A second acenue of Koldunic Sorcery, the Way of Wind
was once manipulated by Tzimisce lords to protect their Eastern European
lands. Invoking these powers granted them the ability to control the elvement
of crivat to suit their whims and master the air they once breathed in
their mortal days. People of Eastern Europe, especially in Romania, name
these types of unnatural winds the koldun manipulate - people of the west
call the winds Austru, or the Black Winds, while residents of the south
name them the Great Winds, or the Baltaret. When a koldun invokes a power
of this way, his eyes change color to sky blue and gusts of wind breeze
all about him.
BASIC
System: With a successful Perception + Koldunism roll, diff 5, a koldun invokes mystical winds that plague a victim. The target is convinced that he hears voices whispering of his most evil deeds. (Storytellers are encouraged to improvise on the cotent the whispers a vicim hears.) When in the presence of the koldun, targets lose two dots of Courage (to a minimium of one). Each success the koldun's player scores increases the duration of this power. One - One scene
LEVEL 2 Biting
Winds
System: After the player spends a Willpower point and rolls Perception + Koldunism, diff 6, the character summons forth a freezing cold wind. When Biting Winds first takes effect, a cool breeze blows in a 100-yard radius. ittle by little, the winds gust faster and much colder. This continues until the wind blasts a stabbing chill difficult for anyone to tolerate. Those affected lose two dice from Dexterity dice pools and are reduced to half movement. Anyone attempting to enter this area must first spend a Willpower point and suffer a (soakable) levelof bashing damage from the extreme cold. INTERMEDIATE
System: The player rolls Perception + Koldunism (difficulty 7) and spends a point ofWillpower . If the roll is successful, the koldun creates a wind that induces extreme lethargy within a 200-foot radius, remaining for two turns per success he scores on the invocation roll. People caught in this gust of air must make a Stamina + Survival roll (difficulty 8) or are reduced to halving all dice pools that involve physical actions (actions such as breathing and blinking are innate and, therefore unaffected, though the Storyteller should emphasize their laboriousness). Additionally, this fatigue reduces the movement rate of its victims by half for one full scene.. LEVEL 4 Traveling
the Winds
System: A koldun journeys along the currents of the wind after the player spends a Willpower point and successfully rolls Perception + Koldunism ( difficulty 8). With a successful invocation of this power, a koldun's body blurs in a gust of wind, moving through the air at 250 mph, though not directly affecting how fast the wind blows. This effect must be invoked outdoors; though he can avoid all obstacles outside, the koldun lacks the control to maneuver through a building of any kind and risks slamming into walls, doors and people at this high speed. This power lasts for one scene, after which the koldun re-materializes at his destination from his blurry shape back to his normal physical self. ADVANCED
System: It takes a full turn for a koldun to invoke this transformation, after a successful Perception + Koldunism roll (difficulty 9) and the expenditure of a point of Willpower. In Body of Zephyr, akoldun moves at double his movement, though he cannot take any physical actions. Other powers of the Way ofWind may be used in conjunction with Body of Zephyr by spending an additional Willpower point at their activation; no other Discipline powers may be manipulated while in this form. A koldun may remain in this transformed state indefinitely, though he can return to his original form after one full turn of concentration LEVEL 6 No Powers of this level currently known or have been discovered LEVEL 7 No Powers of this level currently known or have been discovered LEVEL 8 No Powers of this level currently known or have been discovered LEVEL 9 No Powers of this level currently known or have been discovered LEVEL 10 No Powers
of this level currently known or have been discovered
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