PRECISION BIDDING IN BRIDGE

 

* means not specified in simplified version.

# means specified in simplified version.

@ means specified in Goren's version.

! means not specified in Goren's version.

Count distribution points only when supporting partners suit.

A = 2 controls, K = 1 control

1. 1C: 16 or more, 15 with 5-5 or 14 with 6-5

Responses:

a) NEGATIVE: 1D: 0-7 or (* Impossible negative(4441) 8 pts)

1) 1NT: 16-18 balanced

Pass: 0-6 balanced

2C: 6-7 Stayman

! 2D: No major 16-17

! 2NT: No major 18

2D/2H/2S: 0-5 unbalanced, signoff

Jump to 3 of a suit: Impossible negative, singleton in suit bid

2) 2NT: 19-21 balanced

3C: Stayman or Impossible negative

3H/3S: 5 carder, forcing

3NT: sign off

4 of a suit: natural, long suit

5 of a minor: game, signoff

3) 3NT: 24-26 (#25-27)

4) Jump in a suit: 22, good 5 carder suit or freak hand with

9 winner. With 4441 bid lowest suit.

# Treat like strong 2 bid, min NT = negative response,

# raise shows some values.

min NT: 0-3 doubleton support

raise: 0-3, 3 card support

New suit: 4-7 min 4 carder (avoid with weak suit)

Jump raise: 4-7, 3 carder support

Jump new suit: Impossible negative

Jump NT: Impossible Negative in opener's suit

5) Non Jump in suit bid: 5 carder minor or 4 carder major.

With both, bid 4 card major unless very weak.

Pass: 0-4, 2 card support

Raise: 2-4, 3 card support

min NT: 5-7, no 5 carder

new suit: 5-7, 5 carder

Jump Raise: 5-7 4 card support

Jump new suit: Impossible negative

Jump NT: Impossible Negative in opener's suit

* b) CONSTRUCTIVE: 2H/2S: 4-7, 6 carder with 1 top honor

7 carder with J

* c) CONSTRUCTIVE: 3C/3D/3H/3S: 4-7, 7 carder or J to 8

After a CONSTRUCTIVE response

Pass: No chance of game

Game: sign off

2NT: suit fitting. asking for singleton

Rebid: no singleton

New suit: singleton

New suit: Forcing

Raise: 3 card support

new suit: 2 card or less, side values in suit bid

Rebid: minimum, no 3 card support

3NT: maximum, no 3 card support

Raise: Inviting

Pass: minimum

Game: maximum

d) POSITIVE: 1H/1S/2C/2D: 8 points, 5 carder. With 11 points or more

and at least 4 controls, jump at your next response (unless

you have a balanced hand and would go past 3NT).

Raise: TAB (see below) (#3+ card support min)

New suit: 5 card +

Responder bids as follows with 8-10 pts or 0-3 controls

raise: 3+ card support

New suit: 4+ cards, denies support

NT: denies support or good need suit

rebid suit: 6+ cards, prefer re-bidding a major suit

to bidding or raising a minor suit

With 11+ pts and 4+ controls responder bids similarly,

but with a jump, but not if bid passes 3NT.

NT response: no 5 card suit (unless weak minor)

@ 2C: exactly 8 points, no unbid 4c or longer suit

New suit: 4+ cards

rebid suit: 6+ cards, prefer re-bidding a major suit to bidding or raising a minor suit

NT: Game forcing

Jump raise: 19-21 good support

Game: Signoff

New suit: Cue bid

Jump shift: Solid 6c or longer and 19+. May use AAB for

responses.

