BASIC
LEVEL 1 Brother's Blood By spending a blood point, any Blood Brother can heal a wound level of anyone in his circle without actually having to allow the target to drink his blood. This can be done at a distance, but only one level can be healed in a turn. LEVEL 2 Borrow
Organs (also known as Octopod)
INTERMEDIATE
* Powers such as Dominate, etc. attack against the highest Willpower of the entire circle, and must score one additional success for every member of the circle. If the power succeeds anyway, a mental 'circuit breaker' activates, severing the targeted Brother from the link, so only she is Dominated, etc. * A dice pool of one extra die per person is set up; any of the Brothers can draw on this pool per round, although each die used by an individual subtracts from the total in the pool for that round (i.e., if there are five Brothers in the circle, there are five total extra dice available in the pool per round, not five per Vampire per round). * Surprise attacks, etc. almost never work while in the bond; assume that if ANY of the Brothers could see an attack coming, all in the circle will know. Otherwise, reduce all Perception difficulties by three. * By staying out of combat and concentrating, a Brother can give an Ability to another. Thus, a wounded Brother with Brawl 5 could rest while at the same time concentrating on her circle-mate who is fighting with Brawl 2; while the other Brother is concentrating, the Vampire in combat fights with Brawl 5. * Any other logical advantages of being linked, such as tactical advantages and the like, may be given to the circle. Group acrobatics, etc. is quite common. A Brother does not have to have Sanguinus at this level to enter into the bond as long as someone in his circle does. However, if the does not have at least a three in Sanguinus, then he will be subordinate in the link to others of his circle. He will subtract one from all advantages listed (if five dice are available in a pool, the character could only use a maximum of four, Perception difficulties reduced by only two, etc.); the Brothers who control the bond are going to divert the most useful sensory information to themselves. Additionally, because the character is not attuned to the level of interaction involved, he loses one die in his own pool to compensate for the competing sensory input. LEVEL 4 Concentrate
Generation (also known as Walk of Caine)
ADVANCED
LEVEL 6 No Powers of this level currently known or have been discovered. LEVEL 7 No Powers of this level currently known or have been discovered. LEVEL 8 No Powers of this level currently known or have been discovered. LEVEL 9 No Powers of this level currently known or have been discovered. LEVEL 10 No Powers of this level currently known or have been discovered. |