's Poliwhirl Water PKMN No. 061 (U) Erica's Bellsprout (L.13) Grass PKMN No. 069 (U) Erica's Bellsprout (L.15) Grass PKMN No. 069 (C) Erica's Weepinbell Grass PKMN No. 070 (U) Erica's Victreebeel Grass PKMN No. 071 (R) Misty's Tentacool Water PKMN No. 072 (U) Misty's Tentacruel Water PKMN No. 073 (RH) Brock's Geodude (L.13) Fighting PKMN No. 074 (C) Brock's Geodude (L.15) Fighting PKMN No. 074 (C) Brock's Graveler Fighting PKMN No. 075 (U) Brock's Golem Fighting PKMN No. 076 (R) Lt. Surge's Magnemite (L.10) Lightning PKMN No. 081 (U) Lt. Surge's Magnemite (L.12) Lightning PKMN No. 082 (C) Lt. Surge's Magneton Lightning PKMN No. 082 (RH) Misty's Seel Water PKMN No. 086 (C) Misty's Dewgong Water PKMN No. 087 (U) Brock's Onix (L.41) Fighting PKMN No. 095 (C) Lt. Surge's Voltorb (L.12) Lightning PKMN No. 100 (C) Erica's Exeggute Grass PKMN No. 102 (U) Erica's Exeggutor Grass PKMN No. 103 (U) Team Rocket's Hitmonchan Fighting PKMN No. 107 (RH) Brock's Lickitung Colorless PKMN No. 108 (U) Brock's Rhyhorn Fighting PKMN No. 111 (C) Brock's Rhydon Fighting PKMN No. 112 (RH) Erica's Tangela Grass PKMN No. 114 (C) Misty's Horsea (L.10) Water PKMN No. 114 (C) Misty's Horsea (L.16) Water PKMN No. 116 (C) Misty's Seadra Water PKMN No. 117 (RH) Misty's Goldeen Water PKMN No. 118 (C) Misty's Staryu (L.16) Water PKMN No. 120 (C) Team Rocket's Scyther Grass PKMN No. 123 (RH) Lt. Surge's Electabuzz Lightning PKMN No. 125 (RH) Misty's Magikarp Water PKMN No. 129 (C) Misty's Gyarados Water PKMN No. 130 (RH) Lt. Surge's Eevee Colorless PKMN No. 133 (U) Lt. Surge's Jolteon Lightning PKMN No. 135 (R) Team Rocket's Moltres Fire PKMN No. 146 (RH) Erica's Dratini Colorless PKMN No. 147 (U) Erica's Dragonair Colorless PKMN No. 148 (RH) Team Rocket's Trap Trainer No number (RH) No Removal Gym Trainer No number (R) TR's Special Instruction Gym Trainer No number (R) Lowered Resistance Gym Trainer No number (R) Confusion Gym Trainer No number (R) Refined Criticism Trainer No number (R) Lt. Surge's Secret Operat. Trainer No number (R) Misty Trainer No number (R) Brock Trainer No number (R) Lt. Surge Trainer No number (R) Erica Trainer No number (R) Brock's Protection Trainer No number (R) Misty's Pleading Trainer No number (R) Erica's Kindness Trainer No number (R) Misty's Rage Trainer No number (U) Erica's Attendants Trainer No number (U) Erica's Perfume Trainer No number (U) Lt. Surge's Negotiations Trainer No number (U) Remembrance Trainer No number (U) Spy Tactics Trainer No number (U) Proper Etiquette Trainer No number (U) Hanada City Gym Trainer No number (U) Kuchiba City Gym Trainer No number (U) Nivi City Gym Trainer No number (U) Tamamushi City Gym Trainer No number (U) Brock's Method of Breeding Trainer No number (C) Energy Circulate Trainer No number (C) Small Gym Trainer No number (C) Misty's Game Trainer No number (C) Misty's Tears Trainer No number (C) C = Common, U = Uncommon, R = Rare, RH = Rare Hologram ----------| IV. Spoiler of the Cards POKEMON Erica's Bulbasaur Type: Basic Grass Pokemon LV.15 HP 50 G: Sleep Seed: 10 Effect: The Defending Pokemon is now Asleep. GG: Errand Effect: Flip a coin. If heads, search your deck for a Trainer card, show it to your opponent, then put it into your hand. Shuffle your deck afterward. -C Retreat R Weakness No. 001 (Uncommon) Lt. Surge's Rattata Type: Basic Colorless Pokemon LV.7 HP 30 C: Focus Energy Effect: During your next turn, this Pokemon's Quick Attack does twice as much damage. CC: Quick Attack: 10+ Effect: Flip a coin. If heads, this attack does 20 more damage. Retreat F Weakness P Resistance (Damage -30) No. 019 (Common) Lt. Surge's Raticate Type: Stage 1 Colorless Pokemon (Evolves from Lt. Surge's Rattata) LV.33 HP 60 C: Focus Energy Effect: During your next turn, this Pokemon's Double-Edge does twice as much damage. (The damage done to this Pokemon is also doubled). CC: Double-Edge: 40 Effect: This Pokemon does 20 damage to itself. -C Retreat F Weakness P Resistance (Damage -30) No. 020 (Uncommon) Lt. Surge's Spearow Type: Basic Colorless Pokemon LV.17 HP 50 C: Whirlwind: 10 Effect: If your opponent has any Benched Pokemon, he or she choose 1 of them and switch it with the Defending Pokemon. (Do the damage first.) CC: Sky Attack: 40 Effect: Flip a