Raise: min

NT: min with some strength in all unbid suits

New suit: Cue bid

3NT: 16-18, no good 5+ card suit or 4c major, balanced

New suit: At least 5-5 distribution

4H/4S: 16, no good 5+ card suit, 3+ card support

e) POSITIVE: 1NT: 8-10 balanced

2C: Stayman

2D: no major

2H/2S: major

2D/2H/2S/3C: 5 carder suit

Raise: 3 card support

Show major or NT

2NT: invitational to game

Pass: minimum

3NT: maximum

3NT: sign off, 17-18 pts, balanced

Jump in a suit: min 19, 6 carder semi solid suit

4NT: invitational to 6 NT

Pass: minimum

6NT: maximum

f) POSITIVE: 2NT: 11-13 balanced or more than 15

3C: Stayman

With greater than 15, respond:

4C with 4c C

4D with 4c D, no 4c C

4H with 4c H, maybe 4c S

4S with 4c S, no 4c H

3D/3H/3S: 5 carder

3NT: sign off

4C: Gerber

g) POSITIVE: 3NT: 14-15 balanced

4C: modified Stayman asking responder to start bidding his

4 carder starting from lowest

# h) POSITIVE: 2H-3D Impossible negative(4441) 8 pts, singleton in suit bid.

RESPONSES AFTER INTERVENTION

a) After Double by opponents:

Pass: 0-7 with 4+ card C

1D: 0-7 with 3 or less card C

Redouble: 8 pts, two 4 card majors

Other calls: natural as without intervention

b) After an overcall up to 2S:

Pass: 0-4

double: 5-8 pts, no 5c suit

suit bid: 5-8 pts, 5c suit

jump suit bid: 5-8 pts, 6c+ suit

min NT: 9+, 5c+ suit, unbalanced

jump NT: 9-11 balanced, stopper in opponent's suit

3NT over a 1 level overcall: 12-14, stopper in opponent's suit

Cuebid: 9+ no good 5c suit, no stopper in opponent's suit

NOTE: Many play 1NT over a 1 level overcall as normal 8-10 pt

balanced and stopper, and use cuebid instead.

b) After an overcall greater than 2S:

double: Penalty

3NT: 9-12, 1 good stopper

Suit: Good 5c+, probable game

Cuebid: Strong takeout

After a POSITIVE suit response,

Raise of that suit is TRUMP ASKING BID called TAB.

No top 3 honors: 1st step, 5+ carder

1 top honor=2nd step 5 carder

2 top honor=3rd step, 5 carder

1 top honor=4th step, 6 carder

2 top honors=5th step, 6 carder

3 top honor=6th step, 5+ carder

Jump shift=19pts, semi solid 6 carder with max 1 top honor missing

this is ACE ASKING BID (AAB)

Cheapest NT: No top honor, no side Ace

single raise: top honor in openers suit, no side Ace

New Suit: No top honor, Ace is suit bid

Jump in new suit: Top honor in openers suit, side A in suit bid

Jump in NT: No top honor, 2 side Aces

Jump raise: Top honor, 2 side Aces

After opener has applied TAB or AAB, any suit bid is CONTROL ASKING BID

(CAB).

1st step: 3 or more low cards (No control)

2nd step: Doubleton or Q (3rd round control)

3rd step: Singleton or K (2nd round control)

4th step: void or Ace (1st round control)

5th step: AK or AQ (1st and 2nd round control)

Opener can then rebid the suit to find out if control is honor or

ruffing. (Goren omits this, but it was in original precision and is

included in other versions.) The replies are:

1st step: ruffing

2nd step: honor

TAB and CAB after intervening bid by opponents:

1st step: Double

2nd step: Pass

3rd step: next higher bid .......

2. 1D: 11-15, min. 2 carder diamond (@ 4 cards). With 11 hcp don't bid with

4333 or 4432 without a major, or if strength only in the short suits.

a) Pass: 0-7 (although you might bid with a max and long suit)

b) 1H/1S: 8-15, 4 carder. With both bid H first, with both 5 carder S 1st

Bid 4 card major even if you have longer minor.

