Automatic Fire-
Automatic fire is generally designed to increase the odds of hitting, not to hit with multiple rounds. This is not represented at all by the Deadlands rules. To fix this we have added the following rule to Hell on Earth (stolen directly from AEG's Brave New World):
For every bullet fired after the first in a burst the firer gets to add one die to his/her shootin' roll. This helps worse shots have a chance to hit (Joe-Townie's 1d8 shootin goes up to 3d8 when firing a three round burst) but doesn't really boost people who are already good shots (Roth's 5d12 shootin goes up to 7d12, which doesn't effect the odds too much). Note: you can still hit with multiple bullets with raises as normal.

Character Generation-
We generally let players draw three times and take the best draw. This prevents people from getting totally screwed on the draw and lends towards making fairly good, heroic characters.

Movement-
Movement (when it is necessary to keep careful track of) is divided into three phases similar to driving. Any character or NPC can move 1/3 of their movment on jacks, 6s, and 2s. Pickin' up the pace can be done on your action cards as normal. Any penalties to TNs are based on the fastest the char. has moved so far that round.

Fightin:Brawlin = Fightin:Knife-
We got tired of having to pay for a seperate fightin:knife skill and fightin:brawlin and it didn't seem logical for a 3ft. club to be covered under brawlin, but a knife not be covered. For this reason we absorbed fightin:knife into fightin:brawlin.

Using Guns in HtH-
When using guns in HtH the firer shoots with a target number equal to base + the targets fightin skill. The target vamooses using his fightin skill as normal.
When being attacked in HtH someone using a gun does NOT receive their fightin skill level as a penalty to be hit. They are using their shootin skill, not their fightin (they're concentrating on the gun, not their foot work, etc.) They still use their fightin skill to dodge. 1