Iconochronos

PART THREE

The Third Age


 

AGE OF RIGHT

TIME OF THE KNIGHTS

     

2,000-1,900 PC

        Peace & Pax Tharkas: All nations prosper. Kith-Kanan convinced Ergoth and the Thorbardin to build Pax Tharkas as a monument to peace. The justly ruling Quevalin line began in Ergoth.

 

1,900-1,750 PC

        Rebellions in the East: At the end of the Quevalin line brutal kings fought for control. After much abuse and taxation the Eastern part revolted. Brutal battles crushed the resistance.

 

1,812 PC

        Vinas Solamnus Commands Imperial Guard: Vinas Solamnus assumed the most important position in Ergoth.

 

1801 PC

        Great Uprising in Vingaard: Solamnus marched East with a huge army to crush the biggest rebellion yet.

 

1,800 PC

        Year of Waiting: Vinas spent a year reviewing the cause of the rebellion. He discovered that the reason for the rebellion is the repressive treatment from the emperor. Vinas and his army joined the cause.

 

1,799-1,791 PC

        Rose Rebellion & Fall of Ergoth: For nine years the army of Ergoth and Solamnus fought. Finally Vinas laid siege on Daltigoth and won. He received the eastern part of Ergoth and it was named Solamnia. Solamnus honored the Swordsheath Scroll.

 

1,775 PC

        Knights of Solamnia formed: Vinas went on a quest of honor to find some  answers for the dilemma he faced with keeping the peace. The result was the Knights of Solamnia.

 

      1,750-1,300 PC Birth of Nations: Sancrist, Solamnia, and Istar arise. Solamnia prospers, Ergoth declines. Silvanesti withdraws.

 

1,480 PC

        Istar Grows: Istar becomes the center of trade during the Ergothian war. Solamnia becomes a major military power and the world looked to it for safeguard and peace.

 

1,400 PC

        Third Generation: The third generation of young Dragons on Krynn are born.

 

1,399-1,010 PC

        Dark Queen Plots: Takhisis guided the great Red Dragon Tombfyre in planting Dragon eggs all over Krynn. People collected them as gems until they hatched. Chromatic Dragons are spread across Ansalon.

 

1,060 PC

        A Leader of Darkness: Crynus is chosen as the Queen's Warlord allowing Galan Dracos to concentrate on efforts of bringing Takhisis to Krynn.

 

1,060-1,018 PC

        **THIRD DRAGON WAR OF KRYNN**: Wild Mages ban together to bring Takhisis to Krynn. The Knights of Solamnia are given their greatest weapon to fight her. The Dragon Orbs are made.

 

1,028 - 1,018 PC

        **THE FOURTH WAR OF THE DRAGONS**: Hateful vengeance and desire to aid the Knights of Solamnia lead the Dragons of Light to once again battle the Dragons of Darkness.

 

1,020-1,018 PC

        Huma Dragonbane: Huma and the Dragon Gwynneth, are led by Paladine to find the Dragonlances.

         The Oath: Takhisis falls to the Dragonlance's power and departs Krynn with her Dragons. The oath she made for the removal of the Lance is as follows:

 

        “I swear that I shall withdraw from Krynn along with my children for so

        long as the world is whole. So do I swear by the Beyond. By the Highgod.”

 

1,018 PC

        Dragon Orbs: The Dragon Orbs are created by the Conclave to protect the Towers of High Sorcery.

 

TIME OF THE CLERICS

 

        Istar dominate: Trade standards set by Istar is accepted throughout the world. Istar becomes the moral center of the world. Hylo Allies with Solamnia: The second Kender capital signs a treaty with Solamnia.

Thoradin Reopened: The Dwarves of Thorbardin Search out and re-open Thoradin by driving the Ogres out. Thoradin becomes a major supply center for metallic goods.

 

980 PC

        Thorbardin Opens Garnet: Solamnia grants mining rights to Thorbardin in the Garnet Mountains for their aid in the Dragon war. The Dwarves delve a city named Garnet.

 

967 PC

        Thorbardin Constructs Life Tree: The Dwarven Clan of Hylar carve a city in a huge Stalactite above the Urkhan sea called the Life Tree Of Hylar or Zakhalax.