coin. If tails, this attack does nothing. Retreat L Weakness F Resistance (Damage -30) No. 021 (Common) Lt. Surge's Fearow Type: Stage 1 Colorless Pokemon (Stage 1 Colorless Pokemon) LV.30 HP 70 CC: Machine Gun Drill: 10x Effect: Flip 5 coins. This attack does 10 damage times the number of heads. CCC: Grasp: 30 Effect: During your opponent's next turn, the Defending Pokemon cannot retreat. Retreat L Weakness F Resistance (Damage -30) No. 022 (Rare Hologram) Lt. Surge's Pikachu Type: Basic Lightning Pokemon LV.10 HP 40 CC: Quick Attack: 10+ Effect: Flip a coin. If heads, this attack does 20 more damage. Retreat F Weakness No. 025 (Common) Brock's Sandshrew Type: Basic Fighting Pokemon LV.20 HP 50 FF: Sandblast: 20 Effect: During your opponent's next turn, the Defending Pokemon can't retreat. -C Retreat G Weakness L Resistance (Damage -30) No. 027 (Common) Brock's Sandslash Type: Stage 1 Fighting Pokemon (Evolves from Brock's Sandshrew) LV.34 HP 70 FC: Swift: 20 Effect: Don't apply Weakness, Resistance or Pokemon Powers for this attack. FF: Thorn Ball: 30 Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned. -C Retreat G Weakness L Resistance (Damage -30) No. 028 (Uncommon) Erica's Clefairy Type: Basic Colorless Pokemon LV.16 HP 50 C: Moon Power Effect: Flip a coin. If heads, search your deck for an Evolution card, and attach to one of your own Pokemon. Shuffle your deck afterward. CC: Moon Kick: 20 -C Retreat F Weakness P Resistance (Damage -30) No. 035 (Uncommon) Erica's Clefable Type: Stage 1 Colorless Pokemon (Evolves from Erica's Clefairy) LV.35 HP 70 C: Fairy's Miracle Effect: Flip a coin. If heads, choose as many of your own Pokemon as you wish, and return them and all cards attached to them to your hand. CCC: Moon Impact: 30 -CC Retreat F Weakness P Resistance No. 36 (Rare Hologram) Brock's Vulpix Type: Basic Fire Pokemon LV.10 HP 40 R: Flare: 20 CC: Quick Attack: 10+ Effect: Flip a coin. If heads, this attack does 20 more damage. -C Retreat W Weakness No. 037 (Common) Brock's Vulpix Type: Basic Fire Pokemon LV.16 HP 50 C: Stare Effect: The Defending Pokemon is now Asleep. RR: Flame Ring: 20 Effect: Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance.) -C Retreat W Weakness No. 037 (Uncommon) Brock's Ninetails Type: Stage 1 Fire Pokemon (Evolves from Brock's Vulpix) LV.30 HP 70 [Pokemon Power] Disguise Effect: Once during your turn (before your attack), choose an Evolution card in your hand, and attach it to this Pokemon. This Pokemon becomes that Evolution, but no additional Evolution card may be attached. Once during your turn (before your attack), you may discard the Evolution card attached to this Pokemon. This Power stops working if this Pokemon is Asleep, Confused or Paralyzed, and all Evolution cards attached to it must be discarded. RR: Flare: 30 -C Retreat W Weakness No. 038 (Rare Hologram) Erica's Jigglypuff Type: Basic Colorless Pokemon LV.13 HP 50 C: Heal Everyone Effect: Each player removes 1 damage counter from each of his or her Pokemon. CC: Gentle Punch: 40- Effect: If there are any damage counters on the Defending Pokemon, this attack does 30 less damage. -C Retreat F Weakness P Resistance (Damage -30) No. 039 (Common) Brock's Zubat Type: Basic Grass Pokemon G: Wing Attack: 10 GC: Poison Fang: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned. Retreat P Weakness F Resistance (Damage -30) No. 041 (Common) Brock's Golbat Type: Stage 1 Grass Pokemon C: Speed Flight: 20 CCC: Open Flight Effect: This attack does 10 damage to the Defending Pokemon and each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon). -C Retreat P Weakness F Resistance (Damage -30) No. 042 (Uncommon) Erica's Oddish Type: Basic Grass Pokemon LV.10 HP 40 G: Strange Pollen: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Confused; if tails, the Defending Pokemon is now Asleep. -C Retreat R Weakness No. 043 (Common) Erica's Oddish Type: Basic Grass Pokemon LV.15 HP 50 G: Minor Drain: 10 Effect: Remove 1 damage counter from this Pokemon. GC: Occasional Drain: 20 Effect: Flip a coin. If heads, remove 1 damage counter from this Pokemon. -C Retreat R Weakness No. 043 (Common) Erica's Gloom Type: Stage 1 Grass Pokemon (Evolves from Erica's Oddish) LV.24 HP 60 G: Healing Powder Effect: Flip a coin. If heads, remove 4 damage counters from this Pokemon. GGG: Miracle Powder: 30 Effect: Flip a coin. If heads, choose Asleep, Confused, Paralyzed or Poisoned. The Defending Pokemon is now affected by that ailment. -C Retreat R Weakness No. 044 (Uncommon) Erica's Vileplume Type: Stage 2 Grass Pokemon (Evolves from Erica's Gloom) LV.34 HP 80 [Pokemon Power] Protective Pollen Effect: Whenever an attack does damage to this Pokemon, (even if it's Knocked Out), flip a coin. If heads, the attacking Pokemon is now Confused. This Power works even if this Pokemon is Asleep, Confused, or Paralyzed. GGG: Mega Drain: 30 Effect: Remove a number of damage counters from this Pokemon equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10.) -CC Retreat R Weakness No. 045 (Rare Hologram) Erica's Paras Type: Basic Grass Pokemon LV.17 HP 50 C: Pinch: 10 GG: Dangerous Claw Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned, and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon). -C Retreat F Weakness No. 046 (Common) Brock's Diglett Type: Basic Fighting Pokemon LV.13 HP 40 F: Sudden Attack: 20 Effect: Flip a coin. If tails, this attack does nothing. FC: Mini Earthquake: 40 Effect: This attack does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon). -C Retreat G Weakness L Resistance (Damage -30) No. 050 (Common) Misty's Psyduck Type: Basic Water Pokemon LV.18 HP 60 P: Super Mind Effect: Flip 3 coins. If you flip 1 head, draw a card; if you flip 2 heads, this attack does 20 damage to the Defending Pokemon; if you flip 3 heads, choose 1 of the Defending Pokemon's attacks. This attack copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. -C Retreat G Weakness No. 054 (Common) Misty's Golduck Type: Stage 1 Water Pokemon (Evolves from Misty's Psyduck) LV.32 HP 70 WC: Extra Beam: 40 Effect: Flip a coin. If tails, discard all Energy cards attached to this Pokemon. PC: Super Destruction Effect: Flip a coin. If heads, choose 1 Energy card attached to each of your opponent's Pokemon and discard them. -C Retreat G Weakness No. 055 (Rare Hologram) Brock's Mankey Type: Basic Fighting Pokemon LV.12 HP 40 C: Waste Time Effect: Shuffle your deck. FC: Karate Chop: 40- Effect: This attack does 10 less damage for each damage counter on this Pokemon. Retreat P Weakness No. 056 (Common) Brock's Primeape Type: Stage 1 Fighting Pokemon (Evolves from Brock's Mankey) LV.32 HP 70 [Pokemon Power] Jump Back Effect: This Power can only be used when this Pokemon is reduced to 10 HP. Shuffle this Pokemon and all cards attached to it into your deck. This Power stops working while this Pokemon is Asleep, Confused or Paralyzed. FFF: Great Violence: 60 Effect: This Pokemon does 20 damage to itself. If there is a Stadium Card in play, discard it. -C Retreat P Weakness No. 057 (Uncommon) Misty's Poliwag Type: Basic Water Pokemon LV.16 HP 50 W: Bubble Bubble: 20 Effect: Flip a coin. This Pokemon can't use Bubble Bubble during your next turn. WW: Amnesia Effect: Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. -C Retreat G Weakness No. 060 (Common) Misty's Poliwhirl Type: Stage 1 Water Pokemon (Evolves from Misty's Poliwag) LV.37 HP 70 WC: Hyper Whirlpool: 20 Effect: Flip a coin. If heads, choose 1 Energy card attached to the Defending Pokemon and discard it. CCC: Water Punch: 30+ Effect: Flip a coin for each W Energy attached to this Pokemon. This attack does 10 more damage for each heads. -CC Retreat G Weakness No. 061 (Uncommon) Erica's Bellsprout Type: Basic Grass Pokemon LV.10 HP 40 [Pokemon Power] Nutrient Absorption Effect: Once during your turn, before your attack, you may choose up to 2 Grass Energy attached to your other Pokemon and attached them to this Pokemon. You can't use this Power if this Pokemon is Asleep, Confused or Paralyzed. G: Stretch Vine Effect: Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon). -C Retreat R Weakness No. 069 (Uncommon) Erica's Bellsprout Type: Basic Grass Pokemon LV.15 HP 50 C: Clumsy Tackle: 20 Effect: This Pokemon does 10 damage to itself. -C Retreat R Weakness No. 069 (Common) Erica's Weepinbell Type: Stage 1 Grass Pokemon (Evolves from Erica's Bellsprout) LV.26 HP 60 G: Drool: 10 GG: Entice: 20 Effect: Before damage is done, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. (The