Sorcerer

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Sorcerers cast spells upon weapons to make them attack with elemental attributes or to cause status effects with attacks. Hopefully, you'll remember them from Final Fantasy V. If not, go play it and then you'll remember them ^_~

Skill
Sorcery

Automatic Abilities
None

Levels Needed
Geomancer lv. 2, Summoner lv. 2

Stats
HP
: Relatively high
MP: High
Physical Attack: Relatively high
Magic Attack: Relatively high
Move: 3
Jump: 3
Weapon(s): Sword, Hammer, Staff, Rod














Any ideas for more Sorcerer abilities? Email me your suggestions!
Sorcerer's Abilities

Fire Sword
: Weapon is fire elemental
Ice Sword: Weapon is ice elemental
Water Sword: Weapon is water elemental
Holy Sword: Weapon is holy elemental
Dark Sword: Weapon is dark elemental
Wind Sword: Weapon is wind elemental
Earth Sword: Weapon is earth elemental
Poison Sword: Weapon causes poison
Silence Sword: Weapon causes silence
Stop Sword: Weapon causes stop
Slow Sword: Weapon causes slow
Frog Sword: Weapon causes frog
Death Sword: Weapon causes death
Death Sentence Sword: Weapon causes death sentence
Paralysis Sword: Weapon causes don't act
Motionless Sword: Weapon causes don't move
Sleep Sword: Weapon causes sleep
Berserk Sword: Weapon causes berserk
Drain Sword: Weapon drains HP
Chicken Sword: Weapon lowers brave
Innocent Sword: Weapon causes innocent
Petrify Sword: Weapon causes petrify
Undead Sword: Weapon causes undead
Vampire Sword: Weapon causes blood suck
Cure Sword: Weapon heals instead of dealing damage

Equip Sword: Support ability. You can equip a sword regardless of job
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