Clan Shark’s Rules of Engagement
Overview:
1. PLEASE keep in mind that all Clan Shark tournaments are designed to improve team play and to have fun in organized games, not to give anyone bragging rights. To this end, please keep the games fun and light-hearted, not serious!
2. Do not brag about victories and do not whine about being beaten.
3. Cheating is strictly forbidden. If a member of Clan Sharks is caught cheating, they shall be permanently banned from the clan and reported to Kali Support for disciplinary action (cheating is also forbidden by Kali. Refer to their page). If a nonmember of Clan Sharks is caught cheating, they shall be reported to Kali and we shall request that their license be revoked.
Game Setup:1. Make sure that your "Allow Kali to drop packets to speed up the game" box is UNCHECKED! This can be found by going to Games->Configure Menu. Once there, find the game tab that describes Descent II. Uncheck the "Allow Kali to drop packets to speed up the game" box.
2. All games will start in "Freeze" mode. In other words, as you enter a game, you must hold your position and not fire (not even flares). The game master (the person who started the game) will decide when to start the game.
It is suggested that every player ping everyone before the start of the game.
If any player starts to fly before the game master has sent the "Go" signal, that team shall be penalized one kill (i.e., the other team starts with a score of 1). If any player continues to move after being warned, that team forfeits the match.
3. All dogfighting games will be played to a score that is agreed upon by both teams. A score of 15 is suggested for dogfighting matches and a score of 30-50 is suggested for shaker matches.
4. Both teams must agree on a difficulty setting. If neither team can agree on a difficulty setting, the tournament official(s) shall decide.
5. Both teams must agree on the level to be flown. If neither team can agree on a level, the tournament official(s) shall decide.
6. The options, "Show all players on Map" and "Show Names on HUD" must be disabled.
7. Once you start a game, finish it unless there is an emergency. If an emergency arises, tell everyone and the other team shall reserve the right to either reschedule or declare the match a forfeit.
8. All games must be started with short packets enabled and 5 packets per second.
9. All pilots must ensure that their frametime is between 30 and 125 frames per second in multiplayer games. It is each pilots' responsibility to ensure this. Any pilot may request that any other pilot type "frametime" and get a brief demo for verification." It is suggested that pilots who may reach frame speeds above 125 go to the corridor running from the reactor room in Minerva2.1 (one of the corridors upstairs), stare directly at the wall, and measure their FPS to verify that it is below 125.
Once the Battle Begins:1. Calling Hold - If any player calls "Hold", all pilots must stop firing all weapons. When in "Hold" mode, pilots may still move, but they may not continue firing. If you are currently engaged in a battle, tough. Stop firing weapons and start firing flares (not at your opponent), to let them know that you have recognized the call to hold. All kills obtained during "Hold" mode do not count.
If a pilot intentionally engages another during "Hold" mode, they shall be penalized one kill for each time they engage the enemy.
Only the Game Master may terminate the "Hold" mode by saying "Separate and Go", or simply "Go".
2. Calling Freeze - If any player calls "Freeze", all pilots must stop firing all weapons. In addition, all pilots must stop moving. "Freeze" mode is identical to "Hold" mode with the exception that pilots may not move.
3. If a player disconnects, a reasonable period of time is given for that player to return (approximately 5 minutes). If the Pilot does not return, the other team may either declare the match a forfeit, reschedule, or find a substitute.
4. The final score shall be determined in the following manner:
Every player shall indicate the number of kills they have for each team (i.e., calling out "blue-12, red-10"). The highest reported score for each team stands. If there is any doubt about the score, each player should either get a screen dump or record a quick demo to be offered to the tournament official.
As an example, suppose that the blue team reports the score as "blue-12, red-8", but the red team reports the score as "blue-12, red-6". The final score would be 12-8. Once again, if a discrepancy arises, everyone should record a quick demo and offer it to the official.
Game Master:Every game shall have a game master, the person who starts the game. This person will be selected by the tournament official. The game master has the following responsibilities:
1. Make sure the game is started in a timely manner. This does not give the game master the right to dictate a level. Rather, the game master should NICELY spur everyone to decide on a level and a server quickly!
If it takes longer than 5 minutes to decide on a level and a server, the official shall choose a level and a server for the teams.
2. Set the maximum number of players for one more than the number of players in the game. For example, if there are four players, set the maximum number of players to five. This will allow someone to get in and inform you if someone in the game is losing a lot of packets. This will also allow someone to get a message to you in the event of some emergency.
3. Make sure that everyone has joined the game and is ready to start. Have everyone ping the other players. That way, everyone is aware of the "playing field" at the beginning of the game. If pings are a bit on the high side, ask if everyone agrees to play under such conditions. If not, one change in server is allowed.
Once the game begins, no server changes will be allowed. The only exception is if BOTH teams agree, but this should not be a general occurrence.
4. Once you have determined that everyone is ready to start, tell everyone to "Go".
5. Any time that someone calls "hold" or "freeze", only the game master may call "Go". It is the game master's responsibility to ensure that everyone is ready and to resume the game.