ROYSTEN CROW
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Contents
ADVENTURES
The Tainted Heart, Shadowgrounds,
Night of the Nosfera-trolls, A Half Hearted Sigh,
C.L.A.W.S, Lowebrau, Daemon of Dresschler,
Death in the Fog
CAMPAIGNS
Lustrian Campaign, Run
Through The Jungle, The Map, The Ruin of Kwetzelle Sakatananga, The Quest of Lord Bathryll,
The Crimson Cutlass, The Vault of Bee’obotik’nha, The
Curse of Port Heldenhammer, The Power and the Glory,
Spare the Rod, Colony of the Damned, Plague Storm, The Bretonnians
are coming, Trouble In Dead-town, Death to the Heathens, The Unveiling, The
Silent City, A Dash of Genocide
Fragments of Twilight Campaign, Part 1:
Fragments of Twilight, Part 2: The Ulthuan Keys, Part
3: Blood Reign, Part 4: Drachenfels II. Part 5: The
Chaos Foundry, Part 6: The Shadow Crusade
SUPPLEMENTS
Realms of Sorcery, Intro. Colour, Ice, High, and Rune magic. Dark,
Chaos, Skaven and Waaagh
magic. Ingredients, Item creation, Exorcism, and Familiars
Swimming, Drowning, Shopping, Purring, Alcohol, Vampires,
Magic, Insanity, and Weather
WORK IN PROGRESS
The Golgotha Labyrinth, The Sky
Leviathan
~ ADVENTURES ~
‘Between the light of reason and the darkness of our souls lies the shadowground of the insane, and it is a fertile ground from which genius and horror can spring.’
A massive adventure that will push every adventurer to the limits of mind and body as they face the machinations of Doctor Hans Von Rosenthal.
Trolls: big
lumbering slobs that couldn’t outwit a boiled jellyfish and who will gnaw on a
rock for a day before realising it isn’t edible.
At last, the
two have finally become one.
A Half Hearted Sigh
The twin
brother of a vile Necromancer wants help hunting down this slur on his family
name. However, there are other plots afoot that make the quest less than straightforward.
The Citizens
League Against Wizards and Sorcerers. Are you for
them, or against them? And just what are they really up to.
Lowebrau
The Bierkrieg. A festival
not for the faint of heart or weak of liver. Amusements,
attractions, and hidden dangers.
The Daemon
of Dresschler
Abductions
in the village of Dresschler, murderous banditry,
indifferent authorities. Something unspeakable is lurking in
the hills and it has a very specific appetite.
Death In The Fog
Daemonic forces lurk within a strange fog that blankets the City of Middenheim each night. Its origin is uncertain, its powers unknown, but one thing is for certain, murder is its intent.
~ CAMPAIGNS ~
Run Through The Jungle
An Imperial offer of cheap passage to the Gromril
Coast in Lustria and relocation to the colony of Port
Heldenhammer. Fresh foes, new friends, and a strange new world to explore.
An adventurer’s paradise, or nightmare?
A
complete guide to the Gromril Coast, to Port Heldenhammer and its denizens, and rules for travel,
movement, weather, foraging, hunting, and random encounters.
The Map
A desperate man offers the adventurers a map that cost the lives of many men and nearly drove him insane during its acquisition. If they buy it, where will it lead? To ruin? Or to riches?
The Ruin Of Kwetzelle
Sakatananga
The renowned explorer Holst Geller wants some protection on an expedition to find the final resting place of a Slann Warlord known as Kwetzelle Sakatananga. Shares in the wealth are promised, but so to are shares in the dangers that lurk in the depths of the jungle and perhaps within the ruin itself.
The Ruin of Kwetzelle Sakatananga
The Quest of Lord Bathryll
A High Elf Mage Lord arrives from Saphery. He requires samples of certain plants and intends to do none of the work. If the adventurers can find them for him, he has an even more interesting quest lined up.
Imperial Buccaneer’s aboard a ship called the Crimson Cutlass cruise into port with slaves and booty. Most of them just want to celebrate their good fortune, but there are other plots afoot that may entangle the adventurers.
Holst Geller has located a new site to explore. A pygmy Witch Doctor, overcome by evil and slain by his own kind. What strange relics and hidden truths lie in his final resting place?
The Curse of Port Heldenhammer
The days of the port are numbered unless something can be done to stop the evil that threatens all.
The Curse of Port Heldenhammer
The Power and the Glory
A chance to become part of a community leads into a trek through the jungle to assist missionaries in reaching the Mission of the Hallowed Hermit, but those the clerics seek to convert are not all they seem or once were, and neither are some other old ‘friends’ that the adventurers happen upon.
Pieter ‘Howling skyclad’ led a chequered career in the Empire and relocated to the Gromril coast where he now earns a fair living as a handyman. When taking a message to what is now Dead-town, he tripped over something in the sand. A staff of impervious unearthly metal is now in his possession and he can feel it trying to drain his will and take him somewhere. Clearly, it must be important, and what is important is always valuable. However, he wants an escort to protect him on this journey, and so he comes to the party, offering them a share in whatever lies at the end of his quest.
