Clown

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Clowns have abilities that do a variety of effects, such as distracting the enemy and raising faith. They're actually a lot like jugglers in Final Fantasy Tactics: Advance, but I made this job before FFTA came out. So there!

Skill
Clown Around

Automatic Abilities
None

Levels Needed
Mime lv. 1 (yes, all you need is to have the mime)

Stats
HP
: Average
MP: Average
Physical Attack: Relatively high
Magic Attack: Average
Move: 4
Jump: 4
Weapon(s): Harp, Cloth, Dagger
Clown's Abilities

Joke
: Cause confuse status
Happy: Raise faith
Balloon Animal: Create a monster to temporarily fight for you
Pie in the Face: Deals a little damage, along with causing blind and confuse
Jack-in-the-Box: Target is startled. Its defensive skills lower and it won't do anything on its next turn.
Step on Foot: Target's jump becomes 0 and move is lowered by one




Any ideas for more Clown abilities? Email me your suggestions!
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