The seven Gods of Evil are constantly meddling into the affairs of the mortal realm. They forever seek a foothold that would allow them to subjugate and enslave the mortal races to do their bidding. The Gods of Evil instill a sense of power and longing in the mortal races, which promotes these races to constantly seek self-improvement.
Takhisis,
Evil
Avatars: Takhisis can assume any form, but her two favorites are a five-headed chromatic dragon and a beautiful temptress of human or elven stock. Rumors claim she also appears as a giant serpent and any multi headed creature such as a hydra or leviathan. For a millennia after Huma's victory, and again after the Whitestone Council that ended the War of the Lance, Takhisis's avatar was banished from Ansalon. Even so, she can act through agents and her offspring. Not even fools or children speak the name Takhisis lightly. Her name summons darkness, destruction, and death. Swathed in shadow and hatred, she desires only the domination and destruction of Krynn and its folk. Takhisis is the embodiment of Evil. She enjoys preying on the weaknesses of others, using their hearts' desires to enslave them. She is cold and brilliant; exploitation has become second nature to her. Takhisis hates good, loves cruelty, and hoards wealth. She happily dwells in her former prison, the Abyss, plotting her next return. In the Age of Dreams, Takhisis was Paladine's mate and consort. But when they forged the first beings, the dragons built of chaos, Takhisis grew selfish. Jealous that she had to share the power of creation, the Dark Queen corrupted the dragons. She cuckolded Paladine and consorted with Sargonnas, a god of fury and vengeance. They had two offspring: Nuitari and Zeboim. The passion between Takhisis and Sargonnas vacillates between insatiable lust and rancorous loathing. Takhisis bore one other child, Artha, demi-goddess of wanton lust and greed. Believed to be a child from a passing liaison with Chemosh, Artha was in truth sired by Hidukkel.
Symbol: Black crescent
Colors: Black of utter darkness and iridescent black of beetle wings
Influence over: Night, evil dragons, hatred, intrigue, chaos
Constellation: A five-headed dragon
Spheres of Influence: All, Astral, Combat, Creation, Divination, Guardian, Healing, Necromantic, Protection, Summoning
Other names: Dragon Queen (Ergoth, Silvanesti), Tii'Mut (Istar), She of the Many Faces (Hylo), Mai-tat (Tarsis), Nilat the Corruptor (Icewall), Tamex the False Metal (Thorbadin), Lady Chaos (Mithas), Darklady (Ogres), Mwarg (Hobgoblins)
Nuitari,
Devouring Dark
Nuitari is the god of black magic. He is the son of Takhisis and Sargonnas. His symbol, the moon Nuitari, cannot be detected unless it eclipses other stars and moons. It can always be seen by people with evil intents. Nuitari founded the Black Robes, perhaps Krynn's most secret and coveted order. The Black Robes are perhaps the most powerful order, but black magic comes at a price; though it grants its users incredible power, it also slowly takes control over them. Nuitari observes in wry amusement as those who try to master his art are overcome by its dark power.
Symbol: A black circle or sphere
Color: Black
Influence over: Black magic
Constellation: no star formation - The black moon, Nuitari, whose waxing and waning influences the powers of Black-robed mages. Only astrologers, navigators, black-robed magic users, and others who watch the heavens are aware of Nuitari's existence, for the moon is only detected when it blots out the light of stars.
Spheres of Influence: All, Astral, Combat, Divination, Guardian, Healing, Necromantic, Protection, Weather
Sargonnas,
Dark Vengeance
Avatars: Sargonnas prefers the form of a red condor with a silky, enticing voice. He also appears as a fire elemental of lava with a roaring voice that sounds like a dwarven blast furnace. Occasionally, he takes the form of a human, kender, or minotaur warrior, but he is loathe to do so. Little is known of Takhisis's consort. Perhaps the Queen of Darkness casts intentional shadows on him. Thereby Takhisis keeps him obscure, little worshiped, and non-threatening. Or perhaps Sargonnas himself has wrought the obscurity. He is the brooding, sometimes explosive god of vengeance, rage, deserts, and volcanoes. Sargonnas embodies the destructive passion of fire. His greatest ally, Takhisis, is also his greatest enemy, and he routinely plots both for and against his Queen. Sargonnas is a fuming and treacherous god. Occasionally, he works his revenge through insidious means. Plotting for years, even centuries, he presents a calm and diabolically magnetic personality - a mask of the fire within. More often, Sargonnas erupts with fury, consuming everything in his path. He always anticipates similar deceits. He is, in a word, paranoid.
Symbol: A stylized red condor, also a red fist (Thorbardin, Istar)
Colors: Red, black
Influence over: Deserts, volcanoes, vengeance, destructive fire, destruction, intrigue
Constellation: A condor
Spheres of Influence: All, Astral, Charm, Combat, Creation, Protection, Summoning, Sun.