damage is done to the new Defending Pokemon. If your opponent has no Benched Pokemon, you cannot use this attack.) -C Retreat R Weakness No. 070 (Uncommon) Erica's Victreebel Type: Stage 2 Grass Pokemon (Evolves from Erica's Weepinbell) LV.37 HP 80 [Pokemon Power] Luring Scent Effect: Once during your turn (before your attack), you may flip a coin. If heads, choose 1 of your opponent's benched Pokemon and switch it with his or her Active Pokemon. If this Pokemon is Asleep, Confused or Paralyzed, you cannot use this Power. GGG: Razor Leaf: 50 -CC Retreat R Weakness No. 071 (Rare) Misty's Tentacool Type: Basic Water Pokemon LV.16 HP 50 WC: Crystal Beam: 20 Effect: Flip a coin. If heads, your opponent cannot play any Energy cards during his or her next turn. -C Retreat L Weakness No. 072 (Uncommon) Misty's Tentacruel Type: Stage 1 Water Pokemon (Evolves from Misty's Tentacool) LV.30 HP 70 [Pokemon Power] Rush Out Effect: You may only use this Power whenever this Pokemon is your Active Pokemon, and only when damage is done to it. Choose 1 of your Benched Pokemon and switch it with this Pokemon. You can't use this Power if this Pokemon is Asleep, Confused or Paralyzed. WWCC: Jellyfish Poison: 30 Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned; if tails, the Defending Pokemon is now Confused. No. 073 (Rare Holo) Brock's Geodude Type: Basic Fighting Pokemon LV.13 HP 40 F: Call for Help Effect: Flip a coin. If heads, search your deck for a Basic Brock's Pokemon and put it on your Bench. Shuffle your deck afterward. (If you have no room on your Bench, you cannot use this attack.) FC: Spiral Shot: 20 Effect: Don't apply Weakness for this attack. -C Retreat G Weakness No. 074 (Common) Brock's Geodude Type: Basic Fighting Pokemon LV.15 HP 50 F: Stone Throw: 10x Effect: Flip 3 coins. This attack does 10 damage times the number of heads. -C Retreat G Weakness No. 074 (Common) Brock's Graveler Type: Stage 1 Fighting Pokemon (Evolves from Brock's Geodude) LV.32 HP 70 CC: Tackle: 20 FFF: Explosion: 50 Effect: Does 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) This Pokemon does 50 damage to itself. If a Stadium card in play, discard it. -CC Retreat G Weakness No. 075 (Uncommon) Brock's Golem Type: Stage 2 Fighting Pokemon (Evolves from Brock's Graveler) LV.40 HP 90 FFC: Avalanche: 20 Effect: Choose up to 3 of your opponent's Benched Pokemon. This attack does 10 damage to each of those Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) FFCC: Land Crash: 50 -CCCC Retreat G Weakness No. 076 (Rare) Lt. Surge's Magnemite Type: Basic Lightning Pokemon LV.10 HP 30 L: Hyper Wave: 10 Effect: Flip a coin. If heads, choose 1 Energy card attached to the Defending Pokemon and discard it. LL: Confusion Wave: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Confused. Retreat F Weakness No. 081 (Uncommon) Lt. Surge's Magnemite Type: Basic Lightning Pokemon LV.12 HP 40 L: Thundershock: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. CC: Tackle: 20 -C Retreat F Weakness No. 081 (Common) Lt. Surge's Magneton Type: Stage 1 Lightning Pokemon (Evolves from Lt. Surge's Magnemite) LV.30 HP 70 [Pokemon Power] Energy Charge Effect: You may use this Power only if this Pokemon is your Active Pokemon. As often as you like during your turn (before your attack), you may move 1 L Energy card from 1 of your Benched Pokemon to this Pokemon. This power can't be used if this Pokemon is Asleep, Confused or Paralyzed. LLLC: Mega Shock: 50 Effect: Flip a coin. If tails, this Pokemon does 20 damage to itself. -CC Retreat F Weakness No. 082 (Rare Holo) Misty's Seel Type: Basic Water Pokemon LV.14 HP 50 W: Ice Beam: 10 Effect: During your opponent's next turn, the Defending Pokemon can't retreat. WC: Mirage: 10 Effect: If the Defending Pokemon tries to attack during your opponent's next turn, flip a coin. If tails, that attack does nothing. -C Retreat L Weakness No. 086 (Common) Misty's Dewgong Type: Stage 1 Water Pokemon (Evolves from Misty's Seel) LV.40 HP 80 WW: Ice Crush: 20 Effect: If the Defending Pokemon is a Fighting Pokemon, this attack does twice as much damage. WCCC: Takedown: 60 Effect: This Pokemon does 20 damage to itself. -CC Retreat L Weakness No. 087 (Uncommon) Brock's