WEAPONS
House KorVok
A Gray Day: A great company sized scenario
Stargrunt To Traveller:
Here are some of the house rules by other people that we here have used and highly recommend.
STARGRUNT II IS A COMPREEHENSIVE SET OF GENERIC RULES FOR SIMULATING SCIENCE-FICTION INFANTRY COMBAT IN VIRTUALLY ANY BACKGROUND. THE SYSTEM COVERS ACTIONS FROM A FEW SQUADS UP TO
A FULL COMPANY LEVEL. RULES ARE INCLUDED FOR INFANTRY, POWER ARMORED TROOPS, AFVs, ARTILLERY AND AEROSPACE SUPPORT AND MUCH
MORE ! THE GAME IS DESIGNED FOR USE WITH 25mm SCALE MINIATURES, BUT
WILL FUNCTION  EQUALLY WELL WITH 15mm OR OTHER SCALES.
Generic Scenarios
KLINGONS IN STARGRUNT
Klingons in SGII  present a few problems and quite a few contradictions, therefore a few liberties with the race must be taken to insure playability. One in the canon Trek-
verse  no one uses anything like power armor, missile launchers, SAWs, and a host of
other heavy support weapons available in SGII. This would put the canonical Klingons at
a severe disadvantage against any of the other powers in SGII. Therefore here are the
measures we took to rectify that sorry state of affairs......
Firing Line SGII Page
Ted's SGII Page
Grotto's SGII Page
SGII Klingon MTO&Es and Weapons
Klingon Imperial Race and Fusions
House Intel Report: FRAX Threat
House Intel Report: Boarding Tactics
House Intel Report: Armored Tactics
House Intel Report: FRAX Land Forces
House Page
House Fleet
Ship Gallery
Trekgrunt
Federation
Sandgrunt
Tank Gallery
Troops&Equip
Dirtside Gallery
Mongol Star Em
Terminus V

Klingon Marine Assault Boats
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