Name: Rolo Tomassi
Age: 42
Gender: Female
Occupation: Faraway Veteran
Height: 5?6"
Weight: 131 lbs.
Description: A thin but toned bald black woman with a black jacket over a black sleeveless button down shirt, brown and green camouflage pants, black leather boots, mirrored sunglasses, a motorcycle helmet, and a badass gun.
Brief History: Rolo grew up in a very normal household with two older brothers. Being the youngest and the only girl, she was spoiled by her parents but picked on by her brothers. She learned how to toughen up and always got her way. When the Faraway wars started, Rolo joined the army, despirate to save her country and her planet. It was the army that discovered Rolo?s talents with her mind. For years, she learned violent and offensive psyker abilities but had to keep them a secret from everyone she knew? even her comrades and commanding officer. Knowing what the near future held, Rolo wrote a letter to her family revealing all about her time in the military, about her psyker training, and about what she knew the army was going to do? and soon. Two weeks later, Rolo was found dead and identified by her parents. Of course, they knew it was not her, but they played along with their dirty games. The army, now worried about rebels on earth did not want to publicly announce any additional convoys to Faraway. Rolo was trained to fight skinnies and would benefit her country more off the planet. For years, the army left her there. The Torak unit was not even recognized for their underhanded part of the war. Most of her friends died in the wars, and Rolo nearly went mad from the constant war and violence. She did not know how much time passed before she heard the news that she was heading home! So distant a thought of home was that she had forgotten what it was like. The long trip home was full of anticipation, but as her ship approached there was an awful disaster as the ship exploded before landing. She lived, barely. But as she soon realized, it might have been better to die in vein that live in the hell that the earth was in now. She had paid such a high price and for the freedom of the people on earth, and this is how they repaid her! It was all the psykers fault. The ones that never went to Faraway, that stayed behind to destroy what she had saved. Rolo managed to survive as a hired ! gun for a while. Her training in the army was enough for people to fear her. She eventually met up with a few other bandits, and her story only gets weider:
Stats:
Mental
Cognition 3d6
Knowledge 4d12
Mied 1d8
Smarts 3d8
Spirit 4d10
Corporeal
Deftness 1d12
Nimbleness 4d8
Strength 3d6
Quickness 3d10
Vigor 2d12
Edges:
Additional Powers
Arcane Background - Psyker
Belongings 4 - TSAR gun
Fortitude
Sand
Steel Trap Mind
Tough as Nails
Veteran of Faraway
Hindrances:
Big Britches
Blood Thirsty
Greedy
Intolerance to prewar Earth psykers
Oath of Unity
Psyker powers:
Arson
Brain Blast
Brain Slammer
Fleshknit
Mind Rider
One Man Army
Predator
Skin Walker
Sturn und Drang
Feb 20th
Heading out from Wendover with a caravan today with Mr. Wiley Peat Glasser. Seems like these are honest folk, though you never can tell. It doesn't even matter these days. People used to care about honesty, integrety, and concern for human well being. I did once.
Yes, Mr. Grasser needs protection. Seems like lots of people do these days, and I'm one of the few that can provide it. I bet if any of em here went what I went through in Faraway, they wouldn't be paying for no protection from a bunch of sissy bikers. I have to be up front to make sure we make it ok. Doubt anyone else could handle the pressure.
As it turns out, some punkass blasts the big rig with a rocket launcher, rolling it on its side. I immediately returned fire towards the rocket launcher. Bubba, the sorry excuse for a driver, takes forever to turn around giving me only half cocked shots at some other cars. By the time we turn around, 4 cars plus the big rig are wrecked. Some of them biker sissies are trying to run us down. Leave it to me to nail 'em a few times and turn them away. We all finally jump into the few remaining vehicles we have and run away only to realize that the Mason guy left his shit in the car.
We reach Elco about an hour later, and they close the gates behind us. The bikers were following us, but still far enough behind to keep out for the time being. 6 of 'em show up at the gate, 6! I voted to march out and take them on, but the towsfolk wanted us to wait and see what they did. We meet with Mayor Marsha and she tells us these "Dust Devils" have been harassing town after town. Further, to help defend their town, there is a big military vahicle outside of town that needs to be repaired. Seeing as we caravan protectors have 2 mechanics, we would do it for some supplies. She gives us some rounds and we head out through some secret tunnel that goes outside the gate. We meet minimal resistance along the way, and reach the truck without further incident. The mechanics took a while and in the meantime, I scrounged around to find a damn fine grenade and a flackvest. We wait until dark and head back to town, only to find that the town has been attacked while we were gone. It all sounds too familiar to me.