Onix Type: Basic Fighting Pokemon LV.41 HP 100 C: Leer Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. FFC: Rock Throw: 30 -CCC Retreat G Weakness No. 095 (Common) Lt. Surge's Voltorb Type: Basic Lightning Pokemon LV.12 HP 40 L: Spin Ball: 20x Effect: Flip 1 coin. This attack does 20 damage times the number of heads. LC: Double Spin: 20x Effect: Flip 2 coins. This attack does 20 damage times the number of heads. -C Retreat F Weakness No. 100 (Common) Erica's Exeggcute Type: Basic Grass Pokemon LV.15 HP 50 P: Reflect Effect: During your opponent's next damage, damage done to this Pokemon by attacks is reduced by half. (Other effects are unchanged.) GC: Egg Bomb: 40 Effect: Flip a coin. If heads, this Pokemon does 20 damage to itself. -C Retreat R Weakness No. 102 (Uncommon) Erica's Exeggutor Type: Stage 1 Grass Pokemon (Evolves from Erica's Exeggcute) LV.31 HP 70 P: Psy Exchange Effect: Shuffle your hand into your deck, then draw 5 cards. GCC: Stomp: 30+ Effect: Flip a coin. If heads, this attack does 10 more damage. -CC Retreat R Weakness No. 103 (Uncommon) Team Rocket's Hitmonchan Type: Basic Fighting Pokemon LV.29 HP 60 F: Cross Counter Effect: During your opponent's next turn, if an attack does damage to this Pokemon (even if this Pokemon is Knocked Out), flip a coin. If heads, this Pokemon does twice the damage received to the Attacking Pokemon. FFC: Magnum Punch: 50 -C Retreat P Weakness No. 107 (Rare Hologram) Brock's Lickitung Type: Basic Colorless Pokemon LV.24 HP 80 CC: Tongue Pound: 20 CCC: Slam: 30x Effect: Flip 2 coins. This attack does 30 damage times the number of heads. -CCC Retreat F Weakness P Resistance (Damage -30) No. 108 (Uncommon) Brock's Rhyhorn Type: Basic Fighting Pokemon LV.29 HP 70 FC: Drill Tackle: 70 Effect: Flip 2 coins. If either is tails, this attack does nothing. -CCC Retreat G Weakness L Resistance (Damage -30) No. 113 (Common) Brock's Rhydon Type: Stage 1 Fighting Pokemon (Evolves from Brock's Rhyhorn) LV.38 HP 80 [Pokemon Power] Bench Guard Effect: This Power is used only when this Pokemon is on your Bench. If an attack does damage to a Pokemon on your Bench, that damage is reduced by 10. (If the attack does damage to more than one Pokemon on your Bench, choose 1 of them.) FFCC: Lariat: 70 Effect: Flip a coin. If tails, this attack does nothing. -CCC Retreat G Weakness L Resistance (Damage -30) No. 114 (Rare Hologram) Erica's Tangela Type: Basic Grass Pokemon LV.21 HP 60 G: Vine Whip: 10 GGC: Growing Vine Effect: Choose 1 of your opponent's Benched Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) -CC Retreat R Weakness No. 115 (common) Misty's Horsea Type: Basic Water Pokemon LV.10 HP 40 W: Tackle: 10 WW: Smokescreen: 20 Effect: If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Retreat L Weakness No. 116 (Common) Misty's Horsea Type: Basic Water Pokemon LV.16 HP 50 WW: Ink Spray: 20 Effect: Flip a coin. If heads, whenever the Defending Pokemon attacks, your opponent flips a coin. If tails, that attack does nothing. This effect lasts until the Defending Pokemon is Benched. Retreat L Weakness No. 116 (Common) Misty's Seadra Type: Stage 1 Water Pokemon (Evolves from Misty's Horsea) LV.30 HP 70 W: Tail Whip: 20 WWW: KO Needle: 30+ Effect: Flip 2 coins. If both are heads, this attack does 60 more damage. -C Retreat L Weakness No. 117 (Rare Hologram) Misty's Goldeen Type: Basic Water Pokemon LV.10 HP 40 C: Fury Attack: 10x Effect: Flip 2 coins. This attack does 10 damage times the number of heads. W: Confuse Ray Effect: Flip a coin. If heads, the Defending Pokemon is now Confused. -C Retreat L Weakness No. 118 (Common) Misty's Staryu Type: Basic Water Pokemon LV.16 HP 40 W: Star Boomerang: 20 Effect: Flip a coin. If heads, return this card and all cards attached to it to your hand. -C Retreat L Weakness No. 120 (Common) Team Rocket's Scyther Type: Basic Grass Pokemon LV.23 HP 60 G: Shadow Image Effect: If the Attacking Pokemon's attack does damage to this Pokemon, your opponent flips a coin. If heads, prevent all damage done to this Pokemon by that attack (Any other effects of the attack still happen.) GCC: Speed Scythe -C Retreat R Weakness F Resistance (Damage -30) No. 123 (Rare Hologram) Lt. Surge's Electabuzz Type: Basic Lightning Pokemon