Tulsa Dragonlance v1.0: CHOSEN OF THE EYE

CHOSEN OF THE EYE
(best for epic level adventures)

Do you understand what you have promised to us? If you could forsee what we will ask of you, you would flee this place and never return.
Solinari, Lunitari, and Nuitarti - quoted from "The Soulforge - by Margaret Weis"

While most mage's emerge from their Test dedicated to a patron deity (Solinari, Lunitari, Nuitari), there are a chosen few who, over time, come to be in the favor of all 3 Gods of Magic. They selective few are able to cross the boundaries between the magical powers (white to cast red and black magic, etc...)

These chosen few are the "Chosen of the Eye"

The Chosen are born with the inherent magical power granted by the gods. Though they must be schooled and trained in the art as all other mages, The Chosen excel and sometimes learn very easily. Chosen may have great struggles in acquiring knowledge in controlling their powers, but in the end (if triumphant) the emerge as some of the legendary mages of all time.

The Chosen sometimes take in following the ways of Moon Disciple's (see http://www.dl3e.com/rules/display.asp?id=11006), but in the aspect of teaching, they teach the lessons of all the Magical Gods. Jokingly, these Chosen are called "Disciple's of the Eye"

Mages do not just study or strive to be a Chosen. The Gods of Magic must give their blessing, Hence the title "Chosen"

Hit Die : d6

Requirements:

Alignment: Any (but mostly NG, N, NE)

Race: Human, Elf, Half-Elf, Ogre, Minotaur, Irda, Half-Irda and rarely Half-Dwarf

Skills: Knowledge (Religion): 4 ranks (8 if "Deciple of the Eye"), Knowledge (arcana): 8 ranks, Spellcraft: 8 ranks (4 if Deciple of the Eye), Concentration: 4 ranks

Feats: Two Metamagic Feats

Spells: Must be able to prepare and cast arcane spells of at least 3rd level, and have knowlege of 2 clerical spells belonging to your original orders deity (White Robes: Good, Protection ; Red Robes: Luck, Trickery ; Black Robes: Death, Evil)

Special: Chosen are given a dream by the three gods in their true forms (Such as Raistlin saw them at Master Theobalds school) pro-offering their blessing if the mage will devote themselves to the Magical Deities and set forth to glorify their names. If accepted the mage must spend a night in Vigil to each one of the Gods on a night when that God's moon is full (yes, the mage {if not previously a black robe} will be allowed to see Nuitari on the night of vigil and henceforth if the God is pleased), and a final night in vigil on the Night of the Eye. Before vigil on the Night of the Eye, the mage MUST make some sort of sacrafice to the Gods. This sacrafice usually has to be something of great value to the mage (ie, their spellbook from their initiation to magic, a favored amulet, ring, a powerful artifact, etc...)

When accepted by the Gods as A Chosen, the mage retains their station in the Order of High Sorcery (White, Red, or Black Robe) BUT they are now given a Vestment (similar to a cleric's vestment) made of mateiral not known on Krynn doning the Eye. Also bestowed is the Medallion of the Eye. (for properties, see below)

Class Skills:

The Chosen of the Eye's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Profession (Wis), Scry (Int), and Spellcraft (Int). See Chapter 4: Skills in the Player's Handbook for skill descriptions

Skill points at each additional level: 2 + Int. Modifier.

Class Features:

Weapon and Armor Proficiency: The Chosen of the Eye are allowed to use only daggers and staves as weapons in honor of Magius. Use of all other weapons is strictly prohibited by the Conclave. The Chosen are not proficient with any type of Armor or Shields (save the enchanted vestments they recieve, see below).

Spells Per Day: The Chosen of the Eye gain an extra number of spells per day equal to their spell caster level of their previous spell casting class they belonged to before being chosen (adding the prestige class {ie.. If they were 5th level when they were chosen, they will recieve an additional 3 spells per day since they were a 3rd level spell caster}) They do not, however, gain any other benifit a character of the previous class would have gained. Also, the bonus spells granted can be used to purchase spells of any level slot up to the casters highest available slot.