We heard some muffled moans of someone still alive and saw the mayor tied up and nearly dead. We tried to talk to her to find out what had happened, but all she said was "I'm sorry. I had to do it." I realize now that I should have known the Dust Busters would have set a trap for us. Resistence was futile, 6 of them, ha! I took down half, as usual.
We decided to rest a few hours then follow the tracks heading out of Austin back toward Battle Mountain. When we reached there, it looked like someone had not taken so kindly to the Dust Bunnies and killed off several of them here. Something Cassidie calls Blackhats. So we ended up following some more tracks to some encampment with heads on stakes!
Cassidy approached but ran away screaming when one of the heads made some noise. So much for guts, kid. I guess the fearless leader had to take over. I approached and shot off one head. The others screamed and several others came out of the encampemnt after us. I tossed the grenade at them killing 3 and wounding a few others. I then shot two more while the other 3 of them finished off 2 more. These walking dead were not too difficult. We decided to go in and take them head on. No problem. We took out half a dozen more while Cassidy and I were invisible. She has some damn device that does it. How it works, I don't know, but I can't draw any strain from it, that's for sure. Exploring some more, we found a few vehicles driven by heads and we crashed them, but they were a bit more difficult. We explored the final lab and killed Dr. Morrie and left the encampment for good.
Feb 2th
We returned to Elco and headed out toward Winnemucca to see if that town was still all right. The townfolk of Elco hadn't heard from them recently and figured they were either too weak or too stupid to defend themselves. I guess they were worred about dust bunnies, too since they have been on the loose recently. They had supplies and we need 'em, so we headed out to check on Winnemucca's well being.
Their suspicions about Winnemucca were right. As it turns out, them Dust Bunnies tried to take over this town and were planning a stakeout for anyone who offered resistance. I guess they didn't realize what they were up against. Me, Cassidy, and Crash sensed something was up and poked around a while until Cassidy finally found them and drew some fire. She yelped, letting them know her place - great move, kid! I didn't think you had it in you. That signaled the rest to come out in the open and give me some open shots at them all.
Wussy Crash was hiding behind his van, making sure he didn't get killed. At least he drew some of their fire. I took out 4 of the six firing on me and him. (A few came out of the town hall, 3 came up from some hardware store, and two from the grocery came after me and crash. Well, Crash didn't need to worry. He did kill one of them pansies, and one ran away on his bike, but I took out the other four. With them out of the way, we turned our attention to the grocery store where Cassidy needed help, too. I ran into the grocery store and found her in a standoff with some badass with a machine gun and another mother fucker holding hostages. I don't take kindly to people holding hostages, so we got on him like purple on a skinny. The bastard killed one hostage. He'll never be forgiven for that. I've seen too many hostages taken and too many lives lost for me to tolerate that, ever. I did what I could to make sure he could never think of holding hostages again. Crash didn't take too kindly to my tactics and had some words with me right after. How quickly he forgets how I saved his ass, not one minute before. All is fair in money and war, Crash. Sorry you got hurt, but priorities are to kill the enemy first, then worry about your own.
Dead men don't drive, and they left behind a few cars, a van, and couple bikes outside the store. We sent the frightened hostages away in the car and the van and kept the bikes here for ourselves. Just in case the Dust Busters came back we stayed behind to set up an ambush for them. Gas bombs in the store, spikes on the road, and our getaway parked right in back, and us waiting inside the grocery mart to take out whatever resistance they offered.
It didn't take them long. About an hour later, 30 of them came back after us. Maybe they realized how potent a threat a psyker can be, so they tried to outnumber us 10 to 1. I've been outnumber by 100 to 1 before, so they didn't intimidate me in the least. Especially with their teeny ass pea shooters and half cocked, rusted out pistols. Once they broke in the front, I took out half of them, and Cassidy tripped one on the way out. The leader was hiding outside behind everyone else, the wimp. I fired twice at him, and missed. I never miss with that gun! The bastard had to be Irish. He lucked out, or he would have died right then and there. I wanted to fire again at him. Number one rule is to take out the strong ones first. The weakest can nibble on your ankles, but those wounds are easy to lick clean. It's the big ones you have to worry about. They can hurt you more than 10 of their lackeys with pea shooters.