Other names: Argon (Istar, Ergoth), The Firebringer (Hylo), Misal-Lasim (Tarsis), Gonnas the Willful (Icewall), Sargonax the Bender (Thorbadin), Kinthalas (Silvanesti), Kinis (Qualinesti), Destroyer (Mithas)
Morgion,
Black Wind
Avatars: Morgion has two favorite avatars: a thick, roiling black cloud with glowing red eyes, and a priestess or executioner wearing a black hood and veil. Morgion speaks in a harsh whisper. Morgion, god of disease and decay, refuses the company of the other gods and does not discuss plans with them. Morgion despises all healthy things, striving to destroy or corrupt them with disease and decay. Morgion broods alone in a bronze tower at the edge of the Abyss, keeping thoughts secret from all but loyal minions. Those unfortunate to encounter this reclusive god see a rotting humanoid corpse - neither male nor female - topped with a goat's head. Secrecy is Morgion's way, with distrust that rivals Sargonnas's.
Symbol: A hood with two red eyes, also an upside-down axe (Thorbardin) or a rat's claw (Hylo)
Influence over: Disease, decay, plague, weakness, plotting
Constellation: A crowned, hooded head, with two red eyes
Spheres of Influence: All, Astral, Divination, Healing, Necromantic, Plant.
Other names: H'rar (Ergoth, Istar), Gormion (Tarsis), Morgi (Icewall), Morgax the Rustlord (Thorbadin), Pestilence (Mithas), Anthrax Goatlord (Hobgoblins)
Chemosh,
Lord of Death
Avatars: Chemosh appears as either a rakishly handsome man in a black robe or as a lich (an undead sorcerer) clad in rotting finery. In either guise, he bears a small obsidian sickle. The sickle directs him to the target with the fullest lifeforce. Chemosh's true form is a bloated satyr with a goat skull head. In the Age of Dreams, Chemosh, lord of undead, was drawn by Takhisis to Krynn. She needed a lieutenant to marshal the legions of death. As lord of false redemption, Chemosh offers "eternal life": recipients spend immortality in an undead and eternally corrupted body. Chemosh rarely explains this when making a pact with Evil undead. Before they can reconsider, they find themselves to be minions of Chemosh. Dead and dying creatures fascinate Chemosh. The desperate, thrashing movements, the hoary rattle of water in the lungs, the smell of decay all delight him. Even so, he plans never to experience death himself, growing in power and longevity with each minion he gains.
Symbol: A yellow skull
Colors: Black, sickly yellow
Influence over: All undead, ravagers, nemesis
Constellation: A skull
Spheres of Influence: All, Astral, Combat, Healing, Necromantic, Plant.
Other names: Aeleth (Ergoth), Dron of the Deep (Tarsis), Chemos Joton (Icewall), Khemax (Thorbadin), Lifebane (Mithas), Orkrust (Hobgoblins).
Zeboim,
Darkling Sea
Avatars: Though Zeboim can assume a human form, she favors the form of a giant sea turtle with a human female face. Zeboim the Sea Queen is the impetuous and volatile daughter of Takhisis and Sargonnas. Her unpredictable tempers make her a dangerous foe and lethal friend. She wars against Habbakuk, god of marine life, for control over the seas. She provides her followers the vast wealth of lost treasure ships. As creator of the sea, tempests, and weather, Zeboim receives petitions and sacrifices from seamen wishing good weather and safe journey. Though some manage to avoid her rage, others who displease her through some real or imagined slight never see harbor again.
Symbol: A turtle-shell pattern
Colors: Green, red
Influence over: The sea, storms, tempests, weather, undead sea races, and jealousy
Constellation: A sea-turtle
Spheres of Influence: All, Animal, Creation, Elemental, Protection, Sun, Weather.
Other names: Rann (Ergoth), Zyr (Tarsis), Zebir Jotun (Icewall), Bhezomiax (Thorbadin), Maelstrom (Mithas).
Hiddukel,
Prince of Lies
Avatars: Hidukkel prefers to appear as an obese man with cold, beady eyes and an oily smile. He drapes his expansive girth with the finest brocade and his knuckles are knobbed with false gemstones. Hidukkel avoids physical combat, relying on spells and hired monster bodyguards. Hidukkel, god of ill-gotten wealth and deals, is patron god of evil business men and dishonest merchants. A cunning deal-maker, Hidukkel trades in living souls. Some say Hidukkel can even barter with Takhisis and come out ahead. Hidukkel controls all ill-gotten wealth, using it to corrupt honest and greedy men alike. Greed and mischief drive all his transactions. One of his deals resulted in the creation of the Graygem, an artifact that wreaked havoc on Krynn.
Symbol: Broken merchant's scales
Colors: Red, bone white
Influence over: evil business practices, damned spirits, greed, slavery, betrayal, demons, damned souls
Constellation: Broken scales
Spheres of Influence: All, Divination, Guardian, Necromantic, Protection, Summoning.
Other
names: Betrayer (Mithas), Usk-Do (Hobgoblins), Hitax the Flaw (Thorbadin),
M'Fistos (Istar)
Coming Soon
The Clergy