The Chosens spell's are subject to the effects of high sorcery ONLY if the spell they are trying to cast is from is a spell granted from a particular deity (ie, a neutral spell will be less effective if Lunitari is in it's waning stage, where as an evil spell will be highly effective if Nuitari is full)

Clerical Spell List: As per the requirement to be a Chosen, the spell caster must familiarize themselves with 2 clerical spells by their previous patron deity. Once the caster is "Chosen" they can harbor up to 2 spells each from all 3 deities domains. The spells are granted on the night when the deities moon would be full. The requester must spend at least 1d4+2 hours in vigil per spell wanted. Vigil must be done as follows

For Clerical Spells from Solinari : Vigil must begin at or just before Sunrise.
For Clerical Spells from Lunitari : Vigil must begin at or just before Sunset.
For Clerical Spells from Nuitari : Vigil must begin at or just before Midnight.

Clerical spells need not be commited to memory, nor copied to spell books. The spells are stored in the Medallion of the Eye (see below) and are activated by Recalling the type of spell to mind, grasping the medallion, placing your thumb over the deities corresponding color and speaking the deities name. The Medallion will only hold 4 spells at a time, and spells can be discharged by communing with the spells deity to remove it.

Clerical Spell Advancement: The Chosen who do beseech the Magical Gods for clerical spells follow the same advancement chart as if they were a cleric for spell availability determination. They gain no other benefit that a cleric would gain.

Medallion of the Eye: This medallion is bestowed upon the Chosen once they are accepted by the Gods of Magic into their special ranks (at 1st level). This medallion depics the Eye with The Black Moon (made of the finest obsidian) overlaying the Red Moon (made of polished ruby) set on the Silver Moon (made of the purest silver). The medallion protects the Chosen from the enchantments laid upon the groves protecting the Towers of High Sorcery and acts as if uses Teleportation without Error to any of the Towers (Tower must be in the time frame mage is in {ie... Losarcum, Daligoth, and Istar are not available in post cataclysmic times and Palanthas is not available after the War of Souls} to be able to transport to it.) The medalliion is also used to store clerical spells granted to the Chosen.

Enchanted Vestments: Magical in nature, these vestments are not noticable to others unless they are called upon by the mage to be visible. The Vestments give an AC Bonus of +3 when active, and will deflect any magical projectile from a spell caster no more than 1 level higher than the Chosen. The Vestments appear as a gray vest overlayed the Chosens Robed, with the symbol of the eye stiched into it.

Spell Resistance: At 1st level, The Chosen gains a greater resistance to arcane magic being worked upon them due to their standing with the Gods of Magic. This Bonus is +1 at 2nd level, +2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level.

Metamagic Feat: Because of their ties to the Gods of Magic, the Chosen are granted extra insight to magic.

Chosen of the Eye

Class Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Spells Per Day
1 +0 +0 +1 +3 Enchanted Vestments, Clerical Spells, Medallion of the Eye Bonus + Spell Caster Level
2 +2 +0 +1 +4 Spell Resistance + 1 Bonus + Spellcaster Level
3 +2 +2 +2 +4 Metamagic Feat Bonus + Spellcaster Level
4 +3 +2 +2 +5 Spell Resistance +2 Bonus + Spellcaster Level
5 +3 +2 +2 +5   Bonus + Spellcater Level
6 +4 +3 +3 +6 Metamagic Feat, Spell Resistance +3 Bonus + Spellcaster Level
7 +4 +3 +3 +6   Bonus + Spellcaster Level
8 +5 +3 +3 +7 Spell Resistance +4 Bonus + Spellcaster Level
9 +5 +4 +4 +7 Metamagic Feat Bonus + Spellcaster Level
10 +6 +4 +4 +8 Spell Resistance +5 Bonus + Spellcaster Level
1