 

948 PC

        Elves Isolate: Silvanesti and Qualinesti grow more isolationist.

        Hill Dwarves Rise: Thorbardin founds an exterior Dwarven kingdom called Hillow.

 

910-825 PC

        Ogres wars: The Dwarves of Thoradin fight the Ogres that previously occupied the kingdom. Solamnia was called for assistance in the war.

 

850-727 PC

        Trade Wars: Istar imposes harsh trade standards. Kenders start a trade war and win. They signed a treaty creating Kender Tax exempting the Kender from the standards.

 

760 PC

        Kayolin Formed: The Dwarven city Garnet is given its freedom. The kingdom Kayolin is formed.

 

673-630 PC

        Istar and Silvanesti Clash/Elfmeld: Istar expansion threatened Silvanesti s naval merchants, sea skirmishes resulted. With the aid of Solamnia Istar signed the Swordsheath Scroll or Elfmeld.

 

530-522 PC

        Ogre Wars/Dwarfmeld: Ogres threatened all trade routes in the Khalkist Mountains. the Dwarves, Istar, and Solamnia destroyed the Ogres. The Dwarves added their signature to the Swordsheath Scroll.

 

490-476 PC

        Barbarian Raiders/Greatmeld: Barbarians trapped between Istar and Solamnia raided the trading caravans. Solamnia and Istar crushed the Barbarians and re-signed the Swordsheath Scroll.

 

460-280 PC

        Peace: Peace reigned throughout the land. Istar is the center of the Civilized world.

 

280 PC

        World Righteousness: Istar proclaimed itself as the moral center of the world and established the first Kingpriest. Solamnia approved at the effort to promote goodness throughout the world. Silvanesti grew antagonistic toward Istar’s arrogance.

260-212 PC

        Temple of the Kingpriest Built: The finest artisans were called to Istar to build the temple of the Kingpriest to proclaim his glory.

 

250-100 PC

        Corruption of Justice/Elves Shunned: Istar repressed all who disagreed with the Kingpriest. The Elves withdrew from the world completely at the Human s arrogance.

 

118 PC

        Proclamation of Manifest Virtue: A huge list of evil acts and races was created to preserve what is good. Any who oppose this list or is a member of one of the listed races was to be put to death or placed in the arena. Priests lost access to high level spells and some lost all spell casting abilities.

             

80-20 PC

        Dominance of Istar Clergy: Istar became the center of religion and all aspects of life were controlled by the clergy. Most priests lost their miraculous abilities.

 

19 PC

        Siege on Sorcery: Urged by the Kingpriest the people attacked the Towers of High Sorcery in what is called the Lost Battles. Two of the towers nearly fell. So to protect the magic held within, the mages destroyed them. Fearful of the power, the Kingpriest granted safe passage if the mages left. He the took the tower in Istar as his own.

 

6 PC

        Edict of Thought Control: The Kingpriest asserted that evil thoughts equated evil deeds. He used mages to cast the ESP spell to root out all evil in the land.

 

The Cataclysm

 

        In his attempt to become a god he brought down the gods wrath. True priests left the world. Thirteen signs were given and all were ignored. Solamnic Knight Lord Loren Soth was given the chance to stop it but failed. On the thirteenth day of Yule, Third day of the new year a fiery mountain fell from the sky upon Istar. The entire world suffered from mass destruction of violent storms, earthquakes, and rising oceans.

 

The following are the 13 signs given to the world before the cataclysm:

 

“The gods hands shall withdraw & man shall face his doom alone

The sky shall lament & beat the Earth with its tears & cries of anguish.

 Fear shall visit the land.

Light shall be devoured; hope shall flee.

Darkness & despair shall be rekindled.

The flame shall fail on the earth.

The plains will be cleansed.

Brother shall turn against brother.

Knowledge shall be veiled.

Our children shall bleed for our sins.

Nature, in her outrage, shall turn against man.

The bounty shall end & the blood shall wash the blot from the earth.

The Earth & sky shall awaken!"


From here you may go

Chapter 2

Chapter 4

Introduction

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