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WEAPONS |
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House KorVok |
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Here are some of the house rules by other people that we here have used and highly recommend. |
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STARGRUNT II IS A COMPREEHENSIVE SET OF GENERIC RULES FOR SIMULATING SCIENCE-FICTION INFANTRY COMBAT IN VIRTUALLY ANY BACKGROUND. THE SYSTEM COVERS ACTIONS FROM A FEW SQUADS UP TO A FULL COMPANY LEVEL. RULES ARE INCLUDED FOR INFANTRY, POWER ARMORED TROOPS, AFVs, ARTILLERY AND AEROSPACE SUPPORT AND MUCH MORE ! THE GAME IS DESIGNED FOR USE WITH 25mm SCALE MINIATURES, BUT WILL FUNCTION EQUALLY WELL WITH 15mm OR OTHER SCALES. |
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KLINGONS IN STARGRUNT |
Klingons in SGII present a few problems and quite a few contradictions, therefore a few liberties with the race must be taken to insure playability. One in the canon Trek- verse no one uses anything like power armor, missile launchers, SAWs, and a host of other heavy support weapons available in SGII. This would put the canonical Klingons at a severe disadvantage against any of the other powers in SGII. Therefore here are the measures we took to rectify that sorry state of affairs...... |
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House Intel Report: Boarding Tactics |
House Intel Report: Armored Tactics |
House Page House Fleet Ship Gallery Trekgrunt Federation Sandgrunt Tank Gallery Troops&Equip Dirtside Gallery Mongol Star Em Terminus V |
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