LV.28 HP 70 L: Electricity Effect: Choose up to 2 L Energy cards from your Discard pile and attach them to this Pokemon. L: Discharge: 30x Effect: Discard all L Energy cards attached to this Pokemon in order to use this attack. Flip a coin for each L Energy card discarded in this way. This attack does 30 damage times the number of heads. -CC Retreat F Weakness No. 125 (Rare Hologram) Misty's Magikarp Type: Basic Water Pokemon LV.5 HP 30 C: Play Dead Effect: Flip a coin. If heads, during your opponent's next turn, prevent all damage done to this Pokemon by attacks. (Other effects are unchanged.) C: Splash: 10 -C Retreat L Weakness No. 129 (Common) Misty's Gyarados Type: Stage 1 Water Pokemon (Evolves from Misty's Magikarp) LV.42 HP 100 [Pokemon Power] Defiance Effect: Whenever this Pokemon attacks, flip 2 coins. If both are tails, that attack does nothing, and shuffle this cards and all cards attached to it into your deck. This Power works even if this Pokemon is Confused. WWWW: Hydro Crash: 70 -CCC Retreat G Weakness F Resistance (Damage -30) No. 130 (Rare Hologram) Lt. Surge's Eevee Type: Basic Colorless Pokemon LV.10 HP 40 C: Surprise Effect: Choose a card, unseen, from your opponent's hand. Look at that card, then shuffle it into your opponent's deck. CC: Scratch: 20 -C Retreat F Weakness P Resistance (Damage -30) No. 133 (Uncommon) Lt. Surge's Jolteon Type: Stage 1 Lightning Pokemon (Evolved from Lt. Surge's Eevee) LV.32 HP 70 LC: Blind: 20 Effect: Flip a coin. If heads, during your opponent's next turn, you opponent's cannot play any Trainer cards. LLL: Thunder Rage: 30+ Effect: This attack does 10 more damage for each damage counter on this Pokemon. Flip a coin. If tails, this Pokemon does 30 damage to itself. -C Retreat F Weakness No. 135 (Rare) Team Rocket's Moltres Type: Basic Fire Pokemon LV.26 HP 60 [Pokemon Power] Rebirth Effect: You can use this power only when this Pokemon is Knocked Out. Return this card from your discard pile to your hand. This power stops working when this Pokemon is Asleep, Confused or Paralyzed when the opponent attacks. RRR: Fire Wall: 40 Effect: During your opponent's next turn, if an attack does damage to this Pokemon, this Pokemon does 10 damage to the attacking Pokemon. -CC Retreat Weakness F Resistance (damage -30) No. 146 (Rare Hologram) Erica's Dratini Type: Basic Colorless Pokemon LV.14 HP 40 [Pokemon Power] Mysterious Barrier Effect: Whenever an attack from a Basic Pokemon does 20 or more damage to this Pokemon, that damage is reduced to 10. This Power stops working while this Pokemon is Asleep, Confused, or Paralyzed. CC: Tail Attack: 10+ Effect: Flip a coin. If heads, this attack does 20 more damage. -C Retreat Weakness P Resistance (Damage -30) No. 147 (Uncommon) Erica's Dragonair Type: Stage 1 Colorless Pokemon LV.32 HP 80 CCC: Blizzard: 30 Effect: Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon; if tails, this attack does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) CCCC: Lead Effect: Shuffle this Pokemon and the Defending Pokemon and all cards attached to them into their respective decks. -CC Retreat Weakness P Resistance (damage -30) No. 148 (Rare Hologram) TRAINERS Team Rocket's Trap Type: Trainer Effect: Flip a coin. If heads, choose three cards from your opponent's hand, unseen, and shuffle them into your opponent's deck. Picture: Cassidy, point to the left. No number (Rare Hologram) Misty Type: Trainer Effect: You must discard 2 of the other cards in your hand in order to play this card. If one of your Misty Pokemon attacks this turn, and does damage, that damage is increased by 20. (Damage to Benched Pokemon is unchanged.) Picture: Misty No number (Rare) NOTE: This card is a non-hologram version, alternate art version of the 'Hanada City Gym Deck' card. Brock Type: Trainer Effect: Remove 1 damage counter from each of your Pokemon. Picture: Brock No number (Rare) NOTE: This card is a non-hologram, alternate art version of the 'Nivi City Gym Deck' card. Erica Type: Trainer Effect: Each player may draw up to 3 cards. (You draw your cards first.) Picture: Erica. No number (Rare) NOTE: This card is a non-hologram, alternate art version of the 'Tamamushi City Gym Deck' card. Lt. Surge Type: Trainer Effect: If your