Experimental Mobile Superweapon:
"Vylkeen"


Name: Vylkeen
Serial Number: EX-MSW01
Unit Type: Experimental Mobile Superweapon
Manufacturer:
Operator: Kyana Vexnal
Accommodation: pilot only, in panoramic monitor/linear seat cockpit in head

Dimensions:
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Overall Height: 30.1 meters
Base Weight: 316.3 tons Full Weight: UNKNOWN

Thrust:
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Thrusters: Minovsky Drive (2x) (910500kg total)
Vernier/Apogee Motors: Unknown(Minovsky Drive)
Acceleration: 2.81 G

Equipment/Armor:
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Sensor Radius: 11000 meters
Armor Materials: Gundanium Alloy
Equipment: Minovsky Drive, Psycommu System, 16x Magnetic Fusion Rods (double as Particle-Redirection System, provides 360* of protection from ranged attacks)

Armament:
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90mm Vulcan x2(head), Beam Sabre/Launcher x2(mounted on forearms, power rated at 6.1 MW each), Active Cannon x2 (mounted in torso, power rated at 10 MW each with variable modes of output), Sub-Arm x4 (two mounted in front skirt armor, two in side skirt armor, each used as beam gun/sabre incom, power rated at 2.5 MW each), Claws x10 (mounted in manipulator fingers, unfold at close range into blades for slashing attacks), Kinetic Energy Blade x2 (one mounted on the toe of each foot)

Optional Armament:
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Vylkeen Cannon x1 (power output: UNRATABLE)

Power allotment:
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Beam Saber/Launcher(2): 6.1mw each
Active Cannon(2): 10 mw each
Incom(4): 2.5 each
Total: 42.2 mw

Other Information:

Magnetic Fusion Rods: When active, this system creates great magnetic fields that cold-fuse surounding particles into high density plasma. In a sense, the entire suit is transformed into a particle accelerator - the energy of which is directed through the Vylkeen Cannon. However, when these rods are in operation, not only are they fragile, but they severely hinder mobility. Fortunatly, the suit creates titanic magnetic fields that will knock incomming weapons off course. Missiles, bullets and beam weapons are useless at long range - at which their momentum becomes fixed.

Active Cannons: Mounted in the torso, they can not only swivel so as to cover the suit's entire front, but can also varry their outputs into wide-spreads of particles, to dense piercing shots, to scattering megaparticle cannons.

Claws: Compacted in the fingers of the Vylkeen are blades of a material sympathetic to magnetic vibrations. When deployed, they literally vibrate at such a speed that contact with another surface will cause it to resonate itself to pieces - giving it excelent anti-armor abilities at melee range.

Vylkeen Cannon: All of the suit's features combine to create this devistating weapon of apocholyptic power. Designed to scorch whole worlds, the Vylkeen Cannon system links up to eight particle accelerators, combined with a flow of unstable minovsky particles from it's craft system and contained within a magneticly produced I-field to lash out at nearly unlimited range with a flow of superheated plasma many times hotter than the sun. A range finder in the suit's chest hooks into the cannon, which includes a unique targeting system that allows it to strike targets from orbit or across a battlefield with pinpoint accuracy. The Vylkeen cannon, while able to compact itself down to a third of it's actual size, is far too heavy an awkward to be carried by the Vylkeen itself if it hopes to enter combat. It must be carried by a seperate unit. When fitted with the cannon, the Vylkeen is deprived of all weapons save it's side incoms and head vulcans.
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