This adventure
takes the party deep into the jungle and to a place the likes of which no
mortal being in the Old World has seen in thousands of years. They have a
chance to discover the awesome truth behind the Gromril
coast, and to gain insight into the terrible doom that is about to threaten it.
Maps
Colony
of the Damned
A showdown in the port leads the party on a river voyage to visit the infamous Voller family who run the slave colony in the mountains. The visit quickly embroils them in scandal, intrigue, ancient feuds, mayhem, evil, and insanity.
Plague Storm
A devastating plague called the Rupture Blight threatens the port and indeed the entire coast. A vaccine or cure is needed to prevent catastrophe, but there are machinations afoot that have far greater ramifications and the party have to pick a side from two ancient enemies
The
Bretonnians Are Coming
Fresh colony ships arrive in port after a less than successful sea crossing, they bring with them a prototype Imperial warship, and soon after, Jeordy Manarn’s Carnival of the Weird. Dare you see what uncanny oddities and startling exhibits of the strange and unnatural cruise the coast of Lustria?
Trouble
In Dead-Town
The adventurers are entrusted with scouting the Bretonnian colony that is suspected of sponsoring the recent attack on Port Heldenhammer. Will their findings lead to war, or peace between the two settlements, and just what will they do about Dead-town’s latest inhabitant?
Death To The Heathens
A group of
fanatic Sigmarite Clerics arrive in Port Heldenhammer, accompanied by a trio of Witch Hunters.
Appalled at the lack of piety on display in a place that bears their Lord’s
name, they commit to rectifying this situation.
The peace of
the Port is in jeopardy, but who will stand against them?
The Unveiling
Strangers in
Port have an offer for Geschenk, one that may unite
her with her lost past, but at what cost? Word comes from Paradis
Vert - they have unwelcome visitors and need help,
desperately.
The Silent City
The Slann are massing and it is clear that something has
happened to Captain Winterstein of the Reiksguard. The party are asked to mount an expedition
upriver, because their non-military appearance may stop the Slann
acting immediately. Once the captain is warned, they can bring him back, and
with Reiksguard defending the port, should the
hostile plants mount an attack, victory is assured.
However, things
have gone terribly wrong at the Slann city. The party
find a scene of carnage and insanity, Klaus is far removed from the man they
once knew, and they face a twisted choice where defeat permits victory.
A Dash of Genocide
The finale of the
campaign
After the
battle at Paradis Vert, the
hostile plant species has set its designs on Port Heldenhammer.
New genus of the foe are deployed and the party have a choice, either dig in
and fight to the finish, or race to draw on every favour and quarter of power
they have met since they arrived here in Lustria,
rallying a force that can repel the invaders.
The party soon
learn that this final battle is not just an insignificant skirmish for the Gromril Coast, but holds the fate of the world in the
balance.
Maps
Set a year after the epic events in Empire in Flames, this series continues the exploits of the adventurers and takes them to Kislev, Ulthuan, the Border Princes, to Castle Drachenfels, and deep into the Realm of Chaos itself.
The enemy within has been thwarted, but what of the enemy without?
Part 4: Drachenfels
2 – Return to the nightmare
Older versions
for use with Hogsheads Realms of Sorcery
Part 4: Drachenfels 2 – Return to the nightmare
Part 6: The Shadow
Crusade
~ SUPPLEMENTS ~
Realms of
Sorcery
Alternative version
of the supplement
Colour, Ice, High,
and Rune magic
Dark, Chaos, Skaven and Waaagh magic
Ingredients, Item
creation, Exorcism, and Familiars
Expanded
swimming rules
Rules for
drowning
Underwater
combat rules
A
Revolting Exhibition Among Imperial Citizens
of an Imported Albion Article of Brutal "Sport."
Also available from
Strike to Stun
Let’s go
shopping!
WORK IN PROGRESS
The Golgotha Labyrinth
Adventure
Map
The Tarot of the
Labyrinth
The Sky Leviathan
A new and
terrifying weapon of ultimate destruction and conquest has appeared. It offends
the Gods with its existence, and the eye with visage. Even the most courageous
heart trembles before it, but why does it seem to be deserted?
The adventurers
are embroiled in a most challenging and bizarre adventure where they find
themselves facing tasks, negotiations, and obstacles the likes of which no
mortal has ever encountered or even conceived of before.
It is a world
where beings such as Lord Skrall, Beloved Pus-face,
the Many Hued Shard, Slortar Crimsonmaw,
Hedonex - the Prurient
Princess of Slaanesh and her loyal servitor Baervers, hold dominion, and numerous other, even more
eldritch forces lurk in the eternal shadows.
Unknown to all, a
terrible doom haunts the weapon, one that could consume the entire globe.
Adventure
The Warpnest
The Shadow Island
Map 2
Independent
Powers
Smoorloo the Callous
Sentimentalist
Minions of Manaan
Warhammer.net
hyperlinks
Shadowgrounds
Part 1
The Ruin Of Kwetzelle Sakatananga
The Curse of Port Heldenhammer