In constant opposition to the Gods of Evil are the Gods of Good. The seven Gods of Good preside over different areas of expertise, but they all keep a driving need for change in mortal creatures. This helps to keep up an ever
improving Krynn.
Paladine, Master Of Law
Avatar: After the dark days of the Cataclysm, Paladine re-entered the world in the form of the befuddled old wizard Fizban the Fabulous. Mishap upon mishap piles up around the flustered Fizban but, in the end, all mistakes work together to form a startling victory. Paladine is Father of Good and Master of Law. He speaks for the gods of Good, leading them not by restriction but by example and encouragement. Paladine upholds the laws of Good, assisting the righteous and abjuring the evil.
Symbol: The silver triangle, the pine tree (Silvanesti) or anvil (Thorbardin)
Colors: Silver, White
Influence over: Rulership and Guardianship
Constellation: the Platinum Dragon
Other Names: Draco Paladin (Ergoth), Skyblade (Goodlund), Dragonlord (Mithas), E'li (Silvanesti), Thak the Hammer (Thorbardin), Bah'Mut (Istar), the Great Dragon (Solamnia), Fizban (Kender of Goodlund).
Solinari, Mighty Hand
Avatar: Because Solinari is closer to Krynn than the non-magical gods, he rarely assumes his avatar form. When he must directly intervene, he appears as an ancient, white-robed wizard. Unlike Fizban, (avatar of Paladine), Solinari's avatar has a lucid, insightful, and recursive intellect, though his mumbling often become too frenetic and cryptic to decipher. Solinari, third son of Paladine and Mishakal, is god of Good magic. Solinari loves Krynn deeply and has granted his Good magic to guard the land. He established the Order of the White Robes to administer Good magic. He happily discusses any topic of magic in infinite and boring detail. Aside from Krynn, Solinari treasures magic over every aspect of life, death, and afterlife.
Symbol: White circle or sphere
Colors: White, silver
Influence over: Good magic
Constellation: No star formation - The white moon, Solinari, whose waxing and waning influences the powers of White-robed mages.
Spheres of Influence: All, Astral, Combat, Divination, Guardian, Healing, Protection, Sun Other names: Solin (Ergoth), White-eye (Goodlund, Balifor), God's Eye (Thorbadin), Ivory Disk (Hylo), Beacon (Mithas).
Mishakal, Healing Hand
Avatar: Mishakal most commonly appears as a beautiful woman in excellent health and physical condition. Her flawless skin radiates a golden light unless she wishes to disguise herself. Even if she has dampened her radiance, her latent power often deepens the natural blues in objects around her ~blue blossoms, blue lakes, blue eyes, and so forth. She wears a robe and carries no armor or weaponry except for her glowing blue crystal staff. Among most Good people of Krynn, Mishakal is worshiped as the "Healer." In pre-Cataclysm days, she was the most revered of the ministering gods, with many temples that taught the art of healing. Nearly every community in Ansalon had a priest of Mishakal to tend to the populace's health and, in pre-Chaos War days, the clergy of Mishakal worked to renew this custom. Mishakal is Paladine's wife and advisor. The couple have twin sons, Habbakuk and Kiri-Jolith, and a third named Solinari.
Symbol: Blue infinity sign
Color: Sky blue
Influence over: Healing, knowledge, fertility, life, beauty, blessing
Constellation: Infinity symbol
Spheres of Influence: All, Astral, Charm, Creation, Divination, Guardian, Healing, Necromantic, Sun.
Other names: Ka-Mel-Sha, Healer in the Home (Kharolis/Tarsis), Mesalax (Thorbadin), Meshal (Icewall), Mishas (Ergoth), Quenesti Pah (Silvanesti), Quen Illumini (Qualinesti), Skymistress (Goodlund), the Blue Lady (Balifor, Hylo), Empress (Mithas), Bearer of Light, Light Bringer (Solamnia).
Majere, Master of Mind
Avatars: On Krynn, this quiet god takes one of two forms. The first is a beautiful, blind female oracle. Despite her youth and loveliness, the oracle is utterly bald. She has fine features, a thin, sloping nose, and full lips. Majere also assumes the for of an ancient man, equally bald. His stooped body is wrapped in a burlap robe and he carries no weapon. In this form, Majere's perpetual smile of serenity proves un-nerving to those who are not truthful with themselves. Majere, Master of Mind (Intermediate god) Majere is the god of organization, industry, and control, as well as meditation, faith, and dreams. Majere creates and inspires the martial arts and all disciplines that lead to an honest confrontation of oneself. Majere's worshipers seek simple lives, devoid of luxurious trappings but filled with meditation, self-discipline, and deep thought.