Bench is not full, put your Active Pokemon on your Bench, then put a Basic Pokemon from your hand into your Active Position. Picture: Lt. Surge NOTE: This card is a non-hologram, alternate art version of the 'Kuchiba City Gym Deck' card. Removal Prohibition Gym Type: Trainer (Stadium Card) Effect: Each player cannot play an Energy Removal or Super Energy Removal unless they discard 2 of the other cards in their hand. (This Stadium card stays in play for the entire game. If another Stadium card is played, this card is discarded.) Picture: A wall, with a picture of an "Energy Removal" with a red "don't" symbol on it. No number (Rare) Team Rocket's Special Instruction Gym Type: Trainer (Stadium Card) Effect: Each Active Pokemon's Retreat Cost is increased by 1. (This Stadium card stays in play for the entire game. If another Stadium card is played, this card is discarded.) Picture: An iron door, with a Scyther locked behind it. No number (Rare) Confusion Gym Type: Trainer (Stadium Card) Effect: Whenever any player plays a Trainer card that isn't a Stadium Card, that player flips a coin. If tails, that player cannot use that Trainer card, and his or her opponent may use that card instead. If the Trainer card is attached to a Pokemon (such as PlusPower), or is put into play (such as Clefairy Doll), you cannot use that card. If the card requires you to do something, (such as discarding cards from your hand), and you aren't able to, you can't use it. Either way, the card is discard afterward. (This Stadium card stays in play for the entire game. If another Stadium card is played, this card is discarded.) Picture: A purple-colored Gym. No number (Rare) Misty's Pleading Type: Trainer Effect: Look at one of your Prizes. Then, ask your opponent if you may exchange it with one of the cards in your hand. If it's okay, exchange the Prize that you looked at with one of the cards in your hand. If it's not okay, draw 1 card. Picture: Misty, with hearts flying from her. No number (Rare) Refined Criticism Type: Trainer Effect: Attach this card to your Active Pokemon. At the end of your opponent's next turn, return this card to your hand. If the attached Pokemon is Knocked Out, this card is discarded instead. Whenever an attack from the attached Pokemon does damage to your opponent's Active Pokemon, you may reduce that damage by as much as you want. Picture: Erica, hands clasped together, and smiling. No number (Rare) Lt. Surge's Secret Operation Type: Trainer Effect: Put a card from your hand face down on your Bench. While this card it face-down, it acts as a Basic Pokemon. During your turn, you may turn that card face up. If that card attacks, uses a Pokemon Power, Evolves, Retreats, or damage is done to it, turn that card face up. (If the card is turned face up, and the card is not a Basic Pokemon, discard it and all cards attached to it.) Picture: Lt. Surge, holding a Poke Ball. No number (Rare) Brock's Protection Type: Trainer Effect: Attach this card to one of your Brock Pokemon. Energy cards attached to this Pokemon cannot be removed by attacks from your opponent's Pokemon or by Trainer cards played by your opponent. Picture: Brock, pointing upward. No number (Rare) Lowered Resistance Gym Type: Trainer (Stadium Card) Effect: Each Pokemon's Resistance is reduced by 20. (If the Resistance is -30, it is now -10.) (This Stadium card stays in play for the entire game. If another Stadium card is played, discard this card.) Picture: A triangular Gym, with bolts flying upward. No number (Rare) Hanada City Gym Type: Trainer (Stadium Card) Effect: Each Kasumi Pokemon's Retreat Cost is reduced by 1. (This cannot reduce the Retreat Cost below 0.) (This Stadium card stays in play for the entire game. If another Stadium card is played, discard this card.) Picture: A Gym, with a pool in the middle. No number (Uncommon) Kuchiba City Gym Type: Trainer (Stadium Card) Effect: Whenever any player attacks with a Lt. Surge Pokemon, that player may flip a coin. If heads, and that attack does damage, that attack does 10 more damage. If tails, that Pokemon does 10 damage to itself. (This Stadium card stays in play for the entire game. If another Stadium card is played, discard this card.) Picture: A Gym, with electrical