Like I said, they did have a bit of smarts and tried to come around at us from the back, but I torched one truck and left those passengers to burn in Hell. I guess the ones in front heard the screams and tried to rush in all at once... right into our trap. Boom! I lit those puppies up like a firewalker on a skinny, taking out a bunch more, and pissing off the big man to no end! The building was catching and the gasoline we left was exploding, so it was time to make our getaway. Cassidy decided to be brave and fight the now burning Irish man. He was badly hurt from my blast and shaken from my shots at him earlier, but she still did well finishing him off. The rest of the frightened fools didn't even bother to chase us down. All in all 15/30 is not too bad, especially since 11 of them was on account of me. 10 to 1 and they still run home to mommy. Try harder next time dust devils... you wouldn't last 5 minutes in faraway, and you don't frighten me, no matter what your numbers are. Remember to surrender next time before trying to tango with us.
We headed back to Elco to tell them the good news and to check on the townsfolk. They were pretty upset about leaving home. I don't know why they ever liked that God forsaken ditch in the first place. They should have thanked us for moving them out of there! Ungrateful whiners. At least we got a few bikes out of the deal. I better get one of them for taking out so many by myself. I just can't trust too many drivers to know how to fight well, and I would be better in the fight if I could move more freely.
Crash and Cassidy aren't part of Torak, but they don't seem too bad to hang out with. Better at least than most pansies here on Earth. I'd still feel safer with my unit, but most of them aren't here anymore. I'll never forgive those responsible for destroying earth like this. But if war is all that's left here, I'll have to make alliances. Cassidy and Crash are pretty young, probably not responsible for any of the destruction, and honestly willing to help restore some order. Besides, they can help draw enemy fire while I roast some badass rump!
Mar 6th
We hooked up with Mr. Clyve Redman, a real boring brute if you ask me. He's in charge of some silly caravan heading up to an area known for its excessive amounts of junk. Pretty lame if you ask me, but he's willing to pay us 10 bullets per day plus whatever we use to help protect them. There are 8 of them total, all sorta capable with their pistols. I guess they wanted to be sure to be safe. Ah well, it's nice to know I am starting to get the reputation I deserve for being such a wartime veteran.
The road is pretty bad on the way out, just as always. And we eventually have to take refuge at a gas station for the night. Wouldn't you know it, the damn place is crawling with worms! giant ones! Without too much trouble, we blast the hell out of them and decide to get on moving. A few days later, we head into a very strange ancient amusement park. There is a bus in the parking lot with some supplies which we manage to rummage through. Being an ever curious bunch, we go inside to investigate. Clyve and some of his buddies split from us to explore another direction... big mistake! Next thing we know, we are attacked by some stone bear and there are some screams from the other side of the park. Well, it turns out that Clyve and his buds have been captured by some sicko robot manipulator who wants to play some games with us before we can get them back.
Much later:
We head up to Junkyard, but before we even make it near the city, we run into trouble. No matter; it ended as it always does, only this time, victory was sweeter. A Psyker pitted his skills against us and was annihilated! How fun it was to blast that middle aged fool back to the depths of hell where he belongs. He didn't deserve to live anyway, the bastard kept the apocalypse on Earth alive while I was away saving the human race!
He had some gear that looked useful... a helmet and some guns from his men. Cassidy wanted something from him, too. Apparently he had stolen some drugs from her earlier and she stole them back. And for helping her out in doing so, she even rewarded me with two of the doses. Funny things, you have to inject them in your arm?! Who ever heard of Psyker strain going into your arm? No matter, we'll see how much good it does when I need it.
We all headed off to Junkyard and had to pay a damn entrance fee for each of us and for the stupid van. No matter, we sold off the guns we won to gain entrance. It was at least a very happening place. People everywhere, although they seemed to be avoiding me, and traders and vendors with all kinds of wares you never have seen in your life. I do have one thing on my mind though... the gyro jet ammo. I wasted two of them on the Dust bunny leader and I need ro replenish my supply. It takes a few hours, but I run into a gentleman selling them. He has three left, but his price is just way too high. I ended up trading a couple of guns for two rounds. A ripoff, but I need the ammo. Speaking of ammo, I needed to buy some 5.56mm rounds, too. Again, ripped off, but the rounds are a necessity. I manage to find a helmet for Cassidy, too. She'll need it seeing as she becomes a target sometimes... and she seems to be having trouble with her cloaking ability, too...
