Science
Lab Facts
Last
Updated October 2002.
Using
the Science set is a great way to improve your logic skill. But do you know
which potions are good and which ones to avoid? Here we will try to give you
a guide to which potions do what.
The
Potions:
- Blue: This Potion increases some motive scores to their
maximum. Be careful there is a chance the Police will come to your door
and fine you §500 for drinking this potion.
- Red: This will make your Sim fall in love with another
person from the Neighbourhood, that person will materialise and kiss your
Sim on the spot.
- Yellow: This will Reverse your Sim's personality. An
outgoing Sim will now be shy and a neat Sim will now be messy. Be careful
with this one. These sort of changes could have disastrous consequences.
- Orange: Your Sim will be invisible to other Sims for
about 6 hours. This means that other Sims can't interact with you but
you can interact with them.
- Green: Drinking this will created an evil clone of
you Sim who will go around and annoy everyone else. The clone will be
around for about 6 hours but it will take you a lot longer to repair those
relationship scores.
- Purple: This will make your Sim turn into a monster
for a few hours. In that time your Sim will break everything in your house
from the TV to the toilet. My bill from this experience was about §500
in repair costs.
- Light Green: This does the opposite of the Blue Potion. Instead it reduces all your sims motive scores.
