From Kruchina, a goddess of mourning depicted as a perpetually
weeping woman, to Likho Odnoglazoye, the emaciated one-eyed hag who represented
privation and suffering, the pantheons of Eastern Europe brim with deities
overseeing starvation, misery, misfortune, bitterness and death.
Whether the gods hear their names or the spirits merely attend their mention, a koldun who understands the obscure Way of Sorrow can invoke the most dismal powers of the divine. This way pays no heed to gods of revelry or plenty, only those whose attentions promise tragedy. Like the Way of Fire, the Way of Sorrow is governed by the koldun's Manipulation, but the difficulty for each of the powers is the victim's permanent Willpower rather than the usual 4 + the level of the power. In addition, a victim may spend a point of Willpower to overcome a particular effect of this way but is still vulnerable to subsequent uses of the Discipline. A final note: Dealing with forgotten gods requires propriety, especially those who govern such bleak concerns. If invoked incorrectly, the Way of Sorrow turns on the koldun. On a botch, the Fiend suffers the effects of his own power as if she had scored five successes. BASIC
System: The koldun's player spends a Willpower point. Roll the koldun's Manipulation + Koldunism (difficulty equal to the victim's Willpower). For one turn per success, her target's player can't spend Willpower points to activate Disciplines or gain automatic successes. In storytelling terms, the victim might also lack strong motivations or convictions for the power's duration ("What difference does it make?" or "I just don't care anymore"). For this power to be effective, the koldun must make eye contact with her victim. LEVEL 2 The
Insults of Krivda
System: After her player spends a Willpower point, the koldun insults the target in the most offensive and humiliating way she can conceive. The koldun's player rolls Manipulation + Koldunism (difficulty equal to the victim's Willpower). If the roll is successful, the target flies into an uncontrollable rage and assaults the koldun. If the target is a vampire, he must immediately roll to resist frenzy ( difficulty 5 + the number of successes on the activation roll). INTERMEDIATE
System: The koldun's player spends a Willpower point and rolls the koldun's Manipulation + Koldunism (difficulty equal to the victim's Willpower) . For one turn per success, the target is overwhelmed by intense misery and cries uncontrollably. Actions that require concentration are impossible for the power's duration. Cainites lose a blood point each turn as copious amounts of vitae stream from their eyes. LEVEL 4 The Misfortune
of Chernogolov
System: The koldun's player spends a Willpower point and rolls the koldun's Manipulation + Koldunism (difficulty equal to the victim's Willpower). For one turn per success, the target automatically loses two successes on every roll he attempts. Botches experienced under the effects of the Misfortune of Chernogolov should be especially disastrous. ADVANCED
System: The koldun's player spends a Willpower point and rolls her Manipulation + Koldunism (difficulty equal to the target's Willpower). For each success, the victim takes two levels of bashing damage that can be soaked normally. In addition to this damage, vampires lose one blood point for each of the koldun's successes- healthy prey was scarce in the Eastern European winter. LEVEL 6 No Powers of this level currently known or have been discovered LEVEL 7 No Powers of this level currently known or have been discovered LEVEL 8 No Powers of this level currently known or have been discovered LEVEL 9 No Powers of this level currently known or have been discovered LEVEL 10 No Powers
of this level currently known or have been discovered
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