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Skills are either availdable from the start or acquired through adventuring. They are inscribed into the correspording section of your Book Of Knowledge. Skills require no mana to use. They special, one-shot techniques that require activation with each use. |
The warrior has shunned magic totallly, and relies totally in the powerful force of his own fist over the intimidating special-effects that wizards and conjures are capable of invoking. As time goes by the warrior learns to reapir his weapons and to rush his enemies with a fury of a bereserker scaring the hell out of people. |
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There are five unique skills that the Warrior car acquired. Once a skill is learned its run is added to the Warrior's Skill Bar at the lower center of the screen. Once a skill is used it will be unavailable for re-use for a period of time. The run for the skill will be darkened much like the stamina meter until the skill is available again. |
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Choose the path of the Conjurer, and you will be able to magically charm and mummon creatures to do your bidding. You can even create a magical creature called a "Bomber" which can wreak sorcerous wielding staves and bows to fend off enemies who manage to slop past your defenders. |
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If a career as Wizard appeals to you, you will explore the mystic art of spell casting, ranging from enemy-confounding illusions to devastating displays of metaphysical force. You'll also learn to set magical traps containing deadly spells combinations to thwart the unsuspecting foe. Although you'll have to renounce the use of ungainly swords and armor in the name of your art you will still be able to wield a staff as last-ditch physical defense. |