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Walkthrough |
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We find our hero lost in a cave, having no idea where he is or what happened to him and his equiptment. Start searching the room for bones. You should find a dagger, flint, and some money. Go to the alter and get the torch. After getting the tourch use the flint on the torch then you have enough light to open the door with your dagger. In the next room theifs and wizards should just exit but a fighter should pick up the sword and sheild. Once you get to the exit two badders attack you. To get across the pit in the room just cross the rope or if your a wizard use the cloth and leviate. As you exit you should meet a girl called katrina, she'll give you directions to town. Then grab the dark one's sign before you leave. Once in Town you should visit the burgomeister and ask him about the adventure guild. He'll give you the key. You should read and sign the logbook. Then read the books on the self also use the leg lifter. Go to the store and buy some garlic and ration's. Now go to doctor Cranium's house and repeat the pattern that the door bell does. Once inside descramble the puzzle on the door. Then open the door on the left of the room. Use the trap to catch an antwerp once you do use and ration to bait the trap and go to the door on then right and rotate the maze so you get the key. Then use the key on the door at the top. Once inside talk to the doctor and get the potions. Now go to the inn and talk to the townsfolk. It should be night by now so rest in your room. In the morning visit the leshy (look at the map) and wait for him to appear then click on the moving bush and guess leshy. After the leshy has told you about the bush in goo go to the swamp. You will see a bonsi plant stuck in rocks disloge it with the grapnel. After you recieve the bush go to erana's garden and plant it. Now return to the leshy and he asks you who lives in the lake answer rusulka then he'll give you some info on how to make the bushes dissapear. Go back to town and go to sleep. Then next morning visit the monastery you use the dark one's sign on the door or climb through the window. Once inside the building feed the hexapod some garlic then pull the lever on the fire place and a door will open. Go downstairs and drink some wine you will fall asleep and the pick up the note on the floor. Then go to the desk and open it fighter's force it open magic user's cast open and theifs open it with the tool kit. To get the tool kit go to the adventure's guild and click on the coat hangers and solve the puzzle. The pic above the bookcase should have moved climb up it and you are in the theifs guild. Take the card off the picture and open the doors with it. Read the books ana look at the safe. You need to open the safe so look in the grate and reach in it to get the knob. Use the knob on the safe and use it to dial fitch. The safe will open reavealing 5 daggers and a lockpick. Go over to the desk and disarm the trap and read the diary pay attention about the boys and girls running they are realated to colors. Use the secert combo on the doors to the left blue blue blue, Green Green Green, Red Green Red. It will reveal the cheif theif talk to him. After opening the desk read the diary. After reading the diary Go to baba yaga's and use the phrase the leshy have you. Leave and go talk to the gnome who will sooner or later he will show up. The next morning go to his room and he will tell you how he lost his humor. Wait untill nighttime and go south three times and then east and you will find a ghost keep telling her she's a ghost till she know's she's one. The next morning the townsfolk tell you that that igor's been killed by a werewolf. After that go find nikolai about the ghost. Then go to the cematary and rescue igor. Then go talk to igor and he'll give you the crypt key. When it is nighttime go to the place where the the ghost was. Talk to them and get nikolai's hat. The next morning go to bonehead and give him the hat. To get inside baba yaga's use the corn which you can get outside the town. Baba will freeze you and instead of killing you she will make you bake an elderberry pie. You should buy the pan from the shop. Then Get the chicken from punny bone's room and get the rubber chicken. Now go to the swamp and get the bone. Now get an empty bottle and get some gru goo by the place where the bonsi bush used to be. Then use the rubber chicken on the elderberry bush to lure it out then get the berry's. The ground the bone's up in the pedestal and put everything in a pan then give it to bone head so he'll heat it up and then give it to baba yaga and then ask for the humor bar. Give the bar to punny bone's and he'll give you the ultimate joke. The next morning you should be able to talk to bella . You'll find out that she has a child. Go visit dr cranium and he wants some gru goo and then give it to him and he'll give you the rehyrating solution. That night you shouls hear bella crying. Go downstairs and listen in and then Then when you get a message that you are getting tired go downstairs and talk with the domivo. He'll tell you about the domivoi in the monastery. Use the rehydrating soulution on him. And then the domivo in the inn will tell you about tanya's doll get it. The next day go to gypsi's and talk to them and find out everything you nedd to know. Then go to the borgov crypt and when you get down the click on the sheild and blick on the color's blue orange red green orange and violet. Then you will get a key use it on the locked crypt. Once you get in the castle exit the room to the right. Go north in the next room follow the stairs and exit the room to the left. These stairs take you to tanya's room. Go into tanya's room but make sure it is night or you can not get in. Now tell her about the staff. During this you have been meeting katrina every once in a while. You will acually meet katrina at the castle gate but it is acually ad avis. so let his necrotaurs catch you. When you are in shackels fighters can break them Wizards ca cast open on them. Theives can use the tool kit on them. Now go to the iron madien and open it and tell katrina that you love her. She will make you get the rituals of the dark one. You allready have the first one Fighters and theifs can get the second one by killing a certain wraith in the forest. To get the third you will need to kill the two chevornoy's in the swamp. After killing them you will need to list the ritual's in order mouth bone blood breath sense heart essence. To get the next one you need to put some candy by the will o wisp's and catch them in a bottle. Then put the bottle near the squid statue. Now use the dark one's sign one it and spell out avoozl. Go back to the castle and katrina and ad avis will take you to the dark one's cave. You'll need to take the book from the pit. Now go to the cave you started in light the torches and replace your torch on the altar and take a good look at it. Use the Dark one's sign on the sand. Fit the bones together to make the sign. Use the bone ritual on the alter again. The theif needs to use acrobatics to get out of the trap. The fighter needs to attack the cave. And the magic user needs to make the bones brittle by using spells of oppisite tempatures. Get the magic tourch before you go. In the blood cave go up to the altar and cast the ritual. If you are a fighter use your grapnel to climb out to the shelf just above the altar. Push the rock it falls blocking the flow of acid. Click do on the rope to climb back down. |