TIPSMenu tips | "Experiencing" tips | General battle tips
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Learn Accumulate and Gained JP Up ASAP.
See what abilities you can learn after each battle.
Change your equipment often.
Save after each battle.
Change jobs often, but keep at least one squire and one chemist
at the beginning of the game; have at least 2 fighters who can revive
dead characters at the later stages of the game.
Have all 5 abilities (Command 1, command 2, Reaction ability, support ability, and movement ability) filled ASAP.
Math skill kicks serious butt. Imagine casting flare on half the enemies for 0 MP and with 0 Charge time. Now stop imagining. Get a calculator, master it, and turn it into a wizard and actually DO it.
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"Experiencing" Tips
Have Gained JP Up as your support ability, if possible.
Have Move-Exp/Jp Up as soon as you can. (Not for a while.)
Do something that will give you JP every turn. This does not
include moving (without Gained JP-Up), defending, changing equipment,
or attacking nothing. Attack a fellow party member if you have to and
it will not kill him/her. (After all, this is about "experiencing," not winning a difficult battle.
Fight on Mandalia Plains, if possible.
If the enemies are easy, kill chocobos first.
Mediators are VERY good to have, but Oracles could do the same things--- you just make the enemy useless so you can sit around attacking yourself.
Watch for counter attacks.
Have jobs you're pretty good with, but not master, with Basic Skill [Squire] as the 2nd command.
Remember: The killing hit gains you more experience.
Remember: You ALWAYS have 0 experience after you gain a level.
When someone dies, bring him/her/it back to life ASAP.
If someone dies and you're out of MP/Phoenix Downs, kill the enemies as fast as possible.
Dancing and singing are good for usefully going several times
a turn, expecially Winznaibus and Life Song, which are fast and always
work.
If possible, have the last enemy remaining a goblin, whom you
make worthless by turning it into a chicken [low brave] or a frog,
putting it to sleep, etc. and sit around accumulating and attacking and
curing yourself. A yellow chocobo really helps; use the Mediator's
Invite to get one!
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General Battle Tips
Keep a good variety of characters- usually at least 2 characters
with good healing and at least 2 on offense. Include some who can
attack from a distance, too.
Try to keep your low-HP fighters farther away from the enemies, but not so far that they can't be of any use.
If a fighter dies, revive him/her/it immediately. If you
hesitate, you might go too far away from the target or something and
the timer will run out!
Try to target enemies that have long-range attacks first. These can be a real pain!
Concentrate on one or two enemies at a time, because you
haven't done away with an enemy if you just took away half of its HP.
Kill them before moving on.
If you're facing a lot of wizards or other enemies that use
attacks that target whole areas, try to keep your fighters spread out 2
or 3 spaces from each other.
Beware of reaction abilities. If an enemy has one that may
affect one type of fighter, use a different approach. For example, if
you're attacking a monk with reaction ability counter, try shooting
him/her from a distance with an archer or chemist.
If you have elemental attacks, check any monsters' weaknesses
and strengths so you can use the right elements. (If you don't know
this info already)
Keep in mind the info on "experiencing," but DO NOT let it
get in the way of defeating the enemy. Why not gain some extra JP while
you're in a fight?
On the final boss, have at least one summoner with short charge and cast Lich over and over again.
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