Symbol: Copper Spider, also a single rose (Qualinesti, Silvanesti), and the Mantis (Solamnia)
Influence over: Meditation, control, faith, mercy, inspiration and thought
Constellation: A rose
Spheres of Influence: All, Animal, Astral, Charm, Divination, Summoning, Sun Other names: Manthus (Ergoth), Mantis of the Rose (Qualinesti), Matheri (Silvanesti), Nadir the Dreamsender (Mithas)
Kiri-Jolith, Sword of Justice
Avatars: Kiri-Jolith most commonly takes the avatar form of a Knight of Solamnia, resplendent in beautiful plate armor. He often wields a heavy lance in battle, the weapon bearing some semblance to the famed Dragonlance. Occasionally, Kiri-Jolith takes the avatar form of a huge minotaur wielding a battle axe. Kiri-Jolith is the god of glory, honor, obedience, justice, and righteous warfare. Paladins and fighters who embrace Good revere Kiri-Jolith. Kiri-Jolith is a war god, but not one possessed by bloodlust and needless violence. He represents righteous warfare, launched to right grievous wrongs. Though his temper is not swift, it is sure when combat is justified. Kiri-Jolith has a strong sense of honor and fair play. He targets only the guilty and avoids involving innocents. Kiri-Jolith cannot tolerate tyranny, fighting it with tireless heroism and discipline. Inspirational in forming the Knights of Solamnia, he is patron of the Order of the Sword. His constellation threatens the Queen of Darkness's in the night sky.
Symbol: Bison's Horns, horned battle-axe (Thorbardin, Kharolis)
Colors: Brown, White
Influence over: Honorable War, battle, courage and heroism
Constellation: A bison's head
Spheres of Influence: All, Charm, Combat, Divination, Guardian, Healing, Protection, Sun
Other names: Corij (Ergoth), Kijo the Blade (Thorbadin), Jolith (Kharolis/Tarsis), Qu'an the Warrior (Uigan), Emperor (Mithas).
Habbakuk, Fisher King
Avatars: Habbakuk occasionally appears as a large blue bird or a phoenix aglow with blue flames. At sea, Habbakuk assumes the form of a giant blue dolphin. Purportedly, he has taken many other forms, including a badger, a wild elf, a serious but clever kender, a tall ranger with wildly black hair and intensely blue eyes, a wiry druid with white hair and beard, and many other creatures. In these guises, the color blue typically appears in the creature's coloration or clothing. Son of Paladine and Mishakal, Habbakuk is Kiri-Jolith's younger twin. He created and rules all creatures of the land and sea in his likeness. Habbakuk is as much feared as he is loved. Because he represents the eternal cycle of nature, Habbakuk symbolizes eternal life. Because Habbakuk founded the Knights of the Crown, their quests often help nature. Habbakuk opposes the evil Sea Queen Zeboim. Habbakuk created and rules all creatures of land and sea. Rangers and sailors especially revere him. He made the creatures in his likeness, and he is as feral and merciless as they. Still, in the furious cycle of predator and prey, there resides a natural harmony that also embodies Habbakuk. He is thus as fierce as a lion when dealing with Evil and as innocent as a doe when dealing with Good.
Symbol: Blue bird, blue phoenix (Ergoth) Colors: Deep blue, white
Influence over: All animal life, creation, passion and the sea
Constellation: A phoenix
Spheres of Influence: All, Animal, Creation, Divination, Elemental, Healing, Weather
Other names: The Blue Phoenix (Ergoth, Silvanesti, Qualinesti), Skylord (Balifor, Goodlund), Sea Lord (Mithas).
Branchala, Song of Life
Avatar: Branchala's avatars assume the form of whatever folk he is visiting. When choosing to mingle with mortals, he dampens his deific glow. In this way, he can join the festivities without garnering bothersome adulation. Branchala's avatars unfailingly display some association with the forest. He appears as a woodsman, a ranger, a bard of a great forest, or even a heathen druid ~any guise associated with trees. The Bard King Branchala is god of music. A companion of Habbakuk since the beginning of time, Branchala imbued Krynn's first creatures with the lyric and untamed melody of his immortal soul. Some even say that all hearts beat in time to the mysterious melodies. Elves and kender consider Branchala the highest god.
Symbol: Bard's harp, flute (Goodlund, Qualinesti, Silvanesti)
Colors: Yellow, Green
Influence over: Elves, kender, forests, music and beauty
Constellation: A harp
Spheres of Influence: All, Animal, Charm, Creation, Healing, Plant, Weather
Other names: Songmaster (Goodlund), Astra (Qualinesti), Astarin (Silvanesti), Bran (Ergoth), Gardener (Mithas), Bardilun (Thorbadin).
Coming Soon
The Clergy
The Library | Gods of Darkness | Gods in Grey |