Minocentaur a cross between a minotuar and a centuar. Alignment is always chaotic and usualy neutral (unless otherwise instructed by the DM). 

    This race of half centaur/half minotaur are fearless warriors created by wizards to serve in their armies as "power houses" against their enemies. Once a wizard was through with them, they were simply discarded and killed. BUT, some of these strange, mystical creatures rebelled and escaped the clutches of the wizard's death grip, flourishing elsewhere away from their wizard creators. They found shelter in caves, forging their lives without the constant threat of the wizards they had grown to hate.

     Now many of them seek revenge, banning together followers to find and destroy the wizards that would destroy them. Some others try to live out their lives with families and homes, far away from harm, and yet others travel the country side in search of adventure, seeking a new meaning in their lives. 

    Most minocentars have a strong hate for wizards (giving them a +2 to hit/+2 to damage against magic using creatures and a +2 to save throws vs. spell), but some can tolerate them (but they still distrust them). Because of their hate of wizards, no minocentuar can use the wizard class, but instead they seek the magic of bards and clerics. Because of their disregard for the laws of wizards they enjoy the rogue classes, stealing from the wizards they hate so much. They also enjoy the peaceful company of monks, learning from them, trying to move on into a more peaceful life. They can also be any other class allowed to centaurs and miniatures. Their abilities and bonuses are that of both the minotuar and the centuar combined, both negative and positive traits from both races.

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