We all meet together at a respectable eating establishment to discuss our next plans, when an ungly, scrawny punk wants to hire us for help. Of course, I am very nice to him and ask what it is he is doing. He says something about a "treasure hunt" which sounds like a load of crap to me, but he is willing to pay us and buy us rounds up front. That's pretty darn honest of him and I would be more than willing to take the up front payment. The others concur and we all decide to head out tomorrow for Dallas. On his way out however, he gets mauled over by some other ugly punk dudes wearing a bunch of black. I don't think much of it at first, but one of them killed crash with a grenade, so I decide to get active. I lure three of them towards me by pretending to be Cassidy and holding a bag like hers. When they come in, I take two out, and the last almost runs away with my bag! Well, I would have none of that, so I made sure he didn't get farther than the street corner. As I grabbed my bag, I heard some whistles and bells... probably the local authority. Well, since it would be a bad idea to get tossed in the slammer, I took off towards the van. I beat everyone else there, but they make it there a few minutes after me.
A bit dazed and confused from the days battle and strange hire, we loot through the book bag the scrawny guy was carrying. As Aric pulls out some hunk of stone, he glows! Usually I don't see that except from the more powerful psykers. Apparently this guy was after seven seals with some biblical reference or something. This was one of them and the black dressed people were after him for that seal. Aric tells us that there are seven of them and they are after the seals as well. They contain certain powers and something cool happens when you bring them all together, but it doesn't look like anyone knows. The texts give some approximate locations of some of the other stones, so we decide to go en route after the stones and collect whatever we can. Cassidy was still a bit upset by Crash's death (a wartime hero now if you ask me) and headed off on her own to mourn her loss. We decide to head to the maze then death valley the next day, so we all stock up for the trip.
Heading out, we pick up some chick on her way north. She said her car broke down and she was going to see her boyfriend at the university. That clued me off that she was quite deranged. First of all, no one has a boyfriend anymore, there are no universities, and cars don?t break down, they explode when people shoot at them! She disappeared the next day, and we were just unable to follow her tracks. She must have been damn quiet because she didn?t even wake me as she left. No matter. She?ll be road bait in hours without us around to protect her.
A few days later, we realize we are going to run low on fuel, so we stop at a very wealthy junkyard who seem to question us heavily upon our entrance. Once they get the facts straight and realize it would be futile to prevent our entrance, they grant us access to their town. We meet some of the locals who offer the pampered ones of our gang some refuge in a hotel and some grub. I alone decide the van is worth protecting, so I go out to see no one takes it. But enough about the inadequacy of the rest of the gang, we need fuel. The local junkyard dealer hires us on for a few days to handle some issues and is willing to pay us in fuel for he van. Good enough, for now. This town is too small for more than a week, although there are some very interesting movies and the generators keep lights on a few hours every day. Then again, the order of the midnight circle is after us, too. They?ll probably be sending out some rinky dink search party which we will annihilate rather quickly. And thus it was so. A few of them hustled into town one night and hacked up in the Inn. Unfortunately, they found out we were there and tried to do something about it. They won?t ever try again, I can tell you that.
But on to stranger things. That girl that we picked up the other day keeps coming around? no physically but I keep thinking about her. What happened to her and where she was headed. Did her family ever find out? It?s bugging me. There have to be clues out there? I just have to find them. I looked once. There was a cycle gang that rode into town celebrating with the mayor. Apparently, they made a contract to take out a rival cycle gang. (The rivals happened to be walking dead who are now tormenting the town because the townsfolk lynched them a few years back) We followed the lead of the rivals burial, hoping to find Casandra?s grave among them. But it wasn?t so. Now the rival cycle gang of four big mother fuckers is trying to kill us. Probably because I torched their bikes, but they deserved it. They won?t live to see the next day if they try anything with me, anyhow. Some lessons are learned too late, and they?ll learn theirs, too. "When you die, stay dead!"
Rolo