11-13:

Raise with 4 card support

bid S 4 carder over H

Rebid 6 carder

1NT balanced

bid 4 or 5 carder C minor

14-15:

Jump raise with 4 card support

bid 4c+ good new suit above 2D

Jump rebid 6 carder

Jump to 3C with 5-5

Jump to 2NT

c) 1NT: 8-10 balanced

d) 2NT: 16+ balanced (# 11-13 balanced) responses:

3C unbalanced min

3D asks to show 4c major

3D balanced max

3NT balanced min

new suit unbalanced max

e) 3NT: 14-15 balance, 4 card major (# 14-16)

f) 2C: 11, C suit, no 4 card major

Opener to show point range and stopper in Major suits

11-13 14-15

NO stopper 2D 3C

H stopper 2H 3H

S stopper 2S 3S

H,S stopper 2NT 3NT

g) 2D: * 11-15, 4 card support, no major

Opener to show point range and stopper in Major suits same

as above except 3D at 11-13 no stopper

# 8-10, 4 card support, no major

h) Jump in a new suit, 16+ 4 card majo5 carder good suit

1) raise: min 3 carder support

2) 3NT: min balanced, 2 card support

3) New suit or 3D: min unbalanced, max doubleton support

4) 2NT: maximum balanced

3NT: balanced minimum

3C: unbalanced minimum

3D: balanced maximum

new suit: unbalanced max

i) 3D: * Pre-emptive, 5 card support

# 11-13, 4+ card support

RESPONSES AFTER INTERVENTION

Double:

Redouble: 11 or more

Other: natural as without intervention

Overcall:

Double at 2 level: one 4 card major

Double at 3 level: for penalties

Cue Bid: min 11, opener bids good 4c side suit

3. 1H/1S: 11-15 5 carder. Bid longer minor first unless weak hand.

Note: Goren specifies that game try bids are help asking bids in

precision, i.e. looking for support in that suit. More common is

game tries showing long suit, although they are very similar.

RESPONSES (NO INTERVENTION)

a) Pass: 0-7 no game, poor support

b) Single raise: 8-10, 3 card support

1) pass with minimum

2) new suit with max

c) Jump Raise: 11-13, 3 carder support (# Qxx or better)

d) Triple Raise: max 10 points, 14-15 with distribution, 4 carder

e) Double Jump in new suit: 11-15, 4 card support void or singleton in suit

f) New suit without jump: 1S over 1H 8-15, 2 level response requires

11 (less with very good suit). 2H over 1S shows at least 5 cards.

Opener to show 11-13 or 14-15

11-13: (#11-14)

1) raise 3 card support

2) rebid 6 carder

3) min NT 5332

4) bid new suit, 4 carder at 2 level

5) Rebid 5 card suit

After any of the above, only the following bids by responder

are forcing:

1) Jump in new suit

2) new suit at 3 level

3) new suit after 2/1 response

4) Jump raise of opener's suits after 2/1

14-15: (#good 14 - 15)

1) Jump Responders major with 3 card support

2) Jump in own good 6 carder

3) new suit (good, at least KQxx) at 3 level

4) Jump to 3NT

5) Raise Responders minor to 3 level with 3 card support

g) 1NT: 8-15 forcing, no good suit, no support

1) 11-13: Rebid own suit

Bid 2nd lower 4 carder

3 carder minor if necessary

2) 14-15: Bid 2nd higher suit at 2 level

raise to 2NT

Bid new good suit at 3 level

Jump rebid own 6 carder

h) 3NT: 14-15 points, good 3 card support (# 14-16, denies 3 card support)

i) Jump in new suit: 16 with good 5 carder

1) raise with 3 carder

2) poor support min NT

3) show good 4 carder with unbalanced hand

4) rebid 6 carder

j) Jump to 2NT: 16 points, 3 card support, no good 5 carder

(# 11-13 points, denies 3 card support)

RESPONSES AFTER INTERVENTION

a) After Double by opponents:

1) raise to 2,3,4: max 7 pts, preemptive

2) 1NT: 8-10, min 3 card support

3) 2NT: 11-13, min 3 card support

4) Redouble: 11 or more

5) Other calls: natural as without intervention

b) After an overcall

1) Raises = natural as without intervention

2) 1NT: 8-10, 1 stopper

3) 2NT: 11-12, 1 stopper

4) Cuebid: 11 points, good support

5) Double: holding 2nd 4 carder major

6) Other calls: natural as without intervention

4. 1NT: 13-15 balanced, may have 5 card minor

! Bid 1D with a bad 13-14 and VUL vs. NONVUL or 3rd seat and VUL.