lines. No number (Uncommon) Nivi City Gym Type: Trainer (Stadium Card) Effect: Don't apply Resistance for the Defending Pokemon when a Brock Pokemon attacks. (This Stadium card stays in play for the entire game. If another Stadium card is played, discard this card.) Picture: A Gym, carved into a cave. No number (Uncommon) Tamamushi City Gym Type: Trainer (Stadium Card) Effect: During his or her turn, a player may discard 1 Energy card attached to 1 of his or her Erica Pokemon. If so, that Pokemon is no longer Asleep, Confused, Paralyzed or Poisoned. (This Stadium card stays in play for the entire game. If another Stadium card is played, discard this card.) Picture: A Gym, with flowers dotting the pillars. No number (Uncommon) Erica's Kindness Type: Trainer Effect: Remove 2 damage counters from each Pokemon in play. (This includes your opponent's Pokemon.) Picture: Erica, holding an umbrella over a Growlithe. No number (Uncommon) Brock's Method of Breeding Type: Trainer Effect: Search your deck for a Basic Brock Pokemon or Brock Evolution card, show it to your opponent, then put it into your hand. Shuffle your deck afterward. Picture: Brock, feeding an Onix. No number (Uncommon) Remembrance Type: Trainer Effect: Your Evolved Active Pokemon, for this turn only, may use an attack from a lower level of Evolution. Picture: A Slowbro, hooked up to a mechanical device. No number (Uncommon) Spy Tactics Type: Trainer Effect: Look at your opponent's hand, then, if discard as many cards from your hand as you wish. Afterward, draw the same number of cards that you discarded. Picture: Lt. Surge, and a Raichu, with binoculars. No number (Uncommon) Proper Etiquette Type: Trainer Effect: You must have no Basic Pokemon in your hand in order to play this card. Show your hand to your opponent. Then, search your deck for a Basic Pokemon, show it to your opponent, then put it into your hand. Shuffle your deck afterward. Picture: Erica, kneeling next to a plant. No number (Uncommon) Erica's Attendants Type: Trainer Effect: Shuffle 2 cards from your hand into your deck in order to search your deck for up to 2 Erica Pokemon, show them to your opponent, then put them into your hand. Shuffle your deck afterward. Picture: Erica, followed by two maids. No number (Uncommon Erica's Perfume Type: Trainer Effect: Look at your opponent's hand. As long as your opponent's Bench is not full, choose as many Basic Pokemon from your opponent's hand as you like, and put them on his or her Bench. Picture: A green perfume bottle. No number (Uncommon) Lt. Surge's Negotiations Type: Trainer Effect: Ask your opponent if each of you may take 1 of your Prizes. If it's okay, each player may take 1 of his or her Prizes. If it's not okay, draw 1 card. Picture: Lt. Surge, shaking an Electabuzz's hand. No number (Uncommon) Misty's Rage Type: Trainer Effect: Look at the top 7 cards of your deck. Put 2 of those cards into your hand, and discard the rest. Picture: Misty, looking angry, and a Psyduck. No number (Uncommon) Energy Circulate Type: Trainer Effect: Choose as many Basic Energy cards attached to 1 of your Pokemon as you wish, and return them to your hand. Picture: Energy balls, flying toward a "black hole". No number (Common) Small Gym Type: Trainer (Stadium Card) Effect: Each player's Bench can only have 4 or less Pokemon on it. While this card is in play, if a player have 5 or more Pokemon on his or her Bench, her or she returns 1 of them and all attached cards to his or her hand. (This Stadium card stays in play for the entire battle. If another Stadium card is played, this card is discarded.) Picture: A small gym No number (Common) Misty's Tears Type: Trainer Effect: Discard 2 of the other cards in your hand in order to search your deck for up to 2 W Energy cards. Show them to your your opponent, then put them into your hand. Shuffle your deck afterward. Picture: Misty, putting her hands on a Staryu. No number (Common) Misty's Game Type: Trainer Effect: Play a game of Rock-Paper-Scissors with your opponent. The loser shuffles his or her hand into his or her deck, then draws 5 cards. Picture: Misty (her hands making a Scissor), and a Horsea. No number (Common) ----------------------------------------------------------------- Fin.