! Bid 1D with both majors to make it easier to find a low level 4-4

! fit in a major, as if 1NT-2C-2H-2NT, you will be forced to bid

! S at the 3 level. Also, then the sequence 1NT-2C-2major-3minor can

! be bid as an invite to 3NT with a long minor without a 4 card major,

! as opener will not return to the other major thinking you have it.

RESPONSES (NO INTERVENTION)

a) Pass: 0-9 balanced

b) 2C: non-forcing Stayman 8-11 or weak hand and short in C.

(# 10-11 or weak with long C, next bid 3C)

1) 2D: no major

2) 2H: H major (@ maybe S, see above)

3) 2S: S major

! A suit rebid by responder now shows at least 5

! cards. A minor suit rebid usually shows at least 6

! and does not guarantee a 4 card major, invite to 3NT.

c) 2D: 12 forcing Stayman

1) show 4 card major, H first.

! 2NT asks to show 4+ card minor, or bid 3NT if none

2) 5 card minor

3) 2NT

! 3C asks to show shape:

! 3D=3343, 3H=2344, 3S=3244, 3NT=3334

d) 2H/2S/3C/3D: signoff, long suit no game

e) 3H/3S: 13, 5 carder.

! With 17 and minor suit strength bid 2D first to

! investigate minor suit slam if opener has 5 card suit

1) 3NT: max doubleton support

2) Raise: 3 card support min hand

3) Cuebid: 3 card support, max hand

f) 2NT: 10-11 balanced

g) 3NT: 12-17 balanced

h) 4NT: 18-19 balanced

i) 6NT: min 20, balanced

j) 4C: Gerber Ace asking

RESPONSES AFTER INTERVENTION

After Double:

Pass: asks opener to rescue himself

Redouble: 8 or more (@ 10)

2 level bid: 0-7 signoff (# 2C = Stayman)

After Overcall:

Double: penalties

suit: sign off

cuebid: Game force Stayman

3H/3S: 5 card, game force

5. 2C: 11-15 6 cards or very good 5 cards with other 4 card suit (except

with singleton/void D in which case bid 2D).

! With a bad 6 carder, bid 1NT with 13-15 pts and 3-2-2 and stoppers in

! other suits. With a bad 6 carder, 3D, and 2-2 in majors, bid 1D.

! Don't bid a bad 6 carder otherwise unless you have < 2D.

RESPONSES (NO INTERVENTION)

a) Pass: 0-7

b) 2D: 11 pts, usually looking for 4-4 major fit, can be bid with less

points with C support and/or strength in the major.

11-13:

2H/2S: side suit 4 or 5 carder

2NT: 6 carder C, 2 side suits stopped

3D: stoppers in suits

3H: H and D stopped

3S: S and D stopped

3NT: H and S stopped

3C: 6 carder C, 1 side suit stopped

3D: stopper in suit

3H: H stoped

3S S stopped

3NT: D stopped

3D: 6 carder C, 5 carder D

14-15:

3H/3S: side suit

3NT: solid 6 carder C, no 4c major

4C: Broken 6 carder suit, highly unbalanced

c) 2H/2S: 8-10, 5 carder suit, not forcing

3C: Signoff

raise: invite

2NT: invite, poor support

d) 2NT: 11-12 balanced no major (# 11-13)

pass or 3C: minimum

3NT or new suit: Maximum

f) 3C: 8-10 points, 3 card support, no 5 card major, not forcing

Pass: 11-13

3NT: 14-15

g) 3D/3H/3S: 14 pts, 5 carder

11-13: Raise with 3 card support or 3NT

14-15: Cue bid Ace in the cheapest suit

h) 3NT: 14-16 balanced

RESPONSES AFTER INTERVENTION

a) After Double:

Redouble: 11 pts, penalize later

Other calls: as without intervention

b) After overcall at 2 level:

Double: No penalties, opener to bid major suit if any

@ 2NT: conventional, in replacement of original 2D relay

11-13: 3C

14-15: Cuebid in opponents suit, stopper

second suit: natural

c) After overcall at 3 level:

Double: for penalties

Other calls: natural

6. 2D: 11-14 4414 4405 3415 or 4315. Responder should ignore strength in D

suit (except for A) unless planning to play in NT. Opener should

discount singleton K or Q of D when opening with 11-12.

a) Pass: 0-10, 6 carder diamonds

b) 2H/2S/3C: 0-7 sign off

c) 3D; 11-13, semisolid 6 carder D

d) 3NT: 11-13, solid 6 carder D suit

e) 3H/3S: 5-7 points, 5 carder suit, no wasted value in D

Pass: minimum

4H/4S: maximum, void in D

f) 2NT: 8 points, opener to define his hand

3C: 3-4-1-5

3D: opener to define his hand

3H: minimum

3S: maximum

3D: 4-3-1-5

3H: opener to define his hand

3S: minimum

3NT: maximum

3H: 11-13, 4-4-1-4

3S: 14-15, 4-4-1-4

3NT: 14-15, 4-4-1-4 (D=K or A)

4C: 11-13 4-4-0-5

4D: 14-15 4-4-0-5

g) game: Signoff

! RESPONSES AFTER INTERVENTION

a) After Major Overcall:

X: Penalty. Openers bids 3NT with 3 cards in suit, else pass

b) After X showing D:

XX: negative, 11 pts, game forcing

c) After D Overcall:

X: Penalty

New suit: not forcing

Cue bid: looking for controls

d) After X showing values:

XX: Long D suit

2H/S: weak hand, 4+ carder

If responder and RHO passes, opener bids:

XX: shows 4414

2H: 3415

2S: 4315

3C: 4405 min

3D: 4405 max

e) After pass through 3C response followed by an overcall,

opener must pass since partner's strength unknown.

f) After 2NT Response followed by a Major overcall

Pass with 3c C

X with 4c C

g) After 2NT Response followed by a D overcall

Pass: 4144

X: 4405

Major: shows 4 cards.

7. 2H/2S: 8-10 good 6 carder (# 5-10). Avoid with a 4c other major.

a) Pass: no game, no fit

b) Raise to 3 or 4: sign off

c) New suit: forcing

Raise: 3 card support

rebid own suit: forcing

d) 2NT: conventional

opener bids suit with singleton or void

Rebid own suit

8. 2NT:22-23 balanced

Pass: 0-3 balanced

3C: 3 pts, Stayman

3D: Jacoby transfer to 3H holding minimum 5 carder

3H: Jacoby transfer to 3S holding minimum 5 carder

After transfer is accepted, responder can then bid:

3NT: opener chooses between 3NT and 4H

Game in major: 6 carder

new suit: cuebid and slam try

3NT: signoff, 4 points, no major, balanced

4C: Gerber Ace asking bid

4NT: Invitational to 6NT, 10 pts, no major

9. 3C/3D/3H/3S: 6-10, little side strength, penalty not more than 500 if dbled

Responder is master and bids according to his holding and

vulnerability as opener has already declared his winners

10. 3NT: 27-29 balanced

----------------------------------------------------------------------------

Goren recommends the following for defensive bidding, but it is not an

essential part of Precision, so any overcall system can be used.

DEFENSIVE BIDDING AFTER SUIT OPENING

a) Simple suit Overcall: 11-15 pts, 5 carder, at least KQ

b) Jump suit overcall: Preemptive like original

c) 1NT: balanced 16-18 At least 1 stopper

2C: non-forcing Stayman

2D:/2H/2S: signoff

2NT/3NT: natural

Jump in new suit below game: natural and forcing

d) Double: 13 pts, support in all other suits

suit: 0-7 pts

jump suit: 8-10 non forcing

1NT: 8-10 balanced, 1 stopper

Pass: solid 5 carder trump with KQJ10 or better asking

partner to lead trumps

f) Cuebid: 14 pts, two suiter 5-5

if responder does not bid one of the two suits, again cuebid

DEFENSIVE BIDDING AFTER 1NT opening

a) Double: balanced, same strength as openers NT

b) 2C: 5-5 minors

c) 2D: 5-5 majors

d) 2H/2S: natural, very good 6 carder suit

1